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smash-brethren

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Posts posted by smash-brethren

  1. Dragonstones are powerful, but sadly, their practicality is rather limited...

    can I ask exactly what about dragonstones make them so impractical, I mean they have massive attack power and bulk and it doesnt seem like nohr has a lot of high res enemies so I figured it'd be broken in attack stance, is doubling with the yato (or any other weapon for that matter) really that important

  2. I'd recommend getting HP as an asset since def isn't even an issue with dragonstone and support skill abuse, but I'm not one of the pro players around here. Even if you take 2 or 3 damage with dragonstone + support skill abuse, you need to be careful should the enemies pile on Kamui, so it's better to give more HP (because more def means it is easier to take 0 damage, and enemies won't attack if they know they won't damage).

    Thanks for the advice! Based on this I'm thinking of probably going with an HP asset and luck flaw (or maybe even speed considering I cant double anyways)

    +str Samurai MU isn't very practical because of mobility issues and lack of good 1-2 range (magical sword users can at least rely on Levin Swords in Nohr), unless you're planning to buddy/marriage seal into cavalier or something afterwards.

    Magically built MU can sometimes OHKO mooks with Dragonstone attacks (with +mag pairup and sometimes without) and it helps to patch up his bulk, but there's only one class where it can be used and you want to reclass out of it after you hit L10 to keep getting good skills, but no 1-2 range and doubling with it (I guess Nowi was nerfed).

    Whenever Kanna joins my party, I often have them spam the Dragonstone+ attack for 50-ish attack targeting res as a form of chip damage. Picking a +mag parent for MU makes it even more potent.

    Any idea if dragon kanna is still viable if I plan to marry a physically oriented unit, and should I go with a magic based secondary class?

  3. Sorry if there's already a thread for this but how practical would dragonstones be for a conquest hard/classic playthrough from what I've seen dragonstones provide decent bulk so I was thinking about making my MU magic/defense based but would it be more practical to use just stick with regular weapons and focus on a speed based build?

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