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Posts posted by Pretty Cool Guy
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I gotta say thank you very much for all of your hard work on this patch. I eagerly await to see your work on Berwick Saga.
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A lot of people don't seem surprised but Ike in top 3 is a great surprise to me. Incredibly pleased with that, I figured it was gonna be Lucina, Tharja, and Camilla.
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They just showed off a trailer that showed Azura refreshing units so utility units seem to still be a thing.
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On the Japanese box art Echoes is in English along with the Fire Emblem title itself so I'm pretty sure it's a naming scheme for a sub-series.
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It's a good art style and I like how the armor actually somewhat resembles armor.
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I voted Holyn/Chulainn. I plan on voting for Finn, Ike, Leif, Machyua, Zihark, Ogma, Hinata, Arthur (FE14), Ced, and Nolan.
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This was an awesome thing to do. Did anyone else notice FE7 finally got an official subtitle? None of the name changes really made upset at all and even corrected shitty ones like Raquesis and Ferry. Even some drastic ones like Holyn to Chulainn I kinda like.
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Looks pretty sweet. Finally a return to 3d since Nocturne. I just hope it actually looks like the trailer did unlike TMS which I still have trouble believing is a real thing.
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Man I can't wait for Awakening Warriors.
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Ratchet and Clank-Good solid platforming/shooting and genuine fun.
Until Dawn-Playable slasher film that's really entertaining. I was enthralled enough that I finished it in 2 sessions.
Bloodborne-Good challenging gameplay if you like souls-type games.
Last of Us Remastered- Great all around game
Uncharted Nathan Drake Collection- All great games for before you play the 4th one.
Infamous: Second son is decent fun and it's cheap as hell now.
Same goes for Killzone: Shadow Fall
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If you're using Miranda, remove Sleuf and Amalda, but also Eyrios and Misha as they are unobtainable if you go B route as well.
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That's not a bad idea. I have a similar skill in my notes for Mastery Skills called Extreme Speed that lets you double if you're just 1 point higher. But in this case I'm thinking it could be something like 5 points to naturally double (like it is in modern Fire Emblem) but with Pursuit you can knock it down to three points (like it was in the older games). Likewise on the opposite end, you can have something akin to Wary Fighter that increases the threshold so enemies need eight points of speed to double you.
Thanks. I'd personally like to find a higher disparity in the offensive capabilities between foot units and mounted/flyer units so the games don't devolve into Wyvern and Paladin stomps. Being completely unable to double would be pretty harsh, but I think changing the requirements or thresholds of doubling could really make a foot unit's sometimes superfluous combat more desirable.
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Fanart load is pretty light lately, anyone have anything they want to see?
Could you do Holyn? I don't think I've ever seen a single piece of fanart of him.
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I could see something like pursuit being a good way to balance foot units and mounted units, with foot classes (Archers, Mercs, Myrms, etc.) having innate pursuit like they do in FE4 while cavs and the like do not, but all the good mounted units (besides Lex and Cuan) have pursuit anyway so it didn't accomplish anything on that front.
Maybe have it so not having the Pursuit skill makes the doubling threshold higher, but doesn't make it impossible to do so?
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Congrats on the playthrough, it was a blast to watch. Stoked to see how your FE12 H2 run compares with PKL's.
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This looks fine and all but was there really an audience clamoring for this sort of thing from Valkyria Chronicles? I wouldn't have even guessed it was the same series if it wasn't told to me.
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Does the game have different endings like Fire Emblem? If so, are the differences in the epilogues like most Fire Emblems, or does the actual ending conversation change depending on who's alive or not?
There's some minor differences in the ending script depending on who's alive and events completed such as the one that makes Xeno support Yuni/ Attrom and Lyria, stuff like that. There's no outright different ending though.
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Hey, it's good to see you back. I'm glad to see you worked out all the nitpicky typos and menus. I'm planning to try another run soon.
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Great work! I enjoyed following the playthrough. I have a question though. If you're going to go through the trouble of rigging great level ups for your units, why not just make all of them have 100% growths?
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I don't think the thief spawns if you kill any of the clerics.
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Whoops I started talking about player skills.
Enemy skills in Conquest are great. It's a neat way of adding challenge without stat inflation.
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I'm not too far, but this is pretty fun. I've got to say though, you start with some really shitty units. My favorite is Astram who gets weighed down by an iron sword.
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Oh hell yeah! Red Dead Redemption is the best Rockstar game ever made in my opinion.
In your opinion, what is the right and wrong way to do self-inserts in video games?
in General Gaming
Posted · Edited by Pretty Cool Guy
Being able to make meaningful choices is the best way. Having a character that is supposed to be representing you make choices that you wouldn't personally make is frustrating, but having a self-insert be absolutely meaningless is not the way to go either. I remember playing a game called White Knight Chronicles for the PS3 that had a pretty extensive character creator. That's cool, but all the avatar would do is stand around and be useless, never pitching in action wise or dialogue wise. It just made them a nuisance.