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Sturm

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Everything posted by Sturm

  1. So are you going to do the auction like person A bids $X for the unit and then person B has the opportunity to bid higher than $X and so forth until everyone has bid on that unit? Or am I misreading it. Isn't that going to give the people who are at the ends of the bidding order a big advantage? I always figured that the reason Warp was banned is because it's basically impossible to get anyone not named Saul, Niime or Yodel to reach Warp, plus the fact you get Warp relatively early would make Saul too broken, whereas in the other GBA games you have quite a lot of units that can Warp by the time you get it so everyone has the opportunity to draft a Warper. I never thought it was really anything to do with it being too easy. Also just fyi the past of bid is just bid not bidded. I'm not entering btw, I can't bear two FE6 drafts. @Kebe You need to finish the other FE6 draft otherwise I'll win by being the only person to finish..hey I'll get there probably around August
  2. Just got finished watching the first seven chapters, nice job so far, especially the Chapter 1 seven turn! That 17 hit on the Hand Axe triggered my OCD about having certain things in blocks of five though... I was a bit surprised you skipped the Devil Axe, I would have expected it would be too valuable despite the turn it costs to get it but I guess you have more time to get other units into position to deal chip damage to compensate for not having it? Also, is there any reason why you're using the Bord-Barst support and not Ogma-Barst, I would have thought the latter is more preferable seeing as it's slightly faster and Ogma is the better unit (I guess that's trivial if they're just being support bots but still) and also you would benefit from the Ogma-Shiida support that way as well. 0 luck, too strong, I guess. For the endgame I'm hoping to see a huge Pachyderm forge being traded around by Jake, Beck and Beck!Xane with the Geosphere and just nuking everything in sight, not sure this will be a thing but I'd like to see that .
  3. Yeah, that makes sense, I think actually with Marcus being available until chapter 19x you probably have to be a bit more careful not to let him run off with all of the experience and leaving the rest of your team too weak. Lowen is probably OK as he can get the experience he needs but I can see if you don't have good units to pick up the slack when Marcus leaves you might hit a wall if you're not careful. Ah, I see, so basically it's designed so that it's disadvantageous to put all your eggs in one basket so to speak? I was actually wondering about what the best method for bidding was but I basically did that bid my 'true value', my method was I thought about how much I should give Florina (the most expensive unit) and then gave everyone else bids relative to how I thought they compared to her. I think this is a good idea to have some level of balancing but I think too much is obviously going to make the teams homogeneous. Probably weighing things so that Orion's Bolt and Fell Contract user's are likely to be split is a good thing but Guiding Ring and Knight's Crest users should probably be weighed less so you'd have to have maybe 3 or 4 of one before it was likely to rearrange, this is probably already the case to an extent? 118 turns, so I need to complete the game in 133 or less with my Handicap, yeah that's going to be tough to beat and I'm already 5 turns down. amg's turn count is better than I thought it would be, nice job! you could have used Marcus and taken the penalty in some of the earlier maps, not sure if you considered that, might have left your other units too weak though.
