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Tactical-Pigeon

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  1. In this discussion, we will be taking a look at Charlotte from Fire Emblem Fates Nohr/Conquest and turning her into an op streetpass unit. Also, I know I am breaking the order of; Shared, Hoshido, Nohr, but Nishiki and Kaze have had their own Topics before this thread was ever created, so bear with me. Anyway, be sure to leave your build for her below, include class and skills. With the introduction out of the way, let's start the process. Who is the unit: Charlotte was born to a commoner family of Nohr, a very poor commoner family. Though she may seem KAWAII-DESU X3 or MOE~ or even WAIFU-SAMA!!! She is actually is just putting on a show to get men under her control (Couple that with her blonde hair and blue eyes). She gets a job at being a border guard in hopes of marrying into nobility (*Cough Cough Hot brother *Cough Cough Fab brother *Cough Cough Leon and Marx) However, she does have good reasoning for wanting this...other than self greed. She actually wants the money for the benefit of her parents....Daw =3 So, now that we know about the unit, let's start breaking her down a little deeper. We will cover the unit's class tree, growth rates, personal skill, max stats, and all skills the unit can obtain excluding DLC. Personal growth rates (add to class growth rates to get the actual unit's growth rates): HP, 65 STR, 55 MAG, 0 SKL, 35 SPD, 50 LCK, 45 DEF, 20 RES, 5 *Starting class* Class set: *Fighter* -> Berserker or Brave Hero Rod knight (or Troubadour) -> Strategist or Maid So, what class to use? Let me give you a hint...ANYTHING BUT STRATEGIST! That magic growth rate ain't getting you anywhere and the Max stats for this class aren't good for her either. I would recommend either Berserker (Using) or even Maid, but just not Strategist. Max stats; in order of HP, STR, MAG, SKL, SPD, LCK, DEF, RES Berserker : 70, 43, 25, 32, 35, 25, 25, 23 Brave Hero : 60, 35, 25, 35, 34, 31, 28, 25 Maid : 50, 31, 31, 33, 35, 32, 27, 27 Strategist : 45, 28, 33, 28, 33, 33, 23, 30 Personal Skill: Women's nature; When engaging a female enemy, Damage +4 and Critical rate +20. ...Eh? That's all I can say about this skill. The AI is probably not going to know if the enemy they are attacking is male or female so this is a very useless personal skill. This actually makes Charlotte a bad unit for streetpass in some ways because her personal skill is wasted on a gender specific. No male is affected by this, meaning if the team she is fighting is male only, then this is useless. All obtainable skills: HP +5, Roundhouse, Rally strength, Axefaire, Sol, Axebreaker, Resistance +2, Demoiselle, Rally resistance, Battle command, Servant's joy (Highly recommend for a maid build), Tomebreaker And now, drumroll please, the top 5 skills you should and shouldn't use on Charlotte (in my opinion); Don'ts: 5. Axebreaker- Hit rate and Avoid +50 when the enemy is equipped with an Axe. This is a skill that once again falls under, "The Honorable mention class". It's not useless, I just think the other skills on the "Do" list are more viable 4. Roundhouse- Hit rate -10, Critical rate +10. This is essentially Gamble, and like Gamble it is risk-reward. However, I don't think giving up hit rate just for critical rate is worth it. 3. Resistance +2- Resistance +2. Hate plus skills, Berserker is also just a glass cannon anyway. 2. Both "Rally" skills- Strength or Resistance +4 to all allies within a 2 tile radius for one Turn when the “Rally” command is used. Glass cannon, Charlotte is meant to get in there and savage foes, not to sit back and "Rally, Rally, RALLY!" 1. Demoiselle- Male allies within a 2 tile radius receive 2 less damage during battles. I really hate how this is gender exclusive, and considering there is another skill exceedingly better than this, this is useless. Do's 5. HP +5- Maximum HP +5. Gives Charlotte some good bulk and I personally like it more than Def & Res +2 4. Tomebreaker- Hit rate and Avoid +50 when the enemy is equipped with a Tome. Yes, there are throwing axes, but if Charlotte doesn't have one then this will be your best friend. Also, Tomes beat axes now...so that's a thing. 