Jump to content

Interdimensional Observer

Member
  • Posts

    8,729
  • Joined

  • Last visited

Everything posted by Interdimensional Observer

  1. Well they devs have already announced plans for a sequel. Maybe they'll get to... Either adding a random encounter slider, or ditching them altogether. Adding a list that keeps track of potential recruits once you meet them the first time and what they're asking for in order to join. And, adding a way to change somebody's equipment without putting them on the active team first. -Three little flaws the reviews mention that, if given some simple modern QoL updates, would help alleviate the jank from yesteryear. If I got the game -which I wouldn't at least for a very long while since I was lukewarm about Suikoden myself- then I'd likely be willing to forgive it in my abundance of understanding, because Suikoden has been dead and there isn't anything exactly like it. But, I would be more critical of a sequel that didn't address issues consumers had with the prior title, the resurrection excuse wouldn't hold up so well.
  2. @Saint Rubenio Eiyuden Chronicle reviews have been rolling in today. Generally positive scores, 7-8 on average, through Eiyuden is not without criticisms, namely the game is being described as dated in ways. ...And the Switch version is a loadfest wreck that's torpedoing the score on that particular system (please don't schadenfreude-laugh too loudlyπŸ™„).
  3. Agreed. Renewal, this late, really? Should've been a Recover Band. What terrible ghost parents they are.🀨
  4. I've been feeling like a long, immersive game lately.... Do I start this today at last? When did I even buy it?πŸ˜… It's been more than a year since I last played a Tales. I should be plenty recharged for enjoying one. -Honestly, this is actually in second place on "JRPGs I want to begin". I've spent the entire month of April thinking of another instead, but I've squandered every good opportunity to do so. I'm feeling like Berseria will be easier to initiate, the other one can be began like a week-and-a-half from now, hopefully. I'm not sure what's harder for me nowadays- starting a J/S/ARPG, or completing one.πŸ˜† It's not the stuff in-between that's troublesome, it's diving in and finishing the laps. It also feels wrong to pick a Steam game to play, since even factoring in emulation stuff, I know I've been doing a lot of PC gaming of late. My Switch backlog hasn't diminished all that much in comparison.
  5. The Sleep Staff isn't the Eternal Sleep true, but throwing everybody at a target and bearing with the hits still feels wrong for FE.πŸ˜† This could be fixed with a full-length opera -let's go with three acts- dedicated to the life of Arvis. Begins in Gen 1, ends at the Burning Man. Act 2 covers the happy ten years afterwards. Act 3 would be substantially shorter (the Intermission being after the longer Act 1) and cover the bad times, ending with Arvis's death, with Seliph contrary somewhat to the public mood promising him a burial (or cremation by pyre, which was popular for most of Rome's history) with full honors. -I came up with this silly idea before actually playing Genealogy, before Arvis became only alright due to my actual experiences.πŸ˜… I feel like the loss of Issach wouldn't be a huge deal to the Empire. We have no clue what tribute was being sent to the Grannvalian core, but it wouldn't surprise me if it was like losing Britain for the Romans, a boondocks that wouldn't be the worse thing to lose. Manster though, probably not East-Rome-losing-Egypt bad but then, no more Monophysite ulcer, but I don't see how that wouldn't be the imperial crown jewel outside of Grannvale itself. Now that has the trappings of history. Me likey the idea.πŸ˜„ I've put some thought into it before. And I've a liking for Gotohs (the archetype, not "Lewyn's" true identity). Thinking of what Saias would look like, hypothetically, gameplay-wise.: Saias would have Nihil as in 776 of course, it is what his father gave him. And maybe Charm given it was his schtick. Probably wouldn't make him level 30, more like 24-26, to give him a few level-ups for the flavor of it. Ironically, neither High Priest nor Bishop can use Light magic in Genealogy though that's the only magic they can in Thracia, so he'd have to grab a different utilitarian starting tome, not like you'd more than five uses out of it when Valflame would be the entire reason for having him. Statwise, well super-high Mag would be guaranteed. And really they'd all be not bad in terms of bases, with growths an afterthought. However, High Priest having a maximum of 18 Def (I'd think Saias would join with something like 13) means he wouldn't actually be physically particularly bulky even with Valflame's +10. He could probably reach his 23 Res maximum and be near-immune to enemy spells thanks to the 'Flame though. I'm not sure if Saias would stand to benefit all that much from Pursuit. 