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Interdimensional Observer

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  1. I'll be hopeful they'll address the giant boss issue in an eventual HW2. The fan feedback against their implementation should have been loud enough for them to hear it. I wouldn't want them gone, either less used or limited to appearing in certain modes sounds better. From what I can glimpse, DWs 2-5 were all unique movesets for everyone. DW6 on the other hand... Spear - Ma Chao, Sun Ce, Zhang He, Taishi Ci Polearm - Guan Ping, Lu Meng, Ling Tong, Xu Huang, Cao Ren Sword - Sun Quan, Yuan Shao, Cao Pi Katana - Huang Zhong, Zhou Tai, Xiahou Yuan Mace - Wei Yan, Huang Gai, Dong Zhuo, Xu Zhu Bow - Yue Ying, Sun Shang Xiang Whip - Zhen Ji, Diao Chan Staff - Pang Tong, Zhang Jiao ...Everyone being clones using one of eight weapon types... not so good. DW6 Special de-cloned a few, but the damage, worsened by character cuts, was already done. It's worth keeping in mind that DW6 appears to have been a "paradigm shift", meaning the core combat system itself was overhauled and replaced with a new one. Abandoning the classic system of 2-5 mean having to rebuild old weapons into new movesets from scratch, and for dozens of characters. Cloning was a shortcut to address this herculean task, a shortcut DW7 took too because it too was a paradigm shift after the catastrophe of DW6. But fans don't seem to have reacted so badly to DW7's new gameplay, and hence gave Koei the time to make 7XL, 7E, and 8 to fully declone everyone. Of course, the strict fan demands against cloning and character cuts means Koei will have a very difficult time making another successful paradigm shift, because the cast has only grown, and the DW7-8 system has now been fully exploited and has become stagnant. DW9 being a disaster and WO4 being not a very profitable cash grab haven't helped either.
  2. The only one I played was plain old 7, I should probably fix that. Would be great if they assembled an anthology of DWs 2-6, all the oldies tied together, and release it outside of Japan too (Japan-only releases seem not uncommon with some DW ports- Dragon Quest Warriors 1&2's Switch port never came aboard). The only Samurai Warriors I've played is the first 3DS Chronicles one. I think I need to revisit the soundtrack.😄 From the Hyrule Warriors soundtrack, which blends classic Zelda tunes with Musou beats (some compositions are original to HW), three of the tracks I like.:
  3. @Armagon *Double checks* Whoops, you're right.😅 And considering that is the first, it's definitely less debatable and much more arguable that it counts for the latter. And to be fair to the Lifehold Core XENO FROM XG AND XCX SPOILERS!:
  4. The rest of it, barring the abnormal adults, isn't so weird, just rich mostly. The rest of them: The Lifehold is very important to the plot, even if it doesn't function like other Zohars. It's debatable if you ask me. To use the relevant artbook page showing stuff from the final story chapter SPOILERS! for referencing:
  5. They say this during a pre-release interview: Although I didn't notice until later myself.
  6. Evelyn is a fashion designer, albeit one of those eclectic ones. She, her little sister Sofia, and their father are RF3's branch of the De Sainte-Coquille family, and definitely the oddball line. Ouch, she's an older sister of someone you can marry too. Does the swimsuit pic change your mind?
  7. Tashkent, the capital of Uzbekistan, which is in those rather forgettable Central Asian steppes. Construction started in 1972 during the Soviet era, and it continues to expand with an intent to keep in line the beauty. The subway is intended to visually inform about the nation's history, with stations named after Uzbek poets and writers and other figures, as well as traditional agricultural products like cotton and almonds. Wouldn't have been the first time someone who looks like a bachelorette wasn't one. They gave a guy named Gaius a crush on her, but if you delete that there's no reason she should've been off-limits. *Glimpses the character lineup" ...I see what they might have been doing with Kiel and Amber. Every RF prior to 4 had one little girl and little boy in it. I guess they did that to complete the town feel, it'd be totally weird for a town to have no children. Perhaps they wanted Kiel and Amber to serve the children role, but either didn't want to have the role just for the sake of it, or they were too lazy to write up two more grown marriage candidates and so converted the kids from ring boy and flower girl to husband and wife.