  4. Did up to Chapter 16 over the weekend: Chapter 11: Another Journey. Turns - 6/6, 48.21 with Handicap Chapter 12: Birds of a Feather. Turns - 4/10, 52.21 with Handicap Chapter 13: In Search of Truth Turns - 6/16, 58.21 with Handicap Chapter 13x: The Peddler Merlinus. Turns - 6/22, 64.21 with Handicap Chapter 14: False Friends. Turns - 5/27, 69.21 with Handicap. Chapter 15: Talon's Alight. Turns - 2/29, 71.21 with Handicap Chapter 16: Noble Lady of Caelin. Turns - 6/35, 77.21 with Handicap
  5. @athena_57 Yeah Kent being somewhat redundant is something I hadn't thought about but at least he's a Paladin so he's useful in rout maps or at least he would be if he didn't have that 14 Strength, Marcus needs to get out of retirement and whip this boy into shape. It's somewhat of a balancing act about not going too low as to not get the units you want but not going too high as to have redundancy which is something I think I'm going to encounter with Rath and Eliwood when I already have Heath to carry Hector. So now I'm stuck with Scrubwood in the early game and he probably won't redeem himself late game to make up for it. Also good job you decided to focus Canas as the main Staffer and not Erk
  6. Ah, interesting teams have been decided this should be interesting to see how the dice have fallen as it were, I'm eager to see how this format pans out to be honest. I figure I'll give my two cents on everyone's bids and team composition etc. First thing I notice Athena is already at chapter 29x lol, at least the rest of us will have a goal to aim at. As for bids this is what stands out to me at a first read through: Oswin: I'm slightly surprised at the low bids for him I thought he'd be pretty decent in early rout maps though without Marcus (or Lowen) to carry him to where he needs to be maybe he won't be as good as I thought. Eliwood: yeah I figured this might happen I gave extra credit to mounted units who can carry promoted Hector I have a feeling I might end up with several Hector carriers but I really didn't want to end up without one so I probably over bid. Lowen damn I knew I should have gone higher . Rebecca: I'm not sure what past me was thinking when I went 3, she's got that perfect availability I guess? Bartre/Dorcas: I'm slightly surprised Athena rated Dorcas twice as good as Bartre though at the same time I know where he's coming from, yeah that is kind of an oxymoron now that I think about it. Priscilla: 12, she's not at all bad but I think someone's a Priscilla fan? Maybe I underestimate her. Florina: Athena laying down all the big money bids, I think I'm beginning to see who's going to have the best team. Wil: I'm going to end up with him aren't I? Raven: I'm surprised a bit at the low Raven bids, one of the best combat units in the game I thought would be worth more especially with the defend as rout rule, maybe Jerme's version of Pale Flower of Darkness is that off putting? Heath: Here's hoping 11 is enough to secure him. Rath: Yeah as I said in Eliwoods' bit I probably overbid for multiple Hector carrying mounts, not going to be upset if I get Heath and Rath both though. Hawkeye: Similar deal to what I said about Raven. Nino: I'm going to get Nino aren't I, Wil and Nino please no... Auction process: First of all it's probably obvious but I can't see where the value for Price is calculated from I thought average bids but I tried that and it didn't work, could you enlighten me, Wargrave? I thought Athena would have loads of units from glancing though the bids but I guess he had a higher spread of bids, me and Gentlewind look like we've gone for the highest on average, with amg and Wargrave going for the lowest. This little tug-of-war contest between me and Gentlewind with Lucius and Erk at the beginning is kind of amusing . I gave Kent and Sain to Athena? R.i.P... and I lost Marcus...and Dart... and Canas... and Raven...I guess I got rid of Wil although I'm not even sure that's good at this point. Ok let's see what the teams look like then 'crosses fingers': Wargraves' team: You have a pretty rough start and you have Wil AND Rebecca, ouch. Marcus is going to have to do some heavy lifting even starting with his bases in chapter 20, hopefully Dart will be nice for you and Afa's drops Nino for the big finale . You also have no one who can pick up promoted Hector so Serra will have to get that big magic stat for Warping, real men get Nino to be their Warper though. A relative Handicap of only 3.20 though could let you hold on? Athena: That team is pretty damn good! Several of what I would say are first round pick units in there, but it's not perfect, Kent and Sain are going to be fighting for experience along with Florina to some extent that's the biggest flaw I see and I guess on a lesser note Canas and Erk is kind of redundant for Warping unless you need multiple Staff users for certain Warp/Rescue strategies? 