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eatrawmeat391

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Posts posted by eatrawmeat391

  1.  

    On 12/22/2023 at 10:59 AM, Lord Louie said:

    The enemy control codes are really cool! It'd make for great PVP, but a few thing inhibit it.

    Enemies are only controllable during player turns, so the AI still kicks in on enemy turns.

    If there were some way to make a code that force enemies to waste their turns, removed the AI component from enemy turns, or skipped their turns altogether, it'd more doable.

    Also for some reason enemy control gives you infinite turns on both sides, but this isn't too big a deal since if you're playing with another person you can probably make a rule to not move people who've already done an action that turn.

    If anyone finds ways to rectify these issues, please let me know.

    Thank you for using the cheat code. During my time of making cheat codes the purpose was only to break the game for fun, since the game has more content than TRS. I didn't expect a 2 players usage. Now that is interesting. You can workaround by using a dummy playable character. He will be the last turn and he cannot move. Now you can move anyone else as you please. The turn only end if all playable characters finished their move(s)

    And everyone else. Sorry for not helping the hacking activities. I was putting my full focus on my job.

    Just to let you know. Due to the complex nature of the video game and modding scene I cannot go on and continue the work on this. It is a pity that I didn't get the kind of activity while I was still hacking. And thank guys

  2. I probably will never have time to make a new version out of this due to my carrer/life choice
    So I'll give instruction in case anyone want to improve on this work

    Relevant expertise is to know how to use cheat tool like ArtMoney or Cheat Engine on a PS1 emulator on PC
    Anyways if you don't have the exp, the process to search for an address is:
    1. Scan for a value
    2. Change the value in game
    3. Filter for the changed value
    4. Repeat until you have the address you want

    Knowing C is a plus, but if you don't know C programming language you can do trial and errors.
    It will be a time-consuming process.

    Step 1: When you load the versus save, go to the place to manage party. 
    Step 2: To hack a character open the stat window of the character 
    you want to hack and search for '4 bytes Integer' value, using this formula to find the address: 
    - (First Slot Weapon ID) + (First Slot Weapon Durability * 256)
    for example if the character's inventory is:
    - Weapon
    1. Luna       | 30
    2. Iron Sword | 50
    3. <empty> 
    4. <empty>
    - Item
    1. Fruit      | 3 
    2. <empty>
    3. <empty>
    4. <empty>

    The first weapon slot is Luna with a durability of 30, and Lunar weapon ID is 25
    So you should scan for:
    25 + (30 * 256) => 7705 (4 bytes Integer Values)

    Step 3: Make a save state

    Step 4: You probably will get multiple results, for each of the value try replacing with '7681', 
    2 case will happen:
    - Case 4.1: if your character first weapon changed into an 'Slim Sword' with durability '30'. This is the correct address. Proceed to step 5
    - Case 4.2: if your character first weapon didn't change, restore it back to the original value because you changed the weapon for other characters, when in doubt reload the save state from Step 3 and try again

    Step 5: When you get the chracters' base address in RAM, you need a Calculator with Programmers mode, to do the math in HEX mode (base 16), so let's suppose the character base address is 0098AA8, if you add 4 it will make 009BAAC, because human counts from 0 to 9 in base10, but in base16, we count from 0 to 16, with 10=A, 11=B, 12=C, 13=D, 14=E, 15=F
    Let's call the base address BASEADDR
    [Character structure]
    - Character avatar: BASEADDR - 3  (3 byte int)
    => see character.txt for existing character avatar
    => value from 0-16777216, but not all is used, trial and errors is needed to get correct avatar
    => a value of 0 means no avatar, it means that the character's portrait will be generic solder based on their existing class
    => however you cannot make a non-portrait characters a leader because you will get a Broken Save on saving

    - Character gender: BASEADDR - 8 (1 byte int)
    there are only 2 values, 1 for male and 1 for female, you can extract it from the available characters

    - Character name:   BASEADDR - 4  (1 byte int) 
    => value from 0-255, see character.txt for existing character name ID

    - Character class:  BASEADDR + 3D (1 byte int) (if not working try subtract 3D)
    => value from 0-255, see character.txt for existing character name ID
    => please note that the class affects the stat

    - Character stat:   BASEADDR - 18 (8 bytes value)
    => all of character stats like attack, def, magic, however they are not stored in 0-256 range format, they use something like C bitfields to store all of the stat in 8 bytes range, so 1 byte might contain data for multiple stat fields

    This is the most tricky part of the hack, what I'll do is to apply Step 2 but when the character is in Battle/Gameplay Mode, get the character base address, hacking the items to be the Stat Boost potion, making them all 99, then boost the stat up to the desired value using the in game Potion, then copy the value of that character stat as reference (also making sure the current HP matches the max HP).