3. Axefaire- When user is equipped with an Axe, damage +5 during battle. Axe power damage is all I need to say. 2. Battle Command- Allies within a 2 tile radius deal 2 extra damage and receive 2 less damage during battles. Remember when I said, "considering there is another skill exceedingly better than this, this is useless." On demoiselle. Well, this is the skill. Not only is this unisex, but it also allows 2 more damage. So if Charlotte is going in with a brigade of units, then this will make her decent support. Also, I know I said for the rally skills that she is not meant to support, but Rally is a command that wastes your turn, this is automatic...all the time. 1. Sol- Skill% chance of restoring half the damage dealt to the enemy. Though she has somewhat of a low Skill stat, this is still essential for keeping Charlotte alive. And also she's a glass cannon so there's that. So their you have it. Building a good competitive Charlotte as I recommend. Don't forget to comment your build and also what character I should look at next. I'm headmaster Inari, and Charlotte has got to be some sort of descendant of Elizabeth
  2. Allow me to introduce myself as Inari, headmaster of the Fates of the units. Please students, add characters as you see fit, after all our organization is to help with streetpass building (One of my constant jobs in Awakening.) Feel free to upload any units you see fit, or if you know any tips to help ready your units for battle. Now if you will excuse me, I will be waiting for my special edition to come. And remember students: When it comes to picking members for a street pass team: Thou shant call one unit useless Thou shall only punish themselves for ignoring them Thou shant use avatars to get around this, as it is cheap And thou shall train them and have them live those respecteds' ranks Shared Units: Kaze(Tactical-Pigeon) Felicia(Tactical-Pigeon) Asyura(Tactical-Pigeon) Mozu(Dark Paladin X) Silas(riolumaster) Hoshidan Units: Kaden(Tactical-Pigeon) Rinkah(Tactical-Pigeon) Oboro(Tactical-Pigeon) Hana(Dark Paladin X) Nohrian Units: Charlotte(Tactical-Pigeon) Owain Odin(Tactical-Pigeon) Flora(Tactical-Pigeon) Other Streetpass benefits/units: Concerning Copycat Puppet(Tactical-Pigeon) Anna(HTakara82)
  3. May not be a bad idea, sure. It's just that it will have to be here right?
  4. In this discussion, we will be taking a look at Nishiki from Fire Emblem Fates Hoshido/Birthright and turning him into an op streetpass unit. Also, one more thing before we start this discussion. Ever since Marriage seals and Buddy seals have been confirmed you also have to think about whom Nishiki will S-support and A+-support with. These discussions will only cover his BASE stats and classes, so I will not be talking about spouse options. Anyway, be sure to leave your build for him below, include class and skills. With the introduction out of the way, let's start the process. Who is the unit: Nishiki was born to the leader of a Youko fox spirit clan, I call what happens when a Taguel and Beast Laguz have kids, and as such is the rightful leader. Eventually, however, he has to put aside his leadership duties to help in the war against Nohr and Hoshido. Since his clan is located in Hoshido, he decides to help that side, meaning he is only playable in Birthright. So, now that we know about the unit, let's start breaking him down a little deeper. We will cover the unit's class tree, growth rates, personal skill, and all skills the unit can obtain, excluding DLC. Personal growth rates: HP, 45 STR, 40 MAG, 10 SKL, 25 SPD, 45 LCK, 50 DEF, 35 RES, 40 *Starting class* Class set: *Fox Spirit (otherwise known as Youko)* -> Nine-tailed Fox Spellcaster -> Basara or Exorcist So, what class to use? Well you are stuck with, and for this discussion we are using, 9-tailed fox. Why? Look above you, do you see that magic growth rate? IT IS SO LOW! Spellcaster is completely out of the question for Nishiki, only make him a spellcaster for skills and or to make him a Basara and spam Naginatas. Take a look at these max stats and maybe you'll understand why Spellcaster is kind of useless to him, unless you want to make him a Basara in which case I understand. Max stats; in order of HP, STR, MAG, SKL, SPD, LCK, DEF, RES 9-Tailed Fox : 55, 30, 29, 30, 36, 34, 25, 36 Basara : 65, 32, 30, 27, 33, 36, 28, 34 Exorcist : 45, 26, 