40.59 turns Handicap is big though it will be interesting to see how much work Marcus can put in early and then Florina/Kent/Sain along with Canas/Erk can do later. Moi: Hmm, immediately I see no mounts early this is not a good start, Eliwood, Oswin and Hector joined by Lucius. Then my fortune changes completely in one map, getting three mounted units (as I suspected I have 3/5 mounts who can carry Great Lord!Hector) and Hawkeye shortly after, wishing it had been Raven though. My Handicap isn't even low, I guess I'm going to have to pull out all the stops come Chapter 22 and on if I hope to win. Maybe I can pull of some Rescue-chains on Hector also I can carry Oswin so he won't be dead weight in the later maps with low move. Overall I'm not optimistic though. amg: Ow, that team does not look nice, I'm sorry to say. Five Sword locked units, well Lyn gets Bows eventually I guess but really it's mostly on Farina and she can't even lift Hector. You have no Handicap I guess but I think that team just doesn't have what it takes sadly, just comparing your team to Wargrave's, his while not a stellar team by any stretch, is noticeably better I feel for only a 3.20 handicap. Don't let me get your hopes down though! Gentlewind: Again a fairly good team and I think you have less problem with units vying for experience than Athena, maybe that could be the difference maker? The Handicaps do match up to how I would rate the teams from best to worst so I guess that's a good sign? Though just in ranking rather than value, I think particularly that Wargrave's team seems relatively good in comparison to his Handicap, we'll have to see. Oh, lol, guess I should have scrolled down more I guess there's more to it than I thought , oh well I'm not going to delete all I've written now. Looks like I got Raven in exchange for Hawkeye so I'm not going to complain. Ok Final team analysis I guess: Wargrave: So you traded Serra and Rebecca for Sain and Matthew, and your handicap went up by ~2 interesting, well Sain is obviously much better for you than Rebecca especially as you still have Wil. You now have two very solid mounts for later on and one of the best combat units in the game in Sain and Dart if he gets out of his bad start in a timely fashion. However, you lost Serra for Matthew so now Nino really is your only possible Warper, plus you also have no one who can carry Hector (Well I guess Body Ring!Bartre but is that really going to be useful, mabye?). I feel wierd saying this but I actually think Nino might end up being the make or break unit for your team if she can get the Warping done I think you might hold on but if she can't I think you may lose too many turns in the late game chapters, this should be interesting to see I think. Athena: So you traded Sain and Vaida for Lowen and Rebecca for a ~4 turn Handicap. I think trading Sain for Lowen is very nice for you personally though some might disagree with that, Vaida for Rebecca I don't know I mean Rebecca is bad but at least she exists. Your early is now super strong with both Lowen and Marcus I think you'll have to make up a lot of ground in that early Marcus stage though or others might be able to hold you off with your very high handicap. Moi: So it looks like my only change was Hawkeye for Raven which I'm pleased about I think that's worth the two turn handicap but my team is still going to struggle a lot early game slightly alleviated by Raven compared to before my late game is still going to have to be really good if I hope to stand a chance, I think though comparing my team to Athena's if I can avoid haemorrhaging enough turns early I'll be able to at least level later on, I think it might be tough to do though. amg: You traded Serra for Matthew, while not great that's an improvement, at least you have a unit with 1-2 range combat later on and a Warper other than Renault that's about all I can say though. Gentlewind: You traded Hawkeye and Lowen for Vaida and Raven. Well Raven for Hawkeye is not too big of a deal but Lowen for Vaida is a feelsbadman moment if ever I saw one but your Handicap did go down by a huge 10, more considering everyone else's went up in comparison but your team is clearly worse for it. Well Good Luck, Have Fun, it should be interesting to see how closely the turn counts converge as the game goes on. Inb4 Athena has finished by the time I submit this reply. Time to read through what people have done so far now.
  7. Chapter 10: Western Resistance. Turns - 7/68 Chapter 11: Hero of the West. Turns - 8/76 Chapter 12: The True Enemy. Turns - 5/81
  8. Chapter 8x: The Blazing Blade. Turns - 8/55 Chapter 9: The Misty Isles. Turns - 6/61
  9. This seems like a pretty interesting idea, I'll throw myself in, I'll PM you my bets when I have time, probably tommorow.