    - Character skill:  BASEADDR - 10 (8 bytes value)
    Hacking the skill is not as hard as you might expect, there are 8 bytes, which means there are 64 bits, and each bits contains 1 skill, so example:
    - Skill ID 1: 1
    - Skill ID 2: 2
    - Skill ID 3: 4
    - Skill ID 4: 8
    - Skill ID 5: 16
    - Skill ID 6: 32
    - Skill ID 7: 64
    - Skill ID 8: 128
    - Skill ID 9: 256

    => Skill ID N: 2^N
    ...

    So if I want my character to have Skill 1 and Skill 2, I will simply add them up:
    1 + 2 = 3
    It's been a long time and I forgot the skill ID, Skill 1 and Skill 2 refers to the HP Stealing and the 5 Attacks Skill, they are always the same so it would be nice if someone could document them

    - First weapon:   BASEADDR     (4 byte int) => formula is Weapon ID + (Durability * 256)
    - Second weapon:  BASEADDR + 4 (4 byte int) => formula is Weapon ID + (Durability * 256)
    - Third weapon:   BASEADDR + 8 (4 byte int) => formula is Weapon ID + (Durability * 256)
    - Fourth weapon:  BASEADDR + C (4 byte int) => formula is Weapon ID + (Durability * 256)

    - First Item:     BASEADDR + 10 (4 byte int) => (don't know if this is correct, but should be nearby the weapon address), same formula as Weapon
    - Second Item:    BASEADDR + 14 (4 byte int) => (should be first item + 4)
    - Third Item:     BASEADDR + 18 (4 byte int) => (should be first item + 8 )
    - Fourth Item:    BASEADDR + 1C (4 byte int) => (should be first item + C)

    Step 6: Once you are satisfied with your edit, make a save
    Step 7: Go to party placement menu and scan from top to bottom, make sure when you pass through (ex: hack coverage) all the characters, the game won't crash. if the game crash then start from previous save
    Always make backup of the saves before to prevent this issue

    Step 8: Then repeat with the next character.

    The old save is still available for download. Here are some ideas:
    - There is no bow user in this save, unless you mount Barca
    - There are a lot of soldier class unused
    - Making each country has its own commander and soldier class
    - 5/6 NPCs are not in there
    ...

    Good luck

  3. This is a xdelta patch for Tearing Saga which you can use to change the skill formula for some skill in Tearing Saga:

    For example: Sol,  Luna, Terra, Draco, Tiamat,...

    or any skill which has the formula:

    * Chance% = (User Skill - Enemy Skill)%

    to

    * Chance% = User Skill %

    Reason for disabling it:

    1.This mean you will have a character with high skill and your opponent must be of lower skill than you. Usually most of the time you can just finish him without any skill

    2. This mean you can't make a cool VS Battle with characters already have Max Skill 25 with each other.

    Since ( 25 - 25 )% = 0% don't expect to have any exciting battle when 2 Skill Masters are fighting each other 

    3. Users' skill should be dependent on himself only like other FE games.

    4. Those skills are used to showcase a character's fighting style. It is useless if they can't use it against an enemy that is the same level as them

    - Xdelta patch link: (apply to Tearing Saga BIN file, see Aethin's patch topic on how to apply xdelta file to image)

    http://www.mediafire.com/file/9h4p4smomhh3irz/TRS-skill-formula-patch.xdelta/file

    * I tested them in game. It doesn't mean the characters will execute skill all the time. The game is still enjoyable with the new formula.

  4. This is the tricks that I have found while playing Tearing Saga. You can perform it at anytime but you'll probably fail unless you do it after clearing map 19. You can get rare weapons, spears, axes and magic spells but you can't get rare bows. Here is how you do it: (I will try my best to minimize spoiler)

    * Recommend step: You should recruit the bishop and Plum before completing Map 2 because you are given a staff that can halve damage by 50%. Or else your chance of restarting the game is very high. But it's optional.