67 Res-hitting Atk in the final chapter probably wouldn't OHKO all that much, but Valflame is on the heavy side and doesn't have a Spd bonus like the other holy tomes. Now, narratively weaving him into the fold, let me say this upfront- I don't see him and Arvis hugging. They're both grown men, probably neither is the openly-emotional type either (Arvis at least is possibly privately quite tender). Has Arvis heard the rumors about Saias before, does he believe them, does Saias mention his mother and subtly allude to Arvis being the one who sired him? What even was the relationship between Arvis and Aida? -How these questions would get answered would be necessary to determine how Arvis and Saias interact in their lone instance (or two with an earlier one in Chapter 10 as well) of doing so. What I can imagine, is that Saias never once refers to Arvis as "father", always at the remove of "Emperor/Your Majesty", as he has been his entire life. Although, Arvis would promise him Valflame with his passing, and ask him to help oversee the transition of Grannvale to its post-Empire state (which is his 776 ending). Saias would likewise part from the living Arvis probably with more a sense of deep respect for the Emperor than for his lifelong absent dad, but not necessarily any hate about (or sympathy regarding the circumstances that led to) that absence either. As for the retrieval of Valflame, yeah, it probably should happen in front of Seliph, leading him to know who Saias really is. Although Saias would not outright say to Seliph "Arvis was my father". I was thinking more Seliph tries vocalizing his realization of this revelation, and Saias cuts him off mid-sentence, saying "Let us prepare for what lay ahead, my Lord, the Empire shall mount a great counteroffensive soon enough. Leave me to find some reverential servants and Bragi priests here at Chalphy to tend to the Emperor's body for now. I for my part must return the sacred tome to Velthomer. I shall provide you with my full support from now through the restoration of the old Kingdom that is follow, Lord Seliph, such was the Emperor's last will.". Seliph implicitly realizing that Saias wishes not to have his holy blood spoken of, nor be placed in the line of Velthomerian succession.
  6. For you it was one cutscene. For Kaga, given his flowery praise for Arvis, it wouldn't surprise me if his imagination ran wild with thoughts of Arvis every day up to when his death got programmed. Although, usually, it's a grown man who underestimates the protagonist. Here, it's a spoiled child, a hair different. -But then you wouldn't be nudged into securing Tyrfing for Seliph. The whole 70 Res-hitting Atk thing is there to force you to get Tyrfing, which could -depending on the player- possibly be the only surefire way of surviving a round against Arvis. And Seliph killing Arvis was supposed to be the climax of his personal story. Palmark exists because IS could see the future, and now was not the time to replace the throwaway with the yet-to-be-invented Saias (who will pick up Valflame in a post-battle cutscene and join for the final chapter). It has varied with the empire/kingdom in question. The Byzantines liked trying to keep things in the family as a kind of tradition, but East Rome wasn't at all strictly bound by blood succession, just as West Rome hadn't been. And the emperor regnant's will -if they chose a successor- was usually respected. Monarchies permitting legitimate concubines producing many legitimate princes, I think those didn't have to follow seniority and the monarch could choose his preferred heir. Russia was father-son traditionally, and got back to that when Tsar Paul came to power in 1796. But before Peter the Great died in 1725, he changed the succession law to whomever the current Emperor/Empress of Russia chose unless they were murdered. As for naming a daughter when a son lived... I'm not sure if I can think of any IRL examples of that.πŸ˜… Though not at all the same, the Pragmatic Sanction is coming to mind. Holy Roman Emperor Charles VI died, leaving only daughters behind and no close male relatives within the House of Habsburg to inherit. For years before his death however, Charles VI had labored away to create the Pragmatic Sanction. This agreement provided for both internal HRE and international recognition of Charles's elder daughter, Maria Theresa, as the sole inheritor of the Austrian Empire, her husband Francis Stephen's election as Holy Roman Emperor (although Marie T would be the true HRE ruler in all but title). Charles VI spent plenty of time and effort on bribes and making promises to keep his family's good fortunes afloat. ...But as soon as Charles died, many who had said they would accept Maria & Francis in fact reneged the Pragmatic Sanction, and the War of the Austrian Succession broke out. Without Forseti on hand to protect the territory, Frederick the Great of Prussia stole Silesia from Austria in the ensuing conflict, although Maria and her husband ultimately got to keep everything else they stood to lose (meaning, basically everything). And the bridge looks unrealistically big (for the era at least). An inelegant but simple solution to crossing a strait. Aside from Julia and Priest Boy having a staff-free one-use version of the spell. And Jake carrying two Talismans. Makes magical protection seem more special than it otherwise is. I can see your point. I suppose I was just slightly ranting against the staff walls in C10 and the final chapter. Thracia is more fun with the same hit/miss binary, since fairly freely using abundant-ish status staffs in the lategame there is a thing.
