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Fabulously Olivier

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Posts posted by Fabulously Olivier

  1. 1 hour ago, Etrurian emperor said:

    Its interesting that Unicorn Overlord is rather like Engage. Less corny perhaps but in both games the gameplay is acclaimed while the overly basic story is conceded to be somewhat of a weak point. 

    Very surface level. Engage doesn't just have an okay story - it has a terrible one. While UO is also far superior in art, characters, worldbuilding, and soundtrack. 

     

    UO's story isn't even weak. It's just weak relative to everything else in the game firing on all cylinders all the time. The story would still be average at worst when compared to the overall FE series.

  2. 2 minutes ago, lenticular said:

    I have some seriously mixed feelings about Mass Effect 3 multiplayer. On the one hand, it was actually a lot of fun and I have some really fond memories of playing it and the people I played it with. On the other hand, it also had pay-to-win lootboxes, and is one of the big reasons why I don't let myself touch anything with microtransactions these days. Which is probably why the war assets were locked behind it, to funnel as many people into this exact scenario.

    I agree with this, though. I really didn't have a problem with even the original version of the ending. And while there were some completely valid criticisms of it, so much of the hate was just Whiny Gamer Tears (TM).

    Oh absolutely. If anything, EA benefitted from the ending outrage, because it overshadowed the issues the game actually had (particularly egregious dlc for the time, and being one of the very first non-sports, non-MMO games to have p2w lootboxes). The war assets were definitely designed to get people into the multiplayer skinner box, and it did very well for itself because the multiplayer was very fun.

  3. April was a good month. I finished 3 of the best games I've ever played (this may be the only time you see me give 3 10s in a month), and made serious progress on my resolution games. I also got back into Pokemon.

     

    31. Unicorn Overlord

    Spoiler

    Cleared 4/5/24 

    Platinum trophy

    10/10

     

    Fire Emblem wishes it was as good as Unicorn Overlord. So much so that it is neck and neck with Path of Radiance in my 2nd/3rd top games of all time. So my point for point will also be a comparison to show why it's difficult to decide which is better.

     

    + Gorgeous art style

    + Godlike soundtrack

    + Excellent map design. Beyond excellent actually, as each stage doubles as both a fun strategy map and an immersive part of the game's world to explore. The maps are better than even most good FE maps, though perhaps not as good as the very best of the series.

    + Plenty of content

    + High replay value.

    + Gameplay and mechanics far greater than Fire Emblem's

    + Teambuilding so deep it really makes a buildcraft-oriented player tick.

    + Great characters, albeit perhaps less so than PoR's.

    + Game is just difficult enough to be engaging, while never being frustrating or tedious.

     

    = The story isn't bad enough to detract but it also isn't adding anything. The lore helps lift it up a bit though. Story is the main advantage PoR has over UO.

     

    - UO suffers from the same issue as PoR - slow battle animations. In UO's case, it's less that the animations are stiff, and more that there is just so much going on. You can skip animations and the game actually becomes really quick, but then you're missing out on some of the game's top tier presentation.

     

     

    32. Diablo IV

    Spoiler

    Cleared 4/10

    7/10

     

    This game got a lot of immense praise while people did the story, while also getting shat on as the worst game ever when people got to the endgame. Frankly, it deserves neither. Right now, it's just mid. 

     

    + Great feeling combat and animations

    + Character creation is such an improvement in a genre that usually still thinks genderlocked classes are acceptable game design.

    + Above average story for its genre

    + Content rich

    + The replay value is definitely there with more classes and builds (but eh... I don't want to)

     

    - Buildcraft is significantly more shallow than Diablo 3

    - Open world events and world bosses suck. They've learned nothing from games like Guild Wars 2 and Marvel Heroes that are so fun in this regard.

    - Combat mostly just feels involves alternating between 2 skills.

    - Traversing the world is too slow.

     

    33. Mass Effect 2

    Spoiler

    Cleared 4/16

    10/10

    Platinum trophy

     

    Mass Effect 2 is one of the most improved sequels in gaming history. The combat was refined, the gear and skill trees made more elegant, the characters deepened, the presentation improved, and the Mako sent to Hell where it belongs.

