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leesangstar10

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Posts posted by leesangstar10

  1. I think being relevant through the whole game is much better than being mediocre/bad most of the game and only good late game. This is way too much investment. I would also like to mention that monsters that have magic/crit barrier, ballistas, meteor/bolting could screw this build, which is very relevant late game.

  2. 36 minutes ago, Mjolnir said:

    I think Lornez tends to be underrated because a lot of people don't consider that he's pretty much the only good candidate for the Dark Mage to Dark Bishop classline besides Hubert. Linhardt is just too support focused to make use of that classline very well, imo. Linny should be healing, warping, or dancing not attacking in most cases. It sucks that the classline is genderlocked, but the fact that it is does work in Lorenz's favor.

    Hubert is clearly the superior dark mage by far, however he's only available on one route and ime that route is the one that a new player can most easily end up missing a dark seal on and lose access to Dark Bishop (it happened to me my first CF run 😕 ).

    The Dark Bishop / Dark Mage classline gives a free Fiendish Blow, Heartseeker, Lifetaker, and Poison Strike. I find the latter to be the most useful, doing an additional damage of up to 20% of max HP after combat is nothing to be sneezed at in maddening where enemies have high hp and very few units can 1RKO past the early/mid game. Lorenz softens them up so someone else can safely kill them. Lorenz with his decent def and hp growth can also be put on the front lines with a bit more confidence than other mages, where Heartseeker can be useful. I also think that Restore can come in handy a lot up front. Ward is useful as a sort of bargain basement Impregnable Wall re: mages and good for getting a bit of exp when he'd otherwise have nothing to do. Admittedly, Ward is only ever really all that useful in Maddening NG. Even in Maddening NG+ it's not really that interesting.

    I usually make him into a Dark Knight for canto and the better growths, but there might actually be an argument for keeping him in Dark Bishop for Heartseeker. He'd be an even better unit if you could forge an Arrow of Indra and/or got it earlier in the routes you can get it in.

     

    He's certainly not top tier, but I do think he gets unfairly passed over by many.

    First, we assume optimal play. So no beginner mistake unfortunately. And just because hubert is available for one route he shouldn't be punished for that.

    First, Lorenz benefits more as the mage warlock route because warlock gets black tome flair. Increasing his damage output by 5 with the addition to fiendish blow. You only get the free fiendish blow when you are a dark bishop(also blows don't stack i heard), so once you promote to a dark knight that benefit disappears. Sure poison strike does 20% dmg, but fiendish blow is better. Most people prefer having higher prob to kill then softening units.

    Third, Lorenz should not be in the front line since his spd isn't that good(7spd and 40%). He def will not doubling and will get doubled by any most units in the beginning(since he will get weigh down by spells). Other mages should never be in the front line. While on the subject of stats, he has the worst base magic out of all the mages(7 mag at base, others are 10 or above). His early damage output is going to be much less than the other mages early game.

    Forth, Arrow of Indra can only be obtain in Crimson flower and Verdant Wind I believe. You obtain Arrow of Indra at the last chapter of Verdant Wind so you can't forge it and Crimson Flower in part 2, so you can only use it late game and you are competing it with Hubert though.

    Lorenz is just mediocre at everything, which is why he isn't as highly rated. There's just better options most of the time. Ex. Lysithea for dmg, Dorthea similar to Lorenz but has physics and meteor, Annette can rally very useful early game. Also just because he can use thyrsus without any penalty should not raise him any higher much. In maddening, mages hp hardly matters because most die in one shot anyways, even Lorenz.

  3. This forum is kind of died, but we got new units to talk about.

    Anna: A worse Petra but has a crest. Worse growth rates, auto levels(Anna does not go to assassin for some reason), proficiency wises(both are good in sword, axe, bow, but anna is bad in authority and Petra is good in flying). Not sure who's combat arts are better though(dont know them), but i don't think any combat arts will make Anna better than Petra. 

    Jeritza: You only get like 6 more chapters when you get him. Not sure if he is good or not and the mastery skill is way too late game. Prob still put him around seteth is prob. 

  4. 2 minutes ago, Silly said:

    I think that this tier list needs to start separating by route.

