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Posts posted by Shadowflare
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Sweet, this should work for what I'm doing. Thanks!
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Neat, this will be very helpful indeed. Is it possible to even insert your own? One of the codes I'm looking for is like a "stick together and move forward" sort of code. Does that exist? Or do I have to make do with the existing.
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Is it possible to write your own AI and insert it into either FE7 or FE8? Like, write your own AI codes and have enemy and green units point them into the game. Is there any documentation on it?
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Eliwood Chapter 22. Living Legend, the desert one. God, that stupid EXP requirement kills me on every run. Especially on HHM. God, I absolutely HATE that gaidan requirement. F this chapter.
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So like, if there was the mercenary class, would I be able to give two different factions different sprites for that one class? Or would I have to have a single class linked to a single sprite.
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Dislike, probably most of all, it gets too easy. I've only played the 3 GBA ones, but even then, too easy. Seriously, even without statesaves, it's hard to mess up,
because the RNG is my slavebecause the RNG likes me.Honestly, every fanbase is hit and miss. Except the Final Fantasy fanbase. That's all miss. And yeah, the fact that Awakening saved the series is way overstated. Nowadays, 250k units is nothing to an AAA developer, especially Nintendo/ IntSys.
Hey... I like Final Fantasy...
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Yeah, um, no. EA still keeps rejecting it.
Finished.1 errors encountered:File Chapter 1 Events.txt, Line 27, Column 1: Didn't reach end, currently at IntegerLiteral(0x01)No data written to output.#include EAstdlib.event#include EVDefs.txtEventPointerTable(0x07,ThisChapter)ORG 0x8D80000ThisChapter:POIN TurnBasedEventsPOIN CharacterBasedEventsPOIN LocationBasedEventsPOIN MiscBasedEventsPOIN Dunno Dunno DunnoPOIN TutorialPOIN Ballista1 Ballista2POIN Units1 Units1POIN $0 $0 $0 $0 $0 $0POIN BeginningScene EndingSceneTurnBasedEvents:TurnEventPlayer(0x00,Opening_event,1)TURNCharacterBasedEvents:Lionel 0x01 0x01 Level(1,Ally,False) [46,4] DropItem 0x00[0x01, 0x00, 0x00, 0x00] [NoAI]CHARLocationBasedEvents:LOCAMiscBasedEvents:AFEVDunno://DO NOT TOUCHCODE $00Tutorial://DO NOT TOUCHCODE $00Ballista1:BLSTBallista2:BLSTALIGN 4Units1:UNITBeginningScene:ENDAEndingScene:STAL 0x01MNCH 0x1ENDAMESSAGE Events end at offset currentOffsetAny other ideas? xDShadowflare -
So... I was just going to stick a character into my map, have them run around a little, test out how far it takes to get across, nothing fancy. No text, no reinforcements, no talk commands, no anything except load ally character here.
And... EA won't let me do it.
It keeps giving me this:
Finished.1 errors encountered:File Chapter 1 Events.txt, Line 59, Column 9: Didn't reach end, currently at NewLine(NL)No data written to output.My event file:#include EAstdlib.eventEventPointerTable(0x07,ThisChapter)ORG 0x8D80000ThisChapter:POIN TurnBasedEventsPOIN CharacterBasedEventsPOIN LocationBasedEventsPOIN MiscBasedEventsPOIN Dunno Dunno DunnoPOIN TutorialPOIN Ballista1 Ballista2POIN Units1 Units1POIN $0 $0 $0 $0 $0 $0POIN BeginningScene EndingSceneTurnBasedEvents:TurnEventPlayer(0x00,Opening_event,1)TURNCharacterBasedEvents:Nese:Erika Lord 0x01 Level(1,Ally,False) [46,4] DropItem 0x00 [0x01, 0x00, 0x00, 0x00] [NoAI]CHARLocationBasedEvents:LOCAMiscBasedEvents:AFEVDunno://DO NOT TOUCHCODE $00Tutorial://DO NOT TOUCHCODE $00Ballista1:BLSTBallista2:BLSTALIGN 4Units1:UNITBeginningScene:ENDAEndingScene:STAL 0x01MNCH 0x__ENDAMESSAGE Events end at offset currentOffsetAnyone have any ideas what's going on? And yeah, I'm new (and kinda bad) at this. -
I was just wondering if it was possible to implement a three tier promotion system. Like, in Radiant Dawn. Except in FE8. You would probably need to expand the class table a lot, not to mention edit the trainee class promotion behavior.
So, yeah, is it possible? Maybe with FEXNA?
Shadowflare
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Right, gotcha. Thanks. The original plan was a survival map, but yeah, I'll patch it up. It was meant to be full hell, but maybe I'll give it some second thoughts.
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I'm... a Final Fantasy lover at heart, so... (sneaks off and inserts Gilgamesh and a giant bridge into one of my maps...) or something. Bascially any FF character, whether it's Cecil, Bartz, Gilgamesh, Terra, Lightning, Vaan, Serah, ah you guys get the point.
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Another question if it's not too much xD.
So I know that Hextator made a patch for the Str/Mag split thing... If I were to try to make it actually work in a full custom rom hack... would I have to hack nightmare as well so that I could implement Str and Mag growths? Or is there another way to implement Str/Mag without altering any other stats?