     

    + Satisfying and snappy third person cover shooter combat

    + Top tier story

    + Incredible characters

    + Awesome soundtrack

    + Compelling main and side missions

    + Solid replay value.

     

    - Planet scanning is dull, and the game includes far more of it than you actually need to do. It's easy to do far more of this than you need, and it's so tedious.

     

    34. Mass Effect 3

    Spoiler

    Cleared 4/27

    Platinum trophy (meaning I got plats in the whole trilogy)

    10/10*

    * Reduce score to 9/10 if playing Vanguard, as Biotic Charge frequently becomes totally unresponsive and gets you killed.

    * Reduce score to 8/10 on initial release of game with day 1 Prothean dlc, and war assets locked behind multiplayer.

     

    + Satisfying, snappy cover shooter combat

    + Top tier story

    + Incredible cinematics and setpieces

    + Wonderful characters

    + Awesome soundtrack

    + Good replay value

    + Lots of content

    + Turns scanning into an actual sorta engaging part of the game

     

    - Most of the side missions are pretty dull item hunts

    - Some of the trophies are frustrating to get

    - Controversial ending (personally, I think the hate is way overblown)

     

    35. Hyrule Warriors DE

    Spoiler

    Story cleared 4/28.

    9/10

     

    While calling a musou game a landmark title will raise eyebrows, if any of them qualify it would be this one. This was the game that proved musou games could be passion projects. It was the first game to solidify the spinoffs as incomparably better than mainline DW and SW games. And it's still considered by most to be the best musou game of all time.

     

    + Perfectly represents its series in a way that I wish Fire Emblem Warriors had.

    + Excellent roster

    + Lovingly recreates Zelda locations and tropes in a Warriors game.

    + The most badass versions of Link, Zelda, and Impa. Also had the best version of Ganondorf pre-TotK.

    + Movesets are all unique spectacles to watch

    + Extreme amounts of content. Has the best postgame of any musou alongside FE Warriors 1.

    + Introduces meaningful boss fights into a musou format.

    + Does an excellent job of maintaining split objective pressure. It's rivaled only by FE Warriors 1 in this regard.

    + Highest enemy variety of any musou other than maybbbbbeee the Dragon Quest Heroes games.

    + Absolute banger soundtrack, second only to Three Hopes

     

    - Treasure hunting in the middle of a musou stage is not fun.

    - Using gadgets to hit weakpoints is janky as hell, because they need to be selected via a scroll bar that does not pause the game.

    - Adventure mode is a mixed bag in a way History Mode rarely is. A lot of it is really fun and a lot of it is realllllly not.

    - Because movesets prioritize spectacle over practicality (the opposite of FE Warriors), the game has extreme balance disparities. Many characters are both viable and unique, while many others are grossly underpowered.

     

    36. Phoenix Wright Ace Attorney: Justice for All

    Spoiler

    Cleared 4/30

    7/10

     

    Honestly I just don't have much opinion on this. I'm playing this one on Gamepass because my brother gave me his old copies of the others on DS. (His eyes are too bad for handheld games now, and he has the trilogy on PC).

     

    + Fun quirky characters

    + Elaborate case stories

    + Fun puzzles

     

    - Solutions can be pretty "how was I supposed to know to do that" and penalties are really high for getting it wrong.

    - Pacing is really slow, though that's probably inherent to the genre.

     

     

    I've been playing a lot of Pokemon Diamond and Pokemon Sword.

     

    I made great progress in Like a Dragon Infinite Wealth.

     

    I've played a small amount of Dragon's Dogma Dark Arisen and Path of Exile.

  4. I'm hoping for:

     

    Removal of EVs and IVs, forever. Replaced with a stat mechanic that can be freely assigned and freely reassigned.

     

    Return of a more antagonistic rival.

     

    Return of actual antagonistic villain teams with an actual motivation

     

    Keep modern conveniences (full party xp share, xp on capture).

     

    Introduce new QoL from competitors - such as being able to equip and unequip each mon's skills freely.

     

    Bring back megas.

