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GoXDS

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Everything posted by GoXDS

  1. it seems to depend. on that same chapter, I had Effie paired and they refuse to attack her. unpaired, they still did 0 but attacked. it may have to do with the AI seeing that one of the 2 Samurai can dmg her (one had Quick Draw) but they don't always select that Samurai as the Support so it's weird
  2. definitely seems like RNG might be different though your examples are a tad exaggerated. there's already a thread attempting to solve this. as for Awakening turn order, you're probably thinking Battle Saves. this saves the RNG. if you actually restarted the chapter from unit selection, then things will be different. same is true in Fates. though added on for Fates is Lunatic Lvl ups are saved from recruitment so those will always be the same unless you rerecruit them
  3. she's special. she effectively already has 4 Eternal Seals applied to her. otherwise, Maid class goes to 20 as well. DLC classes are max Lvl 40
  4. for that matter, Kagero and Kamui's support also mentions this. pretty likely to be present elsewhere as well
  5. using Offspring Seals somewhat guarantees their average growths so they can't be RNG screwed. so why not? plus, if they have the seal (especially in Conquest), they're underlvled meaning you'd have to funnel a LOT of exp their way. not worth it. it also means you'd have to waste the money to buy another Master Seal. Offspring Seal also gives you free WExp +more if the promotion has a second weapon type so...why not? oh, also if you meant that they were frail even after using Offspring Seal, it's not the seal's fault
  6. it's basically the same as Awakening though I assume you never played that considering everything you said. Kamui can S Rank everyone so that includes children. and yes it would mean another Paralogue (if w/ Kamui) since Kamui has a child associated with them but otherwise no. Kamui is the only Gen I that Gen II can S Support also
  7. it's not really all that different? you're just having bad luck =\
  8. to elaborate, it will affect caps. it can potentially affect bases because of stat inheritance but not by much if at all
  9. he did mention as a third option that it may be something completely new. thus going through the whole range might answer that
  10. 1) Lead unit as in the one doing the attack (and not dual strike) 2) http://serenesforest.net/forums/index.php?showtopic=60306
  11. just last night I was having the worst luck. getting hit by 29% Hit about half the time, getting hit by 16% as well. one time I get killed by a 33% so I restart. then a freakin Berserker oneshots Ryoma at 16% Hit and 4% Crit. not to mention all the single pt lvl ups. because of that, when I was doing endgame today I was terrified of even 1% crits and played so slow >_>
  12. Gauge also lowers while paired up if the pair was not involved in battle in one? turn cycle (1 Player and Enemy Phase). read this somewhere before and also confirmed it myself but I forgot the rate. prob 2 per? if it's 1 per then I don't know which unit loses the gauge also, probably not 100% obvious to all but Astra and possibly Aether will add to the gauge per attack (so 1 Astra can fill the whole gauge by itself potentially)
  13. most DV aren't really necessary but there's a few important ones that you might not be able to avoid. Ch2 isn't needed at all. Ch3 definitely will be...difficult to say the least if not impossible. there's a few chapters that require DV to advance (some can be bypassed with fliers but eh).
  14. Attack stance does give +Hit, Avoid, Crit, etc. ofc you can still get those bonuses regardless of being in Guard Stance or not. it's just nerfed oh, if you didn't know the formula then yea it's probably unpredictable XD
  15. the exp shouldn't really be much of a problem. I've been using a mix of both stances and all my units just promoted (Ch 16 finished). though I also try to feed kills to whoever's falling behind but even so, enemy lvls are Tier 1 ~Lvl 16 in Ch 15
  16. it's definitely requires more analysis but in no way is it unpredictable. at least it's easier now to calculate your own dmg output. ideally you should never put yourself in a situation to need a Dual Strike to survive (in Awakening) but it's always going to be luck based. or if the Dual Strike rates are reaching high values so you start to assume Dual Strikes, it may cost you dearly if you don't get it new mechanics eliminates that chance factor so it's easier to incorporate it into our strategy now. plus you could always have a few Paired Up units take the lead.
  17. I'm seeing 13 slots in omegaevolution's Endgame vid on YT though
  18. is that only bases or after lvling a bit? and how much is "much higher"? because Kana will have 42.5/32.5 Str/Mag Growth and likely to gain more added to her Str base than Mag base but does have higher Mag as her absolute base
  19. she starts off with E Lances so really, any class regardless of weapon type (physical) is fine if you reclass her early
  20. it's 1 exp per kill at 5+? o_o not sure how else to say it. at 5+ above, you do not get any experience from simply hitting the enemy. you only gain 1 from killing. so at lvl 25+, you must kill 100 enemies to lvl once. if that makes things clearer
  21. just checked my order. omg Best Buy finally updated the release date on the early preorders. took them long enough
  22. I said pair, hence referring to this pair
  23. Lol, all the Royals are in pairs except one pair =P
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