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NewTypeEldie

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Posts posted by NewTypeEldie

  1. 3 hours ago, sirmola said:

    WRT getting all holy weapons: I think that the fact that not all holy weapons end up on the same side was part of the message and theme of the game. This game is about inheritance of birthrights and  responsibilities (after all, the second generation is about dealing with the first's unfinished buisness, and lots of the problems in the first generation are due to the mistakes of THEIR parents). Many people interpret their inherited responsibilities differently, or ignore them entirely. This is especialy true given that the events of the original crusaders (who are the great grand parents of the gen one heroes) happened just long enough ago that they are passing out of living memory. If you ended up with all of the holy weapons, it would undermine the theme.

    I can see the direction you're going here but that isn't the theme at all. From what I gather the theme is more balanced in the sense that the heroes still adopt the battle of their ancestors while learning from their mistakes. Getting holy weapons doesn't infringe on this theme at all, in fact it would actually support the theme if receiving the holy weapons is done in an act of redemption. The game does challenge the idea of unchecked birthright as some characters achieve power but fail due to being selfish and incompetent. The heroes fight to earn their birthright, and just as they become the rulers of their dukedom or country, it shouldn't be so far fetched to have them earn a holy weapon. Plus who doesn't want to Valflame poor fools into oblivion?

     

    4 hours ago, sirmola said:

    WRT incest: Brother sister incest is NOT considered okay. That's why fates had that stupid "not actually your blood siblings" plot twist that gets revealed via a completely out of nowhere letter during S supports. That would obviously be impossible to do in this case. Keep in mind that this game acualy has "incest is bad" as an explicet theme.

    In regards to this, once again you aren't wrong but you might be ignoring the fact that this is fiction and boundary-pushing relationships between siblings has always been a theme or at the very least an inside joke in the series. What I referenced is the fact that the inclusion of siscons and brocons is just attractive to a particular demographic which happened to be part of the larger demographic that ate Fates up.  Ultimately, a properly executed story or character arc that uses incest could be very interesting as Eldigan and Lachesis show in the manga. 

  2. 1 hour ago, Quirino said:

    Don't reduce the size of the maps please. That's what gives FE4 its unique charm. I love the maps with the different story elements and the organized armies. I'd much rather see the ability to save after conquering a castle (before the cutscenes for the next sequence of events start).

    About being able to obtain all holy weapons: I'm against this. The few people that can wield holy weapons are already overpowered compared to the remainder of your team. If all holy weapons can be obtained in Gen 2, then there's hardly any reason to use the other characters.

    You make a good point about the holy weapons here, but I think that a post-game could remedy this. SoV had a post game that was interesting enough, and if that were pulled off in an FE4 remake then it wouldn't be a deal breaker to gain access to all the holy weapons as long as non-holy blood units can still be good.

    1 hour ago, Quirino said:

    I don't know why so many people are triggered by the Seliph x Julia thing. In Fates you can outright marry and have children with your blood siblings. Personally I don't care for the ability to pair up Seliph and Julia, but it wouldn't be a dealbreaker for me in the slightest.

    You are the only other person besides me who is ok with this haha. I find it odd that people hate this kind of stuff in FE4 when Fates sold like crazy thanks to stuff like that. 

  3. 5 minutes ago, Shinwoo said:

    Hiya! Your history with the series sounds very much like mine. My 1st game being Blazing Sword, then some sacred stones and really enjoying both. Awakening (despite it's flaws) was what really solidified my love for the series.

    I was always very interested in what I heard about Genealogy, so I downloaded  it and have been in love ever since I started (it's definitely my favorite). I'm also new to posting on SF and I'd  love to talk about anything FE4. I'll talk about plot and characters and frustration for hours.

    It sounds like we're two of a kind! I forgot to mention that I got Shadows of Valentia on release and I honestly think it's the height of the series right now. Second to FE4 obviously. 

    On a side note you should check out the Oosawa manga if you haven't already. Excellent side material to the game.

  4. Hey guys, hows it going! I just thought I should actually introduce myself now even though it's been almost a year since I've been on the site.  The majority of my posts as of yet have been Genealogy related, so you could probably guess that's my favorite game.