  5. 14 minutes ago, lenticular said:

    My guess is "poorly". Given how underwhelming BDSP was, and given how Gamefreak seems to be overstretched trying to hit the deadlines for the main series titles, it's hard to see Black and White remakes getting a whole lot of love. My best guess is that we'll see a minimal viable product remake of Black and White at some point, and Black 2 and White 2 will just be forgotten about. I am not, by nature, an optimist.

    Frankly, Gen 4 is also bottom tier Pokemon, salvaged only by Platinum fixing some of its issues. So the lack of quality in BDSP wasn't even surprising.

  6. 36 minutes ago, Etrurian emperor said:

    Its a shame Norbelle is just an easter egg for fans who are loony enough to finish the game without leaving Cornia or saving Scarlet.

      Hide contents

    The idea that big bland bad Galarius has a daughter might actually flesh him out a bit. 

     

    I think having a worst-ending like that is actually extremely cool and one of the little things that make the game special. I dunno if I'll ever actually go for it because it sounds really difficult.

  7. In addition to obvious things like NG+ and additional difficulty modes, what I'd really like to see is an invasion/defense mode.

     

    You would be able to toggle this theoretical mode on to have Zenoira attempt to retake every town/fort you capture. When they invade, it would display a mission counter on that fort (visible on your map too). You would be able to play that number of missions before you either have to defend the fort/town or it gets retaken. The number of missions you have would depend on how strong your stationed Guard is. And when you defend a town, you get an intense defense mission just like the best mission in the game - the colisseum defense in Drakenhold.

  8. Favorite:

    Absol

    Scyther

    Scizor

    Sandslash

    Sneasel

    Flareon

    Sceptile

    Greninja

    Mewtwo

    Lucario

    Empoleo

    Electabuzz

    Tyrranitar

    Aggron

    Nidoking

    Decidueye

    Articuno

    Lugia

    Suicune

    Ceruledge

    Corviknight

    Honchkrow

     

    Least Favorite:

    Jinx

    Mr. Mime

    Electivire

    Rhyperior

    Magmortar

  9. 10 hours ago, Lord_Brand said:

    I got no problem listing my favorites, but why not start a new topic instead of bumping an old one?

    Because it was literally still on the first page so it doesn't even really constitute a bump?

  10. 7 minutes ago, Etrurian emperor said:

    Kitra and Nina seem significantly younger than the rest of the cast. 

    For me there was a team with Travis and Berengaria up front, and Yahna aubin in the back. Travis dodges most things, Berengaria is a solid all rounder who attacks anytime Yahna debuffs enemies, and Aubin as well as Berengaria have row attacks. Yahna's ice coffin is always useful , and teleporting ensures the team could go where most needed.

    The other team was a Drakenhold team of Gilbert, Aramis, Gloucester and Hilda. Gloucester attacking a whole row and Hilda having that spear that allows her to dive bomb the entire field generally took care of most problems, and Gilbert buffing them certainly helped them do it better. Oh and Aramis was there too. 

    I don't think Nina and Kitra are actual children, and I could see them being in the same age range as Chloe and Alain.

  11. 23 minutes ago, Etrurian emperor said:

    Alain can marry furries, he can marry little girls, he can marry his cousin and he can marry in a way that breaks up a lesbian couple. What Alain cannot do is marry a guy. That's kinda cringe but Its nice the game at least has some fun with the male events. Not the low hanging fruit of ''lol you picked a guy'' which is also cringe, but more the chaos of the conversations. Jeremy wanting to go sell off the ring before he learns it will curse him, or Jerome's buddy hiding in the bushes so he doesn't run off. 

    Umm, what little girl can Alain marry? Kitra? Does the game even tell you how old Kitra is? 

     

    Anyway, I finished the game with the platinum. My best team was Gloucester (as lead), Berengeria, Selvie (the one SSS tier character), Jeromy, and Miriam. Just wrecked damn near everything with massive damage, and had great survivability between the debuffs, self-healing, and Miriam. 

     

    What were your best teams?

