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LordShade67

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Everything posted by LordShade67

  1. A few things to address. 1. G&W has DThrow -> Jab on Roy at low %s. It's basically a free 18% that Roy can't do anything about. Also, none of Roy's ground tools outrange G&W's BAir. His only real option is NAir, but when your neutral revolves around 1 or 2 moves like Roy.....it shows. 2. G&W has Up B, which is intangible frame 5-13. With Roy's 5 frame Jumpsquat and 6 frame NAir, he's not landing that NAir followup, realistically. 3. Marth/Lucina/ESPECIALLY ROY DAir is a horrible landing option that should NEVER be considered. 4. Roy's Recovery is one of the most predictable in the game. Easy prey for characters with good offstage game. 5. Limit Blade Beam is intangible, but it doesn't matter when G&W can still absorb it regardless of positioning. Did you actually lab this?
  2. Easily top 10 at the very least. Really good mobility, really good footsies game, really good damage racking(between move damage and build-a-bear combos), solid recovery, good edgeguarding, etc. His only real flaws are his weight + size combination, CQC is....okay. Oh, and only okay-ish OoS options. Abadango would not have won Pound 2016(as well as placing as well as he has since) if M2 was anywhere near what he was pre-1.1.3. During the 1.1.3 patch, M2 was practically reworked as a character. Then, he gained even more stuff in 1.1.5.
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