Thanks
Shadowflare
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So, I've just finished my first map, and... it's ok I guess. Keep in mind that the map isn't for the prologue or chapter 1 even. It still needs some polishing, but overall, it's ok.
If you guys could give me some quick feedback and such, I'd greatly appreciate it :).
Shadowflare
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I've also been considering the gameplay aspects of having chapters like fe4, which are outdoors, then once the chapter is finished, you can sorta visit a "command tent" of sorts, with different options depending on the map. Kind of like the Base in FE9/10, except that instead of before the chapter, it's after. I.E, once you finish a chapter, you have a new recruit, an option to buy some weapons specific to the local area, or clear out one of the castles you've surrounded. Just some ideas, since I believe indoor maps have their own unique gimmicks that outdoor maps can't handle, such as treasure rooms.
What do you guys think of this idea?
Also, is 43x36, so somewhere like 1600 tiles the max size? So neither the x or y value can be higher than 43 and 36 respectively? Or is it like, the map size can't exceed 1600 tiles, because the latter is what I'm using for size.
-Shadowflare
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Yes. Use FEXP or FEXNA once they're out. You can't break the limit for enemies in GBA.
Right, sure.
So guess I'm just gonna get Mappy first and mess around a bit? Or can I use Yeti' mapmaker?
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Thats a relief, cause I thought you would be severely limited if your maps were big. Another thing. It is possible to break the 50 unit enemy cap somehow right?
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Not a hacker, but I have heard that the FE8 playable world map is hard to work with. You might want to look into that.
Also, this might be helpful http://serenesforest.net/forums/index.php?showtopic=25878
It has some example maps (of the average size variety) as well as a few tutorials a few posts down (outdoor maps on the 12th post, indoor maps on the 2nd or 3rd page, too lazy to check). If you want a playtester down the line, I can help if you're interested. Best of luck, and don't be afraid to look around the site for more utilities :)
I realize what I'm up for.You'll have to explain what you meant by this. 1500x1500 maps? Completely and 100% not doable in GBA romhacking. Not to mention making such a map is completely a waste of time and energy.
Ehhhh, no. Like, 1500 tiles. so like, 15x100. Like, area of the map. I lack the patience really to make anything bigger than 30 x 30 though.
the largest map in fe7 and fe8 is 43x36 and the largest map in fe6 is 81x60 iirc
note that it isn't actually based on number of tiles; it costs more memory to insert an extra row than an extra column (and thus you could probably handle like 40x40 map or sth idk exact numbers)
Yeah, I read that somewhere. Like, say, if you were going for like, a 35x35 map, how many are you put in. That's actually my main concern, cause I mean, if I can only stick like, one map in, then ehhh, :/.
When it comes to the number of units causing slowdown, wouldn't Shadowflare be able to get around that via reinforcements? Like, after a certain number of enemy units are killed (or if going the FE4 route, after a village/castle is siezed), more units spawn, thus preventing the slowdown due to unit overload? Just an idea.
^ Yeah, that's what I was thinking. Have like, 10 dudes at the start, then like, 5 more over 5 turns or something.
I mean, I've been using Yeti's map maker thing, but when I get down to events and basically everything, I'm still kinda lost. I've only been doing this for like, 3 months. I'm still mainly figuring out how I can make the world map and the maps work in conjunction. If you guys have any other... basic tips or advice, I'd be glad to hear em. Forgive me if I sound noobish, but eh, tbh, I am a noob xD.
Anyways, thanks for all the support guys. I'm actually really glad you guys like it. I guess, no matter how hard it gets, I'll pull through. I know that mapping's not a walk in the park, but hey, I decided I wanted to try making something focused on the maps themselves, and create a riveting plot. I write for fun A LOT, so I mean, I just kinda want my ideas on paper coming to life, on the game I guess.
Also, I was wondering if it's possible to transfer tilesets from FE6 and 7 into FE8? Like, I've read Blazer's tutorial on tilesets, but it's still kinda confusing. If I can input different tilesets, what kind of maps would you guys like to see? Like, I'll vary the landscape of course, but like, do you guys want a game full of gimmicky maps, with surprises (but not the ragefest kind) or do you guys want like, a normal no fuss fire emblem except with the big map gimmick.
FYI: I have never used Mappy or Tiled, or have any other experience with FE Hacking other than some Nightmare shenanigans. No ASM, no portraits, no nothing. I've been downloading things as I spot them on the forums, but I mean, I'm still new to this. And I use Windows 8.1 :/
Cheers
~Shadowflare
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So, I really like big maps. Like, really like big maps. And I was thinking, why not try to make a full on custom, except with giant maps? I'm not exactly sure of the exact tile limit (although I am sticking to 1500 max), but I'd thought it'd be fun, especially with the world map feature in FE8, to try to literally create the continent from scratch, then have it come to life via the individual chapters.
I haven't really done much yet, nor do I have much experience, but I'm pretty darn psyched by this idea so...
Thoughts? Feasibility?
~Shadowflare :)
Sue or Shin?
in Fire Emblem: Binding Blade
Posted
Well, this depends on a couple things.
Although my reaction is just use both because they are both amazing.First, Sacae or Ilia? Using both would very easily make it so you get sent to Sacae.
Anyways, I use Shin more, since Sue tends to have low strength (except one run where my sue beat my shin in everything except... resistance o.0). Shin is a bit slower, but it really doesn't matter. I find that Shin doubles a lot too. So honestly, go Shin. Especially on HM.