  12. 4 hours ago, Zapp Branniglenn said:

    so in the last few years we've been seeing a lot of outrage over the hollow knight sequel not coming out. And It has definitely stopped being cute. Stop harassing these three guys who made a hit game. My unpopular opinion is that a ton of great indie games have come out since 2017 and those people should expand their gosh darned frying pan. Maybe discover that there's more to life than a 2D Soulslike. When it does come out, and is perfectly fine like the original game was, these same "fans" are going to tear it apart over unrealistic expectations and I see it coming a mile away. And don't get me started on the performative outrage Woke-a-phobia. Let Needle Girl have her implied girlfriend. No one cares.

    A week ago Pepper Grinder came out. Same $15USD price point as hollow knight. Can already recommend it more. I shouldn't suggest a 'Play More Games' without dropping at least one suggestion. There's also Minishoot Adventures. Trust me that it is way better than its lame name. Same price point, same fresh out of the oven smell because it's two days old.

    I don't feel that "don't harass indie devs" is actually an unpopular opinion unless you're speaking to 4-chan.

  13. 1 hour ago, Etrurian emperor said:

    The devs have said there's no plans for DLC content. I don't think hopes for DLC were realistic to begin with since Vanillaware might not even have the resources to do it if they wanted. 

    Fair. But on the positive side, a survey went out with a question on whether you would buy a sequel.

     

    I for one would. I'm almost done. Just gotta do the last couple liberations and the final Cornea missions. Game's amazing. Not just a 10/10, but if you asked me whether this or PoR was my number 2 game, my answer would change depending on how I feel that day. They're basically tied.

  14. 47 minutes ago, Zapp Branniglenn said:

    A lot of stuff has been appearing on my radar in the last couple weeks, so it'll be a challenge picking out which ones to focus on. For now, here's what I got done with in March.

    007 Goldfinger 64 (2017)

      Reveal hidden contents

    Here’s a Rom hack that was in development as early as 2009. According to this history of development, the author was the developer of goldeneye’s rom hacking toolset before he took over the most promising project he saw other people making when development was halted. They would watch the film a hundred times when mapping out the level structure and it shows. Goldfinger’s Kentucky stud ranch feels 1:1 to the movie version. Entirely new weapons and gadgets were built to match the 1960s, low tech setting. And I was rewarded for having watched the movie, as the showdown with Oddjob is scripted to end the same way as you bait him toward the electric fence. It would be a waste of effort to try and match Goldeneye 64’s soundtrack blow for blow, and there are only so many ways you can revise Goldfinger’s theme tune as a motif. I can think of one track that’s a definite winner

    Of course a lot of Goldeneye’s old issues rear their head once again. Corridor shooting can be obnoxious because defeated enemies take forever to fall down and remain as meat shields for the enemies behind them. And the enemies’ bullets pass clean through the bodies of their comrades so we don’t benefit from the same effect. They did flag civilians as unkillable to enemy bullets, so that's a benefit of the hit detection. Item hunt objectives can lead to a failed mission if you come across the levels’ end too soon. For instance in the Shipyard level, I was looking for gold samples. So I walked up to a boat – didn’t press any button, and the level ended pre-maturely because of my curiosity. A functional game over that forced me to start again from the beginning.

    Overall I found at least half of the missions to be smooth experiences. Even on the 00 Agent difficulty which I absolutely could not say about the N64 original (goddamn Bunker II, what were they thinking). You’ll be spending a lot of time walking into the void, looking for a door you missed, but the objectives necessary to finish the level are often very straightforward. You’ll know what you’re doing, even if you don’t know where it is yet. I was annoyed at a lot of the unused space, rooms with nothing in them. Until I realized a lot of the most egregious cases are because they made multiplayer maps out of those areas. I wasn’t expecting a totally unique multiplayer suite, but they even went to the trouble of totally original maps unrelated to the campaign. Also, just like Goldeneye, there are two bonus missions you can unlock that take place in the first and second Bond films respectively. I can definitely recommend this one to fans of Goldeneye. It’s console compatible, and will work with any controller configuration mods you have for mouse/keyboard support. Though I got by just fine with a simple Xbox controller.

