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Flying Shogi

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Posts posted by Flying Shogi

  1. Is CYL usually when the new generation of BST starts? Something I've been thinking about is whether the newest generation units should be able to get Dragonflowers. They already get the latest BST so if they got their first round of Dragonflowers, doesn't that still put them one round of stats ahead of an older unit with max Dragonflowers?

  2. I was hoping Lucrative Bow would come on a normal pool unit. Oh well. 

    I wonder if Echo WoM means we're not getting it as a seal. If we had the choice between the B and S slot for WoM, I'd personally opt for the B slot when clearing PvE content. I find myself needing the extra stats more. 

  3. Pegasus Flight was actually one the seals that I was looking forward to for Caeda so I don't have to keep switching Spd/Def Rein between her and Embla. She's part of my arena core and she usually don't fight fast enemies anyway. I'm just give her Atk/Def Clash and call it a day.

  4. On 3/31/2024 at 5:22 PM, Ice Dragon said:

    Ignis (and by extension, Aether) won't work on player phase because Laguz Friend's Pulse effect occurs before the opponent's first attack, not at the start of combat, which means that the Pulse effect will trigger after Diamant's first attack on player phase.

    Looks like you quoted me before I deleted the part about Ignis and Aether after seeing the interaction. It's as you said, Laguz Friend doesn't activate at the start of combat. Here's the video if anyone's interested:

    Spoiler

     

     

  5. 20 hours ago, Ice Dragon said:

    Anyone else have any novel ideas on what to do with this or any use cases I might have missed?

    If you're looking for more suitable units for the skill, I've seen some push for Diamant. His weapon disables non-Special percent based DR so the con of Laguz Friend isn't applicable to him assuming no support.  

    I've also seen people wanting to give CYL Dimitri Laguz Friend but I'm not convinced it'll beat Blue Lion Rule, especially if he's trying to tank magic. If he's tanking physical damage, then they might perform similarly. I haven't done the math to support this so it's just my speculation.

  6. Looking forward to Atk/Spd Clash.

    It seems like the Harmonic pair is seeing some mixed reception on their art. I want to say it's the eyes for me? I also feel like the red background might be throwing me off. Regardless, I might pull for Chloé when she gets rerun. A mage unit granting Charge seems handy.

  7. 14 hours ago, Ice Dragon said:

    If you're using her for player phase, then you're probably looking at running Special Fighter 4, which grants Guard and adds Noontime's effect to any triggered Special. Note that the biggest downside of Special Fighter, though, is the fact that it doesn't grant any stats. However, you probably want to wait to see what Bold Fighter 4 and Daring Fighter 4 have when they're released. If you don't want to wait, you can always go with Brash Assault 4 or Desperation 4 as placeholders if you have the spare resources.

    On enemy phase, you can pick between Special Fighter 4, Vengeful Fighter 4, and Savvy Fighter 4 or wait to see what Crafty Fighter 4 brings when it's released.

    Ideally, I'd like to run something dual phased but given her movement type, I'm leaning a little towards the enemy phase so Special Fighter seems like the best fit right now but I'm not in a rush so I'll just wait and see.

  8. On 3/4/2024 at 2:01 PM, Ice Dragon said:

    I'll go through all of the options (that are worth duplicating) that can be passed from Reinhardt to other movement types:

    Thank you for putting together the list. Reinhardt can pass off more skills than I expected. 

    On 3/4/2024 at 2:01 PM, Ice Dragon said:

    Passive B:

    • To infantry and armors:
      • Armors also have a lot of competition in this slot with the many Fighter skill options, even if you give them one of these skills, they probably won't use it often or at all.

    Yeah, this one has been a little tricky. Nino comes with Bold fighter but Arcane Thunder renders that redundant so I've been scratching my head on this one. 

  9. What are some skills that can be inherited by mages regardless of movement type? I want to give Nino and Caeda Arcane Thunder but only passing Def/Res Smoke and the weapon is a little wasteful. Looking over the list of A/B/C skills, there's the Remote/Boost tree for A, Occultist's Strike for B, and the Smoke/Menace/Ploy tree for C. Highly likely I missed a skill since I was going off of the restrictions on the top of my head. 

  10. Looks like it's an all green banner. A little surprised that it actually happened. A little bummed that Gullveig lost but on the bright side that means I'm only going for one spark. Doing 2 sparks very likely would have meant dipping into my story mode orbs and I try to avoid that. 

  11. I pulled Gullveig on the legendary banner but she can use a better asset so I'm hoping she makes it onto the AHR banner. A shame that Claude is against Camilla. Would have liked both to be on the banner as they can use a better asset as well. Gonna go with Claude but regardless of who wins out of the two, it looks like I'll be sparking once on the banner.

  12. Pretty proud of my LHB clears this time around. Seiros's map is still a pain to deal with. I was having a hard time with Elincia's map and then I remembered someone swept my ARD with Galeforce Harken so I also tried it out.

    Spoiler

     

     

     

     

     

  13. 1 hour ago, GuiltyLove said:

    @Flying Shogi What team did you use for the one-turn clear? I am not creative enough for those kinds of clears.

