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Posts posted by Weeping Dalek (MK)
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FE6: Probably Lance and Alen
FE7: Hector and Oswin
FE8: Ephraim and Gerik
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I fail to see that when (1) Nino's not in any real danger of dying to the monk that attacks her, and (2) the Fighters Jaffar runs into tend to have Swordreavers and Swordslayers.
In Hector mode, Nino is dangerously close to Ursula, and if the monk gets a lucky crit, even with Swordreavers the enemies only have about a 50 hit chance on Jaffar, and Jaffar will attack on his turn, Nino will not
FE6: The Hero of the West and Arcadia
FE7: Genesis/Living Legend and Night of Farewells
FE8:Victims of War and maaaaaaybe Phantom Ship (FE8 had some really good chapters)
FE6: Arcadia and The Bishop's Teachings
FE7: (Not Counting the Prologue) Pale Flower of Darkness and The Distant Plains
FE8: Phantom Ship and Victims of War
I agree that FE8 at least didn't have a lot of bad chapters
Chapter 14 of FE6. Desert, FoW, and Sophia that literally needs babying. It would still be bearable, though, if Roy could just tell that bloody bitch of Cecilia to get a fucking brain and stay behind!!! She was the closest to make me say "See ya later, stupid bitch. Go and die in the desert if you really want to." Because Cecilia doesn't even have a in-story justification for the forced deployment unlike Sophia!!!
I agree, at least Cecilia is somewhat useful as a spare healer (especially with me not bringing Clarine)
Arcadia becomes way more bearable when you learn about the reset trick to find the items with non-thief units. I actually don't mind Cecilia's forced deployment too much either since she at least has staff utility and Aircalibur if a wyvern comes near. Having to keep Sophia alive is fucking annoying, though.
I still like Arcadia more than most of the gaiden chapters (mostly because their gimmicks usually are irrelevant or just irritating) of FE6. Jahn's chapter is pretty disappointing too - their vulnerability to the legendary weapons, their lack of 1-2 range and their low movement make Manakete rather lousy opponents. Storywise, Jahn's exposition bomb is definitely interesting, but it's just too much text at once. FE6 really has some pacing issues.
For me, the worst GBA-Chapter is Saleh's joining chapter in Eirika's route, though. It's not hard at all, but moving through the mountain path is just so tedious and there is pretty much nothing special about the map that makes up for that. I also dislike Queen of the White Dunes - mostly because most of the treasure chests require you to go in a completely different direction than the route to the throne.
Village of Silence is the one you mentioned at the end, what reset trick are you talking about for Arcadia? I like the Gaiden Chapters for whatever reason
Hm... I haven't played FE7's HHM yet, so...
Screw chapter 19 (Battle in Bulgar) from the Sacae route in FE6's HM. Until you get to Bulgar, you have a group or two of nomads and wyvern riders to take out, followed by a huge plain of NOTHING. The enemies in the city won't budge, save for the Sage with the Silence staff if you're mages are in his staff range.
In order to get inside, you need to destroy the outer walls, or open the door in the centre. By opening the door, it allows the enemy to hit you with most of their troops, and HM doesn't know the meaning of 'mercy'. The Nomad Troopers are the most dangerous of the bunch, and they're plain annoying. If you destroy one of the outer walls, then most enemies will charge you. While getting rid of them in this way is more manageable than facing them head on, it's also a lot more tedious.
Reinforcements will start showing up at the bottom of the map. Even though they're mounted, they'll still take around 3-4 turns to catch up, depending on whether you went left, right or in the middle. If you stole Narcian's Delphi Shield and gave it to (for example) a trained Miledy, she will make an excellent distraction for them. Thing is, most reinforcements don't have such an easy solutions, but when you get over them, it feels weirdly rewarding (for me, at least). But having an easy response like this takes away the satisfaction. It's a small thing, but it really lets me down. Well, at least the myrmidons hiding in the houses were a fair obstacle. There are so many houses, you don't know where exactly they spawn from.
Kel, the boss, is the icing on the cake. Looking at his HM stats, he would be utterly terrifying...if it weren't for the fact that he only had a Light Brand. Again, this aspect is subjective, and it may be a huge relief, but I got mad at that as well. On one hand, the Light Brand makes him so easy to deal with at range, it makes me feel like the game is keeping me away from a challenge, but on the other, his stats, especially his evasion, were nuts; if he had a sword other than a Light Brand, then he would be too much to take on. It's not the difficulty of the chapter that makes me hate it; but rather, the fact that all these things could've been executed in a better way. Plus, it wasn't fun.
