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Pretty Cool Guy

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Posts posted by Pretty Cool Guy

  1. Being able to make meaningful choices is the best way. Having a character that is supposed to be representing you make choices that you wouldn't personally make is frustrating, but having a self-insert be absolutely meaningless is not the way to go either. I remember playing a game called White Knight Chronicles for the PS3 that had a pretty extensive character creator. That's cool, but all the avatar would do is stand around and be useless, never pitching in action wise or dialogue wise. It just made them a nuisance. 

  2. This was an awesome thing to do. Did anyone else notice FE7 finally got an official subtitle? None of the name changes really made upset at all and even corrected shitty ones like Raquesis and Ferry. Even some drastic ones like Holyn to Chulainn I kinda like.

  3. Ratchet and Clank-Good solid platforming/shooting and genuine fun.

    Until Dawn-Playable slasher film that's really entertaining. I was enthralled enough that I finished it in 2 sessions.

    Bloodborne-Good challenging gameplay if you like souls-type games.

    Last of Us Remastered- Great all around game

    Uncharted Nathan Drake Collection- All great games for before you play the 4th one.

    Infamous: Second son is decent fun and it's cheap as hell now.

    Same goes for Killzone: Shadow Fall

  4. That's not a bad idea. I have a similar skill in my notes for Mastery Skills called Extreme Speed that lets you double if you're just 1 point higher. But in this case I'm thinking it could be something like 5 points to naturally double (like it is in modern Fire Emblem) but with Pursuit you can knock it down to three points (like it was in the older games). Likewise on the opposite end, you can have something akin to Wary Fighter that increases the threshold so enemies need eight points of speed to double you.

    Thanks. I'd personally like to find a higher disparity in the offensive capabilities between foot units and mounted/flyer units so the games don't devolve into Wyvern and Paladin stomps. Being completely unable to double would be pretty harsh, but I think changing the requirements or thresholds of doubling could really make a foot unit's sometimes superfluous combat more desirable.

  5. I could see something like pursuit being a good way to balance foot units and mounted units, with foot classes (Archers, Mercs, Myrms, etc.) having innate pursuit like they do in FE4 while cavs and the like do not, but all the good mounted units (besides Lex and Cuan) have pursuit anyway so it didn't accomplish anything on that front.

    Maybe have it so not having the Pursuit skill makes the doubling threshold higher, but doesn't make it impossible to do so?

  6. Does the game have different endings like Fire Emblem? If so, are the differences in the epilogues like most Fire Emblems, or does the actual ending conversation change depending on who's alive or not?

    There's some minor differences in the ending script depending on who's alive and events completed such as the one that makes Xeno support Yuni/ Attrom and Lyria, stuff like that. There's no outright different ending though.

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