    *** Important: Don't trade Yuni to Runan's group in the first part. There is no good reason to any way, she can't fight and will be killed by the enemies easily.

    *** (In your first control of Holmes) In Map 15, let Attrom visit the house near the Inn that looks like a church to recruit Lyria. You must do this before reaching the next map but before Map 16. You will be given a staff that increases STR by 10.

    - Step 1: After you are taken control of Holmes' group the second time. Go to the Zombie Swamp and train Yuni (the female thief) to level 30. She has good Speed, and Luck, but her STR can't increase (It is 1 in my case). So the staff is a must for her to be able to defeat someone in combat. Here is my stat:

    STR 1     -  MAG  11

    SKL 20   - LUCK 17

    SPD 25  - WLV   12

    DEF 1   

    * Why use Yuni? Because she has the Steal skill that can take an item or a weapon from an enemy.

    * You can buy the Gladiator skill for Yuni in the same place you recruit Lyria for 8000G.

    - Step 2: Go to the map when there are 4 archers and you are given an option to use your allies as shopkeepers. Put Lyria and Yuni into your team. You can put Xeno in too. Put Yuni in the arena and put Katri and Xeno near her so that she can gain the Critical Hit Support Bonus.

    * It is recommeded that you put someone in the item shop. Because you can buy the Repair Hammer at a cheaper price.

    - Step 3: Use the STR+10 staff on Yuni and choose the highest hitting weapon you might have currently. I chose the Scimitar then the Steel Sword. If you have the 1/2 damage halves wand, use it on her too! You can try buying her shield to boost her weak DEFs.

    - Step 4: Go to the arena and fight. At first pick someone with a low class such as Sword Knight, Axe Knight, Lance Knight, Chief,... and defeats them. If you are lucky she will steal a weapon from him/her after you succeed.

    ( Marchen can steal all enemies' weapon upon defeat, but his growth is the worst and he isn't allowed in arena.)

    Here are the following rare weapons you can still in the Arena:

    + Master/Brave Sword: 2x attack. If you stole this and Yuni's WLV is high enough (12), use this from now on as your Arena weapon

    + Master/Brave Spear: 2x attack

    + Master/Brave Axe: 2x attack

    + Wardblade: Raide MDEF by 8, has slow use. It's not useful but you are not able to get that one often

    + Silver Sword/ Spear/ Axe: This one is useful to steal but the opponent will 1 hit Yuni unless she has the 1/2 damage stat bonus.

    + Levin Sword: You can use this one and Mel's MAG+8 staff combo but you can't bring Roger to Runan's team if you do that.

    + Shield Sword: Randomly increase DEF on his

    + Shield Axes: Always increase DEF + 10 on his

    + Swordbreaker

    + Killer Axes/ Sword: +20 Critical

    + Thoron Magic

    + Hellfire

    * If you are not leaving the map your stat bonus will not get reset. So it's the best way to get those rare weapon as early as chapter 20.

    * Alternatively, use Repair Hammer on the weapon. If you gets at least 51 kill it will be added CRT hit to your weapon. But at CRT+49 stop, make a save. If you get a red star, restart because the character might kill himself in the attack. If you get a green start, good. With this you can farm item from the arena easier.

    Good luck

  5. On 5/30/2018 at 5:30 PM, Setsuna.F.Seiei said:

    @eatrawmeat391

    how can I change the character's starting equipment?
    Please help me this.
    image.png.18ee98c1e91699c100a1b1e4aaad646f.png

    I was inactive because my family is having problem right now.

    To change equipment you open the character's inventory like you did in the picture and put a breakpoint at 0x0017C590 and s2 is the inventory address.In battle it will always works.

    In menus (outside battle) you have to trade your item with another character to get the right address.

     

  6. On 5/15/2018 at 11:47 PM, Setsuna.F.Seiei said:

    Why do you make a mod for this game with the new brand story or make some more characters with new classes and new skills?
    Hope to see it comes true.

    In that case, it is better for me to make a new game and make some bucks out of it instead of spending all times on editing a game that is copyrighted.

  7. But first I will have to go through 255 values to check for the class there.It will take a while.I have made video about the class ID as I figure out the class

     

    About the save I already made one save at Chapter 3 that has Chaos and Weiss permanently recruited into party.Once I found out about the two class you mentioned I will add them to the save for sure.