  10. Ok, so I ended up restarting which is why I haven't posted in a while, I felt like it was better to get back up to where I was first. I figured out that I could save some turns in the first few maps, I also found out that you can get door keys in Chapter 5 which I overlooked and I wanted to try something in Chapter 6 (didn't end up working out anyway) and finally I wanted to get Sue some more experience for Chapter 8. She needed to kill a Soldier so that Marcus could advance but she was just one damage short of killing him, the stupid thing was there were a bunch of one defence Soldiers she could one round but this one Soldier that she had to kill always had two defence and it kind of triggered me I probably wouldn't have restarted for one or the other reason but all combined I decided I would, so here's up to Chapter 8: Chapter 1: Dawn of Destiny. Turns - 4/4 Chapter 2: The Princess of Bern. Turns - 5/9 Chapter 3: Latecomer's Sorrow. Turns - 6/15 Chapter 4: Crumbling League. Turns - 5/20 Chapter 5: Fire Emblem. Turns - 3/23 Chapter 6: Entrapped. Turns - 5/28 Chapter 7: The Ostian Revolt. Turns - 7/35 Chapter 8: Reunion. Turns - 12/47
  11. Chapter 6: Entrapped. Turns - 5/31 Chapter 7: The Ostian Revolt. Turns - 7/38
  12. OK I've got the first five chapters done: Chapter 1: Dawn of Destiny. Turns - 5/5 Chapter 2: The Princess of Bern. Turns - 6/11 Chapter 3: Latecomer's Sorrow. Turns - 7/18 Chapter 4: Crumbling League. Turns - 5/23 Chapter 5: Fire Emblem. Turns - 3/26
  13. Chapter 17: River of Regrets. Turns - 1/94 Gilliam broke the Snag hitting S Lances and Tethys danced Myrrh so she could go North and get some experience. Garcia, Dozla and Phantom #3 dropped Eirika over the river and she killed the Heroes for some experience and to get the Brave Axe for Dozla. Artur Warped Cormag to kill Lyon and L'Arachel Hammerned the Warp. Unit Class Level HP Atk Skl Spd Lck Def Res Weapon Level Eirika Great Lord 18/02.57 35 17 20 22 18 15 14 S Swords Gilliam Great Knight 12/07.10 42 20 11 13 05 18 07 E Swords, C Axes, S Lances Garcia Hero 14/06.53 43 22 18 13 10 12 06 C Swords, S Axes Artur Bishop 12/08.09 32 24 16 19 07 09 18 A Light, A Staves Ephraim Great Lord 19/01.00 40 19 23 18 14 13 09 A Lances Cormag Wyvern Knight 16/10.71 53 25 19 25 09 20 06 S Lances L'Arachel Troubadour 05.20 19 08 08 10 14 05 09 C Staves Dozla Berserker --/02.93 44 16 12 09 04 11 06 B Axes Tetyhs Dancer 02.64 19 01 02 12 10 05 04 --- Knoll Summoner 10/02.01 24 13 10 11 00 03 13 C Dark, E Staves Myrrh Manakete 09.35 24 23 21 10 04 28 32 ---
  14. I think I should get a ten turn handicap for taking the Sacae bullet straight to the chest like a champ.
  15. Well, I've been intentionally not picking Sue despite her being better than the other scrubs because then I'd be guaranteed to go to Sacae but fuck it I'll go there anyway, Sue it is! Should have taken Dayan so I could have the Nomad Meme Team. It can't be that bad anyway, right? right? right?
  16. Hmm, so many scrubs to choose from. Ray and Gonzales shall be my scrubs of choice!
  17. Sorry guys, I was asleep, I'll take Shin and Clarine I suppose.
  18. I haven't played FE6 in about 7 years it feels like so this is as good of a reason as any to do so. In
  19. Chapter 16B: Ruled by Madness. Turns - 3/93 Rescue Ephraim > Dance Cormag > Warp Cormag > Drop Ephraim > End Turn > Kill Orson > Seize, or at least that's what would have happened but it turns out you need 24 Magic to Warp far enough to drop Ephraim in range to seize and my Artur only has 22 , I blame Ewan for not having an Energy Ring. I tried a bunch of things like trying to Warp Tethys to dance Ephraim or Warp him up the left first and then across on turn two but everything I did either ended up one space short or some conveniently placed enemy was blocking me, so I had to settle for the three turn. It wasn't too bad though in the end as Myrhh was able to get quite a few levels by killing the Valkyrie and two of the Ranger reinforcements which give her basically an entire level