    I used CYL Seliph, Chrom, Gullveig, and LH!Hinoka. I don't think I've done a regular clear for Abyssal maps since they became a thing. I use to field a mage and 3 refreshers but that got boring so I started doing 1 turn clears because I don't have to think too hard about the team I need to bring; it's mainly Galeforce, refreshers, and Wings of Mercy.

    Spoiler

     

     

  14. 11 hours ago, Ice Dragon said:

    The best skills that are currently available should look something like this:

    Young Merric [+Spd]
    Winds of Change [unique] / Teatime Set+ [Spd]
    [Assist]
    Flare / Ruptured Sky
    Remote Sparrow / Atk/Spd Finish 4
    Occultist's Strike / Desperation 4 / Brash Assault 4
    Incite Atk/Spd / Atk/Spd Oath 4 / Atk/Spd Pledge / Time's Pulse 4 / Infantry Pulse 4

    Winds of Change can be gotten if you haven't already refined his weapon and want to save some dew. Teatime Set+ [Spd] is the best inheritable option.

    Winds of Change already has Lull, Tempo, Null Follow-Up, and percentage damage reduction nullification on it, so there aren't that many options left for the B slot. Occultist's Strike is the most offensive option, but because Winds of Change has no defensive effects, you'll want a defensive effect on a different slot for harder content. Desperation 4 is the best defensive option and is a good replacement for his default Windsweep, and it also provides a Spd boost. Brash Assault 4 has a mix of offensive and defensive options, but doesn't have a Spd boost.

    If you're running Righteous Wind or Ruptured Sky, you should run any of the skills in the C slot other than Pledge. Pledge is only better than the other options if you're running Flare, and even then, only if the opponent can't counterattack or if you're running Desperation 4. If the opponent can counterattack or you're running a different Special, then the other options are better.

    Of the other options, Incite hits the hardest, but has no non-stat effect. Oath 4 is slightly weaker than Incite, but grants teleportation.

    Time's Pulse 4 and Infantry Pulse 4 let you land Righteous Wind on the first attack, so you're guaranteed to get the healing effect from it if the opponent doesn't have the Scowl effect. Time's Pulse 4 is better if you're expecting to be using a dancer to move more than once per turn. Infantry Pulse 4 is better otherwise.

     

    Sorry if this makes it even harder to decide.

    As always, thank you for your input. I'll have to think about Desperation 4 but I think I'm going with Flare and Incite Atk/Spd. Decided to go with Flare since he's more likely to fight non-beast/non-dragon units so the 20% bonus damage is too low for my liking. Incite was an easier decision since it can grant +12 Atk/Spd but most of the time it'll be +11 for Merric. It also keeps his weapon active.  

  15. Got all the skills I wanted on Caeda so I'm shifting my focus to Merric. Similar to Caeda, he'll mainly be used in PvE content so the goal is to maximize damage output. Thinking of this build:

    Winds of Change | Harsh Command+ | Flare or Ruptured Sky

    Atk/Spd Finish 4 | Occultist's Strike | Time's Pulse 4 or Atk/Spd Pledge

    A little torn between his Special and C slot skills. He's running Righteous Wind 99% of the time but I feel like Flare is more useful generally compared to Ruptured Sky. The thing about Ruptured Sky is the unstable bonus damage but beast and dragon units appear enough in PvE that it's worth considering. Then there's the C skill. TP4 allows him to basically have his Righteous Wind ready at all times but +9 Atk/Spd from Pledge is hard to say no to. Any suggestions?

     

  16. 9 hours ago, Ice Dragon said:

    Petalfall Blade is currently the best inheritable sword that's available in Hall of Forms, but it's not a particularly high priority to get because Inigo has the identical Null Blade in the 3- and 4-star pool.

    Distant A/S Solo and Atk/Spd Prime 4 are alternative options for the A slot. Prime is currently extremely easy to activate on flier ball teams because we have units like Legendary Hinoka, Harmonized Catria, and Harmonized Cordelia that can each grant 2 non-stat Bonuses to surrounding flier allies.

    Aerial Maneuvers is probably Caeda's best option for the B slot, and even more so if she gets Null Follow-Up on her refine. If you're worried she won't get Null Follow-Up on her refine, there's also Flow Desperation. Gambit 4 is the best option for enemy phase.

    S/D Rein Snap and Atk/Spd Oath 4 are the best options for the C slot, with S/D Rein Snap being significantly harder to get.

    I don't recommend Guidance 4 or Soaring Guidance on offensive units because they don't provide in-combat stats to the unit with the skill itself, and it's generally better to put those skills on a support unit. Soaring Guidance is still an okay pick if you don't have access to it normally, though.

    Thank you for the suggestions. 

    I completely forgot about Prime. Will keep that on my radar since I have all of the listed units. It'd be nice for her to get NFU on her refine but I'm not too worried since I usually field her with her summer and legendary versions in LHBs so Soaring Guidance can be a general backup option in case the higher priority C skills don't show up. Since she's mainly used in PvE content, I wanted her to have somewhat of a dual phase skill in Gambit. 

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