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General Horace

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Posts posted by General Horace

  1. Nope, prologue doesn't count, just use Mycen.  I also forgot to mention, Mila's Turnwheel is also free, since levelups and whatnot are predetermined at the start of maps anyway and hitrates are generally bullshit.  

    I pick Kamui

  2. Nah, it's pretty easy to skip them.  

    We've decided that the zombies outside of Atlas's village count for turns 3 times (you have to go through it that many times if you recruit Atlas) and if you go through it any more than that (like if you run back to the sea shrine to promote Atlas/other dudes) you have to deploy undrafted dudes to clear/retreat from it (they should be able to win).  

    With that, we're good to start.  Don't forget to go to the secret shrine near the end for more exp and statues (if you don't know where it is its east of Rigel Falls).  

     

    4ca823e447ccb7a33aa51b01e8fc9630.png
    https://gyazo.com/4ca823e447ccb7a33aa51b01e8fc9630

  3. A couple more (related) things): Should going back to a previous dungeon to promote a dude be allowed if you skip all the enemies/don't get any more coins?  A lot of the Mila shrines are easily accessible near the start of dungeons, but backtracking can spawn more reinforcements.  Should we limit this to the end of acts (you can do this without spawning reinforcements when all the enemies are dead, except in graveyards).  Makes using Atlas a lot easier, but could spawn more reinforcements.  

    With regards to reinforcements,  I think we're just gonna roll with it and see what happens to get some data for what to do in the future.  

  4. Nah, you don't have to have finished (you should totally firstpick mycen tho, he's op!!!!!).  

    The thing about coutning the dungeon encoutners for turns is if two dudes are close together in a dungeon they spawn together (more enemies on the map) and in turn cause one less map to play total, amongst other things like ambushing the enemy (pretty easy but possible to fuck up) make lots of variables for turncounts in dungeons, which is really annoying.  

    Letting Refa in so we can see if 4 players works or if it gives you too few units.

  5. sure you two are in.

    PKL and I agree that I think dungeon encounters should be once each and free.  However don't do stupid stuff like having healers heal each other for 20 turns per encounter or anything else that could abuse exp gain in a significant way.
     

  6. Few people i've been talking to have been eager to try a draft of said game, so I thought i'd post a topic to see if we can hammer out some ideas with how the game will work.  I've put together a basic template below, but I've still got several questions:

    Drafting
    1. This draft is for 3 players.
    2. Alm, Celica, and Silque are free for all
    3. The two undrafted units will be free for all.
    4. The game will be played on Hard Mode 

    Rules:

    1. Undrafted units may not do anything but move and trade items.  If you wish to use an undrafted unit for a map, it will cost you a 4 turn penalty.  
    2. Every map must be completed.  I'm not sure if you can skip Nuibaba in this game, but every map on the overworld is forced (more on dungeons later)
    3. NPC's are free to do as they please.
    4. The game will be played up until Duma is defeated.  
    5. Random Item drops (Astra/Luna/Sol etc) are banned and may not be sold.
    6. If a Sub-Quest is able to be completed without entering extra maps, you may complete it for its reward.

    Units Remaining:

     

    Zeke
    Mycen
    -----
    Valbar
    Nomah
    Conrad

    Now things I want to iron out before we try this thing:

     

    WE'RE TRYING THIS THING

    Teams:
    PKL: Saber, Catria, Clair, Lukas, Delthea, Tatiana, Sonya
    Horace: Kliff, Palla, Kamui, Mathilda, Luthier, Est, Atlas
    Refa: Mae, Tobin, Faye, Genny, Deen, Clive
    Quint: Grey, Boey, Forsyth, Leon, Python, Jesse

    FREE SILQUE: I don't think warp should be banned due to the nature and accessability of it, but it's too strong for Silque to be a draftable unit, so she should be free.  I don't think there's much debate here.

    3 PLAYERS VS 4 PLAYERS: A 4 player draft allows for a nice even 8 draftable units per team, but that's a pretty low number considering that you can only use half of your team at any given point, so I think 3 players is better.  With 3 you get 10 draftable units and then the 2 units left on the list after 10 rounds for a much bigger and more versitile team.  8 + the free dudes might be enough, willing to listen to opinions here.  In previous Gaiden drafts, Genny and Teeta were also free, but there were no healing items (and I think Teeta was just free to round out numbers)

    DUNGEONS: There are (afaik) a fixed number of encounters in each dungeon, and there are some pretty great maps on SF here: https://serenesforest.net/fire-emblem-echoes-shadows-valentia/miscellaneous/dungeons/ that can ensure you don't get lost in more convoluted dungeons and minimize the amount of enemy respawns (along the the evacuate command when you get to the end).  However, depending on enemy positioning you can get two groups of enemies in one map, which can help (or hinder) you turncounts in these maps and since the enemy movement is pretty random, it's hard (and a PITA regardless) to set up or separate said enemies, so I don't know what to do about dungeon enemies.  Maybe set a certain number of free turns per dungeon?  Do turns per map anyway?  Three free turns per encounter?  Willing to listen to ideas here.