    I guess as a preface I should explain my history with FE and why I'm here in the first place, so I'll make it quick. I started the series by playing Blazing Sword on the vizzed website around 2009 or 2010. I had heard of Fire Emblem before, especially through smash and reading through the wiki at the time, but I hadn't had a complete experience with it until I played FE7. After beating it sometime around 2011, the news for Awakening came out so I had a reason to stay with the series. I had picked up Sacred Stones and Binding Blade at the time but I didn't actually complete Sacred Stones until somewhat recently. I got hooked with Awakening(although I realize it wasn't the best FE game) and continued on playing a little bit of the other games. Once I played Genealogy of the Holy War I knew I had to talk about it, and what better place than here.

    In terms of being on Serenes Forest, I had seen it several times before but it wasn't until I had the burning desire to read and write about FE4 that I got particularly interested. So here I am, gushing about a 20 year old game that I doubt a third of the current fan base has even played. 

    This was a bit long but just to put myself out there, just fulfilling some formalities and such. I guess I'll talk more about myself if people ask but that's all I have for now.

    P.S. If you wanna gush about FE4 I'm your man!

  5. 8 hours ago, Vaximillian said:

    Now, graphical and sound upgrades are obvious things, and I don’t think I even need to elaborate on these. I’m still sort of conflicted on whether they would remake that glorious 80’s hair in full 3D, tone it down as in Thracia, or redesign the characters completely from scratch like Hidari did for E:SoV. They do need to make an effort to make Eldigan and Ares look a bit more different, same for Lachesis and Nanna, Ayra and Larcei. Deirdre and Julia already have this toned down (Deirdre’s hair is wavy, Julia’s is straight), so I’m more indifferent on these.

    I'm not big on a total redesign of the characters but I do want their design updated. SoV needed redesigns because a lot of the characters in the game had generic and/or simple designs, but GotHW has pretty good and unique designs (at least for playable characters). I'm not the biggest fan of the redesigns for Eldigan and Seliph in Heroes so I hope IS comes up with something good. 

  6. 21 minutes ago, Flee Fleet! said:

    More interactions between Arvis and Azelle, as well as showing more of what their relationship with each other is like.

    This right here. We need more character relationships and first hand insight into what happens with the bad guys too. Honestly the Oosawa manga does a phenomenal job with this so I hope a handful of the character personalities and relationships from that are carried over.

  7. 4 minutes ago, Koumal8 said:

     

    I'd love for every Holy Weapon to be available to the player, but them being separated into "good holy weapons" and "wicked holy weapons" owing to the families they're affiliated to is quite charming and above everything else I want the original plot and setting to be respected: even if you were to get your hands on every holy weapon there are just no children in the original who can wield Thorhammer, Falaflame or Swanchika, how would you handle that? Giving Major holy blood to Johan and Johalva is a non-option because it would mean tampering with the original setting and one of the few laws that restrict major holy blood inheritance in a sensible way just for what is in my view an unneeded form of fanservice; giving major holy blood to Azel and Tiltyu is once again a non-option for the same reason. I mean, I would be okay if IS found their way around this, like adding Cyas to the game as a Falaflame user, but otherwise...

    Well here's my take: You kill Arvis and you take Valflame from him but no one can use it. Let's say Arthur is Azel's son, and therefore has minor Vala blood. A little bit of lore twisting and now since Arthur would inherit Velthomer when Seliph wins, he magically gets the possibility to use Valflame. As for Brian I'm not sure how that could be handled, maybe if Ulster is the son then they can make Heroes be able to use axes like in the GBA titles. I just want to fight the 12 Deadlords with my own 12 Crusaders, you know?

  8. 15 hours ago, Darrman said:

    Thoughts in bold. Otherwise, I'd rather things stay faithful to the original, so I'd be against stuff like new characters being retconned into the world or significant gameplay changes. Smoothing out the terrain-heavy sections and reducing the slog of Chapter 2 would be appreciated, however.

    I'm stumped as to why people don't want all the holy weapons to be accessible. You aren't the first to mention it. What I was thinking is that after you kill Brian, Arvis, and Ishtar, one of your units can then use the holy weapon after that. And yeah, Arion should be recruitable, even if it's just for the final chapter.