each as well as a Fighter and a Myrmidon and it also allowed me to get the Purge from the Sage reinforcement though that cost me two extra Warp uses but I think I have more than enough to last to the end of the game and the Purge might save a turn in Chapter 17. Unit Class Level HP Atk Skl Spd Lck Def Res Weapon Level Eirika Great Lord 18/1.00 34 17 19 21 17 14 13 S Swords Gilliam Great Knight 12/07.10 42 20 11 13 05 18 07 E Swords, C Axes, A Lances Garcia Hero 14/06.53 43 22 18 13 10 12 06 C Swords, S Axes Artur Bishop 12/07.67 32 23 16 18 07 09 17 A Light, A Staves Ephraim Great Lord 19/1.00 40 19 23 18 14 13 09 A Lances Cormag Wyvern Knight 16/09.25 52 25 19 24 09 19 06 S Lances L'Arachel Troubadour 04.80 19 07 07 10 13 05 09 C Staves Dozla Berserker --/02.93 44 16 12 09 04 11 06 B Axes Tetyhs Dancer 02.54 19 01 02 12 10 05 04 --- Knoll Summoner 10/01.91 24 12 10 11 00 03 13 C Dark, E Staves Myrhh Manakete 06.06 20 20 18 10 04 24 30 ---
  20. Yep, that's the room! I'm surprised it's even that much money, but yes, personally I would have no problem spending a good amount of it on Elixirs plus you also get quite a few characters who join with them. Innes is way too high, especially on Ephraim's route, both Eirika and Saleh are better at handling their part of the map in the Desert, I really don't see how he does anything at all on Ephraim's route except maybe kill eggs and base Neimi could pretty much do that just as well as he could, Ephraim!Innes is D tier at best I think. Seriously, I know I'm a fan of Garcia but there's no way that Ephraim!Innes should be above Garcia, surely. When you say made changes to Ross, Lute and Gilliam did you move them up or down I'm sorry but my memory is terrible so I can't remember where they were before. I could, but then I'd need someone to use the Recover, Elixirs can be used by people on themselves and as I said I've never thought that money was much of an issue, maybe that's just me. I mean I guess she might get hit, it's much more likely that she doesn't though. The thing is that there are Mountains and Forts and Forests etc. that will reduce these 30-40% hit rates down to somewhere in the 10-20% range which is more than enough for them to take a bunch of enemies without much fear. You would need to be able to expose them to about 20 enemies for them to have a decent chance of dying and on most turns only about 5-6 enemies at most will be in range to attack, even if they are not benefiting from terrain their chance of death is still pretty low. Level 1 Saleh has 26 attack with an Elfire and enough Speed to double basically everything except for Myrmidons and Mercenaries and Doogs which he might OHKO I'm not sure but he's probably close. 20/1 Forde has 19 attack with a Javelin, Kyle has 23 attack and Franz has 21 attack and reaching 20/1 is not going to happen anyway. Lute and Artur will be similar if not stronger than Saleh if they've been trained and they attack resistance which the majority of enemies have less of than defence, so I would say that Sages have better 1-2 range combat. I was thinking from the perspective of not having ridiculous stats on them and that you would be better off having higher stats on Vanessa for the early route split chapters but obviously you would just rig their stats in an optimal LTC so I guess that it's a moot point in that regard. I guess it's probably feasible to get them to level 10 if you rig Strength, Speed, Defence every level for the first few levels at least so they can just run in without any fear, maybe Vanessa or Franz could also kill some of the bosses for some extra experience once they got a few levels or does Seth kill them all? It's a great shame about the videos being lost I would have liked to see it, I did find the thread with the turn-counts though so maybe I'll try matching them and see what levels I can get out of them. Also you could totally 3-turn chapter 2 with Vanessa getting 4 slim lance crits on the boss and his friend while they were still on the mountain.