    Penny’s Big Breakaway (2024)

      Reveal hidden contents

    It can be hard for an indie game to get its big break like the title implies. Even with a famous name attached. Many people are familiar with this one because of one heavily marketed detail: Christian Whitehead – the lead developer of Sonic Mania. I wasn’t crazy on Sonic Mania, but I do think it’s the best Sonic Anything from the twenty first century that was published officially by Sega. Some fan games can certainly match Mania, but it’s just as well because Whitehead was himself a Sonic fan game maker until they gave him a job. Only a little of that Sonic design sensibility shines through in this new game. The way the yoyo builds and diverts your momentum. And how the level design includes half pipes and ramps for big air time, and ziplines for dramatic on-rails traversal. But the player has a lot more agency and options than Sonic does with a bunch of movement tech that I had not mastered by the end of the game. I had fun with it, but I don't think it ever hits you with a grand scope of ideas unless you're a big fan of speedrunning and/or score attacking games.

    Overall I didn’t come away with too much to say on the game. I suppose I wish it was more of a 3D collectathon style game rather than Mario 3D World-esque linear levels with a goal post at the end. Each stage has exactly three of each thing to look out for. It’s rare to play a platformer where the basic movement is this engaging, so I would love to zip around open environments rather than stopping myself from careening over every edge. Or alternatively, a 2D version of the game that places more emphasis on the precision. The version we did get has this sort of isometric camera that adds to the general inaccurate feeling of inputs. Left, Right, Forward, I don't always seem to move or attack in exactly the angle I was envisioning. If the camera were positioned to be usually at Penny’s back, these wouldn’t be a problem. Finally the end of level Busker Bonus minigame has an issue where rotation inputs will fail you on the next control stick input unless you’re inputting them extremely slowly. As far as I can tell, this still hasn’t been patched at time of writing.

    Contra Operation Galuga (2024)

      Reveal hidden contents

    Witnessed a funny interaction on a discord where the abbreviated ‘Contra OG’ was misconstrued as Contra for the NES. That’s funny, but also lampshades Galuga’s vague status as a reboot/remake. And I don’t expect Konami to do anything with it when you look at the series’ always-confused chronology. To be honest, I’m surprised they didn’t order someone to make a Vampire Survivors clone out of Contra. You can levy a lot of adjectives at Konami, but Trend-Chasing aint one of them.

    Whatever it is, Operation Galuga is Konami’s latest attempt at making the franchise relevant, and WayForward’s second success at doing a killer job of it. It’s a fine blend of decades of game mechanics and level gimmicks. And the best new idea is the Overloads. Essentially Item Crash from Castlevania Rondo of Blood. You can destroy your currently equipped weapon for a once-only super move. Even just fooling around with these casually got me some cheeky quick kills on bosses. And the later unlocked characters have a few weapon and overload variations and ability differences that allow for entirely different approaches to certain screens. I did find a pretty busted oversight with the auto level 2 perk. Every time I pick up a weapon, it’s the upgraded version immediately. That alone is a good perk, but if I pick up a new weapon, then grab my old one off the ground, it re-upgrades as if I got a new one. I don’t think that’s intentional.

    In terms of Contra, I’ll still say that Hard Corps: Uprising is the best in the series, but Operation Galuga definitely looked to that one as its chief inspiration in blending all these difficulty and co op options, health bars, and a perk shop that grants a bit of progression and incentive for repeat playthroughs. The biggest downgrade is unfortunately just the presentation. Wayforward’s 3D Models aren’t particularly inspired next to Arc System’s works now-famous art style. Seriously, if they can work out how to release that game on Steam, it would do extremely well. Like if Fromsoft did remasters of Kings Field now that there’s a dedicated Dark Souls audience. Some things we just don’t realize are ahead of their time.

    Another difference with the new game is the 1-2 hour runtime. That’s a strength or weakness depending on who you ask. I hopped in for another playthrough almost immediately after the credits, and the greatest weakness of Hard Corps Uprising in my imo is how the game is just a couple stages too long to comfortably do a run of in one night. Also I hate to even bring up any game’s price tag, but it is a hard sell to spend forty dollars on such a short game. Especially when it has so much potential for co operative multiplayer, it’s hard convincing someone else to take the dive. 