  7. Had four slices of cake for lunch today.🍰 Then spent the afternoon's sun & warmthβ˜€οΈ reading the entire mycology-led NatGeo issue (5 million species of fungi out there, only 10% have been identified).πŸ€“πŸ„ When life feels good.☺️
  8. Amy: Um… Kitty-cat man, will you come, too? Ranulf: Sure. I’ll even let you sleep on my furry belly. Amy: For real? Yay! Ranulf: Don’t tell anyone, but my belly is super comfortable. You’ll be asleep in no time! Lucia: Wow, that’s great, Amy. Let’s get going. Amy: Yes! Kitty-cat pillow! Kitty-cat pillow! Elincia: …Thank you, Ranulf. Ranulf: Don’t mention it. I’m a sucker for kids. 1996 vs. 2007, the difference. Eeeeeeeh? IIRC, reading a history of the entire Eastern Roman/Byzantine Empire, the surging Arab menace didn't silence all internal court-squabbling. A national crisis should but by no means is guaranteed to shut down needless infighting. Plus, Julius has probably spent the vast majority of his life in Grannvale. Warp magic does make for a higher degree of potential travel than IRL, but he could still have very well spent 70% or what have you in Belhalla and wherever the other grand imperial estates are. What is Manster District and to a greater extent Issach, to him? Real places? Or merely names on a map? While Julius may believe the world is his to rule, Seliph has yet to show up on his real doorstep, when the true concern might set in. Honestly I don't think I bothered putting anyone who could be Sleep'ed into the range of the staffers. I used the handful of units who passed the Res check to dispatch everything (I went canon with Lewyn for Erinys, and gave Claud to Silvia, so I forget if Phee and Ced passed the Res check), and the rest gathered elsewhere doing nothing. Res is such a binary stat in Genealogy: you either have enough to avoid being Status'ed and you're good, or you don't and you're bad. (The use of Res to reduce magic damage being, as always, not that important.) Although some units in Genealogy do have Res, unlike Old Mystery. Really, all three Super Famicom games run into some measure of "endgame Dark Mage spam" and Res -almost always in short supply on physical units- becoming suddenly excessively useful. (Although, even MagRes ain't all that helpful for mitigating Loptyrians in 776.)
  9. I never mentioned it before, but I do recall watching a few episodes of probably two different iterations of the series as a child. So young I was, however, that I paid zero attention to what was being said/happening, and have no true recollection of them whatsoever.πŸ˜…
  10. @Acacia Sgt I discovered only today what is apparently two-months-old news.πŸ˜… It has been known for decades that the Earth hundreds of millions of years ago (720-635 mya) underwent total or near-total glaciation, what is referred to as "Snowball Earth". Where the entire planet -with the possible exception of a thin band of liquid water around the equator- was covered in thick ice. (One rendering of what it could have looked like.) The study from earlier this year clarifies what may have happened that triggered Snowball Earth. First, the Earth's atmosphere during that period ~700 mya had atmospheric CO2 levels that were below 200 parts per million, less than half of the modern 420 ppm and rising. Now, the reason I notified you of this, is because of what the study goes on to say. Only if the Earth were sufficiently cold already, could a Snowball Earth be triggered through the impact of a large enough meteor.β˜„οΈ And that, had a space rock of sufficient size struck during the Last Glacial Maximum, a mere 21,000 years ago (with 180 ppm CO2), Snowball Earth could've followed. It would only taken a decade or less from impact to result in sea ice 10 meters thick -at the equator.🧊 πŸ˜›
  11. Quirky looking mascot. Same blazing glimmer of insanity as Neko Arc.πŸ˜„ You talking of mushrooms recently has only reminded me I need to get to reading this.: -But I need to wait for nice weather so I can read it outside.πŸ˜† (Nat Geo has such striking images.)