     

  8. I have likely lost all saves of Berwick Saga, even if I still have them it is the last stage's save so it will not be useful.I have a save of chapter 3 and chapter 2

    Just made a cheat code to save every turn.

    Useful for cheaters who want to reload the RNG that save state can't do.

    I just noticed game will delete the banned weapon like poison arrow from the player's inventory so I made a cheat code to prevent that.

  9. Sure, here you go

    Yes, with my tutorial on hacking with Cheat Engine in the first post, you can make mercenaries and hacked character join permanently.

    I take request but I don't have all the save for every chapters so it is better if the one who makes request can give me the save the character is in.

    The hacked character seems not to gain any stat growth

     

  10. Weiss hacked in the game as a permanent party member.I did that by replacing him with a playabe character.By adjusting Unit Type to 0x68 we can make any mercenaries member in the party permanently or the hacked character will be lost upon the next chapter

     

    Chaos hacked in Party

     

  11. 5 hours ago, Emperor Hardin said:

    Awesome.

    Have you tested the portraits codes? Are they linked to IDs, and what of stat growths?

    I have managed to change the portrait and class of a player.But I can tell you that, from experience with hacking Tearing Saga, the player's name will determine which unique weapon we can get as well as their class' unique colors.The name is a tricky address to find because it does not change, Stat changes are possible, but given the limitation of PS2 cheat device.We can only hack them using Cheat Engine.

     

    Added another code to let the player play any sidequests

  12. I found out a way to get the inventory address of any visible enemies.I will try to edit the data around it to see if anything useful changes.

    I just discovered something interesting, if you use the Controllable Enemies code and you enter a shop as an enemy their Money will be 0.It appears that the game doesn't use the player's money for the enemies but enemies has its own money.

    I figured out a cheat that can allow the player buy anything in any store(with special items being free)..In the game code there are about 767 items that the game can read.If you want I will post it here

     

  13. Cool.I think the face ids are somewhere near the weapon address.I don't find hacking characters useful in Berwick Saga since there is no VS mode where two players can battle with each other.

    I have added another cheat that let the player control the enemies.

     

  14. Yes, this allows the player to get all weapon that turns into normal weapon.

    About Dark Magic I think you can obtain them and there is no replacement restriction, however as I remember the only one who is capable of learning Dark Magic (who is very weak) can only use the Drain HP Dark Magic and Dark Heal without being underleveled which totally kills the scroll's usefulness.Those Dark Magic is for Collector's Item who will give you a reward if you give it to him.

    And yes about the video I would like to see it if is possible

     

    Edited: I tested and status ailment for enemies works perfectly.I was managed to inflict the enemy with Sleep and Poison

  15.  

     

    Today I will show my Berwick Saga cheat which was made by myself.The format is RAW code


    *** No Weapon Replacement upon taken
    2016DE70 03E00008
    2016DE74 0000102D

    * Use alongside of this code
    Prevent Game from deleting banned weapon
    20175110 03E00008
    20175114 039E0027

     

    *** All weapons that can cause status ailments in the game are replaced by normal weapon whenever the player manage to get a hold of them.I think this gave the A.I an unfair advantage over the players.This code will prevent the weapon replacement and allows player to use those weapon if they can get it.

    *** Get All Weapon upon Defeating Enemy
    2016CEBC 3BE21998

     

    *** This will make all weapon by the enemies droppable when the player kill them.A fun code to try, note that I don't recommend you using this code on your first playthrough, it could make the game too easy and ruin your experience.


    *** Controllable Enemies
    0038EAD0 00000004
    0038EB7C 00000004

     

    This cheat will allow you to control your enemies on player's turn.It is best used when almost all of the enemies have finished their turns.

     

    *** Can view civilian's stat
    2055D0AC 00E50023

    5adaa8c05f625_BerwickSagaCanSeeciviliansstat.jpg.3c096061ac36327a380650632ceed5a0.jpg

     

    * With this cheat you can view all NPC's stat when you are not supposed to.This code does nothing other than that,it is just to show that this is possible.

