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Tamarsamar

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Posts posted by Tamarsamar

  1. Still though, he's really not an annoying character to fight, and he's really fun to play as

    My opinion could not be any more polar opposite of this fragment. Good Foxes are mondo-annoying to fight simply because they can do so much stuff to you so fast, while you're generally struggling to actually land any of your KO moves against him. Conversely, I can't stand playing as him or Falco because, among all the other things that make their skill curve ridiculously high, they insist on falling like a rock in a vacuum. They're not as offending as they were in Melee (and quite frankly, no character should ever be), but to be frank, there is nothing worse than losing simply on account of the sheer fact that some tryhard is able to press buttons faster than you. (That's actually part of what I can't stand about the fighting game genre in general--whoever can make precisely the correct inputs faster can simply shut the other person out of even trying to play.)

    Because of both the speed and range of Blaster, Fox is bar-none the best character to bring into Crazy Orders (with the First Strike/Home-Run Bat/Quick Batter all-Speed-boosting Equipment combo), and while I can get decently large Turn counts, I have only managed to actually have a successful run only once ever thus far. Very probably my second-worst character, next only to Falco, and I despise them both with a passion.

    Just like any one game against him, let's get these matchups over with . . .

    Yoshi: Fox has to tryharder to edge out against you, so if he doesn't respect Yoshi then the game is basically yours. If he's piloted by a good player, however, then approaching him will be a bit of a pain--and Fox specializes in forcing approaches with Blaster and Reflector. You basically have to try to outread him, but on the plus-side, your up-smash and up-air are at least as deadly as his.

    Charizard: This is actually a very interesting matchup that other players have analyzed better than I could. The general consensus is that the matchup is roughly 50/50, but of course that's dramatically over-simplifying things. All I know is that my Charizard can eat scrub Foxes for breakfast, though admittedly it probably helps that Charizard is a very under-respected character in general.

    Robin: Unlike someone like Captain Falcon, you are not allowed the luxury of waiting for Fox to come to you and then bringing him down to your speed. You have to use your swords a lot; it's safest to combo into your spells. Not a fun time.

    Mii Swordfighter: Gale Strike is still usable but unfortunately it doesn't eat Blaster shots; also beware if he pulls out Reflector point-blank, as you will be left all kinds of vulnerable. You have some range on him outside of the projectile game, but generally speaking he can do everything else better than you. Unfavorable.

  2. I'll agree that Wizard Fox Thoughts is easier than Banquet, if only marginally so. IIRC ZUN even had a comment for Banquet elucidating exactly how everyone beats it.

    The thing about Full Moon Pompoko Ring is that it is very much not exclusively streaming, and if you treat it as a streaming spell you're going to die a lot. There are also the counter-rotating rings of orbs, and on a lesser note the massive size of the circle means that the yellow "stream" of bullets also has an echo you have to account for from the frogs at the top of the screen. When you also take into account the claustrophobia factor, the steadily accelerating tempo of the spell, and the damaging effect the mere sight of those blasted frog danmaku will have on your psyche by that point, you are going to be in for a rough time. And to compound on all that even further I'm a Marisa player . . .

  3. The least favorite question was really difficult. The only type that I am not particularly fond of that is not a weakness of my favorite Type (Fire) is actually one that it is strong against: Steel.

    I answered Water, though, because Water-types really are kind of over-saturated and boring to me.

  4. The Pokémon Go Plus watch will likely make all the difference between how much I play this and how much I ended up playing Ingress.

    (Spoilers: once I got past the introduction, I found starting actual Ingress gameplay to be mighty . . . impractical, given that I live on the outskirts of nowhere, so the whole app ended up largely forgotten, even when I would travel).

  5. Minotaur in SMT4, mostly because the difficulty of this thing compared to everything else in the game have a really big difference in his favor

    Neither Minotaur nor Medusa were seriously all that bad with a little patience each. Life does kinda start sucking after you beat them, though . . .

  6. I am not a particularly good Ike player, but customs Ike is actually really fun to play. Tempest, Close Combat, Aether Wave, Smash Counter? All sorts of shenanigans ensue!

    There's not much else I can add that hasn't been said already. Ike is really good now, but is still at his most devastating whenever he gets a good read. Keep on your toes and be sure to mix things up!

    How I see the Ike matchup with my mains:

    Yoshi: Ike is good, but he is no Yoshi. While Ike has gotten buffed, Yoshi has thankfully avoided ending up on the wrong end of the nerf bat so far. I guess his fans know better than to pull him out against Sakurai. When playing with customs on, Egg Lay is preferable to Lick in this matchup. Just don't get read, space him out with eggs and tail, maybe throw in a down-air for good measure. While he is somewhat easy to intercept when far enough off-stage, don't get reckless with your pursuit.

    Charizard: Charizard matchups against other heavy characters are always fun and satisfying. Ike's sword is huge, but you can still outspace him. Your jab has a . . . somewhat hilarious interaction with his, so be sure to be ready to be the first to break the stalemate should it occur. Fly and Rock Smash are good options here, as they both have super armor on startup. Your grabs are amazing as usual, and though your own recovery is sub-par as well, your offstage game still vastly outpaces Ike's. Be very, very careful what you commit to.

    Robin: The radiant hero of legend! This is a somewhat difficult matchup if your opponent is a good Ike, as he can KO you much faster than vice-versa. Try to keep him away with projectile combos; charge your Thunder tome whenever viable (Arcthunder, much like Arcfire, can lead Ike to combo city, and Thoron is an obviously great finisher). Nothing about this matchup should really make you deviate from the general defensive Robin keep-away strategy--you just have to be especially careful to keep away from Ike. While there's not much you can do about his up-special, good offstage timing can intercept his side-special recovery.

    Mii Swordfighter: Gale Strike Gale Strike Gale Strike. Blade Counter is good too if you can get the read on him (but that inherently leaves Ike in a disadvantageous position anyway). It's really the same story as most matchups, really: projectiles and having faster but shorter-ranged normal attacks. As bad as his recovery is, yours is strictly worse, and he has better ways of getting you offstage than vice-versa. This is an uphill battle.

  7. How to Apollo 13: Drag Eirin to one corner of the screen while microdoging in the opposite corner . . . or go for the stupidly-precise safe spot dead-center in Eirin's bullet formation. Or a mixture of the two: something I'd like to do in Spell Practice is try to skip the first wave or two of the spell using the safespot, then backing down once I have a reasonable amount of diagonal distance to put between myself and the bullet epicenter. (Corner abuse is also a popular strategy for the later waves of Hourai Elixir, particularly that stupid interweaving bullets wave.)

    https://www.youtube.com/watch?v=DGg9WxbW3sg

    Here is a TD Extra Run showcasing the relatively simple pathing of Mamizou's nonspells. Excluding her hardest nonspell attack (which I deathbomb), I do make it through all of them pretty much untouched.

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