  12. I don't deny that. But with exception of carryover portions of map and returning to Grannvale, Genealogy insists on visiting somewhere new every single chapter. That developer decision perhaps either forced Miletos into existence, or forced it to be visited when it could've merely been a "filler location" on the map (not like you visit everywhere on the parchment in every other FE). Was it because Kaga thought so little of Sigurd that retracing the failure father's footsteps was deemed unexciting? Or that total map reuse, even with changed enemy formations or whatnot, was frowned up as too repetitive to feature? -I would strongly assume the latter.
  13. Mayhap Loptyr was less interested in human-annihilation, and more "Hey, this place has plenty of will-be slaves and none of those bothersome Divine Dragons. I hereby declare myself Emperor and I will have others build my vacation house right here!πŸ‘‡ Nooooo other dragons allowed πŸš«πŸ‰, nobody, my continent!".πŸ˜› -Just an idea.😜
  14. The greatest mystery of Kirby- what is the relation of Bandana Waddle Dee to Sailor Waddle Dee, and both to Crystal Shards Waddle Dee?πŸ€” Thank you for the info! DK is an orphan, got it. You're so hysterical you question what kind of mushrooms got in the entree?πŸ€ͺ -Glad it was thrilling.πŸ˜ƒ I've been feeling like it's time that I sink myself into something long again, but every day I annoyingly find some petty reason not to. Don't give me a reason to complain about XCX again. Think on the bright side- you'll probably get a conclusion.πŸ˜› Can't say the same for everything out there. Wasn't enough that you had to sink Golden Sun, Dark Dawn, you had to do it on a serious cliffhanger with two-dozen unanswered questions.πŸ˜‘ Shenmue fans had their millenarian hopes raised, then razed beyond all belief.
  15. Nowadays, yeah. Certainly an off-putting change for me. Yet, in the earlier days, got: Pinball Land, Dream Course, the Puyo Pop radical localization called Kirby's Avalanche, Block Ball, Star Stacker, Tilt n' Tumble, then Air Ride, and Canvas Curse, and Mass Attack (and Epic Yarn if you want to count that thing which didn't begin development as Kirby, and was only later turned into a Kirby game). For a second-tier Nintendo franchise, when compared to the others, it's surprisingly a lot. Not as much as Mario and Pokemon, but a seemingly solid third place. Maybe it's b/c cuteness and unseriousness? Zelda and Metroid, while not devoid of experimentation, aren't as silly free to be wild as Mario-Pokemon-Kirby.
  16. All of Gen 2 has this one consideration behind it- how does a ragtag group of Issachan rebels end up overthrowing one-and-a-half-decade-almighty Grannvale Empire? Direct confrontation between the core Grannvalian armies and Seliph's group could've happened as early as Chapter 7. Edda is directly west of Darna, the Empire could've easily sent out Brian as Seliph was dealing with Ishtore and flanked the rebels. However, if you've any liking for a notion of realism, that couldn't happen. And if you wanted Gen 2 to be longer than maybe three chapters (without writing a retreat into Seliph's story), you couldn't have it happen either. Helping Leif on the Thracian Peninsula keeps away from Grannvale, and limits Seliph to only fighting regional imperial occupation forces -even if they're led by one of the leading families in the Empire. Travant & Arion are another useful distraction. It's only with Miletos, 5/6s into Gen 2, that Seliph begins strategically aiming for Grannvale itself, he isn't moving away from it as he did going into the Thracian Peninsula. His army is well-experienced by now. Even if it might not feel like it, because Gen 2 has to share a game with Gen 1, and those giant maps... might impose limits on the feeling of story development/progression?
