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Lon'Cool

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Everything posted by Lon'Cool

  1. Ahh see, I'm just happy as long as they look at least close to the official artwork colors. Actually now that I think about it, shouldn't the default colors be somewhere around where the logbook data is? The default child portraits show up so I figured the values would be found there as well. Also this is a bummer but neither the stat addition nor the cap modifiers change anything when I edit them. Libra!Owain has crappy Str :(
  2. @ Avraxas Yeah I was trying to change the cap modifiers, the ones that the parents pass on to the child. Sorry for the misunderstanding ^^; I'm having to dump my RAM again, the pointers must of changed because none of the codes I was using are working properly. Once it's been dumped I'll reattempt to edit the cap modifiers. @Jacien I'm trying to do this as well. What you could do is look at some character portrait rips and copy/paste them into a photo editing program where you can select a color value in hex and add it to the hair color pointer. I did that to get my default hair colored Morgan.
  3. I searched up the values and i found what were believed to be the modifiers, which were identical to the ones in your RAM dump. I edited said values and applied the code, but neither MUs nor Morgan's stat caps changed. I thought it was an error on my part, so I tried with Libra's modifiers. I loaded up Owain's paralogue, took note of his stats and edited Libra's modifiers to match that of the MU's on your offset, and again no change to either Owain or Libra's stats. Maybe the modifiers are stored separately, or aren't in the RAM at all.
  4. Thanks for spotting that coding error I made, I was able to add all of the skills to Libra's skillpool, thanks for your help! Also, I noticed changing a character's skill and passing it to the child permanently adds that skill to the child's skill list even though the parent loses that skill after a reset. I wonder if the same goes for modifiers. Does anyone know where or if the modifiers are within a character block? I'd like to try it out and make super children if possible.
  5. hi guys, i'm wondering if anyone can help me out with making an AR code. I made a dump of my RAM after highlighting Libra and i found the offset for his active skills: Healtouch, Miracle, Paragon, Rally Luck and the last one "00 00" which i assume to be a blank space since he only has 4 skills equipped. Now i'm stumped at actually making the code. I referred to the 1st post but I'm still confused, his first skill is found at 0x134C01C so to modify it, the code would be 2134C01C 000000XX, where xx would be the value of the new skill I would replace it for, correct? And how would I go about changing all of his active skills at once? (Or say, adding all available skills into his skill pool) Edit: So I ran the code with "10" on the last values and I got Exalted Falchion on Libra's second inventory instead of replacing his first skill with Armsthrift like I had hoped. Any idea what i did wrong?
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