33, 28, 34, 28, 23, 33 Personal Skill: Gratitude; When a unit uses a healing staff on the user, that unit has their HP recovered by half the same amount. This can make Nishiki kind of a broken supporter/glass cannon. Say you are having a non-healer-healer/glass cannon heal him, say that 5 times fast, all the way back up to 80 HP and that healer will heal himself by 40 that same turn. That is INSANE, the unit can spam heal Nishiki with fortify and bulk himself up as well. This already makes Nishiki very useful as both a glass cannon, who can take hard hitting moves to help heal whomever is healing him, a tank, so healers can spam heal him so that they can heal themselves from hard hits, and a supporter, look at the two reasons stated above. All obtainable skills: Breaking Sky, Flamboyant, Magic +2, Fortune, Rally Magic, Tomefaire, Even Illusion, Beastbane, Even nap, Four fangs And now, drumroll please, the top 5 skills you should and shouldn't use on Nishiki (in my opinion); Don'ts: 5. Rally Magic-Magic +4 to all allies within a 2 tile radius for one Turn when the “Rally” command is used. I'm going to say it now, no rally skill is useless. The only reason this is counted as a don't use skill is because all the other skills on the "do" list are more viable. That is why this skill is only at Number 5; it can still be used, but not really useful. 4. Flamboyant-User and enemy’s Hit rate +30 and skill activation rate +15 during battle. This is just like Line of Death, but more toned down. And just like Line of Death, this activates even if the enemy is attacking you. And if the enemy has Lethality (and it's Saizou) Then you can kiss Nishiki good-bye. 3. Tomefaire-When user is equipped with a Tome, damage +5 during battle. Only use this if you are using a spell caster Nishiki, as here it is completely useless for a 9-Tailed fox build. 2. Magic +2-Magic +2. See above, and I also really hate the "+" skills. 1. Fortune-When user triggers the battle, Luck% chance of gaining double experience when user defeats the enemy...Streetpass team...Your units don't get EXP...I swear this is Locktouch Kaze all over again. Do's 5. Breaking Sky-Skill x 1.5% chance of adding half the enemy’s Strength (if user has a physical weapon) or Magic (if user has a magical weapon) as damage. Ah, yes. Sweet revenge. This can help Nishiki immensely for any of his classes and just makes him more useful. The only reason that this is at Number 5 though is because his skill stat is...so-so to say the least. 4. Even Illusion-During even-numbered Turns, damage +4. This fixed what Even rhythm did wrong. Still, not having this the first turn kind of sucks, but it is still a damage adding move that defenses can't counter which is great. 3. Even Nap-Recover 40% HP at the start of even-numbered Turns. Once again, fixes what Even rhythm did wrong. Couple this with Gratitude, and Renewal (If his spouse happens to be Sakura) and Nishiki is pretty much invincible 2. Beastbane-When user is a Garou or Fox Spirit, their attacks are effective against Beast units. Coverage is all I have to say, and this is great for our 9-Tailed fox build. 1. Four Fangs-The enemy’s HP is reduced by 20% after the battle. Even illusion, Breaking sky, and an Attack stance all put on top of this means that your enemy has a very low chance of surviving, especially if they have a high STR stat. So their you have it. Building a good competitive Nishiki as I recomend. Don't forget to comment your build and also what character I should look at next. I'm Wolfie, and why does Nishiki make me want to play Okami so bad?
  5. Made me want to draw so bad This song might as well should be called the embodiment of light, I thought of so much when I heard it.
  6. I actually really hate a LOT of the women in this (Charlotte and Camila) as for the people I'm planning on marrying, will use as spoiler for the sake of the game.
  7. Both, for awakening I married Lon'qu for his speed and as I was reading the supports I actually was glad I married him as a husband. For If however, when I first saw Saizou I immediately knew I was going to marry him. And as for Suzukaze, as I learned more about him I wanted to marry him on my Nohr file so bad, I mean there are a ton of story possibilities with him and...come on...He is freaking handsome!