  21. Chapter 15B: Scorched Sand. Turns - 4/90 This actually ended up going better than I had expected, initially I had Cormag carry Garcia north so he could take care of Caelllach and his lackeys and then Cormag went to help Eirika but that meant that my two best units were not where most of the enemies were resulting in Gilliam being left to do most of the work in the south which was too much for him along with having to protect Tethys , L'Arachel and Knoll. As it turned out though the Pegasus Knights don't spawn with Javelins until later on so I figured that Eirika might be able to solo the north-west meaning that Garcia could help in the south while Cormag had no trouble soloing Caellach's area which ended up working out well. Knoll promoted to Summoner before the map which meant he could double the Troubadours and his Summon ended up being useful as well. Turn one Artur Barrier'd Gilliam and he killed the Shaman to the North and Tethys danced Artur and he Barrier'd Garcia while they formed a little wall with Gilliam, importantly they left the other two Shamans alive. Dozla, Ephraim and Knoll formed up behind them with Knoll equipping the Nosferatu so he won't be targeted and he summoned a Phantom which I placed just behind Gilliam. Cormag went north along with Tana who was carrying Colm to get the Warp Staff and Vanessa who was carrying a Shamshir and Lancereaver for Eirika started making her was across the desert, Eirika herself went east to deal with the Mercenaries. The formation I made with my units was important for a start the first Fighter killed the Phantom and this meant that one of the Shamans was forced to attack Ephraim and get killed instead of attack Dozla, he could have also attacked Garcia and not died but the Barrier boost meant he didn't. More importantly though the two Shamans being left alive meant that the cavaliers and more importantly the Rangers attacked Garm!Garcia who OHKO'd both Cavaliers as well as greatly weakening one of the Rangers that was forced to attack at one range to low health, plus it also meant Garcia was brought to low health. Turn two Cormag continued north and killed some stuff near Caellach with the Javelin he missed some of the Fighters but he had plenty of time to finish them and Tana dropped Colm off near the Silence Staff. Gilliam full moved east equipping the Dragonspear so he could kill all the Dragonriders, Knoll finished a Fighter that Dozla had weakened while Ephraim OHKO'd one of the Rangers with the Reginleif, Dozla killed the one that Garcia had weakened with the Swordreaver and Garcia over-killed the poor Troubadour with the Garm. Eirika switched to an Iron Sword so that the Dragonrider that attacked her would not go into retreat mode and she moved to pull the one with a the Javelin close enough so that it couldn't attack her from over the cliff. On the enemy phase Gilliam killed all the Dragonriders while the Paladin and the remaining Fighter suicided on Garcia as he only had 9hp but thanks to Garm he killed them both with fairly low risk of death. The map was a lot emptier at this point and the rest of the map was more straight forward. Turn three Ephraim killed the Mercenary and Gilliam, Garcia and Dozla killed the remaining Dragonriders with Gilliam positioning to pull the Devil Axe!Berserker, Knoll killed the other Troubadour and Artur healed up Tethys while he blocked one of the Forts so only one Cavalier could spawn. Vanessa handed the Shamshir and Lancereaver to Saleh and he in turn gave them to Eirika who ORKO'd the Berserker with the Shamshir as well as one of the Dragonriders on the Enemy Phase. Cormag switched to the Axereaver and finished off the remaining Fighters and Colm found the Silence Staff. Turn four Eirika killed the Javelin!Dragonrider with the Shamshir while positioning herself to be in range of all the Pegasus Knights and then Saleh traded her to the Lancereaver. Colm found the Warp and then got rescued to safety by Tana and Cormag attacked Caellach with the Axereaver. Ephraim killed the one Cavalier that had spawned and Dozla killed the last Shaman that had just been left alone until this point. Gilliam killed the Eclipse!Shaman while positioning himself to kill the last two Dragonriders that hadn't moved yet. Knoll finished off the Devil Axe!Berserker and Garcia went to take on Valter. Artur Hammerned the Barrier which wasn't necessary but it meant that Tethys could dance L'Arachel instead who is now one or two points away from C while Artur hit A with one point of Weapon Experience to spare I think, totally planned from the start, Vanessa got the Swiftsoles. Caellach and Valter suicided on Cormag and Garcia and all the Pegasus Knights on Eirika. Cormag convoyed the Axereaver using the Hoplon Guard so he could equip a Javelin to kill the remaining Pegasus Knight ending the map. Unit Class Level HP Atk Skl Spd Lck Def Res Weapon Level Eirika Lord 18.61 30 15 17 20 17 11 08 A Swords Gilliam Great Knight 12/07.o4 42 20 11 13 05 18 07 E Swords, C Axes, A Lances Garcia Hero 14/06.17 43 22 18 13 10 12 06 C Swords, S Axes Artur Bishop 12/06.31 32 22 16 17 06 09 16 A Light, A Staves Ephraim Lord 19.66 36 17 20 16 14 11 04 A Lances Cormag Wyvern Knight 16/07.92 50 25 19 22 09 18 06 S Lances L'Arachel Troubadour 04.51 19 07 07 10 13 05 09 D Staves Dozla Berserker --/02.60 44 16 12 09 04 11 06 B Axes Tetyhs Dancer 02.24 19 01 02 12 10 05 04 --- Knoll Summoner 10/01.68 24 12 10 11 00 03 13 C Dark, E Staves