    On a side note, the Valkyrie Staff should have some other effect besides reviving units. If you play a no-deaths run, the Valkyrie Staff is just there to take up inventory space.

  9. 13 hours ago, Interdimensional Observer said:

    Those who harp on and on and on about incest in FE and Jugdral in particular do the series and Jugdral alike a massive disservice. You make FE out to be a giant inbred porno with no value whatsoever beyond brothers breaking in sisters. Much like that wretched talk of making characters the husbands and wives of your dies-as-a-virgin avatar in the more recent games, it has very little basis, if a kernel I must admit, in the games themselves and comprise not even .01% of the game's content, and on top of that is completely optional. Let me warn you now, do not continue in this way.

    If you think about it those "wretched" aspects of the series are what draw in a lot of people. Need I remind you the shameless waifu-baiting and possibly even the siscon aspects of Fates are what drew in a big chunk of the fanbase to begin with? I don't think the incestual undertones(that are sometimes not so subtle) ruin the series, and acknowledging their existence doesn't remove any of the enjoyment you can get out of the games. Obviously it isn't a topic for everyone but it's also clear that more than a few people get a kick out of it. 

    If I really have to explain it, it's the shock value that makes EldiganxLachesis, ArvisxDeirdre, etc., interesting for some people and sets FE4 apart from the rest of the games(even though people still bring up thinks like Ephraim and Eirika). As for your warning: let me enjoy the games for what I like! 

  10. 20 minutes ago, DarkDestr0yer61 said:

    My thoughts are bolded

     

    I totally agree with the last part, I must have forgotten to consider the trade mechanic. That definitely NEEDS to be in the remake. And as for supports, I agree as well, the standard C to A or S works just fine, it also gives the opportunity for more non-romantic supports too.

    You make a good point about the save mechanic, but I think it would make sense for the ability to save anywhere to be replaced with the Turnwheel, that way you can't totally abuse the save mechanic.

    And no, not joking about the Seliph and Julia thing, lol. It's FE4, the whole game is practically about that stuff. If that bothers you wait until you hear about Sylvia and Claud...

  11. Now that Shadows of Valentia has been released and has found success in Japan and all over the world, it seems like IS wants to continue the "Echoes" sub-series. For now it seems like they're leaning toward remaking Binding Blade but I can still hope that Genealogy of the Holy War will get a glorious and proper remake. Assuming that a Genealogy Echoes will be released, what kind of things do you want to see in it? I have a few ideas:

    • Lots and lots of animated cut scenes. GotHW has the best story in FE so I would love to see as much of it developed as possible. Side-stories, flashbacks, all that good stuff.
    • Breaks during the chapters. It not news to anyone that the maps are huge and have a lot of empty space, so breaking them up with cut scenes and a camp or something will make the maps less overwhelming.
    • Add the possibility to get ALL holy weapons. Make it so Lex's kids can inherit Helswath and Azel's kids can get Valflame, etc.
    • Return of the Turnwheel mechanic but obviously with some other lore-friendly gimmick
    • More lovers(support) conversations for all the characters
    • Bonus chapters for other scenarios like Ares retaking Agustria
    • Excellent orchestrations of the OST and new music
    • Fully voice acted(or mostly like SoV)
    • Being able to pair Seliph and Julia without a glitch
    • Adapt that sweet, sweet Eldigan arc from the Oosawa manga

    That's what I had in mind, anyone have other thoughts? Ideas? I want to know what other people expect for a game like this.

  12. 10 hours ago, Corrobin said:

    Okay. Holy shit, that third idea is fucking amazing and I want that to happen.

    Yeah it sounds great. On a side note, what if there was a game where you can choose a route and all the characters in the route you didn't select slowly join the enemy army until the last couple chapters where you face off against the main villain and his army of soldiers that you couldn't recruit. Somewhat like Thracia 776 and the Dreadlords

    I admit it would be frustrating and potentially heartbreaking but it sounds like it could make for an excellent plot.

  13. This has been brought up before but branching paths are a huge pain for completionists or people who just want to get every character. I would honestly prefer a split-up deal kind of like in Gaiden/SoV except the two teams meet up and separate on multiple occasions. Sacred Stones could have been even better if you could play Eirika's and Ephraim's routes simultaneously.