  8. Anya for Nohr....might as well name the Hoshido one Byakyua
  9. First off, wow...brownie points to the ones who made this, this is amazing. Second, Nohr avatar! (Sorry if the quality is bad) Name: Senza Alliance: Nohr Second class: Wyvern rider Description: An uncalled for punishment left her right eye blind and removed. Though she wears an eye patch, she somewhat despises it as it is a memory of that incident. When she finds herself in the precense of love, she almost gets drunk off of it. Has a hidden special power or Seriously in need of a spouse Birthday is July 13 Once again, I want to thank the creator for making this
  10. In the end, it will come down to skills, but here is what I have. Nohr, which I will be playing first Hoshido Invisible
  11. This discussion wasn't taking marriages in account, these are his default options. Plus there would be a lot more writing to do
  12. In this discussion, we will be taking a look at Suzie- I mean Kaze from Fire Emblem Fates and turning him into an op streetpass unit. Be sure to leave your build for him below, include class and skills. With the introduction out of the way, let's start the process Who is the unit: So, now that we know about the unit, let's start breaking him down a little deeper. We will cover the unit's class tree, growth rates, personal skill, and all skills the unit can obtain, excluding DLC. But there is one thing I also want to cover with Kaze...There are 3 ninjas on the Hoshido route. 3!!!! So, how do I know which one to use. For now, I'll give the short answer Saizou: DEATH EVERYWHERE! Kaze: The speedy tank Kageroi...Kagerou?: Glass cannon Growth rates: HP, 55-STR, 40-MAG, 0 :(-SKL, 45-SPD, 65-LCK, 20-DEF, 20-RES, 35 *Starting class* Class set: *Ninja* -> Elite ninja or Puppeteer Samurai-> Trueblade or Weapon master So, what class to use? Now I actually haven't experienced Fates yet, but from what I see your best options are Trueblade or Elite ninja. For the sake of this discussion we are going to build an Elite ninja Kaze. Personal Skill: Prayer of Bonds; When the user is the support unit, the lead unit has a <insert your luck stat here>% chance of surviving a fatal attack with 1 HP. Essentially, Kaze can give anyone a free miracle, which makes this a very good skill. Couple that with the fact that he is a tank, have him supporting his spouse, and this can be kind of broken. All obtainable skills: Flowing Strike, Vantage, Astra, Swordfaire, Strength seal, Line of death, Locktouch, Snake Venom, Lethality, Kunaifaire, Puppet Break, Copycat Puppet And now, drumroll please, the top 5 skills you should and shouldn't use in Kaze (in my opinion); Don'ts: 5.Snake venom- When the user triggers the battle, the enemy's HP is reduced by 20% after the battle. If the enemy has renewal or a healer has fortify then this is useless. That is not to say it is a bad skill, it sort of helps Kunais out a little 4.Line of Death- During battles, both damage and damage received +10 I really don't like this skill on Kaze. I get he is suppose to be a tank, but defense doesn't nullify this. He needs to be able to one shot his opponent, something hard to pull of with him unless he gets a crit. 3.Flowing Strike- When the user triggers the battle, avoid +30. Ok...so what if Kaze one shots the opponent...What if the opponent can't counter-attack, like if it's and archer or someone helpless to Kunais? 2.Copycat puppet- Creates a clone of the user once per map with the use of the "Copycat" command. Only useful if he is a puppeteer, this is an Elite ninja build. 1.Locktouch-User doesn't need keys to open doors and chests. Streetpass team...no chests in My Castle...This is useless. Do's 5.Lethality-Chance of instantly killing an opponent, based on skill x 0.25%. Insta death is good in my book. Saizou makes better use of this skill, but come on, IT'S INSTA DEATH! 4.Vantage-If the user is under half HP, they attack first. Hey, this is great for Kaze, give him a brave sword and he might as well start wrecking stuff 3.Puppet break-The users attacks are super effective against puppets. Coverage is all I have to say. 2.Astra-Based on skill x 0.5%, chance of triggering 5 consecutive hits at half damage. If all hit connect, Kaze will do 2.5x his original damage. Nuff said 1.Kunaifaire-Damage +5 if the user is equipped with a kunai. Yay! Stronger kunai! This will actually make his main weapon useful! So their you have it. Building a good competitive Kaze as I recomend. Don't forget to comment your build and also what character I should look at next. I'm Wolfie, and Kaze might as well be the next Lon'qu.
  13. Well, I'm out for the night. Maybe I will be able to watch the stream and find out WHAT THE CRAP IS HAPPENING!!!
  14. ...uh...Sgt. Frog growing....I guess...
  15. @Cerys Have you got any for the ninjas???? I mean...
  16. So wait...what support rank was the streamer at with Gunther?
  17. Interesting how Suzie can survive, but this is only with the avatar I presume
  18. Uh...how....how....why...why...at least I will finally get to know if I can marry Saizou-San on this route
  19. 5 hours?!? Great, I'm asleep at that hour
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