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KnightOfNohr

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Posts posted by KnightOfNohr

  1. Where we last left our narcoleptic hero, she was whacked in the head by a Hoshidan Savage whose hair is white, not red.

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    "Took you long enough."

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    Once again, we can all see your dialogue box.

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    "I credit it to Hans' poor vocabulary."

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    "You don't seem too worried about it."

    "Eh, we all die someday..."

    The two arrive at the capital momentarily and meet with Ryoma. Michele is very eager to get her death out of the way and be done with it.

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    "There's nothing more annoying than a slow death."

    However, before she can discuss her preferred method of death (electric sword), the queen comes in, saying some very interesting things...

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    Michele is rightfully confused.

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    Soon afterwards, she's rightfully shocked, as well. However, before anything can be cleared up, a Hoshidan arrives with an urgent message.

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    "We're out of hairspray again?!"

    "Um...no. Faceless are attacking."

    "Oh. OK. You three, come along."

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    We oblige him.

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    These are Rinkah and Kaze's stats. They'll be pretty useful for the rest of the pre-choice levels, although I'm not sure if any of their levels carry over. First order of business: Kaze visits the house, getting the Goddess Icon.

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    Michele moves up, takes it (along with the vulnerary he brought for her), and uses it. That should fix her poor base luck!

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    Also, Rinkah moves up next to them.

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    Nothing much happens on the enemy's turn, and Michele uses this Dragon Vein once she gains the opportunity.

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    Kaze Pairs Up with Rinkah to boost her Speed, and she parks herself in a forest and braces for impact...sxQSNBI.jpg

    ...and that bracing was for naught, as the Faceless attack Michele instead. She take quite a bit of damage, but deals it back, too.

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    Ryoma helpfully takes out the one at full HP, saving us the trouble of defeating him.

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    Once again, we get in position for the enemy round. One Faceless whiffs Rinkah, getting damaged for his troubles, and the other moves up to attack us next round...

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    ...and is immidately zapped to death by Ryoma.

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    Michele picks off the other Faceless.

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    I move up Kaze and Rinkah (twice) and have Michele activate this dragon vein.

    Both Faceless come after us, with one being weakened by Rinkah and the other not quite being able to reach her. That one gets killed by Ryoma.

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    Kaze finishes off the other one...

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    ...with style.

    (that was a critical, if you can't tell)

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    We move up, blah blah blah...

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    Oh, and Sakura's going to die here. Don't worry, she gets better.

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    Michele activates the Dragon Vein, and her mini-army braces for impact.

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    Ooh, I don't like those numbers. Luckily, the boss missed.

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    This one deals 3 damage to Rinkah, and is retaliated (almost) fourfold.

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    We get in a better defensive formation (if you could call it that) and brace for impact once more.

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    The boss suicides onto Michele, although it does bring her to low health.  

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    Another attacks Kaze, dealing a large amount of damage and, sadly, surviving. Michele finishes the job and gains another level.

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    Nice! I would, however, like to point out that her Bane stat is now higher than her Boon. (Although that was thanks to a stat booster)

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    Kaze transfers Rinkah to Michele, who promptly switches over to her and kills a Faceless.

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    This one thankfully misses, and Kaze debuffs him in retaliation.

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    He attempts to defeat this other Faceless with Rinkah, but his second attack misses...

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    ...so Michele finishes the job.

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    Good thing we had that Dual Guard.

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    ...I really hope these levels transfer.

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    Kaze manages to not miss the last Faceless.

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    With that, this deplorable chapter is complete!

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    So...Hinoka does...this.

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    Michele knows what to say as much as I do.

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    Oh, come on, Conquest Chapter 24 wasn't that hard! I mean, even could beat it on Normal/Casual!

    No, wait...it was Normal/Phoenix.

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    "I mean, Iago probably would, but the Nohrians wouldn't."

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    Pictured: Reason one to pick Nohr.

    Michele soon heads back to the capital, contemplates whether or not to leave for Nohr immediately, or scope out more of the situation in Hoshido, when suddenly...

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    Trust me, you're going to get tired of it really fast.

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    "It's a very nice song, you know."

    "You fell asleep in the middle of it."

    "Yes, that's how I know I like it."

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    "I'd know that face anywhere."

    The two discuss their corresponding situations, until Michele stumbles upon...

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    ...Reason two to pick Nohr.

    Well, I have no more pictures for this chapter, so I guess this update is over!