  14. On 6/4/2017 at 2:50 AM, Jotari said:

    Is Silesea really that cold though? It's pretty snow filled in Chapter 4 but it is expressly noted to be winter at that time. And then the same parts of chapter 5 that are overlapped look just like the rest of the contient. I do associate Silesea as being cold myself so I wouldn't be surprised if there's dialogue noting it to be so but I would like to have something cited if that's the case.

    You have a point here, it's important to notice that Silesse is at the same height as Isaach and it's southernmost tip is approximately at the same latitude as Phinora in Yied. I'm inclined to believe that the reason for the colder temperatures may be because of altitude, since both Silesse and Isaach have many mountains. We never see Isaach in winter however, though I think it would be reasonable to believe that it may be just as snowy as Silesse, at least from Tirnanog to Sophara.

  15. 4 minutes ago, Interdimensional Observer said:

    You sure there isn't at least some influence from the real world country of Austria? The Holy Roman Empire it led for centuries was synonymous with powerful nobles, and from time to time bickering between them and the Emperor. Doesn't this play into Agustria's in-game problems?

    That's probably right, I'll add that in then.

  16.  

    Below I have compiled a list of almost all the etymologies of the person/place/weapon names that are in Genealogy of the Holy War. I would like to point out that I came up with the majority of these etymologies myself but I did not shy away from checking my findings with other sources such as the two Fire Emblem Wikis and some Serenes Forest posts as well. With that out of the way I would like to point out how well researched and inspired this, and by extension all other Fire Emblem games, are in terms of the names used for people/places/objects. Genealogy of the Holy War seems to draw extensively from Norse and Celtic/Irish mythology, and the use of some lesser known names is even more astounding. As a note, the list is not totally complete and it would be great if some of you well informed fans can fill in some of the remaining blanks for the names I have listed.

    Genealogy of the Holy War Etymology Collection:
     
    Place Names
    Jugdral- Corruption of Yggdrasil, the World Tree of Norse mythology
    Grannvale- Original name, Translated as Grandbell, seems to simply be a combination of Grand and bell

    • Chalphy- Corruption of Thialfi(Þjálfi), servant of the Norse god Thor
    • Jungby- Corrution of Ygnvi, the old name for the Norse god Freyr
    • Friege- Original? Possible corruption of Phygia, an ancient kingdom in Anatolia and location for various Greek myths
    • Edda- Named after the Poetic and Prose Eddas, the written sources for the majority of Norse myths, compiled by Snorri Sturluson
    • Dozel- Original name, unclear etymology
    • Velthomer- Original name, likely utilizes the name Vala(Fala) as a source such as Falaflame
    • Belhalla- Corruption of Valhalla, the Norse afterlife for heroes and warriors, seems to fit in with the name Grand-bell

    Verdane- Original name, draws from adjective “verdant” meaning green with plants. A reference to the forested terrain of the country

    • Evans- English/Welsh last name meaning Son of Evan, where Evan is the Welsh version of John
    • Genoa- City in Italy and capital of the region of Liguria
    • Marpha- Unsure, name of a small village in Nepal
    • Verdane- Capital shares name with country

    Agustria- Original name, likely drawn from Augustus, first Roman Emperor or corruption of Austria

    • Nordion- Original name? Likely draws from “nord” meaning north or of the north
    • Heirhein- Original name, drawn from hein, diminutive of Heinrich or more likely a corruption of Highland
    • Mackily- Original? Unknown
    • Anphony- Original? Unknown
    • Madino- Unkown, possibly drawn from Medina, a holy city for Islam in Arabia
    • Silvail- Original? Unknown
    • Orgahill- Original? Unknown
    • Agusty- Likely Original, shortened version of Agustria

    Silesse- Corruption of Silesia, a region in Poland, Czech Republic, and Germany

    • Sailane- Original? Possibly a corruption of Silesia
    • Thove- Original? Unknown
    • Zaxon- Corruption of Saxon or Saxony, a region in eastern Germany
    • Lubeck- Slight corruption of Lübeck, a port city in Schleswig-Holstein, Germany
    • Silesse- Capital named after country

