Jump to content

Aircalipoor

Member
  • Posts

    338
  • Joined

  • Last visited

Posts posted by Aircalipoor

  1. Chapter 7

    I missed three thieves.

    Chapter 8, 9, 10 and 10x are in the playlist.:

    Chapter 8

    An easy three-turn.

    Chapter 9

    Troublesome chapter. I had to use rescue as I was too slow.

    Chapter 10

    A 2-Turn seems difficult, as the Shaver Mages OHKO every flyer and it is hard to avoid them with they 150 hit. I lured them on the first turn.

    Chapter 10x

    Easy 1-Turn.

    Units

    Marth

    Lord Level 10

    HP. 29

    Str. 11

    Skl. 14

    Spd. 13

    Lck. 12

    Def. 9

    Res. 0

    almost C Sword

    Luke

    Mercenary Level 15

    HP. 34

    Str. 16

    Skl. 19

    Spd. 20

    Lck. 10

    Def. 14

    Res. 1

    almost B Sword

    [spedwing]

    Catria

    Pegasusknight Level 16

    HP. 31

    Str. 16

    Skl. 16

    Spd. 19

    Lck. 14

    Def. 12

    Res. 8

    B Lance

    Palla

    Draco-Ritter Level 18/4

    HP. 36

    Str. 24

    Skl. 20

    Spd. 20

    Lck. 12

    Def. 19

    Res. 3

    A Lance, E Axe

    Caeda

    Sniper Level 2

    HP. 35

    Str. 14

    Skl. 21

    Spd. 24

    Lck. 21

    Def. 16

    Res. 6

    C Bow

    Malicia

    Healer Level 19

    HP. 25

    Mag. 10

    Skl. 8

    Spd. 13

    Lck. 18

    Def. 4

    Res. 14

    A Staff

    Barst

    Pirate Level 10

    HP. 27

    Str. 16

    Skl. 10

    Spd. 17

    Lck. 9

    Def. 8

    Res. 0

    D Axe

  2. I assume that it is the crit rate. Enemies skl variies. If the crit rate is 2+, then the enemy may prioritize the target over someone who would get more damage. This could be the reason for attacking Ryan instead of MU. The fighters have sometimes 5 crit. They would target Ryan (3 Lck) instead of MU (4 Lck). Or Luke in P-2, who has 4-5 crit and faces a low HP-Def MU. With 5 crit, he will target 3 Lck Ryan if MU has 4 Lck. With 4 crit he will attack MU.

  3. Chapter 6x

    Barst is used as he won a character poll for my run in another forum. He has to catch up quickly.

    Time check my units stats and to compare them with the average stats:

    Marth

    Lord Level 10

    HP. 29 / 29,6

    Str. 11 / 10,4

    Skl. 14 / 12,6

    Spd. 13 / 12,6

    Lck. 12 / 12,2

    Def. 9 / 9,2

    Res. 0 / 0,2

    almost C Sword

    Luke

    Cavalier Level 14

    HP. 33 / 32,5

    Str. 16 / 15

    Skl. 12 / 11

    Spd. 16 / 14,1

    Lck. 10 / 9,2

    Def. 15 / 11,9

    Res. 1 / 0,35

    C Sword, E Lance

    [speedwing]

    Catria

    Pegasusknight Level 14

    HP. 29 / 28,7

    Str. 14 / 11,15

    Skl. 15 / 14,55

    Spd. 18 / 19,95

    Lck. 13 / 13

    Def. 12 / 9,55

    Res. 7 / 6,65

    B Lance

    Palla

    Pegasusknight Level 16

    HP. 29 / 28,2

    Str. 16 / 13,6

    Skl. 17 / 16,4

    Spd. 19 / 17,8

    Lck. 10 / 10,2

    Def. 12 / 10,8

    Res. 6 / 6,6

    A Lance

    Caeda

    Cavalier Level 13

    HP. 26 / 26,8

    Str. 11 / 9,9

    Skl. 12 / 11,4

    Spd. 20 / 20

    Lck. 20 / 20

    Def. 14 / 11,35

    Res. 2 / 0,7

    C Lance, E Sword

    Malicia

    Healer Level 14

    HP. 24 / 22,5

    Mag. 8 / 7,2

    Skl. 6 / 4,9

    Spd. 11 / 11,8

    Lck. 17 / 17,2

    Def. 2 / 3,6

    Res. 12 / 10,2

    A Staff

  4. Chapter 6

    As I said, I rushed to the throne room instead of fighting all the reinforcements and knights around Lang. Wingspear and Armorslayer, both used by Caeda respecitve Luke, were sufficient. A Bishop needs to rescue Marth and not a healer, as six points of movement are needed IRC. Palla killed the eastern mages and bishops, Marth and Julian dealed with the chests and Catria just gained some experience.