    Next Time: We Fight Two-Eyed No-Horned Invisible Purple Mother-Killers

  2. Maybe, but I wouldn't advise trying it.

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    HAVE YOU EVER EATEN PICKLED BEET!?

    Yes, in fact! My great-grandmother would often make pickled beets, and they were delicious. In my opinion, it's the best way to eat beets.

     

    Have you ever heard the sound of a rubber ball breaking a window?

  3. Michele and her crew soon arrive at the Bottomless Canyon to complete their mission.

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    You know, besides you, the avatar, Azura, Takumi...

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    "It's not so bad, Gunter. Just a healthy little walk!"

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    Why do you have a border treaty? Aren't you at war? Seriously, I'd understand if there were just high tensions, and this attack, combined with the swordspolsion (pardon my neologism) at the Hoshidan capital, caused it to spiral into all-out war, but Garon has already said that Nohr was warring with Hoshido.

    "sighs" At least it's not as bad as Corrin's "lost memories."

    For those of you who have no idea what I'm talking about...

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    "sighs again"

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    Anyway, Hans obviously doesn't know what "avoiding combat at all costs" is, because he punches probability in the face and crits this Samurai. Oh well, time for battle!

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    I get everyone in position to start off. Gunter pairs up with Michele to boost her Defense to the point that neither Samurai can harm her. Sadly, she still can't one-shot them, even with the Strength and damage bonuses.

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    You know, if you'd just gotten Strength last level...

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    ...aaaand Hans gets in the prefect position to prevent our prickly butler from picking off the Samurai. Blast. You really are here to hinder us, Hans.

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    Instead, Michele finishes him off, gaining yet another good level. Would it be too much to ask for some Strength, though?

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    Jakob follows it up by cleanly killing the other Samurai, with some assistance from Michele.

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    Next turn, Hans continues making his way across the bridge, while we start our precision strike against Omozu. On the next ally phase, our Berserker friend attacks the Suicide Fort. 

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    ...I'm not sure I'd call that a miss, Hans.

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    "...dude. What are you doing."

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    Michele activates the Dragon Vein, creating a bridge and leaving us open. We brace ourselves for the enemy phase.

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    The damage isn't too bad, thankfully. Jakob weakens and debuffs this Samurai for Michele to kill.

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    Painfully.

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    Jakob takes quite a bit of damage, but defeats the Samurai in return, gaining yet another level.

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    Very defensively oriented level right there.

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    Jakob parks himself in a fort to heal, while Gunter and Michele get up close to the boss.

    Now, time for some number-crunching to see if MIchele or Gunter can survive an attack on the boss.

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    This archer has 14 attack.

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    Therefore, with Weapon Triangle disadvantage, he'll deal a mere 2 damage to Michele.

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    BUT! If we attack Omozu, our defense will be lowered by 3, so the Archer will deal 5 damage, while Omozu will deal 3 from the counterattack (one attack will be Dual Guarded) and 12 on the enemy turn, for a total of 20 damage...

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    ...just enough to kill Michele.

    Well, I think you all know what the one thing to do here is.

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    TACTICAL REGROUP!

    ...What, did you think I was going to say retreat? I wouldn't really call it that, since we weren't actually in enemy range. 

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    If you're wondering what Michele's team is doing here, they're bracing for the Sky Knights. No one told them that they don't appear for several more turns.

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    Then Michele fell asleep, so Gunter made the executive decision to go over and prepare to take down the boss.

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    Hmm...I'm not liking those odds. I plan to utilize Dual strike to take Omozu down, so I have Gunter drop Michele...

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    NO GUNTER DON'T DROP HER INTO ENEMY RANGE

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    Well, the most I can do at this point is heal her up to full and hope for the best...

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    Oh. That's actually not too bad. Thanks, Jakob.

    Plus, the Archer didn't even attack.

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    Gunter spikes off a good portion of the boss's HP...

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    Something you may want to do: look back at the Archer's stats, and Jakob's, too. They're about to become...very important...

     

     

     

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    Or they would, if Gunter hadn't landed that 66% hit rate like a champ!

    In all seriousness, I didn't realize until now that the archer would have killed Jakob had Gunter missed. So, next time you see Anna, thank her for me.

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    The dreaded Archer attacks Gunter, dealing quite a bit of damage.

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    Of course, his defenses are terrible, so our Butler ORKOs him.

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    Another level! Jakob's been making some great progress.

    The Sky Knights finally arrive, so Gunter Pairs Up with Michele to fight them.

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    Turns out she can one-shot them with his support!