    Isaach- Corruption of Biblical name Isaac, patriarch of the Israelites

    • Tirnanog- Corruption of Tír na nÓg meaning “land of the young” and is another name for Otherworld in Celtic mythology
    • Ganeishire- Unknown, likely drawn from some English/Scottish shire
    • Sophara- Original name? Possibly drawn from Sofia, capital of Bulgaria 
    • Rivough- Original name? Possibly drawn from an Irish/Welsh place name
    • Isaach- Capital named after the country

    Yied Desert- Corruption of Aed, Irish god of the underworld

    • Phinora- Original? Unknown 
    • Darna- Original? Unknown
    • Yied- Same as the region

    Manster District- Corruption of Munster, ancient kingdom in Ireland and currently one of its provinces

    • Melgen- Original name? Unknown, possibly an Irish/Scottish/Welsh place name
    • Alster- Corruption of Ulster, old Irish kingdom and current province
    • Leonster- Corruption of Leinster, old Irish kingdom and current province
    • Conote- Corruption of Connacht, old Irish kingdom and current province
    • Manster- Same etymology as the country

    Thracia- Named after region in the Balkans inhabited by Thracian people

    • Mease- Corruption of Meath, old Irish kingdom and current county
    • Kapathogia- Original? Unknown, likely a Greek place name
    • Luthecia- Corruption of Lutecia, Roman name for Paris
    • Grutia- 
    • Thracia- capital named after country

    Miletos District- Named after ancient Greek city Miletos(Μί̄λητος)

    • Peruluke- Original name? Unknown
    • Chronos- Named after Greek primordial god of time
    • Rados- Original name? Likely Greek person/place name
    • Miletos- capital named after country
    •  

     
    Weapon names
    Tyrfing- Named after the magical sword in Norse mythology associated with three tragedies
    Balmung- The name used in Richard Wagner’s Ring Cycle for the sword of the Norse hero Sigurd called Gram
    Mystletainn- Named after the magical sword of the Norse hero Hrómund Gripsson, possibly also in reference to the weapon used by Hodr to accidentally kill Baldur in Norse myth
    Gungnir- Named after the magical spear of the Norse god Odin
    Gae Bolg- Named after the magical spear used by the Irish hero Cu Chulainn 
    Valflame- Combination of character name Fala and flame
    Forseti- Named after Norse god of justice
    Mjolnir- Named after the Norse god Thor’ hammer
    Helswath- Combination of Hel, Norse goddess of the underworld and swath, “the space covered by the stroke of a scythe” Named Swanchika originally, a corruption of  sanskrit “svastika” known as manji in japanese
    Yewfelle- Named after yew, a material often used to make bows and fell, to knock down or defeat, as Ichaival, the name of a bow used by Odin that could fire ten arrows at once
    Valkyrie Staff- Named after Valkyries, Norse warrior women who carry fallen warriors to the afterlife
    Book of Naga- Named after character Naga who in turned is named after serpent deities in Hinduism and other Indian religions
     
    Character Names
    Twelve Crusaders:
    Baldur- Norse god of light
    Odo- Corruption of Od or Odin, Norse gods
    Hezul- Unknown, possibly a corruption of Hodr, Norse god and brother of Baldur
    Dain- A dwarf listed in Norse texts
    Noba- Unknown, possibly named after Roman city in Africa or Latin word for “new”
    Fala- Named for volva, also said vala, Norse mystic women, also possible reference to Norse goddess Freya
    Ced- Corruption of Forseti, Norse god of justice
    Tordo- Corruption of Thor, Norse god of lightning
    Neir- Unknown etymology
    Ulir- Corruption of Ullr, Norse god of hunting and archery
    Blaggi- Named for Bragi, Norse god of poetry
    Heim- Corruption of Heimdall, Norse god and guardian of the rainbow bridge Bifrost
     