    Lang was tough and I had to rely on a Wing Spear Crit (15% Crit and 89, 65% True Hit), but I could save just before that. No MU who can chip or even ORKO him.

    Units:

    Marth

    Lord Level 10

    HP. 29

    Str. 11

    Skl. 14

    Spd. 13

    Lck. 12

    Def. 9

    Res. 0

    almost C Sword

    Luke

    Cavalier Level 14

    HP. 33

    Str. 16

    Skl. 12

    Spd. 16

    Lck. 10

    Def. 15

    Res. 1

    C Sword, E Lance

    [speedwing]

    Catria

    Pegasusknight Level 13

    HP. 28

    Str. 13

    Skl. 14

    Spd. 17

    Lck. 13

    Def. 12

    Res. 7

    B Lance

    Palla

    Pegasusknight Level 16

    HP. 29

    Str. 16

    Skl. 17

    Spd. 19

    Lck. 10

    Def. 12

    Res. 6

    A Lance

    Caeda

    Cavalier Level 13

    HP. 26

    Str. 11

    Skl. 12

    Spd. 20

    Lck. 20

    Def. 14

    Res. 2

    C Lance, E Sword

    Malicia

    Healer Level 13

    HP. 23

    Mag. 8

    Skl. 6

    Spd. 11

    Lck. 17

    Def. 2

    Res. 12

    A Staff

  5. Chapter 5

    I would probably kill the snipers if I had a well trained MU, but I didn´t want to engage them with my team. This means that Marth had to go south. I didn´t even used the rescue staff after he reached the village. Rickard didn´t get recruited either, it´s not like that I would buy the single master seal. The next chapter will be quite more of a rush and with far less turns, I promise.

    Units:

    Marth

    Lord Level 10

    HP. 29

    Str. 11

    Skl. 14

    Spd. 13

    Lck. 12

    Def. 9

    Res. 0

    almost C Sword

    Luke

    MercenaryLevel 13

    HP. 32

    Str. 14

    Skl. 17

    Spd. 19

    Lck. 10

    Def. 12

    Res. 1

    C Sword

    [speedwing]

    Catria

    Pegasusknight Level 13

    HP. 28

    Str. 13

    Skl. 14

    Spd. 17

    Lck. 13

    Def. 12

    Res. 7

    almost B Lance

    Palla

    Pegasusknight Level 15

    HP. 28

    Str. 15

    Skl. 16

    Spd. 19

    Lck. 10

    Def. 12

    Res. 6

    almost A Lance

    Caeda

    Cavalier Level 12

    HP. 25

    Str. 10

    Skl. 11

    Spd. 20

    Lck. 19

    Def. 13

    Res. 2

    C Lance, E Sword

    Malicia

    Healer Level 12

    HP. 23

    Mag. 8

    Skl. 6

    Spd. 10

    Lck. 17

    Def. 2

    Res. 11

    A Staff

  6. Currently playing FE5, which means that I´m playing FE12 rather slow.

    Chapter 4

    I wonder how you can lure the pirates and hunters in the middle of the map off Ogmar and the kids. They have problems dealing with them without flyers like Palla or Arran.

    Units:

    Marth

    Lord Level 10

    HP. 29

    Str. 11

    Skl. 14

    Spd. 13

    Lck. 12

    Def. 9

    Res. 0

    nearly C Sword

    Luke

    Cavalier Level 11

    HP. 30

    Str. 14

    Skl. 11

    Spd. 15

    Lck. 10

    Def. 13

    Res. 1

    C Sword, E Lance

    [speedwing]

    Catria

    Cavalier Level 12

    HP. 29

    Str. 13

    Skl. 10

    Spd. 16

    Lck. 12

    Def. 14

    Res. 1

    nearly B Lance

    Palla

    Pegasusknight Level 13

    HP. 26

    Str. 13

    Skl. 14

    Spd. 18

    Lck. 10

    Def. 10

    Res. 6

    B Lance

    Malicia

    Healer Level 10

    HP. 21

    Mag. 7

    Skl. 6

    Spd. 10

    Lck. 16

    Def. 2

    Res. 9

    nearly A Staff

  7. Chapter 3

    I couldn´t handle the second wave of Draco-Knights, so I let Luke, two hunters and Linde stay at the beginning of the map to get rid of them.