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    The last one attacks Jakob instead, but still gets murdered for her efforts.

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    Michele reaches level 5 from Dual Striking. Precious Strength!

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    I'm REALLY not up for taking on Ft. Suicide, so we Seize and finish the map.

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    Saizo comes in to kill us as revenge for his second cousin thrice removed. How rude! Luckily, our Nohrian siblings come in to save the day with a lesson on etiquette!

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    "I'm not quite sure, but I do know that Hans needs to take a vocabulary course."

    Camilla kills several Hoshidans, and the rest scatter. Michele starts to head back to the castle to give Garon her offer to tutor Hans, when suddenly...

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    "...have you been watching joke Hamilton animatics again, Hans?"

    Hans: ..."kicks Gunter into canyon"

    "'This is Sparta' memes, too?"

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    Michele activates Dragon Fang prematurely and a lot more calmly than she probably should have. She demands an explanation from Hans on his actions.

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    "Oh, that makes sense; the man's insane."

    Then the sword he gave her threw her into the Bottomless Canyon.

    Luckily, Lilltih comes to rescue her and teleport her to the Astral Plane, where Michele (taking advantage of the whole "time flowing differently" thing) naps for several days. Our dragon maid friend proceeds to attempt to teleport her back to Nohr, safe from the Hoshidans. The results are...

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    ...mixed.

    Next Time: We Fight Nothing But The Most Boring Enemy In The Game

  4. Michele arrives momentarily at Castle Krakenburg to receive her mission.

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    You seem surprised. As if...you didn't expect her to make it there...:tangerinedry:

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    Well, with "Xander holding back," at least.

    "Now, Michele, as a warmup for your vital mission, may I invite you to go on a brief hunting trip?"

    "What are we hunting?"

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    "HOSHIDAN PRISONERS!"

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    "Oh, and take this creepy-but-totally-non-suspect sword."

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    Yes, we know; it says so right above your dialogue box.

     

    Now...let the first true battle of the LP begin!

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    To start us off, Michele senses a Dragon Vein. A Dragon Vein that we won't be using.

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    Kaze's group lacks green units, and Rinkah's lacks blue, so I send Jakob plus Gunter and Michele to deal with them, respectively.

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    The Hoshidans move up, and Gunter cleanly kills one of the Samurai...

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    ...and helps Jakob take down the other.

    After checking the stat screens, I realize that sending in Michele, all by herself, seeing combat for the first time, to deal with three highly trained soldiers was...not he best idea. Only one solution.

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    RETREAT!

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    Kaze attacks Jakob, who retaliates (stacking on a helpful debuff) in full.

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    Um...I kind of expected them to go after Michele...

    Welp, looks like the one thing to do is getting some more use in.

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    MORE RETREATING!

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    Kaze once again attacks our favorite Butler and falls beneath his dagger, with a little assistance from the bearer of the mighty Derpface.

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    Jakob also gets his first level! It's a lot better than his master's, to be sure.

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    He follows it up by attacking this Oni Savage, dealing more debuffs and some chip damage. After Gunter impales Rinkah's Samurai mook, Michele, like cold air in response to hot air rising, rushes to take his place. 

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    The weakened Savage is duly murdered, gaining her another level.

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    Now, this is more like it!

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    Jakob takes a club to the face like a champ and promptly works together with Gunter to whittle Rinkah down...

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    ...and helps Michele net the kill.

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    "That was the entire point."

    "Oh. My apologies, father."

    Luckily for Michele's morality. Leo steps in to fake the prisoners' deaths, and they let them go shortly afterward. She then leaves with Gunter, Jakob, and some criminal to complete her mission: to secure a fort along the Bottomless Canyon, avoiding combat at all costs.

    Next Time: We Do Not Avoid Combat At All Costs

  5. Well, Michele is leading the poll by a considerable margin of one, so I went ahead and started the game.

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    All hail the mighty Derpface!

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    Now, if you've  played Fates a lot/recently, you may notice that the avatar misses this Fighter. Yet...1fJaURY.jpg

    ...I don't know what to say to this.

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    "I was just wondering how you were going to die. I always imagined myself going down in either the heat of battle or a cooking incident."

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    That's going to hurt in the morning. Except you're not waking up. :tangerineglasses:

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    You know, Fates' plot could have ended here if Xander just told him about the food shortage. Of course, then we couldn't actually play the game, so it's a toss up.

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    Takumi teams up with his sister to take out this Soldier, and then the whole prologue post-battle dialogue happens, blah blah blah, then suddenly...

