Perfect. And duh, a pointer points to an address. Silly me haha, guess I just never connected the dots. Thanks for clearing that up. Well that was successful, I was able to change Ike's Ettard skill to crit + 25! Here's some snapshots of stuff I've done:
They made thunder magic pitifully weak in this game. I always felt like this should've been the relationship between the anima magics:
Fire - Accurate and Strong
Wind - Weakest and Most Accurate
Thunder - Strongest and Least Accurate
Ike with critical+25.
Oh noez, no Ettard!
Here's a list of things I've been wanting to be able to do that I can do now:
-Adjust all the playable characters' starting info (growths, stats, level, skills, etc)
-Adjust item properties
Things left for me to learn:
-Adjust exp gained per battle for the laguz
-Adjust enemies: their stats and what they are (as in taking a soldier and changing them to a sword cav).
-Adjust enemy reinforcements (when they come, where they come, and their stats)
-Adjust battle preparations and character statuses on maps: # of units allowed per map, less/additional starting positions to accommodate the # of units, which characters are required (if any), which characters have commander status per map
The things left for me to learn are way more complicated than the stuff that I just learned, which is why I decided to do all the easy stuff first :D
Once I've learned how do do all or at least most of the stuff on the list, I'll start working on my hack.
Also forgot to mention: Vincent, in chapter 3 of your tutorial, under the spoiler where you go over Florete, you made a small mistake.
The bytes are in the right order (since I was able to search that string and find it), but the way you labeled them is not. Weight and critical should be switched.