    Chapter 3x

    I let Arran tank the knights, as Catria and Palla were good enough to beat the hunters and the knights. Not sure if the enemies stats could have been higher, so that they could ruin Catrias and Pallas performance.

    Marth

    Lord Level 9

    HP. 28

    Str. 10

    Skl. 13

    Spd. 13

    Lck. 11

    Def. 9

    Res. 0

    D Sword

    Luke

    Mercenary Level 10

    HP. 29

    Str. 12

    Skl. 16

    Spd. 17

    Lck. 10

    Def. 10

    Res. 0

    C Sword

    Catria

    Pegasusknight Level 10

    HP. 25

    Str. 20

    Skl. 11

    Spd. 16

    Lck. 10

    Def. 11

    Res. 1

    C Lance

    Palla

    Pegasusrknight Level 12

    HP. 25

    Str. 12

    Skl. 13

    Spd. 18

    Lck. 9

    Def. 10

    Res. 6

    B Lance

    Malicia

    Healer Level 8

    HP. 19

    Str. 6

    Skl. 4

    Spd. 9

    Lck. 16

    Def. 2

    Res. 8

    B Staff

  8. How well is Rodys performance in the mid and end game comparing to Luke/Cecille/Draug? Does he has a significant lead in durability or is his lance rank and ability to OHKO mounted units cool enough to outclass them? Would he even be a better lance user than Palla/Caeda? (I don´t know how useful a paladin/draco-knight is in mid/end-game in an efficiency run!)

    If his mid/end game performance compensates for his average early game performance, then I would rank him above Minerva.

  9. Chapter 2

    I´m still not able to manipulate the enemies movement on turn 1 and 2 as good as I wish. General Arran can tank the solders, hunters and cavaliers. The other units can attack safely from the distance(steel bow, javelin) with the exception of Luke, who ORKOes.

    Draug rides to the thief. Cecille is there to lure the enemies away in case they ride to Draug, but this didn´ t happen. I attacked the thief foolishly with a sword(the thief could 2HKO me that way), but I could still kill him with a javelin(but at a low hit rate). The save point allowed me to take such a risk.

    The three middle Draco-Knights got OHKOed by the forged steel-bow. Each Arran and Luke could deal with a Draco-Knight, but they needed help.

    Marth

    Lord Level 8

    HP. 27

    Str. 9

    Skl. 12

    Spd. 12

    Lck. 10

    Def. 8

    Res. 0

    D Sword

    Luke

    Mercenary Level 8

    HP. 27

    Str. 10

    Skl. 15

    Spd. 15

    Lck. 8

    Def. 8

    Res. 0

    C Sword

    Catria

    Pegasusknight Level 7

    HP. 23

    Str. 8

    Skl. 9

    Spd. 15

    Lck. 9

    Def. 9

    Res. 7

    C Lance

    Malicia

    Healer Level 4

    HP. 18

    Str. 5

    Skl. 2

    Spd. 7

    Lck. 14

    Def. 2

    Res. 6

    C Staff

  10. Chapter 1

    -Luke gets a speedwing

    I would have to rely on dodges and crits if I hadn´t have trained two units for that chapter. Both Luke and Draug can kill a brigand, which is pretty significant. Ryan, Gordin and mage Rody chip without getting damaged and Marth isn´t bad either. Cecille is useful for a chip against the thief. That guy could ORKO many units, but Cecille won´t get doubled by him.

    The second part is fairly easy. Arran tanks on the fort and as long as nothing goes very wrong, he can damage the enemies enough so the other units can beat them in a rush.

    Luke

    Level 6 Mercenary

    HP. 26

    Str. 10

    Skl. 14

    Spd. 15

    Lck. 7

    Def. 7

    Res. 0

    almost C Sword

  11. As the rating of the pokemons are based on efficiency, I ask you how do you define an efficience run. Do you avoid every optional trainer there and fight only the forced? How about dealing with wild pokemon. Do you flee the battles or do you defeat them as long as you can OHKO(or 2HKO) them?

    This is my favourite tread in the moment, as you succeed in stating the specifics of each pokemon instead of rating them as a lesser version of others. I´m playing through Crystal with different teams, based on these ratings. Keep up doing this work.

  12. Prologue 8

    Nothing new. Luring the upper north bandits and hunters, waiting for the reinforcements, dealing with the southern briagnds and mages and in the end Katarina and the thieves got killed. Luke and Caeda got the thieves EXP.

