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Icemario

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Posts posted by Icemario

  1. "Boys r dumb" gives me the impression the op means when a boy is in the presence of one or more other boys, does the intelligence plummet or boys' partial stupidity stack creating an illusion of this

    but what happens if it's just one boy; does the lack of extra "boyial" influence result in the generation of intelligence or just no stupidity

    yet it also suggests this is only a present occurring, due to this wording

    was it not one in the past, and won't be one in the future? what is the anomaly that has provoked such derorogatory and current thoughts of one's fellow beings

    answers requested

  2. I'm "icemario11" on Steam, see the one with the slick Glaceon avatar.

    I favour Marc (and Saki/Syura on the side), but I haven't played in a while and don't know most of the latest DLC characters too well. Would be willing to play if you send me a message when I'm online (either here or on Steam) and I'm free atm, OJ is always a fun time.

  3. I'm surprised you guys have been referring to the main character as male, they look a lot more like a girl imo.

    Did Toby confirm it or something?

  4. I'm (still) in secondary school but I already have some:

    -Not joining any clubs (mostly cruiiiiised by), especially the debate club when they had begged me to try and join

    -Not trying academically (could've destroyed a lot of tests a lot more thoroughly had I revised)

    -Not really interacting with other people outside of classrooms or the school building

    -Thinking I could swim during the last Activities Week

    idk I thought I'd have a lot more

  5. Actually Aaron is pretty great too (thought he was a boss based on the trailer actually), second favourite.

    On that note, I love how other enemies in this game sometimes react to your specific actions towards another monster, it tends to be really funny.

  6. Originally I was pretty hype for the game; it looks quite fun and the plot is total win.

    Online is Region Locked

    But this is really disappointing because I'm pretty sure I don't know any Europeans who plan on getting this.

  7. Levelling your healers requires a bit of babying from my experience, that's about it.

    When they get levels they get better spells to serve the party better; I didn't know this, so it was a pleasant surprise.

    Oh and I forgot, there was one spooky strange spell(forgot the name) that didn't have an animation, only a textbox saying that it was used, which hits every unit you have, which somehow happened purely on random during random chapters IIRC?

    This one, I have absolutely no recollection of and I don't think SF has anything like that on the Gaiden pages. Seeing as there's no spell like that in any games, maybe you mean Fortify?

  8. Well to be fair, the game doesn't encourage you to train your Healers. They dont get EXP for Healing and have to rely on a 50% accuracy Resire to do any combat until promotion. If Healers leveled up normally then it would be pretty normal to expect players to have Dear by the time annoying summoners show up but as it stands unless you have foresight you'll get held up in those segments.

    Well, other Fire Emblems don't encourage you to train your healers. Nor does Gaiden encourage you to train your other units, it just gives you them. The closest thing to that is how it's not dumb like FE1 (iirc) because you can actually counterattack with them, so that distinct change should alter the mindset of players and make them more inclined to use healers to fight. Plus they need to use it so they can keep healing, as spells cost health points in the game.

    Anyhow, Resire is actually a pretty great spell, once you get past the 50% accuracy and avoid heavily relying on it during the Player Phase. When your healer gets hit, they'll probably be recovering most of it assuming they land the counterattack, usually more in the early stages of the game when they're more frail. Considering it's magic meaning it's ranged, you don't really have anything to lose by sending them at an enemy in most scenarios because the healer can just recover the damage they're exposed to more often than not if they miss, especially if it's a physical unit. Only real dangers to them beyond really hard-hitters are archer-line units, because they can outrange them AND deal good damage generally.

    When I realized this, I used my healers decently often, and only gained. I didn't expect to need Dear that much, especially on Celica's side where it's just falcon knights eating monsters for breakfast, lunch, and dinner with a side of fries.

  9. And last but not least, the summoners. The game went way overboard with the dark shamans and their summoning capabilities. They could summon 8 units every turn, but due to strange RNG they sometimes skip turns or summon a random number from 1-8 randomly and unexpectedly. When it's only zombies being summoned it's fine, but the summoned units keep getting stronger, to the point of 8 zombie dragons summoned each turn lategame, which is ridiculous. This further stalls the entire chapter and makes it much longer than it should be. And these summons also give you little exp for all the huge trouble they can and will cause, further making playing without savestates ridiculous as at some point someone will die to that 8-movement powerful gargoyle who managed to reach your healer or squishy mages. And if I remember correctly even witches could summon more witches and teleport them into your units to attack the same turn...

    Yeah that's why the Dear spell exists; summoners become obsolete at that point, especially if you have someone to heal the unit with the skill. By the time I got both Dear, it was mid Chapter 3, long before any really painful summoners, bar the map in the far east with Celica.

    The only map with witches summoning witches was this late Chapter 4 one on Alm's side, that was probably the only legitimately painful instance of summoning because you can't Dear them and they use magic.

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