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onvars

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  • Favorite Fire Emblem Game
    Binding Blade

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  • Members
    Flora (Cipher)

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  • I fight for...
    Elibe

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  1. Plus, if you saved the Secret Books, you should have two (I think), which benefits Gonzy quite a bit.
  2. I'll usually come up with an overall strat (i.e., divide by fighters into groups and decide which group goes where), but after that is usually a bunch of trial and error. Sometimes, I'll restart after just a couple of turns without anyone dying just because I saw a better strategy.
  3. I don't think anyone's mentioned this, but I feel Radiant Dawn's story would be a lot better if Sephiran, who's supposed to be the main villain, actually showed up sometime before the second-to-last chapter. I guess the reveal that Sephiran had been your enemy the whole time was supposed to be a big betrayal thing, but it's hard to feel betrayed by someone I barely remembered from the last game. If he had spent the rest of the plot pretending to help you only to reveal he was behind all your problems, not only would he be more interesting, but the plot would feel much more cohesive, rather than three stories that have little to do with each other. Admittedly, I've only played RD once a few months ago, so my knowledge of the plot might be a bit flimsy.
  4. I still do this lol. But what if I neeeeeed it laaaaaaaaaaaaaaaaaaaaaaateeeeeeeeeeeeeeeeeeeeer......... I am the reason weapon durability was removed in Fates.
  5. I'm also not a huge fan of proc skills, as I prefer skills that can be relied on, so I was pretty happy in Fates where they seemed to be less common (although I might be wrong on that). That said, I can understand how some people appreciate them because of the character build opportunities. One final note is that I actually can appreciate the design of Vengence - sure, it's a proc skill, but it only works when a certain criteria has been met (low HP), and it's high proc rate means that it can be relied on in some circumstances, which is why I was somewhat disappointed when Fates overnerfed the skill.
  6. Some of these aren't even mistakes lol. Not using Donnel? Giving Robin all the statboosters? Not using any bow users in FE7? Using Seth as much as you want? These aren't mistakes, they're optimal play.
  7. I'm like 99% sure it gives the name, capacity, and description if you use the manage>skills menu from base. I'm not sure what happens if you use the scroll itself in battle.
  8. Definitely Mario, since I was playing Super Mario World on my GBA.
  9. I've always wondered what an iron only playthrough of FE would be like, where the only usable items are iron weapons, the heal staff, lockpicks (if applicable), and promotional items. Sure, it makes the game a lot simpler, but I think it could be interesting.
  10. Youuuuuuuuuuuuu are the skyyyyyyyyyyyyyyy's grey winnnnnnnnnnnnnnnnnnnnnnds~
  11. I don't think Revelations is that bad, Karnage. Anyway, it depends on how confident you're feeling. Starting from Birthright to Conquest to Revelations, I would go either Normal/Classic to Normal/Classic to Hard/Classic or Hard/Classic to Hard/Classic to Lunatic/Classic. Remember both that Conquest is about one difficulty harder than the other paths (i.e., Conquest Hard is about as hard as Birthright/Revelation Lunatic) and that you can lower the difficulty whenever you want.
  12. I'd put Ike at definitely would follow tier, but other than that it seems pretty accurate.
  13. Risking death is one thing, but I'd rather risk death as little as possible. If I had to choose between a leader where I have a 1% chance of death and one where I have a 5% chance of death, the second guy better have cookies or something.
  14. On the other hand, Ephraim is very headstrong and not at all good at negotiating. Like I said earlier, I don't want to die in a battle that could have been avoided if my leader had tried talking instead of launching into combat as soon as he could.
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