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Mad_Scientist

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Everything posted by Mad_Scientist

  1. Not sure about the Nosferatu, but the giant titan like thing seemed to be fighting for the Hoshido in the teaser trailer. And given that we also have the Hoshido prince/princess being able to turn into a dragon, I suspect the Hoshido have some interesting powers and abilities on their side. EDIT: Wait, nm, on re-watching it looked more like it just interupted the battle and attacked both sides.
  2. I have to wonder, who's the character in your signature, and what series are they from? She looks super familiar but I can't place her.

    1. Awakener_

      Awakener_

      Saki Rukino from Valvrave the Liberator, my most beloved waifu~

  3. I'd like to see at least some dynamic romance stuff, assuming they have romance in the game. For one thing, it would fit the apparent theme of the game, which is choices. So far we've been shown the one big choice, who you side with, but it would be nice if other choices had some small affects, even if it just led to different scenes. Especially for the major characters, such as Kamui and the dancer. Assuming it's possible for them to have a romance other characters (including possibly each other) it would be nice if this affected the dialogue somewhat outside the support conversations. And it shouldn't even be that hard to code, really.
  4. That doesn't seem quite right, based on what we know about the scouring and the powers/nature of dragons. On a different note, the spinning objects appear in the dancer's right eye in the new trailer two, but they spin counter clockwise in the new trailer instead of clockwise like the original teaser. Inside the tag are a couple of shots from the original teaser, which show the apparent objects. And here are some from the new trailer. Looking at both trailers closely though, it's very clear something is going on inside the pupil, not just the iris. In fact, it looks as though swirling black flames are inside her eye, centered on the pupil, rather than a bunch of spinning weapons roating around the pupil. At least to me. I do think this is definitely important and significent of something, but I don't think it's a FE7 connection anymore.
  5. Perhaps their form has changed over the 2,000 or whatever years has passed since FE6? Or, more likely, perhaps none of the characters start off wielding the legendary weapons, and only acquire them during the course of the game.
  6. Ok, in truth, this could be complete coincidence, but the legendary Elibe Weapons surprisingly DO seem to fit very well in with the 4 siblings on each side, the only oddity being that two of the siblings were shown using staves. But considering stave users often promote to tome users as well, that puts the numbers just right. Edit: ok, to clarify a bit, yah, I realize the weapons aren't an exact match, especially when you consider appearances. But: Legendary weapons: 2 swords Siblings: 2 sword users Legendary weapons: 1 axe Sibling: 1 (probable) axe user Legendary weapons: 1 lance Siblings: 1 (probable) lance user Legendary weapons: 3 tomes Siblings 1 tome user + 2 stave users (which will certainly be able to use tomes at some point at least) So yah, actually, while they may not have the weapons to start with, it is pretty clear that the 8 siblings almost certainly COULD weild the 8 legendary weapons end game.
  7. My current theory is not that there's something morally wrong with siding with Hoshido specifically, but rather, that there's something morally wrong with siding against Nohr. Basically, here's my idea: Garon is evil and cruel, but Marx is actually a decent person (and Garon's son) and finally, his father has gone far enough that he's realized his only choice is to reform Nohr. Violently. Starting with assasinating his own father. He asks his adopted sibling Kamui for help, and in fact Kamui becomes absolutely crucial to the plan, where Marx has no hope of succeeding without Kamui's help. Unfortunately the plan isn't ready to be implemented yet, and before it can, Nohr and Hoshido go to war, with Nohr having a massive advantage and being set to butcher the Hoshido. And Marx isn't yet in a position to stop it yet. And so, Kamui finds him/herself presented with a choice. Betray their siblings in Nohr, the people who raised them, the only family they've really ever known, ending any hope of Marx reforming the kingdom and going back on their promise to Marx, dooming the Nohr to continue their misguided ways, eventually being forced to fight against and perhaps kill the only people who ever showed him love... Or side against the Hoshido, the people who are in the right in the current conflict, plus his own blood kin, and in the process personally lead, for a bit at least, a campaign of terror and depravity against an innocent and loving people who were begging him to help them, possibly fighting against and kill his blood family who just wanted to welcome him back...
  8. A mixture of systems. Have C/B/A supports, similiar to past Fire Emblems, but keep the Awakening system where there is not a limit on these supports. Any character can have as many A supports as are available for them. Similiar to Awakening, let the main character support every other character, but have supports otherwise be more limited. Have an additional tier of support, S, SS, and SSS. These are three aditional support levels that only a small number of pairings can get. In addition, a character cannot get an S (or further) support with more than one character. Achieving SSS results in a paired ending for the characters in the epilogue. Bring back the non-romantic pairings from past Fire Emblem games, but have some SSS pairings be romantic, resulting in characters getting married in the epilogue (and possibly the game.) This would be the best system I think. It doesn't force every character to be able to romance every other character they happen to be able to become friends with (assuming they're the right gender), and for those who can romance each other, it keeps the romance mostly in the S/SS/SSS supports so that it doesn't feel weird to get an A support with one or more romanceable characters and then marry someone else. It also bring back the old friendship pairings, and show that there are relationships other than just romantic love that can be deep and lasting.
  9. And now crunchyroll: http://www.crunchyroll.com/anime-feature/2013/02/10/feature-fire-emblem-awakening-review No score, but a positive review.
  10. Here are some reviews not yet listed here. Gaming Nexus: 9.8/10 http://www.gamingnex...g/Item3851.aspx Honest Gamers: 9/10 http://www.honestgam...iews/11821.html
  11. Animenewsnetwork.com reviewed it, gave it an A-. Here's the link.
  12. Ah, I see. I thought it odd that there was a section in the FAQ about stopping Levin and Sylvia falling in love, but nothing about this. Thanks!
  13. I've always been interested in FE4, and have been wanting to play it for ages. After my faint hopes of a translated VC release seemed in vain, I decided to simply use the fan translation availabe. Anyways... This is my first playthrough, and I decided to use the pairings recommended on Serenes Forest's website's FAQ for the game. I figure I can experiment a bit more on a second playthrough. But when looking at the love growths and the events, I discovered a problem I'm going to run into. Fin. According to this website, he starts with 180 love points and gains 10 a turn for both Tiltyu and Briggid. How the heck do I stop Fin from falling in love with them? Is the only way to kill off Fin and then res him later? Or is there something I'm missing?
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