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Lightcosmo

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Everything posted by Lightcosmo

  1. The Bracer training bout in Trails: Azure Nightmare difficulty is the worst lol. Poor preparations makes it tougher than need be.
  2. Zelda: MM's time mechanic really sucks for randomiser runs lol. Just watching is painful!
  3. Currently watching some modded Xenoblade Chronicles gameplay! The gameplay core is great, it just needed tweaks (characters like Melia for example) got fine-tuned so their kit actually works with the game. Enemies are also a threat pretty much across the board. Level ceiling is lowered across the board (endgame will be 55-60 instead of 80) and all enemies accomodated for that.
  4. NISA: "Everyone heres some info on Trails Through Daybreak! It isnt basically anything considering it's release is soon, but enjoy!" Falcom: "Everyone: Kuro 3 is nearing completion. We actually give information on whats what though." Lol
  5. "I hold in my hand a chalice of the heaveans, may it's holiest of lights act as our shield!"
  6. Hard mode Walter and Loewe's S Crafts will one shot you. Nightmare... Well, yeah. Lol
  7. You played Normal, right? How much damage on average did the Enforcers deal you? Or when using their S Craft(s) etc.
  8. Healing being flat values sucks for that reason. Its not "bad" really, just a nitpick of mine. Role overlap issues, really. Trails will constantly slam you with that in the future when 99% of the cast becomes art casters lol.
  9. Trails never implements healer characters the right way sadly.
  10. She is actually better suited to be mainstay offence ironically due to high ATS and water having ATS + boosts.
  11. *me in too many Trails character design convos* All day every day! lmao
  12. I'm just glad games usually dont measure by milliseconds (Trails lol) as it makes working with the system a huge pain.
  13. My time modding with frames in games has something to do with it, as well.
  14. Smash Bros generally has a window of 1-7 frame options that are basically unreactable for humans. I dont think that means they dont notice how quick a frame 1 options is. You could say "its only 6 frames!" Though. Some can react and notice and some cant, its just how things are. Unfortunately.
  15. If you dont understand how crucial frames can be. Smash is a great example. The 60 FPS really shines there imo.
  16. Umm, no. There is alot more depth that goes into it than just controls. Im fairly certain this mockery was uneeded.
  17. Cause the personal attack was uncalled for, and since he usually claims "skill issue, I thought it was only fair to return the favor.
  18. Yeah... Thats really not much. Not when the core was already there, its not like any of that is new content... Hey, just cause you choose to play without relying on skill, not my issue. Xd Clearly we play at different levels lmao.
  19. It affects super-guard timing, which is important imo
  20. Graphical updates are minor anyways, gameplay improvements would be more important.
  21. "How much else" even though its minor edits to an already existing game lol What they have done so far isnt impressive.
  22. No way. Games that demand much more run fine at 60.
  23. If this is the case, thats just sad. C'mon, this game is far past its time, getting it to run well shouldnt be that difficult.
  24. Paper Mario TTYD port runs at 30 FPS rather than 60 like the Gamecube version. Why?
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