    For example, on BL route Ingrid drops significantly because you don't get to late recruit her with excellent bases, whereas Annette's utility increases dramatically due to Rally Strength + Rally Speed being really important in some of the earlier levels.

    We could but that will require a lot of effort. 

  5. Just so you know I like did this at 3am and simplified it and I haven't played all routes yet.

    10 hours ago, LegendOfLoog said:

    On Maddening, investing into Neutrals or Weakness is less optimal because of the reduced weekly XP, and Dimitri just so happens to have a pretty great set of Strengths. Lances and Riding make him an easy choice for Paladin, the highest Move Advanced Class out there.

    Should've included in the rules, but I assume units can reach the min requirement. As long as you plan it, you should be able to class change to bow knight. Forgot to include the vantage+wrath combo. I feel like it is a bit too late game, but hey Edelgard is S so might do that.

    10 hours ago, LegendOfLoog said:

    I would probably knock him down to B as he's a closer analogue to Gilbert as the super slow unit who's salvaged by Wyvern Rider. 

    I pretty much put him there cause a middle ground between Gilbert and Dedue. Eh might drop, haven't played GD on maddening yet.

    10 hours ago, LegendOfLoog said:

    Ingrid should go to B+. Her performance in her own route is bad enough that she shouldn't be anywhere near Felix, one of the best units in the early game and probably the best Bow Knight as well (excluding Dimitri). 

    I just put her here because I don't think there should be a 2 tier diff between her and Petra. I find her pretty useful early game because she doesn't get doubled and will double early game. Idk haven't played the final map yet. 

    10 hours ago, LegendOfLoog said:

    They're both not worthy of being in the same tier as Hilda or Ferdinand/Sylvain though. And on that note, Ignatz is better than both Ashe and Bernie because he has Rally Speed, and they do not.

    Yeah def shouldn't be in the same tier. I'll change that. 

    10 hours ago, LegendOfLoog said:

    His bases are average across the board as are his growths. If he goes Cav, his Speed gets really bad. His most reasonable option is Mage -> Warlock -> Dark Knight, but his Speed is not particularly great, and neither is his magic. His reason spells aren't anything to really write home about either except for Agnea's Arrow, and he will only double slow enemies. He's too average at everything to be good at anything as he's outclassed pretty much in every way by another unit. He's not tanky, he's not fast, and he's not strong. He's perfectly mediocre, so I think he belongs to C+ tier. 

    I only put him here because after getting the relic, he can enemy phase archers. Other mages are gonna take 10 dmg with an addition to poison strike damage. At this point, they are close to death. Lorenz at least can potentially take on 2 or 3 with nosferato. Idk maybe this is too much theory crafting. 

    10 hours ago, LegendOfLoog said:

    Lindhart's Physic + Warp is far better than Rescue + Fortify for Flayn, so I don't think they're even comparable.

    I still think this is pretty good, but def worse. Idk it feels weird to have a healer so down there, but not sure yet. Also forgot that she gets fortify so late, might move her down.

    10 hours ago, LegendOfLoog said:

    Anyone can use a Relic. If they have a Crest, they take no damage. If they don't, they take 10 per attack with it equipped iirc.

    As mentioned before with Lorenz. But yeah def keeping him here.

    10 hours ago, LegendOfLoog said:

    I think you're underrating Rally utility quite a bit here. The early part of the game is the one that's actually difficult. So if someone is good earlygame but mediocre lategame, they are much better than someone who is mediocre earlygame but good lategame. She also happens to have the best combination of Rallies in Strength and Speed, something no other unit will have reasonably, and she has it as early as Chapter 4

    Maybe I am. You have a valid argument about that. It's just that I find myself only using her rally thus falling behind a lot and eventually dropping her after early game lol. Still her contribution early game is good enough.

    I know I have an exceptional Berni and this biases me a little. But I think arguing with her on a Base on Archer makes her weaker. Because Cavalier/Paladin is a better class for her. Instead of just a Chipper she gets to be a one hitter pretty early in the game (One hitting DK is just flexing). Vengeance does sync well with her Personal skill. The only thing you have to be ready about is that all HP boost items will get into Berni. The good thing is, that she also does not need speed at all. Its actually the opposite. In late Game you want her to get hit twice to set her up more easily.

