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Great Geargia Gateway

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Posts posted by Great Geargia Gateway

  1. Pineapples!
    Anyway...

    I'm in quite a salty mood right now... I went into an a hyper realistic thought discussion with myself about Corrin. I went straight to thinking where our new characters would place on the tier list. I thought Corrin was very high, but I wondered why. After a couple of matches with Marth against Corrin's, I think I found out why.

    Corrin outdoes and makes the rest of the FE cast useless. Robin neutral game. Who cares when you have charge projectiles that goes across the stage and paralyzes and can be used to follow up into combo's or strings, with a faster character. Did I mention infinite projectile use.

    Corrin took a lot of Marth's moves and basically Sakurai let them be able to combo and have better use such as kill potential. Tipper and longer, safer range on FSmash and USmash. Usmash tips like Marth, but is safer because Corrins hurt box is lower, while FSmash can KO just as well as Marths, but is safer. Not to mention if Corrin tips on recovering opponents, they'll either be gimped or just die, as early as Marth's FSmash tip would.

    Not even Marth or Roy could Dtilt, to UTilt, to FAir, to UAir. Like... wat? It's hard as hell for Marth or Roy to even get combo's because they're strings, but Corrin's UAir is a like their Uair but always Sweetspots... cause it's fast and kills bloody well with any part of the blade. That's quite unfair. Even Ike's SideB is unsafe and can't be canceled leaving with one option compared to Corrin having so many and being really safe. I also think, this is the best counter next to Bayo. It does vertical knock back compared to other diagonal counters. You can counter an UAir string and kill off the top as ear;y as 70+.

    I'm all for creativity, and Corrin has it, especially when Corrin is a vertical based character, but who needs any other FE character Marth's spin Nair, when you can combo and kill easier with Corrin's wider range Nair.I'm not saying Corrin is broken and unbeatable, but Corrin is quite overpowering in some cases to the point where if you want to win, just main Corrin. Like all those people who said "I'm gonna main Corrin." Before release and even knowing Corrin's potential, they'll feel no struggle.

    I think Sakurai could have handled this DLC character better instead of making other characters feel less viable. I could be just making excuses, but I need someone to knock me out of this critical thinking. I think I'm just over exaggerating and wait until the meta develops further.

    I never did this with any other DLC characters... Oh boi...

  2. Down to business. I wish I could have had a word with Adam before he died and let Samus know she could have full authorization of her suit... should we tell her?

    Samus, is poorly designed. She was designed to Tech Chase and meant to combo from leading moves (which is cool), but moves are almost impossible to combo from, genuinely. She's quite slow, this hurts her trying to get kill punishes as her grab have no realism to them. They don't KILL and the grab takes AGES to come out and come back. The movement also hurts the ability to follow up. DThrow doesn't always put the opponent where you need them, so it's it's not a true combo, more of a "Gonna throw a move and hope to hit." And more about movement... Her rolls... Really?

    Many moves end up getting her punished. Her Jabs don't connect (still to this day) and it's not needed. What do you get from a jab that can be intercepted? It takes to long to jab to jab. Your opponent can just jab before you even get you shield up after the first jab. Even Side Tilts sweet-sourspot can get you punished. Say your opponent is in end lag, and you wanna punish that. But your punish ends up getting punished. Wtf... Even another matter is the Dair is a lie. The hitbox doesn't lie with it's accurate animation. Carefully, you can see the arm cannon, so the Dair hitbox it there, but the animation swing is far out it makes it seems the move has good range than it does. It's hiding the actual hitbox.

    She holds very weak attacks. Maybe expected to push your opponent away and then projectile whore, but these moves need kill potential. DSmash is the worst of it's kind. In Brawl, it was a good kill move. Now we only have UpSmash for the ground moves and Uptilt, even DTilt to some degree. But not even Up Smash connects all the time and doesn't work on smaller characters. Her Aerials are nice tho (Uair and Bair arguably the best in the game), except for one move... We want our sex kick back. That Nair has its uses, but it should be like Bayo's; quick and spins around fast. It's only use was to hit opponents in front of you because Fair won't cut it. Well just give use a long sex kick back.

    Missiles suck. Super Missiles are also crap, they don't kill, EVER and you can't combo off them enough without opponents poor DI. The only time they kill, is when their deflected back and to kill Samus (Note: deflected super missiles don't reset their distance limit so they might cut short right in front of you). Samus takes ages to use missiles and Super missiles. She really needed that Missile cancel from Brawl, other wise, she'll never win a projectile war and can get punished so bad. They supply good pressure on and off stage despite crap homing ability. They drop shield pressure quite well. And can be used to bait stuff like rolls and air dodges for a spike when off stage. Charge Beam should be allowed to charge in midair. Full. F***in'. Stop. Make the charge slower, I don't care. And give it the ability to plow through anything; PK Fire, Bombs, Fully charge arrows. More priority. Even Pikmin stopped by Pikmin. It puts good shield pressure and used to tech chase, but what pisses me off is their's nothing else to kill with except this, making you predictable. Her projectile game is even bad which is something she's supposed to excel at for the last 25 years. Which no one celebrated.