    Playable Characters:
    Sigurd- Norse hero who killed the dragon Fafnir with the sword Gram(Balmung)
    Naoise- Irish knight and nephew of King Conchobar mac Nessa
    Alec- Short version of name Alexander
    Arden- The brother of Naoise in Irish mythology
    Azelle- Hebrew name meaning “noble”
    Lex- Shorthand of Alexander or, as Rex, Latin for “king”
    Quan- Corruption of Cian, the father of the Irish hero Lugh
    Ethlyn- Corruption of Ethniu, wife of Cian and mother of the Irish hero Lugh
    Finn- Irish hero Finn MacCool(Fionn Mac Cumhaill), the leader of the Fianna
    Midayle- Corruption of Midir, an Irish god who is the son of the Dagda and lover of Etain
    Dew- Likely named for “morning dew”
    Edain- Irish heroine and lover of the god Midir
    Ayra- Corruption of ira, the Latin word for “wrath”
    Deirdre- Irish heroine and tragic lover of Naoise
    Jamke- Corruption of Jamukha, Mongolian political rival of Genghis Khan
    Chulainn- The Irish hero Cu Chulainn, wielder of the magic spear Gae Bolg, also possible reference to Chulainn, the man who gave Setanta(Cu Chulainn) his name
    Lachesis- Greek goddess of fate and middle sister of the Moirae(fates), she measures the length of the thread that defines a person’s lifespan
    Beowolf- Corruption of Beowulf, Norse and Anglo-Saxon hero
    Lewyn- Possibly a corruption of Welsh Llewellyn or Old English Leofwine
    Sylvia- Latin name in reference to Roman nature god Sylvanus
    Erinys- Greek goddess of vengeance also known as a Fury or the Furies
    Tailtiu- Irish goddess and foster mother of the hero Lugh
    Claud- Alternate form of Roman name Claudius
    Briggid- Irish goddess of fire
     
    Seliph- Original name
    Julia- Roman name, feminine form of Julius
    Lana- Unknown
    Larcei- Corruption of Irish god Luchtaine
    Ulster- Named after Irish province, As Skasher, his name is a reference to Scathach, the Irish warrior woman who trainned Cu Chulainn
    Oifey- Corruption of Aoife, Irish warrior woman
    Diarmuid- Irish hero of the Fianna and lover of Grainne
    Lester- English name derived from city of Leicester
    Fee- Diminutive of Fiona or Phoebe
    Arthur- Named for King Arthur of Camelot
    Iuchar- Irish figure, brother of Iucharba and Brian, who killed Cian and 
    Iucharba- Brother of Iuhar and Brian, killed Cian
    Shannan- Corruption of Shannon, a river in Ireland
    Patty- Diminutive of Patricia
    Leif- Norse name such as in Leif Erikson
    Nanna- Sumerian goddess of the moon
    Ares- Greek god of war
    Lene- Unknown
    Tine- Derived from Tini mac Conri, Irish king of Connacht
    Febail- Irish hero Bran mac Febail
    Ced- Corruption of Forseti, Norse god of justice
    Hannibal- Carthaginian general who fought against Rome in the Punic Wars
    Cairpre- Medieval Irish name with various associated figures
    Altena- Possible combination of Greek goddesses Athena and Artemis
    Arion- Possibly from Greek poet Ἀρίων
     
    Villains:
    Alvis- Corruption of Alviss, a dwarf whose name means “All-wise”
    Andorey- Likely a corruption of the name André
    Lombard- Also known as Langobalt, both are names in reference to the Lombards, a Germanic people who lived in northern Italy
    Reptor- Unknown, likely original
    Travant- German word “trabant” meaning satellite 
    Manfroy- Unknown
    Loptyr- Name used for the Norse god Loki 


    Story Characters:
    Eldigan- Original name
    Grahnye- Corruption of Grainne, Irish heroine and lover of Diarmuid
    Kurth- Corruption of the name Kurt
    Cigyun- Corruption of Sigyn, wife of the Norse god Loki
    Azmur- Original?
    Mananan- Corruption of Manannán mac Lir, Irish sea god
    Mariccle- Corruption of mac Lir from Manannán mac Lir
     
     

    EDIT: New etymologies for Friege, Lopty, etc. thanks to comments

  17. On 5/24/2017 at 4:06 PM, Leif said:

    Yeah, I don't like how the director of SoV wants to do Binding Blade next. While I have a soft spot for Elibe, since FE7 was my first Fire Emblem game, I desperately want FE4 and 5 done next. Binding Blade is most definitely the weakest GBA game and one of my least favorite FE's. FE7 is vastly superior to FE6. 