    *** Berwick Saga Map Modifier (L2+Left On L2+Right Off)
    D05039EA 0000FE7F
    20550A20 240300XX
    D05039EA 0000FEDF
    20550A20 8E030000

    Where XXXX is Map ID

    Map ID with a * will be replaced by this chapter's Main Map

    00: Invalid
    01: Take the player back to office
    02: Looters *
    03: Stolen Swords
    04: Food Supply
    05: Champion of the Streets
    06: Cruel Brothers
    07: Mining Town *
    08: Keith of the Mist *
    09: Fledgling Knights
    0A: Maria's Wish *
    0B: Born a Knight *
    0C: Situation in the Armory
    0D: Color Chord
    0E: Combat Training
    0F: The Alter of Raze
    10: Triple Counterattack *
    11: Lumiere
    12: Hero of the Sea
    13: Ancient Treasure
    14: Liverleaf *
    15: The Phantom Corps
    16: You Are In Command *
    17: Yellow Killer *
    18: A Knight's Pride
    19: The Veterans
    1A: The Labor Camps *
    1B: Supply Line *
    1C: Island of Exile
    1D: Impossible Dream
    1E: St. Stefano
    1F: Ponies and Thieves
    20: Maiden and Mercenary
    21: Deadly Ballista *
    22: Mountain Hunt
    23: QUESTMAP34 *
    24: Killing Blow *
    25: In Pursuit of Thieves
    After 25 there are a lot of useless values so I will not go investigate on

    them.
    26: Wife's Keepsake (Auto win)
    27: Villain Hunting (Auto win)
    28: Neam Medicine (Auto win)
    29: Three Axes (Auto win)
    2A: Barker's Poetry (Auto win)
    2B: Shield of the Empire (Auto win)
    2C: Nobleman and Girl (Auto win)
    2D: Parental Love (Auto win)
    2E: Stubborn Old Man (Auto win)
    2F: Raijin Arrow (Auto win)
    30: Mistake in the Shop (Auto win)
    31: Forgotten Item (Auto win)
    ...

    Note: You must have at least 1 sidequest open to do this trick.If you don't want to start next chapter then you have to use the room mode and enter room 0x24 to reset the chapter.Note that chapter 1 can't be reseted.

    *** Berwick Saga Room Mod (L2 + Up to Enable, L2 + Down to return back to normal)
    D05039EA 0000FEEF
    20555384 380600XX
    D05039EA 0000FEBF
    20555384 8C460714

    where XX is:
    00: Office
    01: World Map
    02: World Map
    03: World Map
    04: World Map
    05: Look like meeting room
    - Conversation with Formar the first time
    - The second time Formar gives you 10000D
    - Keep going to this room will always gives you 10000D
    06:
    - Conversation with Rockefeller
    - The second time Formar gives you 7000D
    07: Near the sea
    - Conversation with Elbert the first time
    - Second time Elbert gives you 7000D in your office
    08: Dungeon
    09: Black arena (soft locks)
    0A: World Map
    0B: Mountain
    - Conversation with Corona, there are also 4 ballistas there
    0C: Sword and Shield Shop
    0D: Spear Seller
    0E: Bow Seller
    0F: Seasonal Market
    10: Stables
    11: Atelier
    12: Kingfisher Pavillon
    13: Local Tavern
    14: Mercenaries Guild
    15: Veria Temple
    16: Abbey
    17: World Map
    18: World Map
    19: Lower Street
    1A: World Map
    1B: Merchant Guild
    - Warning : * Speaking to Alex will show the credits but the game

    continues afterward
    1C: Collector's House
    - First conversation with Erzheimer, after this you can unlock Collector's

    House
    1D: World Map
    1E: World Map
    1F: World Map
    20: Conversation with Axel near the beach
    21: World Map
    22: World Map
    23: World Map
    24: Chapter Main Scenario
    25: Unknown Storage house (Soft lock)
    26: Smithing Guild (can exit)
    27: World Map
    28: A different version of Mercenaries Guild, used for VS Mode?
    Loading the END save when prompted will enable you to replay the last

    missions with Reese and Ward
    29: Black area, (soft lock)
    2A: Black area, (soft lock)
    2B: Outside of Abbey , conversation with Luciana
    2C: Black area, (soft lock)
    2D: Black area, (soft lock)
    2E: Office, conversation with Lynette and showing credit
    2F: Mayor Office
    30-31: Cannot enter

     

    - Can save every turn
    201D635C 00600011

    Untitled.jpg.6c6699f06b129152fcfa9237aa08530e.jpg

    - How to hack Berwick Saga characters

    * First you have to get PCSX2 dev build which you can find by Googling PCSX2 nightly build

    When on game, pause by pressing Esc and click on the Debug tab/Open Debug Window

    Untitled.png.346efb11fd455b1ac05c47ab51293453.png

    - The debugger will be open, but since the game is paused you won't see any code, resume gameplay.