    So how the f*** do mains pull her off. Like InfernoOmni said regarding to players maining Lowest Tiers. "They're Smart as F***!"
    First off, we never stop doing something. We're using bombs to gimp your recovery and get around the place. Or charging B or firing Missiles. Whether Dash attack is freggin buggy to land or not. If your playing Captain Falcon, Fox, Marth or a fast character and you're going to assume I'm just gonna stand and charge at the start. I'm not. I could surprise you with a true 40%. We Zair... like no tomorrow. From the ledge, on stage, and even to extend combo's. We don't roll, we air dodge. Place bombs to stop you, and if you shield a bomb, we're gonna break your shield, then your dead if you're not in the center of the stage... 0 to death or whatever. We frame trap you. Our Fair's over over your hit box, waiting for your air dodge to end, after an UTilt, we go after you and bait an air dodge, just get you caught in screw attack to even ko. We combo and string from Dash attacks, DTilts, UTilts, DThrows, Landing UAirs, Dairs, Jab1's. No matter the character matchup, Samus is designed to be capable, it's just her design is broken and needs one hell of a patch.

  3. I don't get what y'all are talking about Kamui's recovery isn't as godly as Robin's but it's just as decent as non-jump monado Shulk or Roy's. Recovering from wall teching a meteor isn't guaranteed, but comparing it to Little Mac, Ana, show how little you're willing to experiment with a character almost everyone still has mediocre proficiency with.

    Wall Tech Jump + Second Jump + Wall Jump + Up B = Better recovery than Corrin imo.

  4. Corrin's Recovery is a big upset. Marth has better and more safe recovery, while Corrin is still trying to get back on the ledge and hurt box is still hanging around. It's shorter than I thought. No throw combo's surprisingly.

    Female voice sounds weird also.

  5. According to some reports, Mario, Luigi and Doc have lost the invincibility they had on their usmash hitboxes.

    I'd like that, at the same time, I feel like it shouldn't happen.

    Possible Hitbox Changes (Super Armor, Frames, Hitbox Durations, Damage, KB, etc)

    C. Falcon, Falco, Ike, Bowser, Bowser Jr, Little Mac, Charizard, Lucina, Marth, Dark Pit, Roy, Sheik, Zero Suit Samus, Toon Link, Zelda

    Possible Parameter Changes (Action End Frames, Intangibility Durations, Mobility Changes, Base Stats, etc)

    Cloud, Diddy Kong, Falco, Fox, Kirby, Bowser Jr, Zard, Lucina, Marth, ROB, Rosalina, Toon Link, Wii Fit, Yoshi

    Likely No Changes (Not 100%, but it's looking like it's the case)

    Dedede, Donkey Kong, Dr. Mario, Duck Hunt, Ganondorf, Greninja, Jigglypuff, Link, Lucario, Lucas, Luigi, Mario, Mega Man, Meta Knight, Mewtwo, Mii Fighters, Mr. G&W, Ness, Olimar, Pacman, Palutena, Peach, Pikachu, Pit, Robin, Samus, Shulk, Sonic, Villager, Wario

    A lot of characters not getting any changes when they obviously do.

  6. Before I start, have we gotten confirmation that Samus got some buffs? (I haven't updated yet)

    Not only does her jab not connect properly, the first hit has so little hitstun that sometimes the opponent can hit you anyway. Her side tilt has great range, but the middle hitbox has so little hitstun that sometimes the opponent can hit you anyway. Noticing a trend?

    This is called being punished for successfully hitting your opponent which they deserved. It's just not far at all.

  7. Or if Rosalina can use her Down B.

    Giant demonic arms spinning everywhere

    That's a a thing in Bayo doh. I-It's cool...

    Ahem...

    "being able to get kills practically"

    Last time I checked, both of those moves couldn't be fired out at will, and also had other weaknesses (finishing touch can be seen coming and easily spot-dodged as well as not killing most characters until 60%-ish, KO punch fades away after 20-30 seconds after obtaining it and is on Little Mac).

    After 5, 6 or even 7 seconds. If Little Mac is put in knockback, the KO Punch is neutralized. Being knocked after soon obtaining it will not result in losing the ability.

    Also, I thought Sakurai said Bat Within activates if you miss time the Down B. Not a roll.

  8. I've already mourned the loss of the skinship feature. Now I just want confirmation that there is indeed some form of a replacement that utilizes the 2D models and voices.

    Their probably has to be a replacement. The original feature contained rewards, like rare items and support bonuses. This in my one reason to use it if any on harder difficulties on Nohr. It was also said by a few people who complained about the feature removal.

  9. My only problem with it being removed is that the models are going to go unused in the NA/EU release, these models were honestly really great. I honestly hope they keep that extra dialogue that you get from the petting "minigame" because it just adds flavour to the characters.

    "Mmm <3"

    "Ahhh <3"

    "I love you..."

    Don't we hear some of this stuff in supports already?

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