    I also met a big milestone this month. I 100% completed Hyrule Warriors Definitive Edition. I wrote on this game about five years ago and have chipped away at it casually for a month at a time whenever the mood struck. That’s how I approach these mega grindy completionist projects, It’s not good to be hyper fixated on one thing for too long, or else it'll deteriorate your initial interest in the game. And I do really like Hyrule Warriors. 2014 was sure a different era of Zelda as we were inundated with remasters, remakes, and entirely new releases in the outrageous waiting period for “Zelda U”. There’s so much reverence for the most inane of details across every era of the series that makes it feel comparable to a Smash Bros. It being over is kind of bittersweet. There's no more to discover, I have witnessed each of Tingle's animations. In the end I got all the in-game achievements. And for some extra credit, I finished the Badges for each character and A Ranked all the challenge mode maps and Ganon’s Fury which are conspicuously absent from the achievement list.

    Theatrhythm Final Fantasy (2012)

      Hide contents

    This has settled in as my next “project” following the wrapup of Hyrule Warriors. I’m not a big rhythm game player, but I have fond memories of tapping away at my 3DS waiting for class to start as a college freshman. I came back to wrap up the in-game achievements which require nothing other than simply playing the game more and more. Of the 51 total songs in this first entry, I think even a theoretical TAS of this game would need to run them each 9 times minimum. Plus another two hundred songs of randomly generated Dark Notes, and your performance in those doesn’t contribute to other modes either. I’m not TAS level good, so some of these ultimate difficulties took me several dozen attempts for the filled out Critical Chart and Perfect Chain clear. I still have a few Perfect Chains to go at time of writing. My wrist is real upset every time it hears Battle at the Big Bridge.

    As part of the Final Fantasy theming, you form a party that levels up, earns skills, and uses items. Items and skills that help you survive too many missed notes, or defeat the onscreen monster for more exp and potential rewards. Unfortunately if you want the highest score possible, you have to unequip them all for the ‘Stoic Bonus’. When going for completion, the rpg elements are simply something you will not engage with at all. Making the experience more dull and not permitting you to take advantage of the awesome characters you’ve built up with all this effort. The Stoic Bonus is also responsible for yet another chunk of the critical chart that’s only accessible on that playstyle – meaning yet another perfect playthrough on each difficulty. In my 60 ish hours of casual play many years ago, I was clearly not playing with knowledge of this mechanic, and so the majority of that effort did not count towards the most intense achievements. I understand the immediate sequel, Curtain Call, ditched the Stoic Bonus as a concept and Thank God on so many levels

    I can’t say that I recommend going for completion on this one. Then again maybe that’s true of all rhythm games. I’m not well versed in the genre and it feels icky to sit here dinging the game for "design issues” when it’s meant to be enjoyed casually. Furthermore, just because the in-game achievements invite you to be a completionist doesn’t mean someone held a gun to my head and told me to do it. If a game was built by amateurs, then maybe it's on me to experience it like an amateur. I was a big Final Fantasy Dork ten years ago and hearing these tunes again definitely stirred some great memories. The only FF games I’ve played in that time since were FF13-3, and 15. And they turned Cloud Strife into an NFT. Ugh. I'm happy to hear people say good things about FF7: Enter the Nomura-verse, but I'm in no hurry to check it out for myself.

     

    As someone who's 100% completed FEW, congrats on HW. That sounds like a daunting achievement even for me.

     

    Anyway, two last minute clears for March.

     

    29. Terror of Hemasaurus

    Spoiler

    Cleared 3/29

    7/10

    Little known fact - Rampage was a huge part of my childhood and I miss it dearly. So, I had a great few hours clearing this one. The gameplay is nostalgic and addictive, the soundtrack is high energy, and the political satire had me rolling in laughter all night. 

     

    Only flaws here are 1) low number of kaiju and low variety of kaiju and 2) some serious lag spikes. It's forgivable since it was made by one guy.

     

    30. Fire Emblem Fates Conquest

    Spoiler

    Cleared 3/31

    4/10

    Frankly, I hate Fates so much that I enjoyed it more after switching to normal phoenix mode and turning off animations. The game has zero redeeming qualities in my eyes, and I'm just glad to be done with it. It wouldn't do to not have all Fire Emblems eventually completed.

