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Posts posted by Lightcosmo
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"nearly impossible" by who's standards? This phrasing always bothers me about Trails because aside from SC, this is hardly ever going to actually be close to the truth. They really should be more honest with their players lol.
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3 hours ago, Acacia Sgt said:
Actually, they already removed it in the European version of the original NGC release.
Im sure they thought when doing that "Mario is a psychopath somewhere inside!"
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TTYD changed Mario's salute to a thumbs up for... Silly reasons.
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6 hours ago, Interdimensional Observer said:
Yep.
Wild remarks by their CEO aside, they seem like they're attempting a comeback after struggling for roughly the past decade. -Attempting, they haven't quite pulled it off yet, there has been delays.
No way! A level-5 comeback would be so amazing if they kept pushing out games similar to those three!
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2 hours ago, Interdimensional Observer said:
Level-5
As in Dark Cloud (2) Rogue Galaxy, etc?
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10 hours ago, Interdimensional Observer said:
...But yeah, they're both ATB and class-based. I was also reading just today comparisons between X-2 and XIII, since the former introduced the idea of mid-battle class-swapping. You could say the concept got refined, as changing classes in battle were rather unnecessary in X-2, while knowing when to swap between healing & turtling, buffing, and going on offense was a big deal in XIII.
Well, being fair, X-2 seems slapped together, while XIII's battle system underwent plenty of refinement, didn't it?
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8 hours ago, Interdimensional Observer said:
You mean the mandatory massage minigame?
Yes the mine-sweeper based mini game was my favorite! lmao
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V lacks the same "appeal" as X-2 if you catch my drift! Xd
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1 minute ago, Interdimensional Observer said:
V wasn't Charlie's Angels + Magical Girls + Too Many Minigames.
Hey, boys will be boys, alright!? Lmao
Joking, of course!
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28 minutes ago, Interdimensional Observer said:
ATB-based. Improved class system compared to FF3 (easily the best gameplay in the SNES trio
If only its ATB meter wasnt done in those weird "segments". I really disliked that.
Missed this, lol.
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25 minutes ago, Interdimensional Observer said:
The SNES-PS1 era was consistently ATB, and similar enough to each other. After that, I'd say the games become more different.
X-2 is very similar to V, honestly.
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1 hour ago, Armagon said:
I mean, does FF style gameplay stay consistently the same? It was turn-based the first time, then they went ATB, then they did MMO-like, then they did action with the 7 remakes.
Yes it does, actually. Most fans will go with the ATB system era of FF imo. That system has plenty of player influence, since relying on an A.I to be as efficient as a human is never gonna happen, the gameplay is totally in the players hands.
Not just for the gameplay, but the worldbuilding and how the cast grows with it. Later FF games lack this overall in comparison.
1 hour ago, Capt. Fargus said:Well, to be fair I liked the remakes of the original better than the actual original
Im certainly not saying this isnt okay.
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I would also say that they "magic" in the FF world was done away with later on as well. Not the literal magic, either. Just what came with the setting/storylines of older FF.
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I would say 10-2 is the cutoff of "FF style" basically.
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7 minutes ago, Acacia Sgt said:
I'm gonna guess they also wanted some old school gameplay, not just the setting?
This. They went way off normal FF style gameplay, which is what the fans loved.
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1 hour ago, Armagon said:
We just got FF16 doing just that and it's controversial because it "doesn't feel like Final Fantasy
? Its not even remotely the same as old style.
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Though I suppose that applies to KH as a series just as much as it does FF.
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Unless they go back to their roots, Square is generally going downhill. Most fans want the older style FF games back, that's no secret. XD
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1 hour ago, Eltosian Kadath said:
The big issue with Square is their executives are so willing to jump onto whatever last year's get rick quick scam was, and are too embarrassed to back down before it becomes a disaster.
Aren't many gaming companies like that, though?
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The Bracer training bout in Trails: Azure Nightmare difficulty is the worst lol. Poor preparations makes it tougher than need be.
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Zelda: MM's time mechanic really sucks for randomiser runs lol. Just watching is painful!
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Currently watching some modded Xenoblade Chronicles gameplay! The gameplay core is great, it just needed tweaks (characters like Melia for example) got fine-tuned so their kit actually works with the game.
Enemies are also a threat pretty much across the board. Level ceiling is lowered across the board (endgame will be 55-60 instead of 80) and all enemies accomodated for that.
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NISA: "Everyone heres some info on Trails Through Daybreak! It isnt basically anything considering it's release is soon, but enjoy!"
Falcom: "Everyone: Kuro 3 is nearing completion. We actually give information on whats what though." Lol
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1 hour ago, Acacia Sgt said:
Haha, sounds about right. Which is why once I got past switching the party around for the Enforcer scenes, I just put Kevin with the guarding setup and never let go.
"I hold in my hand a chalice of the heaveans, may it's holiest of lights act as our shield!"
Serenes Forest's Teehee Thread
in Forum Games
Posted
Meanwhile, im waiting on Kuro 3 to get more info. Their mechanic changes seem interesting, and their character artwork is improving from before, as always.