  17. Genealogy does have an unused item in its data called the "Charm Staff".πŸ’ž The Charm Staff wasn't programmed to do anything however, it's an incomplete item. In both the Final Fantasy and Shin Megami Tensei franchises, Charm does precisely what you describe- render allies uncontrollable and turn them against their allies. Although, maybe the Charm Staff is how Manfroy got a wife, and what it was supposed to do was make you insta-lovers with whomever you cast it on the first time (or bring them up to 499 LP with you if you're already married and have your memories intact). Indra is the name of a Hindu storm god, once very prominent in the pantheon (the King of the Gods even) -but that was easily 2000 years ago at least and he has long since fallen by the wayside (blame Shiva, Vishnu, and Devi). Indira Gandhi was India's first and so far only female prime minister (so sorta a "queen", particularly when you consider her father and son were also prime minister; no relation to Mahatma Gandhi just to clarify).
  18. Hilda's exact genealogical relationship to Arvis is never explained. However, I would like to headcanon that she's one of the bastards (and thus, half-sibling to Arvis) that Victor purportedly sired and showered favoritism on. It wouldn't make Hilda sympathetic, she is likely by nature a terrible person, but it could add to her vileness. She was living the decadent life of a princess -until Arvis suddenly ruined it all. Ostracized, Hilda came to think being poor SUCKS, and ruthlessly dedicated her life to regaining wealth and status. Notes in the Treasure art book say Arvis sent his non-Azelle bastard siblings into exile or servitude. I could imagine that being a duke's bastard didn't exclude one from all of high society, just the most public social circles. A few secondary cliques off to the side would still accept Hilda, and somebody would take her in until she wedded. There, she waited for her best possible bankroll/title-giver, and caught no finer a marlin than the heir to Freege. ...But the problem here is the timeline and Ishtar's & Ishtore's ages. Realistically, I don't see Blume wedding a bastard -until Lombard & Leptor agree that Arvis will become Regent after Azmur's coming death. Once that pact happened, a woman of House Velthomer, even a bastard whom Arvis probably would hate, saw their value on the wife market soar by 50000%. It's only then that Blume sidelines considerations of any other woman and selects Hilda. Are Ishtar and Ishtore old enough to work within these constraints? -Although, really, I'd take just about any explanation. A perfectly legitimate cadet branch of House Velthomer would do fine too.πŸ˜…
  19. Wrapped up Extra Mode in Return to Dream Land. Admittedly, I cheesed the last bosses with Leaf/Stone/Sand and their invincibility.πŸ˜… I won't do the Arenas, boss rushes have been a very consistent staple of the franchise since Adventure, but I can't say I fully enjoy them. As, despite Kirby being easy, I'm not a great player, and surviving the rushes (without the safe boredom of using Stone and the like) is more tense than I like. I'm okay with no 100% the games, as I very rarely do that with any game already. *Checks online* ...Why did they give Magolor Soul -in the True Arena only- a Sand tornado attack, and a ~18 second Mecha Blaster Cannon move?πŸ€” The dusty whirlwinds blend in well enough, the magically-summoned laser cannons do not. Image & Form Games has been pushing SteamWorld into as many genres and aesthetics as they can, to mixed reception. Though I get any creative impulses to avoid repeating the same thing over and over again, despite what fans may want.
  20. Not like there was much to it. -Or so says someone who wouldn't describe themselves as an indie gamer.πŸ˜… I think I'll wait for a sale for that. I liked Heist well enough, but I'm in no rush, I've enough on my gaming table.