    The only downside to argue is that her HP growth could be hit or miss. With Cavalier she has 55% and with Paladin she gets to 65% HP growth.
    Str growth only becomes truly important after she reaches Paladin. Her default Value in Str as a Paladin is already a good start. 

    I value consistency more, thus why Leonie > Bernie. I never said to make her Archer. You can be a cat/paladin while using a bow. 

  6. Tier is ordered

    This is a general tier list not a LTC or route specific. I tried to be as non bias as possible. This consist of theory crafting/discussions from this forum. If there is something you disagree with tell me :). Also take this with a grain of salt since this is still a new game.

    Rating criteria:

    1. This is Classic Maddening Mode. Not new game plus. So no using renown to get class mastery skills etc
    2. I WILL consider the skills/art units can get as they class change or level their weapon skills. Ex. Getting death blow from brigand along the way to wyvern lord
    3. Availability for student is based on the house they are from. I did this because students outside your house availability can vary based on your Byleth’s skill level. This balances things out and will make it less complicated. Ex. Will not consider Hilda’s late available recruitment option in church route. However, I will consider Alois’s very late recruitment since he is recruited late in all routes.
    4. I will also consider late game recruitment since xp is more scarce
    5. Will consider the investment into the unit. Like how hard it is to reach the minimum certification requirement for a certain class. Ex. Difficulty of getting Dorothea to a dark knight since she is bad at riding and neutral in lance.
    6. Canto/mount is broken. This will affect a unit’s rating a lot.
    7. Optimal plays. No luck based strats using divine pulse or killing one enemy each turn.
    8. Crest, Hero relic, and sacred weapons.

    Factors not considered:

    1. Team synergy
    2. Dancer class change. Anybody can be a dancer and can be really good.
    3. Grinding and new game plus features. Can make any unit good/broken

     

    S tier:

    Byleth: has one of the best and early access to a hero relic with great growth rates. Great reclass option with his unique class and flier class. Female is better than male due to pegasus reclass option.

    Claude: a broken flyer with a broken hero relic 

    Edelgard: Best class is actually wyvern lord. Her combat art is kinda like gale force hence making it possible to cheese maps.

    A+ tier:

    Petra: Serve as early game flier with good growths. Broken base stats late recruited. Easy access to great late game classes

    Ditmitri: Easily the best bow knight in the game. Great growths, bases, and weapon.

    Catherine: Broken the moment you get her. Makes the mid game a joke. Reclass her to a pegasus knight and later falcon knight and she will be relevant all the way through.

    Dedue: Almost a must early game. Great bulk and offense. Will fall behind eventually, but can be Ditmitri’s permanent adjutant.

    Mercedes: Best healer. Decent growths, base and great utility. Good for cross recruiting if you need an extra healer.

    A tier:

    Leonie: Good personal, growths, low investment, can become early game cav and provide stride. Great for late cross recruitment. Can easily be later promoted to bow knight despite late recruitment.

    Lysithea: is amazing with the hero relic and best reliable way to kill the death knight. Best offensive mage.

    Ingrid: Serve as early game flier with decent growths. Decent bases when recruited late. Tier below than Petra due to worse bases late recruited.

    Shamir: Good prepromote with decent personal. Low investment and really helps mid game. Kinda falls off later. Great bases.

    Seteth: Great flyer with good combat art, growths, and starting class. Late availability hurts

    Felix: Great early game due to skill and stats. Can become a great bow knight. Late recruiting hurts due to it being hard to premote to good master class despite amazing bases.

    Raphael: Dedue but worse. Great bulk and can tank a lot early game.

    Linhardt: Best staff/faith magic utility. Can use warp and use physics. He can use gambits to make up the lack of not having an AOE healing spell. Offensively really decent too.

    Marianna: Early game healer. Can get physics early. Other faith spells tbh r pretty bad. Good reason spell list.

    B+ tier:

    Hilda: Good axe user with great hero relic. Can be early game pegasus. Bad in authority doesn’t hurt as much since flier batallions are limited. But still great unit.

    Sylvain and Ferdinand:  Lol similar design and growth rates. These two are very similar since they both will end up as great knights or wyvern lords(personally think you should do wyvern). Provide early game high mobility and could great stride users.

