Ok well this clock abuse stuff makes no sense to me at all. I've been trying several times to getting this thing to work. So far, it's been pretty useless by far as I haven't been able to recreate ANYTHING of what you guys are getting. From that matter, I can't say that im still doing something wrong, but overall I just want to make sure I hve a few things clear:
-Are the times extremely precise or what? I mean, I clock in the right date and time, working it down into seconds, making sure I get the kill in while the times are still the same(usually save or suspend before I go or the kill).
-Are there any other variables that might change the RN's as far as actions go? Like movement? I've seen on the first post about the specific things giving a set amount of RN, but does that have to do with anything involving the stats as far as getting them as low as possible?
An example of what I did get was with the 00:05 time for +6 Frey on Cavalier!Abel. I set the time a minute before, and clocked it by seconds to reproduce the effect of getting +5 with Abel(one stat wasn't high enough). Instead, after the level up I still recieved +6 in my stats, an it confused the crap out of me. Previous times I had failed, and after finally clocking it to be exact and as close as possible, I receive +6 stats, which I totally didn't complain about, but the fact that the methods didn't reflect the results I was suppose to get. Maybe dynamics screwed with it a bit? Unsure of that, but still. As far as I can see, this is pretty damn hard to attempt to replicate, and some clarification on this would be excellent.
To me it just seems like there is something im not quite grasping as far as producing the right stats.