  21. Although in this case, it looks to be only partial funding, not the entire project. Something to lure a publisher into taking up and financing the vast majority of the game. It is an old game. -Although the Nightmare before it did did have both orb and wizard, and KDLs 2 and 3 are both multi-phase too (and Amazing Mirror when that came about). And Heart of Nova sorta counts an as oddball phase, just not of Marx himself. As I said, not exactly the most useful map.🀨 -The final boss is accessed from the central hub area, the Metroidvania aspect comes from treasures to collect, and needing to go out and find the various area bosses with the mirror shards to reach said final boss. As the resident Kirby aficionado, no problem at all.πŸ€“ -Admittedly I still have played Star Allies yet.πŸ˜… Lukewarm reception at release and me being burned out at the time from TD and PR are why. Also, I don't have IRL friends and methinks that'd make Star Allies more fun than stupid CPU helpers. And I've also skipped over basically every Kirby spinoff since the 3DS era. (Why Kirby has always had a ton of little spinoff games eludes me. Mario and Pokemon I get, Zelda historically has had almost none, and Kirby isn't exactly the equal of the Nintendo Trinity.) I'd offer a word of praise for Canvas Curse -as many did for it being an early DS game that used the touch screen quite well. But, I sense you'd possibly not be fond of that. -A factoid about Air Ride.: Look familiar?πŸ˜› Air Ride I do have a measure of nostalgia for, I wouldn't mind a greatly-expanded sequel (extremely unlikely with the modern cost of game development). -But the Air Ride Mode tracks do feel too "on rails"/easy in retrospect. ...I'll shaddup now.πŸ˜†
  22. They went ahead and gave us four variants of Knight, four unpromoted mono-weapon cavs plus unique promotions, and still retained the typical two-weapon Cavalier + Paladin. Threw in Bard when Mage would functionally make no difference for Lewyn, three Wyvern classes in a one-promotion game, and has that Forrest oddity. I don't think it was storage.😝 Or it was, yet they wasted their limited capacity on arguably sillier things.
  23. *Sees that Runa thing from last week has started its Kickstarter* ...A dev team of three, and only one is a programmer. Attempting a 3D JRPG with a long list of features. Oooooooi, overambition ahoy!😬 Doesn't anyone pay attention to the credits?πŸ€¦β€β™‚οΈ Do they not see how many people are involved in the games they seek to emulate? And I see I ain't alone in saying this. (Also found a comment in praise of the dev trio for their decis/sion, something I must concur with as much as I am concerned about the undertaking as a whole.) Geez you were quick. Although Kirby games are short. Glad it worked out well.πŸ˜… And so is its theme.🎢 Which Smash then mistakenly assigned to and renamed after the Fountain of Dreams, to the misleading of many. (However, Nightmare in Dream Land did change the King Dedede battle in front of the Fountain of Dreams to use the music of Gourmet Race, ironically enough.) The Japanese name for Super Star is "Super Deluxe". Besides being a reference to the 3DS, Triple Deluxe is no doubt a naming nod to this. Also.: Japanese boxart for Super Deluxe, it's a cultural thing. Paulownia wood in Japan was used in Japan to package expensive sake and silverware, the idea here was to make the game look distinctively exquisite. -The idea came from Shigesato Itoi, the creator of Mother/Earthbound (certainly something of a quirky fellow given his famously-quirky trilogy). Another factoid- The voice clip for the third use of Mike is Masahiro Sakurai's voice (beneath the heavy distortion), it's him shouting "Chesto!", that distinctly Japanese battle cry. And one other tidbit.: You might've noticed that Marx manipulating Kirby and then becoming the final boss, is exactly what Magolor does as well. They absolutely rehashed the idea with Mag'; there was time enough between the two games, so I don't mind it that they did.πŸ˜€ I just want to say that I love Revenge of Meta Knight. It's weird, but good.πŸ˜† For one, it's dialogue-heavy by Kirby standards, all the mid-stage dialogue. Gunvolt does loads of that? -But that's not Kirby, for Kirby, it's bizarre, yet cool. Related- the premise. It's hardcore- Meta Knight is on the verge conquering Pop Star (as silly as that sounds), Kirby rushes in guns blazing with one mission- destroy the Halberd. Sure you spend some time trying to re-board the Halberd, but then Kirby carries out pure carnage on the great battleship. It's intense. I'm not sure if I've seen another game like this, with so narrow, focused, small, short, yet thrilling a narrative. -Or rather, I think I am disappointed there is simply no way you could capture such a feeling in even a 30-hour A/JRPG, much to my dismay.