  8. Are you referring to when you're on the other side of the map and their HP depletes in a heartbeat while the enemy officers they're fighting are basically unscathed? I don't think it's "stupidity" there. I saw someone say once that when the action isn't visible, the fighting is simple math, not actual action. As in "X number of enemies with Y strength deal Z damage to A number of allies with B strength and who in turn deal C damage to the enemies in return". And this damage racks up and units die with every passing calculation of it. This would mean if true that Koei tends to underpower you allies. I would therefore think that all that be necessary to make allies live longer and kill things without you, is to increase their qualitative strength. Reminds me of an enemy I saw in Rune Factory Frontier. In the Lava Ruins there was a fat little duck monster that would suddenly have spotlights shine on it as it did a little groove with a funky tune. When the music ended and the lights faded, the duck would shout what coincidentally sounded to me like "IMPLODE!" and explode without injuring itself. -If my memory of it is right.
  9. My sympathies, I can understand this, I had two dogs who had lived very long lives pass away in the past year or so. One had gone blind, very cranky about food, and very un-housebroken, the other had died in an unceasing fit of seizures. Just the one moment timestamped.
  10. -But isn't the tomato considered a fruit, and both tomatoes and potatoes are nightshades, so why... *turns to Wikipedia* Technically, potatoes have fruit, but they're inedible. Apparently, the scientific definition of a fruit is the part of the plant that contains a developed seed, but is not the seed itself. The part of the potato that humans consume does not contain the seeds, while the part of the tomato humans eat does. Corn counts a fruit then, and the crushed wheat kernels that form your daily bread (if you aren't on a gluten-free diet) count as having been made partly from a fruit.
  11. No reason to panic, no Rune Factory has ever had a real deadline (barring marriage to 4 of the wives in RF2), it's merely to represent the passing of time. This isn't like some of the older Story of Seasons, where the game either ended at a certain time- the SNES original, Save the Homeland, or A Wonderful Life (which ends when you die of old age), nor 64 where you got judged based on your farm's prosperity after 2 & 1/2 years but could continue playing afterwards. The absence of time constraints means you can relax, though it might've been a detriment to any notion of story in the past RF games, not that it had to be.
  12. I would think you are. Checking XC2, I saw no Ars Goetia or Arthurian names among them, the above listing was purely XC1, and the only name I recognize as anything specific is Mesmer Tlaloc, Tlaloc being the name of an Aztecan deity. Most UM names in XC2 seem more normal compared to XC1's, as if you could find someone with that name IRL, and XCX seems overall slightly closer to 2 than 1, but is somewhere in-between. I only recognize a bunch of those names because most demons of the Goetia have wound up in SMT at some point. It's a venerable demon compendium from Medieval Europe, borrowing cool names from it isn't unusual. ...Huh, apparently an alternative spelling for Amon is "Nahum" which is the name of the female Prone who is a superboss you can't kill and doesn't appear in the Enemy Index because they board their Almandal Nardaycon, the Shadowless. Oh, and "Almandal" itself might be a corruption of "Ars Almadel", which is a companion text to Ars Goetia, which makes sense, because the besides Nahum, the only other Almandal in XCX belongs to... Goetia😆.