But the hiding myrmidons? Genius.
Good explanation! But you can completely avoid it by using Tate instead of Sue or Shin (Be honest, who uses Thany/Shanna?)
Arcadia, without a shadow of a fucking doubt. It is THE reason why I have NEVER finished FE6.Really? I honestly really enjoyed The Hero of the West.
Really? You haven't been able to beat FE6 because of Arcadia? Have you beat FE5 before? Because FE5 is harder than FE6 from what I know
I actually found it to be the most stressful chapter in FE6, mostly because I must have all the optional treasure. Many fights in FE6 have a difficult start but then get relatively easy when you have cleared out the first wave of enemies (at least if you know where the reinforcements will show up...). In Hero of the West OTOH I felt like I had to rush most of the time - to clear a path for Klains Archers, to make sure Tate's pegasi don't get caught by the reinforcement cavs, to recruit Echidna ASAP but without putting Lalum in peril...
I have a problem with Hero of the Western Isles because whenever I seize it freezes my game, I dunno what's up with that, but ya (Still better than a lot of other chapters *Cough* any fog chapter *cough*
To say it becomes "way more tolerable" because of that exploit is a stretch, because it doesn't absolve it of being a fog of war chapter in a desert, to say nothing of all the other BS.
I agree
Guys, guys, guys... and gals. Battle Before Dawn, Cog of destiny, (I hate night of farewells with a passion) Arcadia (I like Arcadia despite the restarts), The random tent gag chapter (20X Sacae), Battle in bulgar, and Even the phantom ship are all Great choices for the worst of the worst.
But I CANNOT STAND FOR THE LIFE OF ME Chapter 18, from Sacred Stones. The one with the stone bastards, and eggs. I tried soloing that map with seth. Can't do it on hard mode. Not Just Seth Solo's. EVERY SINGLE TIME I go into that chapter, even with multiple physics and restore staves, someone gets RNG screwed and Stoned, then dies to the ultimate bullshit.
The only way to clear that map without someone dying is to deploy every mounted unit you have, and give them good weapons, and rush. I HATE that map.
As long as you move fast and don't let too many of the eggs hatch, it isn't a big deal
I dunno, like that you only need one thief for vision and even that isn't really obligatory if you know where the wyverns start. But Astore has decent combat at that point anyway and you don't have to ferry him in every four corners of the map to find the treasures. Forced deployment for Sophia and Cecilia is annoying, but I would field Sophia anyway for the Guiding Ring. You also have three flyers to help you move your non-magic units (and Cecilia) at a somewhat reasonable pace.
I'm not saying that it's the best map in the game - it is still pretty frustrating, especially because the wyvern lords can still easily ruin your day - but it offers a challenge instead of being just tedious (like the FE8 desert map which I definitely like less than this one).
I like Scorched Sand, Arcadia with it's desert, fog and turn limit makes me want to play somewhat slow (Desert and Fog) but I need to rush to get Forblaze
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Hey all,
I have trouble getting into fe6 because, to me, it feels like a less developed, blander fe7. Older games like fe4 and 5 were fun because they felt like they had mechanics that really set them apart (repairable/ weapons, holy blood, 2 generations that don't involve keeping your old characters for the most part, capturing, etc.)
Is there anything that you feel really stands out in fe6 that makes it exciting to play?
The weird thing is that I'm really hype to play it, but have struggled to enjoy it in the past. I want to pick up a copy, but am on the fence.
The things that do excite me about it are that it's an fe7 sequel (storywise), the large scale conflict, Perceival's hard mode stats and Roy. I also like that it might be harder than the other gba games
I know that the map objectives are mostly seize, but are the maps well-designed/fun to play? That's what made fe4 maps fun to me despite the same objective for each one. There seemed to always be a lot going on.
Go in expecting to restart, a lot. This will make FE6 less frustrating if you go into each chapter expecting to restart and make it all the more surprising when you don't have to
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...So you ignore all the treasure chests in castle maps?
And Narcian's steals (he carries a blue gem and a Delphi Shield, and stealing the latter makes him far easier to beat in addition to being handy.)
No, you misunderstood, Arcadia's the only chapter I bring Chad, Astol AND Cath, otherwise it's Astol or Chad and Astol
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Ya, but I would consider Retaking the Capital to be more of a late mid-game chapter than a late game chapter
FE6: Retaking the Capital and The Neverending Dream
FE7: Cog of Destiny and Light
FE8: Ruled by Madness and Last Hope
Can't you tell I love late game chapters?