πŸ˜† This is where Galacta Knight originated. And also the origin of the True Arena as I said before. And the concept of a final boss coming back in a "Soul" form -although the first Soul boss is actually in Canvas Curse. Perhaps the original Super Star's greatest innovation was giving Copy Abilities more than one move. Something you probably take for granted, having started with... Return to Dream Land methinks? -But after KSS, things got simplified for quite a while. Is it amazing? ...Probably not. You see, KtAM has a map, but it is not a helpful one.😐 (Copy Abilities are largely one-move too, which is kinda dated.) -I was going to provide some suggestions (you needn't take any) on any future Kirby games you might consider playing. But it's getting late, I'll give you a factual rundown on the Dark Matter Trilogy.πŸ˜… The Dark Matter Trilogy Kirby's Dream Land 2 (1995, GB), Kirby's Dream Land 3 (1997, SNES), Kirby 64: The Crystal Shards (2000, N64). Named after a shared villain in all three games. Sakurai did not work on these. -But he did Super Star (1996) hence the bias it has been shown in Smash. Sakurai didn't directly oversee a Kirby game again until Nightmare in Dream Land (2002) and Air Ride (2003), the latter being his last real work on a Kirby game no wonder the Dragoon is in Smash. All three -oddly for Kirby- require you unlock the true final battle or else get an implicitly bad ending. Acquire all the collectibles (Rainbow Drops, Heart Stars, Crystal Shards) in each game before fighting the Untrue Final Boss. That's all you have to do to reveal the True Final Boss. -And for KDL3, make sure to defeat every boss of each land after getting all the Heart Stars from that region. Refight them if you missed any Heart Stars yet got past them earlier anyhow. All have one-move Copy Abilities. You do get the three animal partners in KDL2, which becomes six in KDL3. Yet, while the animal buddies change the exact attack, the Copy Abilities are still only one-move each. Kirby 64 lets you mix two basic Copy Abilities together (Fire + Needle = fire arrows, instance). ...But only one attack each, again. Movement-wise, people I usually find say Kirby is sluggish in KDL3 and 64. It has been so long since I've played either that I forget how they feel. Visually, KDL3 has aged quite well, owing to its hand-drawn aesthetic. Kirby 64 has technically-poor graphics owing its age, but somehow, the environments those primitive polygons create have enduring character in them. Overall, the Dark Matter Trilogy is probably not, for most fans, the best Kirby has to offer. Though the franchise itself/HAL Labs hasn't consciously chosen to forget the trilogy. One little oddity- King Dedede is in all three of the DMT, but no Meta Knight whatsoever. The Amazing Mirror (2004) would thankfully totally fix this lack of Meta and permanently enshrine him as one of the Kirby Big Three. ...And, I just want to mention Squeak Squad (2006).πŸ˜† Squeak Squad gets a lot of criticism- primarily because the game didn't really do anything to innovate Kirby, it was a low-effort entry. I'm somewhat kinder on SS. In part, because while not every Copy Ability was fleshed out, Squeak Squad was, mostly, at a last a return to the multi-move ones of Super Star ('Ultra was two years away). And I found that Squeak Squad was still typical Kirby fun. It's not bad if all you're looking for is more Kirby to mindlessly snack on.
  24. Time to open an ever-expanding black hole over Antartica! The Schwarzwelt. Fret not. We can return our species to a bestial state aligned with nature and not excessively exploitive, the Earth shall then cease to cry out to the void against us. Or, we can worry not about the Earth thinks and subjugate it, by embracing God and rely wholly on Him for our sustenance (just be ready to shed your feral individuality), that'd banish the black hole forever. -Staying human as we know it? If we fail to make real change to ourselves... the Schwarzwelt will almost certainly return eventually even if we destroy it. It's the most idealistic path of purest naive folly.πŸ˜› Interesting.πŸ˜„ Sounds vaguely familiar, but it's definitely different. Intelligible, yet exotic. Thanks for sharing.πŸ˜€
×
×
  • Create New...