    FORGING: I think forging is fine as is, there is a certain number of coins you can get per room in each dungeon (with some very small varations).  Cutting grass and breaking boxes can get kind of annoying, but it doesn't take that long really.  

    ENEMY MAP SPAWNS (REINFORCEMENTS): This is mainly a problem in chapter 3, since both routes have potential to have reinforcements, and as far as I know, they're spawned at random.  Should we just force them to count?  Force a retreat (can be hard to do)?  Force a set number of reinforcement battles in chapter 3 (Chapter 4 isn't as bad since you'll likely only get one from Nuibaba's place)?  Open to opinions here too.

    VILLAGER FORK/BOOTS: Free DLC items.  Villager Fork is stupid overpowered like the dread scroll/Ebon Wing from fates, so maybe it should be considered?  I'm personally against it (and the free boots) but they wouldn't be the worst thing in the world to add and could add to some team flexability.

     

    The main issues are the enemy reinforcements and dungeons, otherwise I think it'll be a fine game to draft.  If anyone has any other ideas, toss them out here!

  7. Back from holidays finally!  Probably won't update much over the next few days since SoV just came out and i've been itching to play it.  

     

    CHAPTER 4 - 8/27 TURNS

     


    Karel had a sketchy enemy phase at the end but the fighters only had ~43 hit on him.  Niime is the best against bosses, haha.  

     

    UNIT      LEVEL HP ST SK SP LC DF RS WEP LEVEL
    KAREL     05.66 16 06 12 08 04 06 04 D SWORD
    YUNO   ??/02.66 29 09 11 14 11 07 11 A SWORD D LANCE
    DOUGLAS   05.10 36 12 07 00 08 13 03 D LANCE
    NIIME     08.15 18 14 13 10 13 02 11 C DARK
    MILEDY    04.43 26 10 08 08 03 12 03 C LANCE

     

    Super bummed out that the chapter 5 vendor doesn't have door keys anymore.

  8. Any reason why Miledy shows up as a blue unit instead of a green unit in chapter 4?  Not that i'm complaining....  The enemies still won't attack her like they ignore Clarine so it'll help me out a lot.

    anyway....

    CHAPTER 3 - 9/19 TURNS


    Yuno crit on the loldier was unnescessy, Niime was in range to kill him (its why she melee'd the soldier the turn earlier).  Pretty simple chapter through and through.  

     

    UNIT      LEVEL HP ST SK SP LC DF RS WEP LEVEL
    KAREL     04.37 14 05 11 06 03 05 03 D SWORD
    YUNO   ??/02.34 29 09 11 14 11 07 11 A SWORD D LANCE
    DOUGLAS   03.45 34 12 06 00 07 12 03 C LANCE
    NIIME     07.22 18 13 13 10 13 02 11 C DARK

     

  9. One thing to note is it's sometimes better to wait a turn to recruit Lachesis, since once you talk to her the Nodian knights will move from their positions and (usually) end up somewhere stupid with like 20 HP, and they'll just stay in position while Lachesis remains an NPC.  You can kind of shield the left dude with Sigurd and Cuan too which really helps.

  10. oh it isn't listed, so many incosistancies with the GBA rulesets (shopping's usually free)

    If you guys care I can redo the map with Yuno just keeping her Iron lance (Douglas never uses it in the map) and merlinus doing the shopping, nothing changes strategy wise.

  11.  

    4 hours ago, Sob99 said:

    How to do make the video playable on here like you guys above did?

    don't use the forum link tool, just post the youtube link.  

     

    CHAPTER 1 - 6/6 TURNS 

     

    Could have flier skipped but it's even more riggy since Yuno has to dodge the archer and Karel has to dodge him twice at really high hit.

    UNIT      LEVEL HP ST SK SP LC DF RS WEP LEVEL
    KAREL     02.54 10 03 07 02 01 02 01 D SWORD
    YUNO   ??/01.32 29 09 11 14 10 07 11 A SWORD D LANCE
    DOUGLAS   01.30 32 11 06 00 07 11 03 C LANCE
    NIIME     03.17 16 11 12 08 13 01 10 D DARK
    UNIT      LEVEL HP ST SK SP LC DF RS WEP LEVEL
    KAREL     02.54 10 03 07 02 01 02 01 D SWORD
    YUNO   ??/01.63 29 09 11 14 10 07 11 A SWORD D LANCE
    DOUGLAS   01.94 32 11 06 00 07 11 03 C LANCE
    NIIME     04.78 16 11 12 08 13 01 11 D DARK

     

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