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Was going to say Arcadia as well.
ARCADIA CAN GO DIE IN A HOLE (Seriously, Arcadia is the only map I EVER bring Astol, Chad and Cath to, not counting Real Enemy since that's when you recruit Cath and I need to bring Chad to get Ray if I'm not using Lugh, also Arcadia is the reason I use Tate and Miledy as opposed to using just Miledy like how I would normally in FE7 use just Florina or in FE8 just use Tana)
Battle Before Dawn.
Jaffar's survival is basically completely down to luck, the long range magic is bound to screw you over since you can't see the mages in the fog. And the presence of Zephiel means that it's impossible to approach this chapter with the kind of caution that the high enemy density requires.
For the most part, Nino is a bigger concern than Jaffar, at least until Jaffar runs out of his Killing Edge, but by that time he's killed most of the enemies around him and you have your units up there. All but your main lord (and thieves) should be classed up by now, so you should be able to rush a bit, especially with units like Oswin, Sain, Kent and Hector (if this is Eliwood's story and you decided to be smart and class Hector up before Lyn)
I dare to say Battle Before Dawn. Defense map that plays like a seize, a mounted Bolting user that moves (unlike Selena), a kill-stealing assassin, and a kid that SHITS ON THE ENTIRE CONTINENT 20 FUCKING YEARS LATER! Not salty, just disappointed.
I like Battle Before Dawn as fog maps go
Battle Before Dawn easily. The game wants you to rush to get to the NPCs before they die, but also wants you to play it safe due to the high enemy density littered with dangerous threats. Normally, this kind of tension makes for a great map, but this chapter is an exception. Jaffar is in danger immediately, so you can not rush to him fast enough (you don't have access to Warp or Rescue at this point), and the map is FoW, so it's difficult to properly play it safe because you can't see exactly where the dangerous enemies are unless you look at a guide.
Basically, there are a lot of variables in this map that are out of the player's ability to control, a feature which is almost unique to this chapter (I haven't finished FE5, though, so maybe there's more of that there). In almost every other map in the series, you have the means to deal with whatever the game throws at you with no/very little luck needed to beat it.
I like Battle Before Dawn as fog maps go, honestly the thing with that is that there's so much to do, all in 15 turns, there are 4 chests to get, there are 2 characters to talk to and there's one character to defend, all well being hidden by fog, meaning that you can't see what's coming next, but if your units are high enough level at this point, you should be able to rush, which you kind of have to do
BBD and every FE7 defense map
I don't mind either Arcadia or chapter 8, I usually have fun playing them, even if C8 can be slightly tedious (it's still a lot less tedious than maps with long EPs). If I had to pick from FE6, I'd probably take 20xS or 21x.
I like Sands of Time and Talons Alight, and as fog maps go, there's only one in FE7 that's better than Battle Before Dawn for me (A Glimpse in Time)
Even Talons Alight? That one had pretty decent map design (only ruined by bizzare enemy AI, like the merc obsessed with opening doors and the fighter who would rather attack your units than seize the throne).
I guess that one is decent enough, but it's still not awfully fun imo, so meh.
Don't know if I'd say it's bad per say, but I always dread reaching Chapter 6 whenever I replay Sacred Stones. It's a Fog of War map that you have to rush through if you want the rewards for saving the villagers. Needing to charge blindly into the unknown doesn't really scream "strategy" to me.
Strategy for that map, deal with Halberd, have Seth rush boss
FE6 chapter 14, definitely. I hate Fog of War and desert maps(especially ones with items hidden in the sand) enough as is, so when you combine them...
And a turn limit for the Gaiden chapter
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My vote goes to Scorched Sand from FE8, which is the perfect example of what a desert map should be, limiting your ability to travel between both halves of the map while at the same time not preventing your mounted and infantry units from contributing. I prefer Ephraim's version slightly, both since his half of the map is larger and because the map and plot really work together to give you the feeling of needing to hurry and rescue Eirika.
The Binding Blade from FE6, as well as Cog of Destiny and Victory or Death from FE7 are honorable mentions, though, since I'm also a sucker for long, epic-feeling endgame maps.
Out of the GBA FEs the only desert map I don't like is Arcadia, Scorched Sand is pretty good, same with Victory or Death, but the enemy turns on Cog of Destiny are way too long
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I would say FE7 even though I technically played Awakening first (Well, the demo) but FE7 was my first full FE and wow, it's my favourite, shocking :P
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Never been a fan of Cog Of Destiny.
Enemy turns are too long on that for me
I actually kind of like Arcadia.