    Caeda

    Level 9 Pegasus Knight

    HP. 21

    Str. 8

    Skl. 11

    Spd. 20

    Lck. 18

    Def. 10

    Res. 8

    almost C Lance

    Luke

    Level 6 Cavalier

    HP. 25

    Str. 11

    Skl. 8

    Spd. 9

    Lck. 6

    Def. 9

    Res. 0

    almost C Sword

  13. Thought this was dead? I had other things to do and didn´t play much. I just finished chapter 2 and should start playing more now. I still retain my videos though, as I can only upload them on certain days.

    Prologue 4-5

    P4: Sandbagging My Unit to give Caeda more kills.

    P5: I hate this chapter, as I have no reliable strategy in mind, unless I have a knight MU that won´t get doubled and has high defense. Still asking for help.

    All I can do is trying until I´m lucky enough to avoid those axe attacks. Sword users do have reasonable chances to avoid them. Luke gets the boss exp again.

    Prologue 6-7

    P6

    No problems here.

    P7

    Pirate Draug needs one point of HP, Spd and Def to take a brigands hit in chapter 1. I didn´t want him to level in P8, so he has to gain one level in this chapter. I had to stall Cain and one cavalier for it. At least Draug has a high growth in this stats, so the required level-up isn´t unlikely.

  14. Reminds me of those guys who are using FE11 Caeda as a healer/mage because she can double everything in this class, but ignoring the wing spear and flying. Cavalier Cecil can ORKO armors fairly well and her offense is better than Luke(who has really problems doubling) in early game, thanks to lady-sword. She is actually one of those units who could promote to a falcon knight with its awesome 26 spd cap.

    Sure, she can be a good healer, but who can´t? Not using her as a combat unit is wasted potential.

  15. [i apologize for my feeble knowledge and usage of the english language. Feel free to ask if I´m writing incomprehensibly.]

    Foreword: I finished H3 with a restricted team and was rather disappointed by the lack of challenge. Knight MU easily gains ten levels in the prologue and is able to ORKO most of the units in chapter 1-3, assuming that you give him 3-4 stat boosters from the base shop. He can promote then at 20 and become even more durable and deadly.

    I mean, just look at the average stats of a 20/1 paladin MU that leveled ten levels as knight and nine levels as a cavalier (clergys child, diverse and honorable) :

    HP: 39,3

    Str. 19,45

    Skl. 20,9

    Spd. 16,5

    Lck. 14,4

    Def. 18,1

    Give that MU an Angelrobe, Speedwing and Draco-Shield for even more ownage. I got one in the middle of chapter 3.

    I was thinking about banning him or banning the reclass system for my next playthrough. And here we are.

    Rules:

    -H4

    -Classic Mode

    -MU will be used in prologue and chapter 16x only

    -every unit will be recruited and stay alive

    -no destroyed villages

    -no clock bonus

    -no online shop

    -no downloadable content

    -base arena is allowed

    -reclass limit removed

    -expanded Battle Preparations shop is allowed

    Playlist:

    Prologue 1-3

    Prologue 1

    Nothing special. Keep in mind that I want a blessed MU for the prologue, as I will spend some time training Luke and Sheeda there. A bulky unit that can stall and chip enemies for them does help.

    Prologue 2

    Nothing special. Did I mention MUs start boni? They are clergys child, diverse and honorable. I do regret not chosing nobles child as a speed of 5 makes prologue 5 much easier.

    Prologue 3

    Luke gets three kills. He needs to be trained to be able to ORKO a brigand in chapter 1. Base mercenary Luke should get 3 HP, 4 Str and 4 Spd to be able to survive and kill a brigand. Getting 3 HP is easy. I decide to invest a speedwing for him, as I will use him in the long run anyway and he isn´t that fast in early game. I don´t want to buy a energy-ring for him, so he has to be str-blessed. He should get five levels in the prologue. Even though he gets three point of strength on average, I will get him another point of strength.

    Not posting my teams stats yet. It´s not that the prologue gives you much room for creative thinking.

  16. Yes. One of a energy-ring, angelrobe, draco-shield, weaponscroll and secret book.

    But she is nothing comparing to Michalis. He´s got 2 angelrobes , 5 energy-rings, 2 secretbooks, 2 speedwings, 9 goddesses, 4 draco-shields and 1 weaponscroll.

    I should note that this was a challenge run. I used only royal/noble units. No Malicia, Catria, Palla, Xane...

  17. You should make it to the first save point without trouble. You should get on the throne in the same turn when you open a door. Use Feena and one or two uses of Rescue/ Again (just have enough of them for the final chapter).