    Dorothea: Average growths, but has access to great reason spells and physics making her pretty good. Tier lower than Marianna due to bad in faith initially so can’t get physics as early.

    Ashe: Has class flexibility with becoming bow knight or wyvern lord. Decent in bow classes

    Bernie: Same level when it come to bow knight with Ashe. Easier time becoming bow knight and better personal

    B tier:

    Ignatz: Worse than Ashe and Bernie due to low flexibility. Might move him next to Ashe and Bernie maybe.

    Lorenz: Have potential to be an enemy phase unit. Has decent bulk. Average in offense growths.

    Cyril: Basically he screams needing lots of investment. Has potential to be good, but there are basically better units with less investments.  Leonie is basically the same as Cyril as a bow knight (they both have 40% str and 60% spd but Leonie comes earlier) and Seteth when he joins you will have similar stats but with no investment and good personal skill. Still can become a solid bow knight or wyvern lord.

    Gilbert, Alois: Bulk has become more important. Will require investment for good end game class.

    Flayn: Great staff/faith magic utility. It is about the same as Linhardt, except she requires much more investment. Still rescue is nice to save the green units and could help move units that are behind forward. Still the investment cost makes her below Linhardt.

    C+ tier:

    Caspar: Just decent/average all across the board. He can be a good wyvern lord but will require lots of investment. War master is decent and their class mastery skill is amazing, but at that point, you will be mostly finished with the game. Bad proficiencies in bows and authority lowers unit placement.

    Hubert: A worse Lorenz imo. His offensive capabilities is better but Lorenz has the staff that gives him +2 range. Also Lorenz is easier to promote as a dark knight and better bulk. Still solid unit. 

    Annette: Her spell options aren't that good. Terrible faith spells and decent/alright reason. Hero relic is blue lion locked, making her even worse in other routes in other routes. (I am still judging this from all routes, only availability is route based). Has the worst spd out of the mage students. She can provide rally utility but only good early.

    Manuala: Good staff/faith magic utility with warp. Unfortunately she is a big investment for her master class Gremory, Holy Knight, or Falcon Knight. Meh bases and bad availability.

    C tier:

    Hanneman: A worse Dorothea. Has similar spell list but with no physics and meteor is A+ reason, comes much later, and his spd growth is trash 20%. Still his thoron use and meteor is useful.

    Screen Shot 2019-09-23 at 12.29.29 AM.png

  7. 20 hours ago, Life said:

    Move Hubert up a tier at least.

    Mire is so important to have in Chapter 2 Maddening because it is Def -5 on connection. Nobody else has any debuffs at this stage in the game and it is vital for disposing of both the Brigand (who sports 34 HP and 9 Def) and the 39 HP, 12 Def Kostas. Never mind that Kostas also has 11 AS and has to die the turn after he moves.

    Just on that alone, Hubert should be in B+ rather than someone like Caspar.

    Utility matters a lot on Maddening.

    Ehh not sure though. Black eagles have such limited options when it comes to bulk. Everybody in the house is so frail so that's why Caspar is high. His role is much more useful and important compared to Hubert. Also his utility is outclassed by other mages like Dorothea and Linhart who can attack and heal. Heal > debut

    18 hours ago, LegendOfLoog said:

    I think Mercedes is definitely better than Marianne and Lindhardt by virtue of having Physic and Fortify alone. No one else has that combination, and with Restore, she can cleanse any enemy debuffs as well, and there are many of those on Maddening unfortunately. Assassins have Poison, Dark Mages and Warlocks have Seal Strength and Defense respectively. She also has better base Speed at 8 than both of them along with higher Def and HP. She's great honestly, and her healing is so, so good. 

    Yes I do agree I wasn't sure if people still value warp utility or not. Probably at this point going to switch Linhardt and Mercedes's placement.

    3 hours ago, iavasechui said:

    What about the fact she starts with Silence! That can shut down enemy mages temporarily. Also if you do manage to force her down reason she gets bolting. (Might not be worth it since it’s A rank but if you recruit her early enough and force her to study it it’s possible to get it eventually)

    The problem is that her utility options aren't very good since she basically only have warp and hard to train her reason. The spells she even gets aren't even that good except bolting, which is very limited in uses and very late game. Also she has the worst magic growth out of the main magic users. To me, she's a worse Ingrid because you can recruit her whenever you want, gets physics, she gets thoron to help early game, not to mention they basically have the same growths.