    The story is bad, the characters are mostly bad, the map design is gimmicky, the enemies are grossly overpowered, player units range from mediocre to worthless (yes, even the "top tier" characters are mid at best). It's just a mess.

     

  15. 2 minutes ago, MeteorPhoenix said:

    It's difficult to compare Alain to anyone because he really doesn't have much a personality, beyond the traditional heroic traits.

    Exactly like Marth, you mean.

  16. Difficulty is subjective. And while I certainly think the game could benefit from an additional setting or two, personally, I'm playing on Tactical and it feels right. I'm not frustrated, but I am engaged, which is exactly what I want from all of my games. I certainly don't personally need more than that, and probably an Expert replay later.

  17. March was a month where I had immense time taken from me due to work. It was also a month in which I picked up and dropped 3 dogshit games due to difficulty and poor game design. It was also a month in which I put most of my hours into one of the best games I've ever played (and haven't beaten it yet).

     

    26. Mass Effect

    Spoiler

    Cleared 3/3 with a platinum.

    9/10

    + Excellent plot

    + One of the best casts of characters in gaming

    + Top tier worldbuilding

    + Impressive scope of RPG choices

    + Strong soundtrack

     

    - I wouldn't call combat bad per say, but it is a basic, somewhat below average third person shooter

    - Mako sections suck.



    27. Persona 3 Reload

    Spoiler

    Cleared 3/4

    8/10

    + Great cast

    + Strong story, though less so than Persona 5

    + Strong soundtrack, though less so than Persona 5

    + Strong combat, though less so than Persona 5

     

    - Bad dungeon design

    - Takes a long time to get good, even by Persona standards



    28. Shining Force

    Spoiler

    Cleared 3/17

    4/10, time weighted to 7/10

     

    + Varied characters. 

    + Fun exploration for its genre

    + Nostalgic soundtrack

     

    - RNG completely screws over the player, all the time, and with no way to predict or compensate for it. Dodges, stunning attacks, doubles, and deadly attacks pretty much only happen against you. So I am not at all ashamed to say I save scummed and rewound the Hell out of this nonsense.

    - Enemy AI is dumb as Hell. And that's pretty much the only thing giving the player a fighting chance, given how much stronger they are and how much the RNG favors them.

    - A lot of maps are just open spaces that take too long to traverse.

    - Grinding isn't fun in any SRPG, but particularly not fun here, and the game doesn't feel like it gives out nearly enough xp to mages or healers without grinding. Several characters are just unusable without grinding, like Ests from Hell.

     

    Super Mario Bros U Deluxe - Quit

    Spoiler

    2D Mario isn't for me. I don't think they're fun. I don't think the genre is fun in general.

     

    No More Heroes 3 - Quit

    Spoiler

    The premise is good and the humor sometimes works. But mostly, it was just well below average for most of its runtime with low quality repetitive tasks to earn money to fight bosses. Ultimately, the musical chairs segment immediately followed by a boss who does nothing but spam unacceptable oneshots cements this as one of the worst games I've ever played.

     

    Dante's Inferno - Quit

    Spoiler

    The core premise of old school God of War works. But here's the thing. God of War 1 sucked an entire bag of dicks entirely because of insta-death traps and cheap platforming sections and both of these things are massive problems in this game. No thanks. Not enduring that again.

     

    Right now, I'm playing Unicorn Overlord, Like a Dragon Infinite Wealth, and Pokken Tournament DX.

  18. 3 hours ago, Etrurian emperor said:

    I'm a simple man. I hear DC Douglas and I like someone. 

    Aside from him its Berengaria, Travis, Lex, Ochette, Rosalinde and Aramis. 

    Uh, Ochette? It's not Octopath 2.

  19. 6 minutes ago, Etrurian emperor said:

    I think that when scouting in ruins its Chloe who finds the Ash, but when Lex shows up he finds a weapon instead.

    Lex climbs towers, Chloe scouts ruins.

     

    Anyway, who's everyone's favorites? Mine are Aramis, Travis, Rosalinde, Melisandre, Jeromy, and Ithilion.

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