  13. My analysis: Xander and Ryoma have a good personal no-drawbacks sword in Siegfried and Rajinto from the get-go, with infinite uses like every other weapon in Fates. Both elder royals bros are excellent, Xander is a little slow and weak to magic, and Ryoma's great dodgetanking- which is unusual in Fates- isn't flawless either. But still, excellent bases and good growths mean they both very recommendable, though not necessary, units. And while Hana can be faster and stronger at the price of all concepts of durability, Hinata is objectively outdone by Ryoma. Peri can be more Resistant and offensive than Xander, and Silas has balanced stats compared to the two. Camilla is for many practically mandatory for the first few chapters during and after she joins in CQ on Hard and Lunatic. Wyvern is an excellent class line, she has good bases and excellent growths, and her only initial Wyvern competition, her retainer Beruka, has no Spd and only decent Str. Leo is sexy and nothing else matters. More seriously, Leo is slow, but a mobile magic user with nice bases and decent growths. Barring Ophelia and maybe another good kid, no magic user in Fates has the offense trifecta of great Mag/Skl/Spd that you'd want in a mage, so Leo can suffice. Shura has higher bases and comes later on BR than CQ, on Rev he joins closer to his timing on CQ but with the better BR bases. He is a fairly usable Bow user with Staffs for some healing on all three routes, his growths are very lacking though. Reina is Jagen-ish on both BR and Rev. She has poor growths, but usable bases. She is very fragile, and a little inaccurate, but her Spd is great and her Str is just enough that combined with her mobility and Bow use that she can last to the very end of the game, if not an ideal units. Izana is slow, and his personal skill Peacebringer can be a detriment. But he can do good, accurate magic chips and heal with C Staffs at base. Flora is the functionally same as Izana, except no malus on the personal skill and her physical damage is bad but can debuff because it's from Shuriken/Knives. Yukimura is only available on one route- BR- and he has very balanced stats, with a nifty +5 Hit to all good guys personal skill that all covers the entire map and has no conditions involved. His stats are so balanced though that he's a eunuch who can't do anything well. With Bows and Shuriken, he'll be doing utility chipping for his short playable existence. Scarlet- Basically Camilla-lite for BR, with a worse personal but similar stats overall. Still good for BR, but nowhere near as glorious as Cammy on CQ, she comes later and I just guess those stats aren't needed. Gunter is the lone prepromote who actually sucks badly. On Revelation he is unusable even right when he joins, his growths are almost FE1 Jagen bad. On CQ, he might be useable if you exploit his skillset and his bases are higher, but thats niche and requires you know what you're doing. He's mostly a Defensive Stance partner for Corrin. Fuga- Exclusive to Revelation, and he comes with three incredible weapon ranks and wicked bases. His growths are almost as bad as Gunter, but he doesn't care, he has some nice reclass options too. And lastly, the first two prepromotes- Jakob and Felicia. Whichever is the same sex as Corrin will come later and will be bad for whichever route you've chosen. But the first to join will be a "Jagen" in a sense. They start level 1 prepromoted, but have a level cap of 40 to compensate for their newbie base stats. Their growths aren't the best, and Butler/Maid isn't an ideal class, but they can exploit their unique circumstances. Although they're basically unpromoted and gain EXP that way, they can learn 2nd tier skills at levels 5 and 15, which can be very powerful. For fun I wedded Jakob to Kagero on Rev and swapped him into Mechanist and Master Ninja for early Replicate and Shurikenfaire, a strong combination. P.S. All the children in Fates can be prepromotes if you want to them to be, just don't recruit them until later and they can start with special seal that'll promote them and give them EXP and WEXP that bring them if recruited before the final fight to level 20/16 and B rank in their initial weapon type. They use their averages for their new stats, so they won't be bad unless they already are.