  8. Not completely ordered btw. Based on discussion this seems to be what people think and some of my own input.

    Petra vs Ingrid need to have at least a tier gap since Petra late recruit bases are insane and Ingrid struggles early game.

    Moved Caspar up since he's the only "bulky" unit in Black Eagles.

    Felix is order wise lower than Leonie since late recruit Leonie has better skill proficiencies. 

    Annette up due to early game rally. Unsure how much up.

    Lysithea down cause bad bulk and later access to Thyrus making the move more of a problem.

    Gilbert, Alois up cause bulk

    Pls help because the A tier is way too bloated right now.

     

    Screen Shot 2019-09-14 at 4.28.47 PM.png

  9. 18 hours ago, LegendOfLoog said:

    You don't get her Relic early though. All paralogues are pushed back because Maddening drastically reduces XP, and you need levels on Byleth to reach most Paralogues iirc. For context, I'm on Chapter 9, and I've finally reached the point where paralogues feel doable. It could probably be done a little earlier reasonably, but not by much imo. So you're left with a unit who's pretty terrible until quite a few chapters into the pre-skip and has no early way to chip. Maybe if you were very lucky with her growths, she would turn out well. I'd rather not gamble with that though. 

    oh shoot didn't know that. lol just shows how far I even got.

    2 hours ago, Silly said:

    As you can tell, certain students look significantly better than others in terms of base stats. Compare Ignatz to Leonie, for example. Both join with high bow rank, but it's pretty clear that Leonie is outclassing Ignatz by a pretty sizable amount in the important stats.

    Hmmm do you think we should also consider their mid-late recruitment in tiering? Since units like Felix, Petra, and Leonie are still amazing when recruited late vs Lorenz pretty much sucks/easily outclassed if recruited late. It limits a unit's flexibility.

  10. 6 minutes ago, Silly said:

    My opinion on Gilbert has changed dramatically recently.

    Turns out that it's not super hard to get him to Wyvern Rider (which also fixes his horrendous 2 base speed). He starts with the necessary axe rank, so you can just focus straight flying. He can pretty reasonably reclass within two months of study. (So probably before Ch 15.)

    Say you just took Gilbert and reclassed him to Wyvern Rider without giving him any exp. Then compared to Seteth's bases, Gilbert would have +9 HP, +1 Str, -2 Spd, +1 Def (as well as some differences in the less important stats of course). In addition, his personal skill essentially gives him +2 extra Def, and he comes with Weight -3 unlocked, so he will usually not lose much AS to his weapon (he is -2 AS at base when using Silver Axe).  

    He's obviously not as good as Seteth (who is another late joining unit with good bases that can be an extra Wyvern for your team) because Seteth has a whole host of other upsides, but I really don't think that a Ch 15 Wyvern with those bases can be considered bottom tier. Especially on the new difficulty, where exp gain is significantly reduced, so later joins with good bases become more useful comparatively.

    Yeah I also thought his bases are really good, but I haven't gotten to that point of the game lol so I wasn't sure. I just kept him from his hard mode position, but thanks at least I something to back him up.

    Do you think like B+ is good enough?

    Also what do you think about the healers position? I bumped all of them at least a tier higher since healing is so valuable now.

  11. Just a base where we can talk about. I haven't even finished a route in maddening so this is basically all theory crafting so take this with a grain of salt and just tell me. This is a general tier list not a LTC or route specific. I tried to be as non bias as possible. 

    Rating criteria:

    1. This is Classic Maddening Mode. Not new game plus. So no using renown to get class mastery skills
    2. I WILL consider the skills/art units can get as they class change or level their weapon skills. Ex. Getting death blow from brigand along the way to wyvern lord
    3. Availability for student is based on the house they are from. I did this because students outside your house availability can vary based on your Byleth’s skill level. This balances things out and will make it less complicated. Ex. Will not consider Hilda’s late available recruitment option in church route. However, I will consider Alois’s very late recruitment since he is recruited late in all routes.
    4. Will consider the investment into the unit. Like how hard it is to reach the minimum certification requirement for a certain class. Ex. Difficulty of getting Dorothea to a dark knight since she is bad at riding and neutral in lance.
    5. Canto/mount is broken. This will affect a unit’s rating a lot.(unsure about this now lol)
    6. Optimal plays. No luck based strats using divine pulse or killing one enemy each turn.
    7. Crest, Hero relic, and sacred weapons.

