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Shadowflare

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Posts posted by Shadowflare

  1. The thing I find is that without the game breaking secret shop, knights are pretty useless in fe6 in general. Normally, I don't even use any of the knights or the cavaliers because the other units are just so much better. Gonzales packs a huge punch, and is pretty darn tanky if used correctly. Plus, he uses axes, which is heaven in Etruia. So great join time. In short, some characters are simply obsolete because others are just so much better.

    Then again, this is coming from a guy who uses Sophia every single run (just to spite the RNG) so I mean, eh. If you really want to grind up someone like Sophia or Wendy, go for it. Lots of TLC and stat boosters.

  2. It's hard to say. It often depends on when you do something, because the more you play a game the better you get at it. For example:

    That was fairly easy for me. I've played Metroid Fusion so much that I know where everything is, know all the bosses, etc. (Also, you can save in a 100% 2 hour run. It doesn't take that long)

    Eh, I kept dying on Yakuza. Took me a while before I figured out how and when to morph ball. Easiest boss was Nightmare though. Spam him with missiles when he comes up, and eh, easy. I only managed the 100% run once. Mainly cause it was my first time, so... I had to look at a walkthrough. The speedruns of Fusion that I've seen are really impressive though.

  3. I mean... it depends really. Death can add depth to your story, but it can also seem superficial and wasteful. For instance, take GOT. I'm not going to go into too many specifics, but...

    Unless you've been living under a rock, you probably know about the all the murder that happens, so there's that. The thing is, Martin does the death stuff really well. It's not mindless bloodshed, there's a reason to the death of every single character.

    For instance...

    The Red Wedding. Why is this a good example? Well, it sets a message that's already clear. Plot armor is bullshit. The Freys are willing to do something like this. This is a world where people actively assassinate, poison and otherwise kill to gain power. That's the mood and theme Martin wants to set. Also, it's something that is prevalent, because that's the way the story works. Would you read A Song Of Ice and Fire or watch GOT if the murder wasn't there. It wouldn't feel like the same story.

    Death serves as a medium to convey theme, set mood, and otherwise enhance the story. Death can be used like adjectives, descriptions, dialogue, and all the rest. It severs a character from the plot, and the other characters now have a new variable to contend with. Sometimes even more than just one.

    Stuff like FE4, GOT, and others have plots that revolve around shifting sides, and death. As Starlight said:

    I would say it depends very much on the kind of story you're trying to tell. If there's a focus on concepts that call death to mind- themes of war, loss, etc.- then it could definitely be used to further develop those themes and drive the plot forward. However, you shouldn't throw in character deaths just because you can, or just for the sake of them happening, because then the audience will be able to tell it was just for shock value and didn't really bring anything meaningful to the story.

    There are certain themes that death can bring that other things in a story can't. Sometimes, writers/directors do fake deaths and such to get that effect, but they also want to keep the character alive, because they will contribute to the plot. And as Starlight said, you can't just throw death as you would shovel snow. It has to be timed, and keep in the flow of the story.

    TL;DR

    Death can be used to convey a variety of otherwise unattainable feelings and thoughts from the reader, but must not be used in excess.

  4. Okay, doublepost aside, I'm gonna finalize votes. So here we go, the team is.

    IN FIRST PLACE: L'ARACHEL

    IN SECOND PLACE: KNOLL

    IN THIRD PLACE: SYRENE

    IN FOURTH PLACE: NATASHA

    IN FIFTH PLACE: DOZLA

    IN SIXTH PLACE: NEIMI

    Well.. you guys sure love seeing me suffer. One flier, at the very end of the game, one beserker halfway through, 2 healers, no theif, but I can make do without, and the unluckiest and the absolute definition of a wimp, which I'll have to turn into gods. Aw well, I'll do it.

    Expect an update within the next 3 days, if I'm not busy.

    EDIT: Sorry guys, been really busy lately. Photobucket kept messing up, and dragging stuff in, or copy and pasting isn't working. o.o Working on a solution right now.

  5. I'm not sure I follow. Are you talking about a type of Slayer but for infantry instead of monsters?

    Basicallly, except it activates on lances against mounted units if the unit that is using the skill hasn't moved that turn , sorta like Bishops with light magic against monsters.

  6. So... I don't know why I'm doing this, or how badly this is going to turn out, but... here we go!

    Okay, so, this is going to be a run of FE8 where you chose the units... and basically everything else too. And for some reason, I decided we can only have 8 units, including lords. Go figure.

    First off, the ground rules. I don't want all the cavaliers of Renais running about, and certainly not a team of trainees, so...

    DA RULES
    1. Only the lords, and 6 other characters may be used.
    2. I maintain veto power if the party becomes unbalanced.
    3. There must be at least one unpromoted staff user in the party, and one thief.
    4. There must be at least 2 characters that can be recruited before the route split, so right after chapter 8.
    5. Only 2 units of the same class, max. The trainne classes are all considered as the same class. Promoted classes and classes that promote into that class are considered the same. (Which means Great Knight counts as Knight, Cavalier, and by extension, Recruit and all the other trainnes.)
    6. At least 2 unpromoted characters, and at least 1 prepromote.
    7. Tower grinding is allowed. I am allowed to grind new party members to the level of the main lord. I can only tower grind characters that have been recruited the previous chapter. (ie: if Amelia is chosen and is recruited on chapter 9, I can only grind her before I start chapter 10. Once 10 is started, she cannot be grinded.)
    8. Savestates allowed
    9. We will be playing on hard mode.
    10. Viewers decide stat boosters.

    With that said, get to it! I'll be going by popular vote, so the top 6 characters that get chosen.You can vote multiple times, but please don't spam the poll, just pick your 6. You guys also pick the route. I'll consolidate voting in 72 hours ish.
  7. I would love to see someone beat the entire game with just the lords and the two base archers, and maybe a thief on the maps where you need one. Just saying. Anyways, good luck, cause you'll definitely need it, especially if the poll has it's way.

  8. I agree that the XII one was kind of disappointing (or at least not as good as the original). There was also a XIII-2 version I didn't really care for. This is the best version.

    Ah yes. Definitely. It sounds soooo goood. I just love that song. Cause it gets you so pumped. As for the XII version, they overdid it. It was way too over the top with the high notes and stuff. Especially the main melody.

    THE MELODY :D

    Scours around for a MIDI to shamelessly insert into my hack.

  9. Um... I know a couple things regarding size, but not much experience with using it. So take what I'm saying with a grain of salt.

    So, I know that the max an FE8 rom can go is 32 MB I believe. There's a patch somewhere out there that chucks in a bunch of extra space. However, there is a limit in the hardware, not the size itself. For instance, don't go putting a 14 part orchestra arrangement into your hack, cause the physical hardware of the game's engine can't handle it. There is a patch that allows up to 12 tracks, but only 12 sounds at a time. As for chapters and stuff... there isn't exactly a hard hard limit that I know of, but I would say a game should be no longer than vanilla FE7 if you don't want issues. Or as the above said: FEXNA/FEXP if you really just want to go full ham.

  10. I've had this one idea spinning around for a while. You know how sometimes your mounted dudes just rush the enemy soldiers (or vice versa) and they completely trash the formation? If there was a skill that had a 100% activation rate that would make it so that if a mounted unit attacked a allied unit with said skill, the allied unit gets an effective damage bonus. No matter what the weapon. I was thinking this more for soldiers/pikemen/halberdiers, whatever you call it. But yeah. Have a solid wall of infantry and watch mounted units bounce off. That'd be cool.

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