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Shadowflare

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Everything posted by Shadowflare

  1. Well, this depends on a couple things. Although my reaction is just use both because they are both amazing. First, Sacae or Ilia? Using both would very easily make it so you get sent to Sacae. Anyways, I use Shin more, since Sue tends to have low strength (except one run where my sue beat my shin in everything except... resistance o.0). Shin is a bit slower, but it really doesn't matter. I find that Shin doubles a lot too. So honestly, go Shin. Especially on HM.
  2. Sweet, this should work for what I'm doing. Thanks!
  3. Neat, this will be very helpful indeed. Is it possible to even insert your own? One of the codes I'm looking for is like a "stick together and move forward" sort of code. Does that exist? Or do I have to make do with the existing.
  4. Is it possible to write your own AI and insert it into either FE7 or FE8? Like, write your own AI codes and have enemy and green units point them into the game. Is there any documentation on it?
  5. Eliwood Chapter 22. Living Legend, the desert one. God, that stupid EXP requirement kills me on every run. Especially on HHM. God, I absolutely HATE that gaidan requirement. F this chapter.
  6. So like, if there was the mercenary class, would I be able to give two different factions different sprites for that one class? Or would I have to have a single class linked to a single sprite.
  7. Dislike, probably most of all, it gets too easy. I've only played the 3 GBA ones, but even then, too easy. Seriously, even without statesaves, it's hard to mess up, because the RNG is my slave because the RNG likes me. Hey... I like Final Fantasy...
  8. Yeah, um, no. EA still keeps rejecting it. Any other ideas? xD Shadowflare
  9. So... I was just going to stick a character into my map, have them run around a little, test out how far it takes to get across, nothing fancy. No text, no reinforcements, no talk commands, no anything except load ally character here. And... EA won't let me do it. It keeps giving me this: My event file: Anyone have any ideas what's going on? And yeah, I'm new (and kinda bad) at this.
  10. I was just wondering if it was possible to implement a three tier promotion system. Like, in Radiant Dawn. Except in FE8. You would probably need to expand the class table a lot, not to mention edit the trainee class promotion behavior. So, yeah, is it possible? Maybe with FEXNA? Shadowflare
  11. Right, gotcha. Thanks. The original plan was a survival map, but yeah, I'll patch it up. It was meant to be full hell, but maybe I'll give it some second thoughts. EDIT: Updated based on Feedback
  12. I'm... a Final Fantasy lover at heart, so... (sneaks off and inserts Gilgamesh and a giant bridge into one of my maps...) or something. Bascially any FF character, whether it's Cecil, Bartz, Gilgamesh, Terra, Lightning, Vaan, Serah, ah you guys get the point.
  13. Right, patched up the map from earlier. Any opinions? -Shadowflare
  14. Another question if it's not too much xD. So I know that Hextator made a patch for the Str/Mag split thing... If I were to try to make it actually work in a full custom rom hack... would I have to hack nightmare as well so that I could implement Str and Mag growths? Or is there another way to implement Str/Mag without altering any other stats? Thanks Shadowflare
  15. So, I've just finished my first map, and... it's ok I guess. Keep in mind that the map isn't for the prologue or chapter 1 even. It still needs some polishing, but overall, it's ok. If you guys could give me some quick feedback and such, I'd greatly appreciate it :). Shadowflare
  16. I've also been considering the gameplay aspects of having chapters like fe4, which are outdoors, then once the chapter is finished, you can sorta visit a "command tent" of sorts, with different options depending on the map. Kind of like the Base in FE9/10, except that instead of before the chapter, it's after. I.E, once you finish a chapter, you have a new recruit, an option to buy some weapons specific to the local area, or clear out one of the castles you've surrounded. Just some ideas, since I believe indoor maps have their own unique gimmicks that outdoor maps can't handle, such as treasure rooms. What do you guys think of this idea? Also, is 43x36, so somewhere like 1600 tiles the max size? So neither the x or y value can be higher than 43 and 36 respectively? Or is it like, the map size can't exceed 1600 tiles, because the latter is what I'm using for size. -Shadowflare
  17. Right, sure. So guess I'm just gonna get Mappy first and mess around a bit? Or can I use Yeti' mapmaker?
  18. Thats a relief, cause I thought you would be severely limited if your maps were big. Another thing. It is possible to break the 50 unit enemy cap somehow right?
  19. I realize what I'm up for. Ehhhh, no. Like, 1500 tiles. so like, 15x100. Like, area of the map. I lack the patience really to make anything bigger than 30 x 30 though. Yeah, I read that somewhere. Like, say, if you were going for like, a 35x35 map, how many are you put in. That's actually my main concern, cause I mean, if I can only stick like, one map in, then ehhh, :/. ^ Yeah, that's what I was thinking. Have like, 10 dudes at the start, then like, 5 more over 5 turns or something. I mean, I've been using Yeti's map maker thing, but when I get down to events and basically everything, I'm still kinda lost. I've only been doing this for like, 3 months. I'm still mainly figuring out how I can make the world map and the maps work in conjunction. If you guys have any other... basic tips or advice, I'd be glad to hear em. Forgive me if I sound noobish, but eh, tbh, I am a noob xD. Anyways, thanks for all the support guys. I'm actually really glad you guys like it. I guess, no matter how hard it gets, I'll pull through. I know that mapping's not a walk in the park, but hey, I decided I wanted to try making something focused on the maps themselves, and create a riveting plot. I write for fun A LOT, so I mean, I just kinda want my ideas on paper coming to life, on the game I guess. Also, I was wondering if it's possible to transfer tilesets from FE6 and 7 into FE8? Like, I've read Blazer's tutorial on tilesets, but it's still kinda confusing. If I can input different tilesets, what kind of maps would you guys like to see? Like, I'll vary the landscape of course, but like, do you guys want a game full of gimmicky maps, with surprises (but not the ragefest kind) or do you guys want like, a normal no fuss fire emblem except with the big map gimmick. FYI: I have never used Mappy or Tiled, or have any other experience with FE Hacking other than some Nightmare shenanigans. No ASM, no portraits, no nothing. I've been downloading things as I spot them on the forums, but I mean, I'm still new to this. And I use Windows 8.1 :/ Cheers ~Shadowflare
  20. So, I really like big maps. Like, really like big maps. And I was thinking, why not try to make a full on custom, except with giant maps? I'm not exactly sure of the exact tile limit (although I am sticking to 1500 max), but I'd thought it'd be fun, especially with the world map feature in FE8, to try to literally create the continent from scratch, then have it come to life via the individual chapters. I haven't really done much yet, nor do I have much experience, but I'm pretty darn psyched by this idea so... Thoughts? Feasibility? ~Shadowflare :)
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