  14. Hayreddin, the Territorial was definitely intentional. The Rotbart in "Territorial Rotbart" is German for "Red Beard", which in Italian is "Barbarossa", and "Hayreddin Barbarossa" is the exonym of a famed Ottoman corsair-turned-admiral. I noticed a few names, albeit with no relation the adjectives assigned to them, in XC1 are borrowed from Ars Goetia, a book describing the 72 notable demons of Hell. Splendid Botis, Agile Barbatos, Affluent Beleth, Aged Leraje, Fate Labolas, Glorious Buer, Mischievous Naberius, Powerful Eligos, Revolutionary Bifrons, Tranquil Morax, Wise Gremory, Wrathful Orobas. Also, the Valak Mountains might be named after Valac- one of the Presidents of Hell, while XCX's Amdusias model of Skells is named after a Duke of Hell. A couple names are Arthurian in origin too, Majestic Mordred, Soothed Agglovale, Sinful Lamorak, Experienced Tristan, and Faithful Lancelot an oxymoron. I've ran into the same issue. I don't have a Nintendo Network ID set up on my second user file but I do on my first, maybe thats the problem? I wasn't interested in going for 100% again, so I didn't mind not being able to quickly Ticket grind for a Skell for the Endbringer + Augments. Thanks for the clarification. It does sound like a practical improvement, it isn't like I tilled the soil anywhere past the starting areas of the RF3 dungeons. It's doubtful until proven otherwise that RF3 would get ported to a modern system, so if DS emulation is easier and less morally questionable to you, you could go for that, it's closer to RF4 than the other prior games, if not exactly it and probably inferior overall. Sounds like an interesting and weird juxtaposition. But anime-ified(?) kaiju and one of the most acclaimed mecha animes sounds like a workable combination, they're both ginormous things.
  15. Calill having Knives I'd consider an attempt to tone down Saleh, who in turn was an attempt at a more balanced Pent. (Although that neither her nor Bastian gets Staffs feels like a bad decision given Mist and Rhys the only ones with Staff access before promotion before Elincia shows up.) She might be a little slow too, but she isn't bad, just not ORKO-everything great. Bastian has better offensive growths than Calill, but his bases make him strictly inferior to her because those growths can't save his end results. Largo I'd consider bad. Comes late, his 21/21/20 Str/Skl/Spd spread is a little low for coming so late and being the lone Berserker, but 10 Def and 3 Res sink it. Nevermind that Lucia is nearly as bad and worse on the HP front actually, with practically the same availability.
  16. The older ones are on DS, two on the Wii, and one on the PS3. Rune Factory 4, the latest title of the franchise to be released, is available on 3DS, and on the Switch in the form of its "Special" edition. Don't feel peer pressured into buying it though.
  17. Only in this RF4 though, the prior games didn't have that. For a little history lesson on the franchise... Instead, barring Tides of Destiny, you could grow crops in dungeons, something I'm told RF4 removed. Considering your normal farmland was subject to crop death and replacing them new ones with the changing of the seasons, you could use the dungeons as your greenhouses to grow whatever you wanted year-round. Nothing was really creatively done with the concept though, a few dungeons forced you to grow some stuff in RF1, 2, and maybe Frontier, but there was no reason to seriously cultivate land in the depths of a dungeon that took a lot of time to get to past several enemy spawn points. The best thing was for every nine crops that are fully mature in a plot in a dungeon (and in the normal fields prior to RF3), one bluish-white sphere called a Rune will appear over the crops. A Rune when walked over replenishes 25% of your RP, and considering crops can't rot on the vine and that Runes regenerate the next day as long as the ready-to-be-picked crops stay that way, you're incentivized to leave crops unpicked in dungeons for a constant source of additional stamina. This becomes unnecessary if you have plenty of RP-restoring food. But, it was basically mandatory in the very first game that you slowly grow a lot of plants deeper and deeper into at least the first few dungeons. This is because your mere 100 RP maximum, which you had no means of increasing, was crippling on how much you could fight. And yet you had to destroy every enemy-generating machine in each dungeon to unseal the boss room at its end. Although it has never been officially stated, I would think the reason behind the franchise's name is precisely because of these otherwise insignificant Runes. Because growing crops generates them, you can think of your farm as a "factory" for the runes. And because they're a fantastical concept, I assume they were thrown in the name of the series to indicate it is fantasy and not a more ordinary and realistic farming sim.
