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chococoke

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Posts posted by chococoke

  1. You could also try 2x'ing with a Killer Lance.

    For some reason I never gave that any thought, but I suppose that makes more sense.

    EDIT: Wait, Linus has the Iron Rune...

    He ORKOs unpromoted enemies and I think he can 2HKO valks with a Brave Lance. If you got the Brave Lance.

    Erm... about that... :(

    I actually kind of regret not getting the brave lance, since it would've saved me some heartache regarding those fucking valks.

  2. Chapter 28 (15/148)

    AKA: Kent is useless.

    Just kidding.

    Kent is promoted. He heads left to rescue Jaffar before Jaffar does anything brash. The rest of my wtfsquadron heads down the right side. MVP Lowen, that bastard did everything. He killed many mercs, he killed Ursula. He's an absolute animal. The key to this strategy was, as previously mentioned, getting Matt to the treasure room to the right of Zephiel, and then rescuing his ass with the Rescue Staff. Done and done. By this point, Kent is running full speed with Jaffar in tow back to where Nino is. Nino talks to him, so that's a killing edge and elixer for me. Ursula is killed the turn after the general reinforcement spawns, which I thought might cause issues. Hawkeye had other ideas.

    NAME    LEVEL     HP  POW  SKL  SPD  LCK  DEF  RES  WEP
    Hector  18.73     35   18   12   12   8    17   8   A Axe
    Marcus  15.01     41   16   20   15  14    13  14   S Lance A Sword A Axe
    Lowen 18/5.32     43   15   12   20  11    18   5   B Sword A Lance A Axe
    Erk   19/1.77     40   14   11   18   8     8  13   A Anima E Staves
    Prissy  12.81     22    9   13   12  11     5  12   A Staves
    Kent  18/1.22     36   14   14   13   5    10   4   B Sword A Lance E Axe
    Hawkeye 10.82     53   20   15   13  16    15  10   S Axe
    Farin 19/1.00     34   17   17   15  15    14  17   A Lance E Sword
    Karel   08.91     31   16   23   20  25    13  12   A Sword
    

    ALRIGHT. Time for some fucking COG OF DESTINY. Before I begin, here is what I plan on doing with each unit, or how I think they'll help:

    Hector: He'll recruit Vaida and kill wyverns, most likely.

    Marcus: His high resistance will help, for certain, might even have him bathe in pure water and charge at the enemies with 20+ resistance

    Lowen: He's going to kill Linus. Hopefully he procs speed, because he's currently one AS short of doubling Linus with the swordreaver.

    Prissy: Restore staff duh.

    Erk: 13 resistance kind of sucks, a lot. So hopefully he doesn't get murdered.

    Kent: I'm thinking of just feeding him to the sleep staffers, because he can't do anything.

    Hawkeye: Potential wyvern duty, though I'm thinking with a pure water and Hand Axes he'll be BOSS.

    Farina: Murder some magical bastards.

    Karel: Lancereaver vs. wyverns.

    I have a speedwings, which I'm not entirely sure who I should give it to. I'm thinking perhaps Lowen, just so that he can double Linus with the Swordreaver and end the chapter faster.

    Also, I have a VERY small amount of pure water left. I have a pure water with 1 use, and a pure water with 3 uses. That's it. I'd appreciate any recommendations, because this chapter has been haunting me since my previous HHM draft run.

  3. While that is helpful to know, I think the issue is that my only two 8 move units are Marcus and Lowen, and Lowen is forced downward toward Ursula, while Marcus needs to head to Zephiel's room as soon as possible. I'm thinking of blitzing him as far as possible next run, as I've been having him take out some enemy units as opposed to using his full movement every turn.

  4. Relying on a Lowen critical with the Killer Axe kinda sucks, but it's my most reliable way of landing the kill. I might experiment with sending some people down the left side, but the issue is that Maxime wtfmurders my entire team.

    Also, dondon: Post moar vids :-B

  5. The mercs you're referring to are 2 of the ones that start near Ursula. On turn 4 enemy phase, the merc closer to Zephiel will move to a tile about 5D of the door to the east chest room. If you have a unit move on turn 5 within that merc's range, you should be able to divert him away from Zephiel.

    I think that the more luck based part of the chapter involves Jaffar getting damaged. Sometimes he dies due to getting hit by Swordreaver fighters and mages. Also, if he retreats too far up the left side of the map when using Elixirs, the enemy archers will go for Zephiel instead of him, which is very bad news.

    @bolded: That's exactly what happened to me last run.

