Currently watching some modded Xenoblade Chronicles gameplay! The gameplay core is great, it just needed tweaks (characters like Melia for example) got fine-tuned so their kit actually works with the game.
Enemies are also a threat pretty much across the board. Level ceiling is lowered across the board (endgame will be 55-60 instead of 80) and all enemies accomodated for that.
NISA: "Everyone heres some info on Trails Through Daybreak! It isnt basically anything considering it's release is soon, but enjoy!"
Falcom: "Everyone: Kuro 3 is nearing completion. We actually give information on whats what though." Lol
Healing being flat values sucks for that reason. Its not "bad" really, just a nitpick of mine. Role overlap issues, really. Trails will constantly slam you with that in the future when 99% of the cast becomes art casters lol.
Smash Bros generally has a window of 1-7 frame options that are basically unreactable for humans. I dont think that means they dont notice how quick a frame 1 options is. You could say "its only 6 frames!" Though.
Some can react and notice and some cant, its just how things are. Unfortunately.
Yeah... Thats really not much. Not when the core was already there, its not like any of that is new content...
Hey, just cause you choose to play without relying on skill, not my issue. Xd
Clearly we play at different levels lmao.