    Press CTRL-G while in the code window and input 0018D5A0

    Untitled.png.c571fc06616b47521acc35e4e6c7c003.png

    - After you go to the address double click it to add it to the breakpoint list

    - Now in game press Triangle to view the information of the character you want to edit, PCSX2 will break(pause until you hit Run)

    Untitled.thumb.png.3024460a0ba394a1cfbc49c9d1403510.png

    - Take note of the value in the s0 register, it is 0x01E1869C, We will add 0x20000000 (to get PCSX2 address) to it making it 0x21E1869C.We will only care about the 4th column from left to right.The other columns are useless even if it has values

    - After you got the address you can remove the breakpoint and click Run.PCSX2 will resume normally.

    - We will fire up cheat engine to change the player's info.Here is what I have found(replace s0 with the address which is 0x21E1869C in my case:

    * Name (2 bytes) = s0 + 0x0A
    * Class Address (1 byte)= s0 + 0xF
    * Avatar Address (2 bytes)= s0 + 0xC
    * Unit Type (1 byte) = s0 + 0x1C
    - 0x68: Player's Unit
    - 0x69: mercenaries or guests
    - 0x00: nothing
    - 0x10: enemies
    * Skill: s0 + 0x34 to s0 + 0x40 (which means 0x34, 0x35, 0x36,...->0x40)

    where each address is the sum of:

    Skill 1 = s0 + 0x34
    - 01: Axe guard: Use axe as shield
    - 02: Longbowman: +1 bow range, -15Hit
    - 04: Huntsman: Ignore forest Avo when using arrows
    - 08: Aim : Arrow + 33 Hit
    - 10: Swimmer
    - 20: Resistor: +3 Res within 5 hexes
    - 40: Search: Look around for items
    - 80: One-Two: Take two attack actions in one turn

    Skill 5 = s0 + 0x39
    - 01: Deathmatch - Attack with 5 rounds of combat
    - 02: Swap Horse
    - 04: Throw - Range 1 attack with +10 Hit
    - 08: Parry - May negate attack, but damages weapon
    - 10: Prepared - Auto-switch to weapon that can counter
    - 20: Robust - Cannot be injured or crippled
    - 40: ??? - Not Shown
    - 80: Focus Chant - Magical attack with +30Hit, +10-30% Atk

    Skill 6 = s0 + 0x3A
    - 01: Siblings - + 100 Crit to Reese when adjacent
    - 02: Horse Lover - Restore 20 HP to horse after chapter
    - 04: Robbery - 1/4 chance to steal from defeated enemies
    - 08: Despoil - Acquire gold off defeated enemies
    - 10: Knock Away: May unequip enemy shield upon hit
    - 20: Iaido - +33 Hit, +3 Crit countering with sword
    - 40: Pulverize: Double power of attack at the cost of defend (Axe or

    Blades)
    - 80: Mug II May steal an item on hit


    Skill 7 = s0 + 0x3B
    - 01: Miracle - May avoid a lethal blow
    - 02: Armsthrift - Slow down weapon degradation
    - 04: Hide - Become invisible in various terrain
    - 08: Hurry - +1 Mov , but can only Wait if used
    - 10: Lance - Can Equip Lance
    - 20: Blade - Can Equip Blade
    - 40: ??? - Not shown
    - 80: ??? - Not shown

    for example if you want Axe Guard and Long bow man then at offset s0 + 0x34 you should add 1 + 2 = 3, do it the same for other address

    - How to capture any character

    When the cursor is on any character, put the breakpoint at 0x00178554 and read the v0 register.The 4 bytes status flag is at v0 + 0x5C, if you +4 to the address and add 80 to that value that character will instantly become crippled and can be easily captured, use this method you can capture anyone instantly instead of reloading the save again and again and hope that the character is injured, and just because he is injured doesn't mean he will be crippled before he dies.

    - How to hack weapon

    View the character info using Triangle and put the breakpoint at 0x0017C590, after that read the s2 register it is their inventory address.

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