    Factors not considered:

    1. Team synergy
    2. Dancer class change. Anybody can be a dancer and can be really good.
    3. Grinding and new game plus features. Can make any unit good/broken 

    Screen Shot 2019-09-12 at 8.03.34 PM.png

  12. 4 hours ago, LegendOfLoog said:

    Annette: Absolutely one of the saviors of Maddening solely for her Rallies. Rushing a C+ in Authority is doable by the beginning of Chapter 4 which makes the Death Knight much more manageable. Rally Strength and Rally Speed is by far the best combination, and she gets it earlier than anyone else. Also, her magic damage is respectable, so she can chip or finish someone off when Rallies aren't necessary. I don't think Bolt Axe/Lightning Axe builds are nearly as good because most enemy units have inflated HP pools that cause her to miss out on one shotting them. On the other hand, having a flying Rallybot sounds pretty good, so it may be worth making her a Wyvern for that alone. All around, great unit on this difficulty. 

    I am currently on BL as well, not too far, but for me she still struggles the same problem from hard, terrible spell list(no 3 range spell or faith skills), squishy, and bad spd(only 35% additionally going the dark knight/gremory path gives her no additional spd growth. She is most of the time going to get doubled and never double). Even the wyvern lord path doesn't seem that great to me too, haven't tried it, but I'm not risking it rn in maddening. 

    She might be useful early game because of her rallies, but she is going to fall off fast.(already falling kind of back)

    4 hours ago, LegendOfLoog said:

    Dedue: He should jump up in the tier list for his early game performance alone on this difficulty. Pretty much every unit is getting doubled and one-rounded at the beginning of the game, excluding Dimitri, Felix, and Byleth. Dedue's ridiculous Defense, Wait skill, and an Iron Shield make him one of the few units who can actually take Enemy Phase damage without instantly dying. I'm not sure how I would have dealt with many of the fast early game enemies without him. I'm not sure if I'm even going to use him in the future, but I made him an Armored Knight so he can tank harder right now. Haven't been disappointed so far, but I imagine when he comes back, he'll become Dimitri's permanent adjutant. 

    Agreed. He is pretty much a must early game. I think easily at least A.

    Ingrid: Terrible. Maddening's XP penalties mean at least one unit is likely to be left in the dust, and for this group, that's probably Ingrid. If you want a good early game flier, use F!Byleth or recruit someone else because Ingrid is not going to help very much. 

    Disagree with this since she can get her relic early to patch up lack of strength. But I do agree a unit is likely going to be left in the dust. Personally, I think in Maddening you should just later recruit a student or pre promote and bench ur worse student. 

  13. On 8/31/2019 at 8:58 AM, Okigen said:

    Can someone explain why Ingrid is often so highly rated? She is the worst unit in my BL run, her strength is so low that she can't kill a thing and Frozen Lance doesn't help either.

    My favourite unit is Lorenz. His balanced def/res stats makes him the only unit I can throw to a bunch of enemies with no worries early game. And he normally gets the job done too, thanks to his Reason skills. That said he falters in part 2 - outshone by so many. 

    she provides early game flying mobility, great spd, and get access to early legendary weapon to help her lack of str.

    Also has flexible class option since she is weak in nothing, which is just a bonus.

  14. On 8/25/2019 at 7:40 PM, SHEmperor said:

    Reach for my hand was something Edelgard said in her route. Forgot about this in my run through but saw it on Ghast's playthrough.

    Yep this is the reason why I think analyzing the English version is important since there are direct in game quotes that reference the song.

    On 8/26/2019 at 1:42 PM, kremelover said:

    "Lest precious love slip away like time's sand"

    I think it means that she does not want to lose Byleth, in a manner similar to other loves she has lost.

     

    Could be, I was also thinking it could be Dimitri since as both did really care for each other and time has strained their relationship.

  15. 1 hour ago, Lysithea said:

    As for the cavaliers I think Ferdinand was more balanced than Sylvain, mainly faster.  