  22. I would still say he is decent after the route split as well, he contributes to the rout maps and he's good for doing utility stuff such as getting the Energy ring in Chapter 14 for example. I'll fully admit that being able to kill monsters is not really something to write home about and basically any half decent unit can do this but Garcia is just as good as most others, he's just a unit that get's stuff done without you really needing to ever worry about him I think. I wasn't trying to say he should be given credit for being able to use Garm per se I meant that it means he can contribute better than what his stats would suggest. I've never thought that money was even remotely an issue in this game, I would have no problem buying 4 or 5 Elixirs without giving it a second thought truth be told. I agree, this is somewhat questionable as I said previously I think she's probably better than all the people currently in D tier. On paper yes he would die if you had him fight 3 Iron Axe Fighters simultaneously but in reality it doesn't play out like that. The one to the north will fight Colm, one is looked inside the room with the Chest so you could just Hand Axe him over the wall if you really want to and the other one you could just have Eirika face him and Garcia kills the wall with a Hand Axe for example. The other Fighters have Hand Axes which have about 50 hit on him and he has time to use a vulnerary unless you're playing with Eirika and Garcia only or something, even then if he gets hit by like 4 50's well I mean shit happens I guess. I admit it was a bit overzealous of me saying that they have 0 problems, naturally they won't hit A Staves that is true but if you want them to reach A Staves by chapter 16 then you can do it without too much trouble as long as you are diligent about using a Staff every turn and having Tethys refresh them whenever she isn't doing something more immediately important, that's what I meant by that though I see how it probably didn't come across that way. I think the point I'm trying to make is that there's a big difference in a tier list concerning an absolute LTC that uses Seth and a playing efficiently but using who you want kind of deal and I'm treating it more from the perspective of the latter. I'll agree totally that Garcia is almost completely useless in the former and I would rate somebody like Dozla above him in that regard because Dozla can be useful for Peak walking in chapter 11 for example which is more than Garcia is going to do. To give another example Gilliam is almost completely worthless if you're using Franz because he won't get the Knights Crest so he'll be a Knight forever. In the sense of the latter though I don't agree that his contribution is limited to breaking walls I still think he's one of your better combat units for early game at least. You say that Gerik will never be a liability which I agree with but that to me is kind of how I see Garcia he's just a unit that's there and does his thing without ever really needing any special attention, he's never the focus of the team that's true except for maybe Chapter 4 if you aren't using Seth, Vanessa or Franz but he's never a hindrance I feel. On the subject of Eirika I think actually I'll change my mind and keep Ephraim!Eirika above Garcia because as you say she can more or less solo the first 8 chapters fairly well and she's still the same unit as on her own route during that time, plus she can still be good late game with Sieglinde. On the subject of an optimal LTC I'm sceptical you can get both Franz and Vanessa to level 10 whilst also using Seth by Chapter 8 that sounds really surprising to me. One or the other I have no doubt but both? I'll play through quickly when I feel like it, perhaps you're right or if you have a play-through or something proving it I'd like to see it. Also concerning this is it even worth giving Franz experience? My instinct would be to give every bit of it that I could manage to Vanessa, I can't think of anything that having a trained Franz would help with compared to having a better Vanessa and just letting Franz or someone else even pick up the scraps. If you're right about getting Vanessa and Franz to level 10 wouldn't it be better to have say a level 13 or 14 Vanessa? If you need more combat units for the rout maps wouldn't feeding Forde or Kyle some kills and promoting them at 10/1 suffice, or Tana even seeing as she'd be better for the desert than the Cavaliers? I'd be surprised if it's even as high as 30-40% for a lot of enemies and I don't think they will get 3HKO'd either. If you mean when they've only just joined then yes running them out into the middle of Joshua's group for example will result in them getting their arses kicked without a doubt but you shouldn't really have a problem training them up until they can fight more units at a time.By the time you get to chapter 9 and on and especially after they promote they should have no problem running into groups of enemies. Giving them a Shield or a Robe (preferably a Robe imo) is fine, I'd give the Chapter 5 Dragonshield and Chapter 8 Angelic robe to Vanessa or Tana and give the Chapter 9 boosters to Lute or Artur, I don't think you really need to stack all of them on your flier. Also who has better combat ability? the Sages have some of the best 1-2 range combat in the game. As long as she steals kills and gets the majority of the experience in Chapter 4 she snowballs pretty easily, she does have to spend time ferrying units and she can't really go into a mob of enemies as well as your other units but she shouldn't have too much trouble. If Seth is being used though it will certainly be harder for her to get the experience she needs though not impossible.