    Any Hory, you've been chugging down the left side? I've been sending my entire army down the right side in order to kill Ursula.

  6. No amount of healing helps when our friend Zephy is ORKO'd by a mercenary. I was literally one turn from acquiring the rescue staff and rescuing him into the treasure room, already killed Ursula, Jaffar had unintentionally blocked the other treasure room from the thieves.

  7. Chapter 27 (11/133)

    Very happy with what I was able to do here. Lowen and Kent stayed back and held off the wyverns and killed the general and his buddies at the beginning of the map. Everyone else headed north. Lowen had a few run-ins with lady luck, and dodged many, MANY killing blows thanks to getting himself in trouble with the devil axe. Erk and Hawkeye were my primary wyvern murderers.

    Hawkeye is so useful that it kind of makes me laugh. He is destroying everything. I recall, during my last HHM draft run, I had to wait outside of the throne room for Kenneth to waste all of his Purge shots, because nobody could take a hit of Purge and also survive a round of combat from the silver sword wielding swordmaster. Well, I sent Hawkeye in there with a Swordreaver. Kenneth hits him with Purge, the silver sword guy attacks him and is critted DED. Next turn, Hawkeye critkills Kenneth with the killer axe. Game, set, match. Much self betterment was done, and even Marcus level STRENGTH for the first time this run!

    Funny note. Lowen started the chapter at D rank axes. He is now halfway to S rank thanks to insane devil axe usage. Silver axe with no AS loss? LETS GO BABY

    NAME    LEVEL     HP  POW  SKL  SPD  LCK  DEF  RES  WEP
    Hector  18.39     35   18   12   12   8    17   8   A Axe
    Marcus  14.14     41   16   20   15  13    13  14   S Lance A Sword A Axe
    Lowen 18/3.13     41   14   12   19  10    17   5   B Sword A Lance A Axe
    Erk     19.77     35   13   11   18   8     5  10   A Anima
    Prissy  10.61     21    9   11   11  10     4  12   A Staves
    Kent    18.18     34   13   13   12   5     8   3   C Sword B Lance
    Hawkeye 10.37     53   20   15   13  16    15  10   S Axe
    Farina  16.09     27   14   15   15  13    10  14   A Lance
    Karel   08.05     31   16   23   20  25    13  12   A Sword
    

    My team is now complete. I'm probably going to promote Erk and Kent before NoF, in preparation for Cog of Destiny. I'm really nervous for Cog of Destiny, to be honest, since that's where my run absolutely faltered last time. Though, to say I'm a little more prepared than last time is an understatement. Farina is going to be promoted after NoF no matter what, so that she can kill some magical bastards.

    I also have a speedwing. Any ideas on who should get it? Also, should I promote Erk or kill bitches this chapter and promote him afterward? I'd like to know what other people think.

  8. Chapter 26 (11/122)

    Lowen promotes at level 18. Hector heads east onto the forts and kills shit, he's nearing the level cap. Farina does what she can to avoid dying, which she does rather easily, unfortunately. Kent headed south with Erk. Erk is a superstar, and fucked up a ton of wyverns. Kent, on the other hand... well, let's just say he needs a lot of help. It kinda sucks that I have to baby him AND Farina now. I just know if I promote him now, he'll be utterly useless. Hawkeye killed many Wyverns, and even tanked 2 round of Vaida action. Lowen got very lucky with the devil axe, and wasn't injured even once by it. He's almost to C axes. I can't wait until he can use the silver axe, much fun will be had. Much indeed.

    NAME    LEVEL     HP  POW  SKL  SPD  LCK  DEF  RES  WEP
    Hector  17.93     34   17   12   12   8    17   7   A Axe
    Marcus  13.80     40   15   20   14  13    13  13   S Lance A Sword A Axe
    Lowen 18/1.62     40   14   12   17  10    16   4   B Sword A Lance D Axe
    Erk     17.92     35   11   10   17   8     5   9   A Anima
    Prissy  09.38     20    9   10   11  10     4  11   A Staves
    Kent    17.92     33   12   13   12   5     8   3   C Sword B Lance
    Hawkeye 07.94     52   19   14   12  15    14  10   S Axe
    Farina  14.68     26   12   14   15  12    10  12   A Lance
    

    I was going to promote Erk, then I realized I don't have a guiding ring... so I'll have to snag one on PFoD Kenneth, which is next. Shit, I almost forgot that I get to recruit Karel in this chapter... I hope I don't forget when I actually run through it.

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