    You´ll probably know it: Swordmasters, Snipers and Berserkers are usefull classes in chapter 22 and 23. I wouldn´t use many Paladins, as they can´t double(brave lance and gradivus chip is still nice). Be sure to use all the brave weapons, dragon slayers and A weapons. You can´t really ORKO without them, even though your units should have fairly high crit rates at this point.

    My recorded take on this chapter is average (if anything) as I didn´t use a good team for lunatic, but just in case:

  18. Do these DKs spawn at a certain turn or do I need to pass a certain point(e.g. the 2 forts in the middle top prior to moving into the mountains) on the map for them to spawn?

    When you visit the village or attack Sedgar or attack the thieves or in turn 6 (4 lunatic): Vyland and 3 Paladins(+2 in lunatic) appear.

    Lunatic only: 2 turn after Vyland appears: 9 Draco-Knights, 4 Paladins, 2 sages and 2 horseman appear.

    Here are some information: http://www.fireemble...capitulo-19.htm

    What my strategy suggest is to trigger the reinforcement with Vyland, but after that you have to kill the boss before the second wave of reinforcements appears.

    I only have one flyer and that's Catria. I can reclass my Paladin MU and Rody into DKs and have Xane imitate them so I have access to 4 fliers this map.

    You can lure two warriors(who aren´t equiped with a 2 range weapon) from the other two apart. After you dealt with them, you should kill the bow warrior in the player phase. The tomahawk warrior alone shouldn´t be able to kill your units. I did it with 2 flyers, 4 should make it even easier.

    But it seems that you havn´t a unit that can ORKO the boss, I guess... If one of your 23 AS Draco-Knights has a (forged) hammer, he could 2HKO the boss. But again, he has to survive/dodge:

    - up to three ballistas with 40 Atk (actually two if the eastern ballista attacks another unit)

    - Wolf (28 atk)

    -Spear Paladin (39 Atk)

    You need 53 HP 24 Def theoretically, but it isn´t impossible to dodge a ballista (98 hit - your units avoid)

    Is it not available in Lunatic?

    Yeah.

  19. Do you have a unit that could ORKO the boss as a Draco Knight? You could try to kill the boss, rescue the bosskiller and won´t have to deal with the Draco-Knights.

    Here is the plan:

    -Move your team to the east, as usual. Use some flyers to deal with the warriors. The flyers should be able to kill the thieves before they destroy the village.

    -Let your bosskiller stay in the southwest.

    -You have to know when to trigger the reinforcements. They appear as soon the thieves get attacked in the following enemy phase.

    -Have your bosskiller fly three tiles under the southeast ballista after you killed a thief. He will get attacked by Wolf, three ballistas and a spear Paladin. You can lure one ballista with another weaker unit. He has to survive that.

    -Heal your bosskiller if necessary and move him to the boss. Rescue him after you killed the boss. Now the remaining reinforcements won´t appear. You still have to deal with Vyland and his comrades, though.

    -Keep in mind that Wolf starts moving to you. You may lure or even trap him with your units. Don´t equip a two range weapon or he could get killed.

    This strategy requires a really good unit. Shiida can ORKO the boss fairly easily with her (maybe forged) wing spear, but she may not have the defensive, if not properly trained. Other units need probably a crit to kill the boss. Iote shild and Star Orb are obviously required.

    If you don´t intend to recruit the Wolfgard, you will have it even easier, as you don´t have to trigger the first reinforcements (which includes Vyland).

  20. but I don't see why anyone would use her over Palla, considering she joins the very next chapter, and has much better bases and an instant silver lance.]

    It is wise to use both, especially on harder difficulties.

    Catria is likely to be the best choice for a Falcon Knight. Other female units(Caeda, Cecil) want the Str. and Def boni of the Draco-Knight while Palla wants to promote sooner and has trouble reaching the 26 Spd fast enough.

    With a Falcon Knight, you have the only class that has high movement/flying AND the ability to double 22-24 AS enemies. Things a Draco-Knight or Paladin can´t do all the time.

    They include:

    15: Snipers, Paladins, Horsemans (20-22 AS)

    16: Heroes, Snipers, Warriors, Boss (22-24 AS)

    16x: Berserkers, Snipers (23/24 AS)

    17: Draco-Knights, Warriors (23 AS)

    18: Draco-Knights (22/23 AS)

    19: Warriors, Paladins, Horsemans ( 24 AS)

    20: Warriors, Sages

    She also won´t get doubled by Swordmasters and Wyverns in chapter 21, unlike the 23 AS Draco-Knights.

    If you don´t like her, feel free to play without her in the lower difficulties. She isn´t exactly necessary then, like everyone else.

×
×
  • Create New...