Unless I can think of another chapter, I am going to have to say Cog of Destiny.
Enemy turns too long
FE7 Prologue. Nothing happens: the Map!
In Normal Mode it is impossible to lose this map, but I would rather have nothing happen than desert, fog and a turn limit
fe6 chapter 8
way too long, chests way past the throne (why) and long stretches of no enemies
It's A Trap! Anyway, I like that one
All of the prologue maps I guess.
Eh...
FE6 chapter 14 can burn in hell.
I AGREE STRONGLY
I like Arcadia tbh, but the chapter before that can
I'm also not a fan of the Rausten defense map in FE8
I AGREE STRONGLY ABOUT ARCADIA
Last Hope is easily the hardest chapter in FE8, without that stupid fog it would be way easier
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I asked for the best, now I want the worst
I'd have to say Binding Blade's Arcadia
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Final Chapter in FE7 is pretty awesome.
I also like the final stage of the Ruins in FE8. I love fighting against overwhelming odds.
So, Light because Ruins and Tower in FE8 don't exactly count
The one after it. You know, the one with Brenya and a Bolting and a lake in the middle.
Ghost of Bern for me is overshadowed by the chapter before and the chapter after
That would be The Ghost of Bern.
Anyways, my favorite would be either Cog of Destiny or FE7's final chapter.
I don't like Cog of Destiny because INSANELY LONG ENEMY TURNS
i love all of FE7's mid game chapters (EXCEPT GENESIS), but I guess my favorite is Crazed Beast
I love Genesis, I hate Pale Flower of Darkness
I like quite a few of the GBA maps, but I have an odd fondness for Chapter 13 in FE6. I just find it fun to blitz, multi pronged bridge assault. Etc.
Rescue Mission is for me overshadowed by the previous chapter (not counting 12x) but is way better than flipping Arcadia
Cog of Destiny is just my jam. Im also pretty cool with Victory or Death. Last act of FE7 is just too much fun.
INSANELY LONG ENEMY TURNS DETER ME FROM ENJOYING, but Victory or Death is pretty fun
Battle Before Dawn is my favorite chapter. Very challenge especially Chapter 28 Hector story.
I don't like fog, but Battle Before Dawn is my favourite fog chapter in Eliwood mode and second favourite Fog Chapter in FE& (To A Glimpse in Time)
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Fire Emblem 6 Chapter 21: The Sword of Seals is my fav from the GBA saga. It is the final obstacle before reaching the Bern castle.
There are so many enemies spread out all over the battlefield which fits the atmosphere. You kinda also have to rush it as well if you want the Apocalypse gaiden chapter and the best ending
Sword of Seals isn't the best or worst (*cough* Arcadia *cough*)
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The chapter where you can battle fargas was pretty cool I guess...
That one is pretty good
FE6 Chapter 22: The Neverending Dream is still my favorite chapter overall.
That one is my second favourite
Battle before DawnThe chapter after you take down Zephiel. I don't remember the name.
Nice Joke about Battle Before Dawn :P
The chapter you fight Zephiel is The Neverending Dream and is my second favourite
I would say Father and Son from FE8. It just feels so epic for me.
Last Hope(which is from FE8 too) and The True Enemy(from FE6) are also very good chapters, in my opinion.
I like Father and Son and The True Enemy, Last Hope not so much
Too much Cavaliers tho -
Hey Guys, I just wanted to know what your favourite GBA FE Chapter is, mine is Light from FE7 :)
Worst GBA FE Chapter
in GameBoy Advance Era
Posted
I don't mind desert because you can use flyers and mages (I love mages) to get around the decreased movement unlike Rain and Snow in FE7 (I HATE rain and snow in FE7), but typically I like desert maps, I like Living Legend, I like Scorched Sand and I like the 2 desert maps in Awakening (The Grimleal and Emmeryn) but every general opinion has it's exceptions: for my rule that desert maps are fun, the exception is Arcadia, Fog, Ambush Spawns, FE6's RNG, Desert and a Turn Limit do not mix well at all, I don't really care that the turn limit is really lenient with all the other crap I have to deal with
I agree on Arcadia, the decreased movement on top of fog on top of a turn limit, on top of FE6's RNG screwing me out of one of my units making me restart the flipping chapter (at least the music is good, but I can say that about every chapter in FE6 so that really isn't much of a positive) and of course Maggie and Rose with their ambush spawns (although Rutger should easily be able to handle them, especially with his B support with Dieck [and an A support with Clarine, if I fielded Clarine in this chapter]) just makes me hate Arcadia so dang much