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Posts posted by Tsak
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just run between rooms and hit jars. Eventually you'll get some. the 2nd part of the dlc level has better drop rates i'd imagine but its harder. I've only managed to get 9 of the 12 so far but i'd really like to complete it if i can
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the only enemies that give me any sort of challenge are the barons in dungeon encounters. they hit hilariously hard with weapons while having decent accuracy. nothing else has really given me like an oh shit level of worry other than them.
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Dread fighters or a hexlock shield makes em pretty worthless, half the time they don't even hit anyways
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heck yeah Fe6 was amazing! I would be really excited for that
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1 hour ago, r_n said:
The illusoins were the onl thing that made the first desert map palpable since it took the heat off enough to get people into the dang fortress.
speaking of
There is absolutely 0 reason for them to not have altered the movement penalties to be more modern if nothing else. There's no tactics or strategy involved. There's no difficulty. It's just slowly ever so slowly having your units move to any action whatsoever as you hope that maybe the enemies will come out to you instead of milling about. Mages just get 2 extra squares compared to everyone else's ONE. Celica couldn't do anything on that first map solely because she was in a static position and could only move one square.
really? i didn't have much trouble with the desert maps, though i could see where they would be a problem. Leon was definitely handy
This game overall takes a while to complete maps, low movement and huge maps just normally inflates the time to complete stuff. though warp is literally amazing tbh -
4 hours ago, Hero of the Fire Emblems said:
You get the starsphere though which lets you manually change growth rates from Undaunted Heroes.
With the starsphere you can basically do crazy shit like actually salvage Nomah
Yeah i don't even have the starsphere just the random star shards and they've done quite the number on my character growths. Cancer for Silque is amazing she's tankier than my Alm atm.
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Maybe it's tied to enemy rating? Certain mobs also have bonus exp (like entombed)
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I don't see how as you're recruiting them in chapter 2 and atlas on 3 but I could be wrong?
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5 hours ago, Thane said:
To me, I suppose the short answer would be that it's a bit too faithful to the original for my liking. The series, and gaming as a whole, have come a long way since Gaiden was released, yet they opted to keep a lot of design choices or results of technological limitations that I feel didn't benefit the game in the first place. For example, I don't believe many here will argue that it's a good thing they reused maps again.
While I don't mind games taking their time, I feel like playing through Echoes is too much of a slog than it should be. Many units move short distances and there are a lot of maps where your movement is heavily restricted, the terrain bonuses are immense, and the Cantors are simply not fun to fight against. Dungeon exploration didn't do much to alleviate this, as you often run into enemies due to either some wonky controls or the poor camera/field of vision.
A special mention has to go to the AI, which they admitted they tweaked to be more in style with Gaiden. As people have brought up, Witches are not very fun to play against, but a real deal breaker for me has been the fact that the AI prioritizes Illusions, at least the weaker ones, meaning that Genny can completely trivialize the enemy phase and you can cheese the entire game that way - that's how I dealt with chapter 6 without grinding. Overall I used far less tactics in this game than other Fire Emblem games and relied more on brute force.
Echoes does many things right that I would love to see in future installments, but it does bother me they didn't iron out more of Gaiden's flaws while they were at it.I've literally tried this cheese with Genny and it hasn't worked yet lol... like literally everytime. I've even tested it a few times. Basically if Genny isnt in terrain or in an otherwise bad spot, using illusions won't save her as the AI takes the smart approach of killing the summoner. Now if you invoke a few turns before and send those units out usually the AI will hit the illusions but I've seen them on quite a number of occasions cherry pick kills on allies instead of illusions. I am playing on hard as well, not sure if that's a factor
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I went
Gray-mercenary
Tobin-mercenary
Kliff-mercenary
Faye-cleric
Atlas-mercenary
Honestly it was actually quite easy lol.. This is on hard/classic mind you
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I was using it on Kliff for a bit. You can even milas the devil proc on it but, honestly it's too much work. It only really works on very high luck units anyway because of the -10 luck
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If you guys give atlas one or other star shards that give him bonus stats in those categories he needs he can turn out into a crazy dread fighter. (If you have the first dlc pack of course) but honestly the bases for dread fighter are usually enough to carry his crap speed and skill.
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I think they originally did in the remake but they took it out. It does have the lifetaker skill however so you can heal after kills so it sort of mitigates it. Better to just use 50 silver to forge it into a brave sword though...
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mine is fairly decently as well, though Saber this playthrough has literally trashed almost all of the "terribly designed maps" so far. The quick promotion to dread fighter in chapter 3 has literally made celica's side not much to worry about. Jesse seems to be the lowest of the bunch, but the most amusing.
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Atlas joins you originally to help save his brothers from Greith's fortress. Afterwards for your help he pledges his service to you, If you never have that interaction why would he join you? lol based off hearsay? guess not
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44 minutes ago, Mackc2 said:
So I picked up a splitting axe in Ram Village, what the hell do I do with it?
quest item or just vendor trash
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What does Duma's helm do? is it purely cosmetic?
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Quite favorable first impressions.
Actually taking the game quite slow, been dipping into astral shrine dlc for some cool items. Managed to sneak out with some awesome gems (hello cancer for silque mine has like 12 defense before she promoted to saint). I'm just getting into the nitty gritty with chapter 3.
My starting villager run was triple merc+cleric faye and it's been quite strong. There isn't a ton of swords to go around but i managed to snag a lightning sword from the astral shrine as well as a darkness sword (that i turned into a brave sword)
I've been doing tons of side quests and fighting some cool rare spawns, Celica's chapter 2 was quite weird compared to Alm's. I knew i'd like Alm's more but Celica's had more unfair situations (like Leon who can't frigging survive for more than 3-4 turns, had to restart for him 3 times) that being said Saber is the GOAT so i'm doing ok.
Dialogue is just stellar, the story if you don't actually skip it can be gripping with a lot of foreshadowing and interesting dynamics between characters.
So far this FE is shaping up to be top 3 for me -
been doing hard/classic. only thing that actually gave me a shock in difficult is rare spawns.. like i knew they were gonna be tough but damn that dracul in the thieves shrine in chapter 1 is redonkculous. i came back in chapter 3 just to get my pride back
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Heck ya tharja is coming in clutch
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cmon tharja pull this win out!
waifu emblem is still stronggg -
2 minutes ago, Wayward Alchemist said:
@Shephen, what is your opinion on the Villager's Forks? Anybody worth reclassing?
check the first page of this topic
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tossed 5 orbs into the female mage banner for some blue summons
got 4* reinhardt with +atk nature and quickly decided that was plenty
he already ate my 5* effie for her Deathblow 3.
:)
Tatiana + Zeke Questions?
in Fire Emblem Echoes: Shadows of Valentia
Posted
Maybe you had to have made that decision when you were at the crossroads before? it's possible Nuibaba already sacrificed Tatiana