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Tsak

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Posts posted by Tsak

  1. 1 hour ago, r_n said:

     The illusoins were the onl thing that made the first desert map palpable since it took the heat off enough to get people into the dang fortress.

    speaking of

    There is absolutely 0 reason for them to not have altered the movement penalties to be more modern if nothing else. There's no tactics or strategy involved. There's no difficulty. It's just slowly ever so slowly having your units move to any action whatsoever as you hope that maybe the enemies will come out to you instead of milling about. Mages just get 2 extra squares compared to everyone else's ONE. Celica couldn't do anything on that first map solely because she was in a static position and could only move one square. 

    really? i didn't have much trouble with the desert maps, though i could see where they would be a problem. Leon was definitely handy
    This game overall takes a while to complete maps, low movement and huge maps just normally inflates the time to complete stuff. though warp is literally amazing tbh

  2. 4 hours ago, Hero of the Fire Emblems said:

    You get the starsphere though which lets you manually change growth rates from Undaunted Heroes.

     

    With the starsphere you can basically do crazy shit like actually salvage Nomah

    Yeah i don't even have the starsphere just the random star shards and they've done quite the number on my character growths. Cancer for Silque is amazing she's tankier than my Alm atm.

  3. 5 hours ago, Thane said:

    To me, I suppose the short answer would be that it's a bit too faithful to the original for my liking. The series, and gaming as a whole, have come a long way since Gaiden was released, yet they opted to keep a lot of design choices or results of technological limitations that I feel didn't benefit the game in the first place. For example, I don't believe many here will argue that it's a good thing they reused maps again.

    While I don't mind games taking their time, I feel like playing through Echoes is too much of a slog than it should be. Many units move short distances and there are a lot of maps where your movement is heavily restricted, the terrain bonuses are immense, and the Cantors are simply not fun to fight against. Dungeon exploration didn't do much to alleviate this, as you often run into enemies due to either some wonky controls or the poor camera/field of vision.

    A special mention has to go to the AI, which they admitted they tweaked to be more in style with Gaiden. As people have brought up, Witches are not very fun to play against, but a real deal breaker for me has been the fact that the AI prioritizes Illusions, at least the weaker ones, meaning that Genny can completely trivialize the enemy phase and you can cheese the entire game that way - that's how I dealt with chapter 6 without grinding. Overall I used far less tactics in this game than other Fire Emblem games and relied more on brute force.

    Echoes does many things right that I would love to see in future installments, but it does bother me they didn't iron out more of Gaiden's flaws while they were at it.

    I've literally tried this cheese with Genny and it hasn't worked yet lol... like literally everytime. I've even tested it a few times. Basically if Genny isnt in terrain or in an otherwise bad spot, using illusions won't save her as the AI takes the smart approach of killing the summoner. Now if you invoke a few turns before and send those units out usually the AI will hit the illusions but I've seen them on quite a number of occasions cherry pick kills on allies instead of illusions. I am playing on hard as well, not sure if that's a factor 

  4. mine is fairly decently as well, though Saber this playthrough has literally trashed almost all of the "terribly designed maps" so far. The quick promotion to dread fighter in chapter 3 has literally made celica's side not much to worry about. Jesse seems to be the lowest of the bunch, but the most amusing.

  5. Quite favorable first impressions.
    Actually taking the game quite slow, been dipping into astral shrine dlc for some cool items. Managed to sneak out with some awesome gems (hello cancer for silque mine has like 12 defense before she promoted to saint). I'm just getting into the nitty gritty with chapter 3.
    My starting villager run was triple merc+cleric faye and it's been quite strong. There isn't a ton of swords to go around but i managed to snag a lightning sword from the astral shrine as well as a darkness sword (that i turned into a brave sword)
    I've been doing tons of side quests and fighting some cool rare spawns, Celica's chapter 2 was quite weird compared to Alm's. I knew i'd like Alm's more but Celica's had more unfair situations (like Leon who can't frigging survive for more than 3-4 turns, had to restart for him 3 times) that being said Saber is the GOAT so i'm doing ok.
    Dialogue is just stellar, the story if you don't actually skip it can be gripping with a lot of foreshadowing and interesting dynamics between characters.
    So far this FE is shaping up to be top 3 for me

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