    I think IS is aware of this, as you said. I predict that in a future remake, they will divide the entire map into parts. For instance, when Sigurd and co. attack Genoa in Chapter 1, that whole battle will be a "chapter". Then the team can rest, relax and prepare for the next battle in Genoa castle. Then you go to the next "chapter". That would be the most logical route to take, because I agree that FE4 is exceptionally tedious for having large maps. 

    Yeah I agree that IS probably realized this and would want to fix it in a remake. I honestly love the massive size of the chapters but since a remake will likely include much more dialogue and plot related events, the massive chapters will probably be interrupted.

    I think the best approach would be something like having your army regroup after seizing a castle. In the meantime, you can have more things to do in the castle besides the shop/arena that it normally has. 

    Increasing the enemy amount in some of those empty areas can mitigate the tedium some and remove the need to use the arena so much. Honestly I didn't mind the arena since I made a habit of having every unit go through it at the start of the chapter and those who couldn't complete it would do it in the later castles.

  18. 1 hour ago, Hero of the Fire Emblems said:

    theres also the very very likely possibility the people translating names for the site have not a damn thing to do with the official localization- that would explain how we got Thea- and thus have no authority to begin with on what gets used in the games, so it's very prudent to wait I think.

    Nintendo of Europe's FE translations are degenerating into literal anarchy at this rate, especially as far as Archanea is concerned, and NoA is showing signs of wanting to stay very far away from that

    I think you are right in saying that there should be some time to see if the translated names are actually what NoA wants, though I do think that some of the translated names make a lot of sense. For example, Holyn was translated as Chulainn, which is a direct reference to the actual etymology of the name. Similary Bridget/Briggid was translated as Brigid, the actual spelling of the etymological source. Even Delmud is correctly spelled as Diarmud, and the list goes on. These are the most accurate translations for their names, at least according to the source material, which is the main reason that I felt these translations could be the official names. At the same time however, NoA can re-translate the names to whatever they feel sounds/looks better so I won't hold my breath.

  19. I decided to pick up Fire Emblem Awakening again recently and now that I find myself knowing what I'm doing when it comes to playing the game, I can focus more on the pairings and grinding my characters. My first playthrough worked out fine since all I needed was a level 30 Polestar King Marth with the Exalted Falchion...

    Anyway, I originally paired MU with Lissa and it worked out great, but I barely used any of the Gen 2 units besides Morgan and Owain. This time I wanted to try something new and pair MU with Nowi for the lol(i)s. At the same time however, I realized that Cherche is really good too and I can have Nightwing as MU's son. What this comes down to is which character is a better pair for MU in terms of combat ability, skills, and children.

  20. 9 hours ago, Rend Keaven said:

    May seem far fetched but BigKlingy said that Lewyn from FE4 will fit well because how Lewyn and his son work as a unit fits the style of a warriors game.

    Bunch of enemies approach you, you wield powerful weapon, most enemies have trouble landing a hit on you, you are moving very fast and all the enemies are gone. 

    I am totally for Lewyn as the main mage. He was so unbelievably overpowered in FE4 and I'm certain nintendo is going to do its best to ignore FE4 characters. 

    The one issue with most FE4 characters is that they practically all fall into a character archetype where there are more popular and well known characters from later games that can easily fit that position. The basic character types like cavaliers and archers already have good options and FE4 would just be too obscure. Lewyn/Ced was decently unique an Forseti was awesome. I would also love to see Lex since he was the first axe character I actually found to be useful and he seems to have that witty ass-kicking personality that just works for a wild hack and slash like a Warriors game. 

  21. FE4 has arguably the best story in the series though I agree that a big chunk of it is locked in lover conversations or even in developer notes. However, the Oosawa manga shows that there is SO much that can be done to extend the plot so I want to see some more detail put into it. 

    Please please PLEASE do the Eldigan x Lachesis arc. That was the best part of the manga and it completely develops up the personalities of the two characters and gives a lot of Lachesis's motives. Not to mention it automatically adds some significance to Nanna and Ares. 

    In regards to the incest I think that FE4 does over do it (even though I am totally ok with it). The relationship bewteen Claud and Sylvia is so basic and unexplored that the whole incest thing can be ignored or, like they do in the game, barely hinted at. The Arvis x Deirde ordeal is completely important to the plot and I think is well executed. I don't think incest will be too foreign anyway since Fates was shag your sister simulator.

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