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smash-brethren

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Posts posted by smash-brethren

  1. these are the characters I've been using for my main arena team though I sometimes swap Roy and Eirika just wondering which of my 4star units I should bring up to 5 and whether or not it'd be a good choice to swap one character out for another

    IMG_0242.PNG

  2. Sorry if there's already a place to post questions like this, but in the arena after i reach a certain amount of points I don't gain anymore from doing more battles? Typically after i get around 3000+ . Maybe this is just how its supposed to work and I'm being dumb orz. But anyways is this normal or :???

  3. On 2/13/2017 at 7:15 AM, Harvey said:

    If he draws FE characters that don't have noses and end up almost looking like chibi's(if not done right), I will get very VERY mad:angry:

    Meanwhile I think either Hiro Mashima or the artists behind Valkyria Chronicles should be the ones for the next FE game...after all, its fits considering the amount of fan service FE has as of now.

     

    What's wrong with the armor? I think the ones designed in fates are great alongside Awakening. 

     

    A lot of people (myself included) have some issues regarding how fanservice-y the armors gotten in recent games, not to say that older armors were the height of practicality but the armor in fates and awakening is noticeably less so. And the designs for knights and cavaliers (in awakening) are just super weird looking. I'd prefer if they'd at least restrict the fanservicey clothes to like, mages and dancers, who aren't heavily armored anyways than have mounted units and generals go around in thongs......

  4. This level, while well designed is incredibly fucking annoying and I've been trying to clear it for about a week. How did you manage to get through it? Which side is the best to approach the main hallway from? Tips on taking care of both iago and hans?

  5. So I've unlocked most of the paralogues for the kids and I've got a couple questions

    1. is it best to just do all the paralogues near the end of the game so that the child seal is more effective

    2. are there any particularly hard or easy paralogues

    3. is there a particular worth in doing certain paralogues first (i.e this kid will be gr8 no matter what or the loot on the map is useful)

    sorry if this is already a thread

  6. Need help picking a secondary that's magic based. Do I go with diviner or dark mage? I know sorceror has s rank in tomes but got nerfed and i dont know enough about how diviner compares. Overall whats the best magic using class (aside from nohr noble)

  7. Yeah, DR has more "game" than most. Just think of Ace Attorney on steroids.

    And while I'm at it.

    The World Ends With You

    A JRPG for the NDS, it has really cool music, an awesome plot, innovative gameplay and really well built characters. But it is also pretty impossible to find.

    this

    also the zero escape series (9 persons 9 hours 9 doors and virtues last reward) are puzzle solving visual novels with tons of endings (with vlr having 24) and while theyre beloved by the people who have played them, not many ppl have played them

  8. I adore shiki misaki from the world ends with you! While admittedly not the most focused on character in the game she does go through with a lot of great character development especially with coming to terms with her own flaws and insecurities she kept hidden and coming to accept herself and realize her own talents and worth instead of seeing herself being in someone elses shadow

  9. In my male conquest routes I plan to marry Belka and Camilla

    in my female ones I'm gonna marry Marx and Flannel

    what secondary classes would be best to pass along to them through the marriage seal (note that while my spouses are physically orientated i myself will be focusing on magic and tanking with a dragonstone)

  10. heads up none of her throws seem to combo

    I can confirm that Corrin has the shittiest recovery in the game next to Little Mac's. I couldn't ever recover with her at all. I don't like a character that can't recover, so I'm not using her anymore. I'm really mad too, because it means I've wasted my money on her.

    If you can manage to dragon lunge into the side of a stage you probably have a good recovery chance if the image above is to be belived

  11. Nohr does have some resistant enemies, like Elite Ninja, Nine-Tailed Fox, Peg and Priest(-ess) promotions.

    Dragonstone is basically a poor man's Nosferatu - tanking without the recovery. Dragonstones are particularly ineffective in the midgame period before you can acquire Dragonstone+.

    They're okay if the player favours the sandbagging style of play - choosing wait each turn and slowly (not fast like Nowi/Nosferatu cheese in Awakening at all) but surely destroying the enemy teams without any thought or effort.

    while I'm definitely not the rush-in type I'm probably not just gonna choose wait every turn and probably slowly advance, would going dark mage --> sorcerer suit this playstyle better?

  12. For one, they can't double. Second, they lower your speed, making it easier for enemies to double attack you.

    A speed flaw is pretty much the absolute worst thing you can do, and a Luck flaw ain't much better.

    I figured going with a speed flaw was a bad idea but I've never seen luck as a really big deal, doesn't it only slightly affect avoid rates, also the purpose of this build is to tank and kill in attack stance or damage enough for other units on the team to kill but if that just doesnt work in this route then i guess its time to switch up my game plan, also magic asset gives a slight boost to speed growth no?

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