  23. Chapter 14B: Father and Son. Turns - 4/86 I kind of worked this map out four months ago when I stopped playing this but never got around to actually playing it, it took me a while to remember what I did. Everyone was deployed with Ephraim on the right except for Dozla and L'Arachel who were assigned to getting the Hammerne, L'Arachel used a Pure Water on turn 1 so that the Mage wouldn't attack her which meant she only had to dodge one of the Javelin!Knights at around 40 hit, other than that they just walked to the lower chest room while Dozla protected her. Ephraim's group had to be in a very precise deployment configuration, this map needed a lot of very tight movements to reach the throne on turn 4 actually. Garcia killed the Shaman and was rescued by Cormag who got Danced and Barrier'd and Cormag dropped him next to the Chest Room wall so he would kill the Shaman in there and it also meant that some of the Fighters and the Soldiers were forced to suicide on Cormag instead of Garcia so the former got a little extra experience needed to level up. Gilliam then Rescued Tethys and Ephraim dropped her forward so that she would have enough movement to reach Gilliam on turn 3 and also that Gilliam could occupy her space so he would have enough movement as well. On turn 2 Ephraim killed a Fighter that had attacked Tethys and Garcia killed the left most Knight guarding the Door, Artur Barrier'd Cormag again and then he got Danced so he could Unlock the door (Used an Unlock Staff for the WEXP). Gilliam rescued Ephraim and Canto'd up and Cormag killed the Sleep!Bishop getting a level up and hitting 24 Strength which meant he could 2HKO Vigarde with the Heavy Spear, as it happened he went all try hard and got a 4% Crit but he would have killed him without it. Turn 3 Gilliam handed Ephraim off to Cormag which he had just enough movement to do and used a Pure Water so that he would not be targeted by any Status Staves then Cormag dropped Ephraim off 10 spaces from the Throne with Cormag just in range to take on Vigarde. Tethys Danced Gilliam and he rescue dropped her with Artur so she was just behind Ephraim, unfortunately Garcia didn't have enough movement to drop her far enough so Artur didn't get to use a Staff that turn, Garcia just blocked the Myrmidon from being able to reach Tethys. On Enemy Phase Garcia got Berserk'd which was fine, he was supposed to take it for Gilliam and Cormag got Slept, the other Druid tried to Berserk Artur and missed rather unsurprisingly, I'm not sure why he didn't go for Ephaim but he didn't which meant I didn't have to rig a miss. Turn 4 Artur restored Cormag and Gilliam opened the Door so Cormag could kill Vigarde and then Ephraim got Danced to seize. Tethys really proved her worth here but also more surprisingly Gilliam's Canto was vital for being able to get Ephraim and Tethys far enough by turn 4 in order to reach the throne even with only 6 move. Artur used the Energy Ring before the map and he also used the Dragonshield at the start of the last map which I forgot to mention, I added up how much Staff Experience he's got so far and I think he needs 31 more to hit A which is 8 Barrier uses so that should be doable, assuming probably 5 turns for next map so Tethys will need to Dance him for 3 of those turns which shouldn't be a problem. Unit Class Level HP Atk Skl Spd Lck Def Res Weapon Level Eirika Lord 16.62 28 13 16 19 16 10 08 A Swords Gilliam Great Knight 12/06.37 41 19 11 13 05 18 07 E Swords, C Axes, A Lances Garcia Hero 14/04.33 41 21 17 12 09 11 06 C Swords, S Axes Artur Bishop 12/05.65 32 21 16 17 06 09 16 A Light, B Staves Ephraim Lord 18.67 35 16 20 16 14 11 04 A Lances Cormag Wyvern Knight 16/06.05 49 24 19 21 06 18 05 S Lances L'Arachel Troubadour 04.03 19 07 07 10 13 05 09 D Staves Dozla Berserker --/02.02 44 16 12 09 04 11 06 B Axes Tetyhs Dancer 01.40 18 01 02 12 10 05 04
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