  18. Is this map purely a random design? I can't find a picture for it online, but for some reason it reminds me of the map used in Path of Radiance for all the Anna-hosted tutorials.
  19. Sorry. I was making a purely superficial criticism and stab at the "sameness of anime girls" without knowing anything about the character in question. I was also defending the literary character whose work of origin I've read, which defies the typical "brainless monster" trope it's long been unfairly cast in in the popular mindset. Understandable on the route choice matter, I picked neutral myself. Of the Reasons, being introspective myself means Musubi in principle should be appealing to me, but even I can feel lonely, and hence would pick Shijima over the other two. Yosuga would see me dead so thats a total "nope!". You can find SMT1 on iOS officially translated, but SMT2 is fan-translation emulation-only. I bought SMT1 myself and finished it once on each route, yeah it's dated and rough. But as the origins no, that'd be Megami Tensei of the franchise, I wanted to play it. Definitely not the first RPG from the SNES era I would choose to return to. Also, don't try to fight all the bosses for SMT1. Taken from the wiki: "Fiends appear very rarely (1/256) in fixed locations, in squares where there will always be an encounter the first time it is stepped in and will say "There is no one here" afterwards until a save is loaded again (all Fiend encounter locations will remain empty after the first encounter in any one of them). If they are successfully defeated, they have an equally slim chance (1/256) of dropping the most powerful weapons of each Alignment: the Reaper's Bell (Chaos) from Daisoujou, the Stradivarius (Neutral) from David and the Angel's Trumpet (Law) from Pale Rider." Screw SMT4 for bringing back this abhorrent encounter method, while upping the Fiends' deadliness (at least the item drops became guaranteed). For an alternative progression from Nocturne, if you successfully emulated that, then you can try the Digital Devil Saga duology which followed it on the PS2. One linear, no-route splits story told over two games, with no demon recruitment or fusion. A more streamlined SMT experience.
  20. Congrats! I hope it wasn't too bad an experience overall. Nocturne just to be technical is gun-free though, it doesn't have that as an element nor as a weapon. Get the Nirvana Magatama and learn Divine Shot (or later Kailash for Freikugel) if you want the Demi-Fiend to shoot lasers from the palms of his hands. It does. But thankfully, that anime girl is utterly flavorless, pasty practically nude and generic. She is an abomination in her own way, and probably without a shred of the prodigal intelligence the real Frankenstein's "monster"- a monster only because people can't get past appearances- has.
  21. Thats fortunate news. Losing all those hours, even if one never seriously wishes to return to them for long, is a gamer's pain.
  22. Waaaaaaaaait a second! You said were at Chapter 6! I thought the Ares models and the 60 variants of the rest didn't unlock until after Chapter 12? If I was wrong, this is going to make the Chapter 11 boss slightly weird. True, it isn't like you can go anywhere and have a map that tells you where stronger enemies can be found.
  23. 42 that early? A bit excessive, thats just about where I am after 9, not that the chapters really are all that long. Or that level actually matters all that much. It isn't the boss itself thats an issue, I'm going out of my way to get four G-Busters from Puges at Hilal Stronghold to capitalize on its -30% Gravity Resistance. It's just that after you fight it, that thin arch over which a giant Sabula launches itself in an arc is destroyed, and the boss's hulking remains sit in the middle of Lake Ciel's thin sandbank partition. If only there was a mission to have it disassembled and brought back to NLA, they could use the scrap metal and insight into Ganglion tech. A petty reason to delay I know.
  24. Someone else who has played these, yay! May our wishes for a third game be carried to the heavens in glorious Tundran Gunships! ---- I am concerned the well of new releases has dried for Nintendo this year. Even before COVID hit, I thought that after say February that Nintendo was out of titles coming out. Why the drought Nintendo? You knew this was coming. As for Indies, I've never given them much of a chance, something about them keeps me from abandoning the big names in the industry and trying out a lot of the little guys.
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