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    Ah, yes. Sleep. Michele's greatest weakness.

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    After an dual icy slap to the face, Michele is up and ready to fight Xander.

    (I'd question why she went to bed in armor, not even under the covers, but...it's Michele. What do you expect)

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    Now, time for our first real fight!

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    Michele is...pretty good. Not amazing at the moment, but she's got the entire game ahead of her. I do have to question as to why her Boon stat is equal to her Bane stat.

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    She starts off by going on the offensive against Xander, though she takes quite a bit of damage in the process.

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    Thankfully, he's kind enough to create a Healtile (yes, that's the official name) for her.

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    We oblige our dear brother, gaining a level in the process.

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    It's...well, if Michele's first level HAD to be two stats, these are the two I would pick.

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    Xander falls to the sword of his mighty, sleepy, derpfaced sister.

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    "Don't you use swords?"

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    (I don't know why, but I find the face on Leo's model hilarious)

    Anyway, Michele's sisters swing by to let her know that King Garon has an assignment for her! With any luck, she'll be allowed to live in the castle, with the comfy beds.

    Next Time: Killing Prisoners in Combat For Fun and Profit

  6. So, voting ends tomorrow on Monday, and I figured I’d run down the rules with all of you.

    This is an Ironman: a Classic fun where resetting to save a character is forbidden. If this were Conquest Hard, that rule would be enough to make the game exponentially harder, but this is Revelation, so...

    First rule: Scouting is not allowed. Either I can only engage in Skirmishes that appear automatically, or Skirmishes are banned altogether.

    There is a very strict rule against paid DLC. Fortunately, I don’t have any. Before Awakening can only be played once, so if I don’t get the Hero/Exalt’s Brand first time, tough luck.

    If the Avatar dies, fear not! When one Draconic royal dies, another rises to take their place. If I ever get a Game Over, I’ll set up another poll for Veiwers Like You to choose which Avatar will be replacing the fallen one. I’d say that I hope that never happens, but with my luck and skills, that will probably doom us all.

    Those are all the rules. Besides...well, it isn’t actually a rule, but I will be altering the story so it makes marginally more sense. The key word here is “marginally.”

  7. So, after struggling through a True Classic Awakening run, breezing through an Awakening Only Shepherds run, and struggling through a Hard/Classic Conquest run, I figured that I might as well mix things up a bit. Time for a Let's Play!

    Questions You May Have

    What kind of LP is this?

    Screenshot, of course. Video LPs are for the weak! (and people who don't sound like third grade girls)

    How will you take the screenshots?

    With my Ipad, which I will post these updates on. The images won't be super great, but, hey! It worked for Rezzy!

    Are you playing on Hard or Lunatic?

    ...Lunatic? 

    HAHAHA!

    The first time I played Conquest, I had to go Normal/Phoenix just to complete the game. I've improved significantly, but not that much. I'm going Hard.

     

    Now, viewers, if you so wish, you may select one of these lovely royals to be our main character.

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    Jamie. Naive and girlish. Loves helping people, doing chores, and the color pink. 

    Boon: Clever

    Bane: Clumsy

    Talent: Troubadour

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    Michele. Narcoleptic and somewhat cynical. While she has nihilistic beliefs, she figures she might as well make the most of her once chance.

    Boon: Calm

    Bane: Unlucky

    Talent: Wyvern Rider

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    Jordan. Kind of dumb. Thinks of himself as cooler than he really is. Wears an eyepatch even though he doesn't need one.

    Boon: Robust

    Bane: Dull

    Talent: Mercenary

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    Roland. Puts on a gruff exterior, but has a sensitive side as well. Surprisingly agile for his build.

    Boon: Quick

    Bane: Unlucky

    Talent: Spear Fighter

  8. Kyle can be renamed "Selena," possibly have a boosted speed growth, and have the description "If Catwoman rode a horse. And was a boy."

    Forde can be given yellow hair, blue/orange armor, and be renamed "Fioforde Quester" (or "Questr," if the name is too long)

  9. 18 minutes ago, Purple Mage said:

    No. Also, the ballistician in the screenshot is Beck, I just spliced GBA Jake and Wil together. I thought the southern accent gave it away.

    Oh, sorry. Jake is a Ballistician is Shadow Dragon, and that got me confused.

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    Why do I really like pairing off older females to younger males?

    It's slightly less creepy than the other way around...

     

    Speaking of which, do find me weird because I've always married Nowi in my Awakening games?

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