    They both have the same spd at base and growth...

    2 hours ago, Lysithea said:

    It is a list based on how they performed in my runs (without taking support into accoumt). 

    This is kinda for everybody, but don't base units solely on your run. Anything could happen in your run, for example, my Caspar got spd screwed and was immediately replaced by Alois, but I still consider Alois a worse unit than Caspar due to late recruitment, which limits reclass options. It is important as well to base something from personal experience since theory crafting isn't that reliable. However, don't make arguments like X unit is better than Y unit because in my run X had a higher str, when X unit's str growth rates is worse than Y's Any unit can be RNG screwed/blessed. So please use actual facts when making your argument.

  16. On 8/24/2019 at 9:44 AM, DefyingFates said:

    Kind of. I think "the Edge of Dawn" just means Edelgard/ Rhea is scared of time passing in general: they think "today" is perfect and they don't have to face their lies or fears, but anything could happen tomorrow.

    The main reason why I think it’s talking about the war is the Edelgard would say “Im going to lead Fodlan to a new dawn.” Before she can completely accomplish her goals, shes gotta win the war. Idk not sure.

    On 8/24/2019 at 12:39 PM, 0 Def Cleric said:

    Anyway, this is a nice lyric analysis! Have you tried comparing it against the translated Japanese? A couple of lines are a lot clearer in that

    Thank you even though its not finished. I was thinking about comparing it but haven’t gotten the time to seriously analyze the translated yet. 

  17. 11 hours ago, Chaotix said:

    The whole Crimson Flower, Azure Moon, Verdant Wind, Silver Snow thing is a reference to the Japanese title of the game, which is a poem representing the four seasons. It's likely the same reference being made in this song.

    You can find more explanation on that here: https://www.reddit.com/r/fireemblem/comments/8qoee8/the_japanese_title_for_fire_emblem_three_houses/

     

    (Side note: major props to this guy predicting the existence of a fourth route a whole year in advance, even if he didn't get it exactly right)

    Each of the three main characters is represented by that phrase/season, so in the song those phrases likely symbolize the characters.

    Edelgard is the red rose (or Crimson Flower), representing spring, idealism, reaching for the sun, a new dawn for Fodlan, etc. But also red is bloodstained.

    Dimitri is the blue moonlight (Azure Moon), representing autumn, a light trying to uncover the truth, purity, but also seeking revenge ("Reaching for us in the night")

    Claude is a bit harder for me to tell because I haven't played the Golden Deer route yet. But I imagine it's something like: Claude is the wind's call (Verdant Wind), representing summer. He's a calming influence on both Edelgard and Dimitri, often coming between them (even literally in the sense of the seasons). But he's also seductive and changeable and unpredictable.

    And then Rhea is the Silver Snow. Although I don't think she's referenced in the song lyrics. But it's probably symbolic of her being both the beginning and the end, just how winter is the both the end of an old year and the beginning of a new one. The cycle repeats itself and Rhea perpetuates this cycle in Fodlan.

    EDIT: One more thing, in case you're not convinced the route names are in reference to the House Leaders themselves: The unique combat arts for their final classes also reference these same themes:

    Edelgard - Emperor - Flickering Flower (self-explanatory)

    Dimitri - High Lord - Paraselene (name for a bright reflection of the moon's light)

    Claude - Barbarossa - Wind God (also self-explanatory)

    Ohhhhhhh I like this. Do you mind if I just use your explanation? I'll mention you.

  18. 12 hours ago, Cysx said:

    I mean, she's never going to be the best wyvern around, at least I don't think. But you seemed to think it was a terrible idea(I did it on a whim myself), and it kind of isn't. Keep in mind it's really easy to stack Atk in this game.

    And yeah upgraded Levin Sword and Bolt Axe have 1-3 range. It's also pretty nice because the comps to repair them(arcane crystals) get buyable lategame, and they're fairly inexpensive considering how few you need.

    Huh never knew that cause I always forget about forging. That actually might change a lot of things. Still got to actually use this build to know for sure, but I think I can move her up to where Hubert and Lorenz is. Can't tell if she is better than them, but definitely not the worst anymore rip Hannenman. I'll prob post another update once lunatic comes out or some gameplay changes that could affect the placing. 

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