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Starlink

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About Starlink

  • Birthday 10/10/1995

Retained

  • Member Title
    Confused Sage

Contact Methods

  • Skype
    starlink4ever

Profile Information

  • Pronouns
    He/Him
  • Interests
    Creating stories, modding, having fun.
  • Location
    São Paulo

Previous Fields

  • Favorite Fire Emblem Game
    Thracia 776

Member Badge

  • Members
    Meriah

Allegiance

  • I fight for...
    Elibe

Starlink's Achievements

Newbie

Newbie (1/14)

  1. I´m trying to start a hack, however I can´t turn Kent into a blue unit and neither make the reinforcements come, there´s something wrong? Here are the codes. #define DISABLE_TUTORIALS #include EAstdlib.event EventPointerTable(0x06,Pointers) ORG 0xD80000 Pointers: POIN Turn_events POIN Character_events POIN Location_events POIN Misc_events POIN TrapData TrapData POIN Bad Bad Bad Bad POIN Good Good Good Good POIN Opening_event Ending_event Good: UNIT 0x18 0x0A 0x18 Level(4, Ally, 0) [14,9] [12,6] [0x01, 0x03, 0x6B] NoAI UNIT 0x03 0x02 0x18 Level(6, Ally, 0) [14,9] [13,7] [0x0A, 0x01, 0x6B] NoAI UNIT 0x1D 0x37 0x18 Level(4, Ally, 0) [14,9] [11,7] [0x15, 0x17, 0x6B] NoAI UNIT 0x17 0x2A 0x00 Level(3, NPC, 0) [0,2] [8,8] [0x01, 0x16, 0x6B] NoAI UNIT Bad: UNIT 0x01 0x01 0x00 Level(7, Enemy, 0) [3,2] [3,2] [0x09, 0x6B] Guard UNIT 0x28 0x3B 0x00 Level(3, Enemy, 0) [3,2] [5,2] [0x1F, 0x20, 0x6B] AttackInRange UNIT 0x0E 0x31 0x00 Level(4, Enemy, 0) [3,2] [1,1] [0x2D, 0x01, 0x6B] AttackInRange UNIT 0x06 0x02 0x00 Level(7, Enemy, 0) [3,2] [8,1] [0x0C, 0x02, 0x6B] AttackInRange UNIT 0x19 0x28 0x00 Level(3, Enemy, 0) [3,2] [2,3] [0x14, 0x01, 0x6B] AttackInRange UNIT BaddiesCome: LOU1 BaddiesCome ENUN ENDA Turn_events: TurnEventPlayer(0x0,Opening_event,1) TurnEventPlayer(0x0,BaddiesCome,3) End_MAIN Character_events: CharacterEvent(0x06,SainTalk,0x18,0x17) End_MAIN Location_events: Seize(0x0,Ending_event,7,0) End_MAIN Misc_events: CauseGameOverIfLordDies End_MAIN TrapData: End_MAIN Opening_event: OOBB LOU1 Good ENUN LOU1 Bad ENUN FADI 10 BACG 0x01 MUS1 0x25 FADU 10 TEX1 0x815 REMA ENDA Ending_event: MNCH (0x01) ENDA // Events BaddiesCome: LOU1 BaddiesCome ENUN ENDA SainTalk: MUS1 0x42 TEX1 0x816 REMA TurnAlly(Kent) ENDA // Manual Movement // Scripted Fights // Units BaddiesCome: Baddies: UNIT 0x3E 0x39 0x00 Level(3, Enemy, 0) [0,4] [0,4] [0x1F] PursueWithoutHeed UNIT 0x3E 0x39 0x00 Level(3, Enemy, 0) [0,6] [0,6] [0x1F] PursueWithoutHeed UNIT 0x3E 0x0E 0x00 Level(3, Enemy, 0) [1,5] [1,5] [0x02] PursueWithoutHeed UNIT // Shop Data MESSAGE Events end at offset currentOffset If someone could answer me I will glady apreciate, and I´d like to know how to make an ending cutscene and/or to change the protagonist as Sain, but when he dies it isn´t game over, only when Lyn dies, what I am suppose to do to change that? Thank you in advance.
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