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Tenzen12

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Posts posted by Tenzen12

  1. Well, flyer team with Tibarn, Reyson and Leanne in is better horse emblem. I will make concession on that. But Grave Waves comes only with Legendary Azura and Formation, guidance and orders aren't really consistent. They need to be set up thinking turn or two ahead (or some crazy improvisations). Using cavalry gives more leaveway. You either dash and kill enemy or just get into spot from which you can dash and kill enemy.

     

  2. Of course everything above is relevant. player cavalry will almost always be able run circles around flyers, while Flyers will need special maps and/or long set up to not pressured by cavalry.

    Cavalry vs Cavalry is irrelevant and so is Flier vs Flier and they both  perform comparably against armors (so only stats matter). That's why only Cavalry vs Fliers count. Cavalry (player) can always run circles around Fliers(enemy), but unless map is full obstacles Flyer (player) would need considerably more  control  to ambush Cavalry (enemy).

    And of course magic matter. Because flier bow is relevant only in Flyer emblem, but in Flyer emblem magic is better, while cavalry and armor bows can be used regardless of team.

     

  3. 50 minutes ago, Ice Dragon said:

    Cavalry mobility is hindered by trenches and forests, whereas flying mobility is not. Flying mobility can also move over terrain that no other movement type can move over, which is incredibly useful in maps with those types of terrain.

    Fliers are also able to receive the March buff from Gray Waves, giving them 3 movement range after their first action.

    Jakob has superior combat performance (and more versatility, but that doesn't affect individual builds), but inferior mobility (same mobility over all land types, but cannot move over water-like terrain). It's really just a matter of what you value more.

    mageThat is all true, but three squares of movement still beat it. It's much easier kill ranged flier  with ranged  cavalry  then vice versa. Plus with inferior stats Loki will have much harder to sweep, can't deal with DC (even Kinoka with her bow can't consistently kill armors) and get one-shot by any enemy bow. Having to avoid few threes is pretty easy trade. Same goes for Jakob, superior mobility means nothing if you can't kill enemy and armor having ridiculous enemy phase make problem of mobility irelevant.

    To be honest only time when 'I find flying bow useful is difficult map with enemy flier emblem on it otherwise even with my own Flie emblem using magic is practicaly always better anyway.

  4. Well, if you miss unit it's sort of your fault, but even if it's the case there are Re-runs. As for grail acquisition It sound pretty bad if you really sum it that way, but it's not like natural merging is  much faster. In those two years I was able make two +10 and two +8 so I think it's adds up more on less.

     

    I would obviously take more grails if there were opportunity, though

     

  5. 32 minutes ago, bottlegnomes said:

    Is it just me or does IS's approach to player complaints anymore to add something new and hope it distracts?

    Bitch about the 5* pool; here's a bunch of refinements to justify them being there.

    Bitch about arena; here's Aether Raids.

    Bitch about lack of dew; here's grails.

    Bitch about lack of grails; here's flowers.

    Bitch about alts on NHBs; here's more seasonals.

    Some of these I can understand, but it really feels like it'd benefit them to prioritize cleaning up some existing gripes a bit more.

    But yeah, going to echo sentiments on this. The maps are tedious, and the rewards are just awful. At least I can rest easy knowing we'll continue to get a unit or two a month to actually have some viable income. Thank God for GHBs and TTs.

    I wouldn't say so? Refines actually legitimately fix lot of balance issues and we did plenty of demotes. Not being able get merges on free units was "bitched" plenty about and with grails (and it's not like they are that hard to come) so that's solved too. Arena got really nice revamp (3k feather just for winning once is more then generous)

    Dew need some more gimping as generic weapons getting outnumbered by prf recently and Ordeals are just terrible, but I certainly could see some effort across the board address issues game has.

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