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Posts posted by trangblue
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So I was trying to get a promotion branch like this
Recuit -> Soldier -> Knight/Cavalier -> General/Great Knight/Paladin
I edited Promotion Branch using nightmare, Recuit promotion to Soldier, Soldier promotion to Knight and Cavalier.
When i test it in the game, the recuit can promote to Soldier in lvl 10 with a Master Proof (Master Seal)
But the same Soldier at lvl 10 or 20 can't use the Master Seal, like at all.
Do any one know how to fix this :(
Here some of the image -
On 18/11/2016 at 6:02 AM, Kyne said:
So I'm on mobile right now so I can't see pics or send any your way but I had this exact issue a few weeks ago. I fixed by remaking theanimation pointer. You see, for the game to recognize the "end" of the animation there need to be 4 0 values. This means that in order for the game to recognize it, you have to leave 4 empty fields.
Say that this is a merc animation. They only use swords.
Weapon used= 0 all swords
All itwms of the same type = 1
Animation = number of animation.
Separator = 0 (always)
Then
weapon used = disarmed/rapier (or 6)
All weapons of the type = or 1
Animation used = yours
separator 0
And finally
weapon = 0 or all swords
0 specific for an item
Animation =0 or none
separator 0.
That should fix it.
If it spills over into the next pointer (not enough spaces in the first) simply add the next animation and when there are no animations left finish it with those 4 zero values. Then simply indicate the first pointer and the game will recognize it.
This does however mean that classes with many different weapons often end up occupying 2 or more pointers, in which case the next class you do has to use the pointer after the second half of the first class's pointer.
I'll be happy to give you screens if you need them once I'm on PC. Hope I helped!
@Kyne omg thanks =)) sorry for my late thanks =)) I have been off quiet long :3 Thank you very much it worked <3
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well yes there battle animation there cause i inserted axe animation for knight and cavalier and .... so i rewrote entire battle animation pointer , should i change it back to see if it's work ?
Oh dang, I edited the animation pointer back to normal and they promote just fine :o how to i fix my animation pointer
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Is the battle animation pointer a valid animation? It says custom armored, is there actually an animation there, it might be glitching out the game if it's trying to load an animation in that promotion scene that doesn't exist.
well yes there battle animation there cause i inserted axe animation for knight and cavalier and .... so i rewrote entire battle animation pointer , should i change it back to see if it's work ?
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Did you change anything about the Knight Crest?
No i didn't
Master Seal also result in black screen for Franz Gilliam Forde and Kyle as well so i think it's problem with cavalier/knight unit
Edit: wow my cormag can't use elisan whip as well T.T
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This is confusing, I have been having my own Nightmare problems as well.
Well mine only classes use Knight Crest can't promote at all
Other like thief, fighter, archer, mage and flier promote with no problem
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So i was messing around with Nightmare and FE8 (adding animation, editing classes and charaters)
And when I play the game , when I use Knight Crest on Lvl 20 Gilliam, the game when into a blackscreen and freeze
Here my entry of Gilliam on nightmare(sr for the stat rate ^^)
And this is entry for Knight
Someone please help me with this T.T Thank you very much
Edit:
Big find out that Franz can't use knight crest too... So i think it's knight crest problemEdit2:
Master Seal also dont work on Franz and Gilliam....
I think my knight crest classess have problem T.T -
Oh thanks :3 it work IT WORKED muahaahahaahahaa
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ohhhh
So how do i load my neimi a fresh Ranger :3 guide me :3 please XD -
So i was trying to get the Ranger (Forest Knight) Class to use Lance
and edit with nightmare like this
So i set the spear (lance) mastery level to D
But when i open the game , both my Ranger character (F and M) still can't use lance :(
Someone please help me with this :( Many many thanks
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Oh yes :3 thank you all for helping :3 it seem like i messed up the animation inserting part cause i was open both nightmare, HxD and FEditor at the same time XD, the battle animation work just fine now :3 many thank :3
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I'm new to this and i was trying to add some battle animation for Summoner's summon (Phantom) on FE8
This onePhantom
Credit: The Blind Archer, Archibald - ROM hacking/patching, testing, BwdYeti - Sprite feedback, Skitty - Package editing (Melee normal, handaxe frames)
Temp - Testing, package editing (Melee crit, handaxes, dodges)
Description: The Summoner/Necromancer spawns get an actual animation.
DownloadSo i use FEeditor adv and nightmare to insert the animation and somehow i manage to get the melee battle animation working just right, but when it come to handaxe/tomahawk animation, the game freezes.
Here is my entry on nightmareCA is the melee animation
CB & CD is the handaxe/tomahawk (they are the same , i just add a duplicate in 1 of my attemp to make it work)
Please someone show me the way to make it work :3 thank you very much
[Solved] Promote a Soldier in FE8
in Questions
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@Tuvy @Seracz Thank you guys :3 It worked well