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Fraven Pooth

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Posts posted by Fraven Pooth

  1. On 9/7/2020 at 12:44 AM, Fernandes said:

    someone could send fire emblem inflammation, I didn't think

    I can't find Inflation either.

    After testing a bunch of the patches and comparing to a youtube playthrough, I found it from the japanese repo. It turned out to be the one labelled 'FE0117'. I'll post a link to just the Inflation patch, since it took some doing for me to find it myself.

    https://www.dropbox.com/s/gamhq30ytq7bcbt/FE4 Inflation.ips?dl=0

  2. 37 minutes ago, 𝙵ᴇɴʀᴇɪʀ said:

    the Silver Blade being A grade means that only few units will actually have access to it, so usually it goes to swordfighters.

    Leen and Fee/Patty before promotion are actually the only gen 2 units with a sword rank below A.

    Edit: and technically Tilty's kids after promotion

  3. 16 minutes ago, 𝙵ᴇɴʀᴇɪʀ said:

    keep in mind that a promoted Leif also gains an A rank in all weapon types + horseback. the Master Knight is easily the most broken class in the game in terms of builds variety and overall utility.

    I have beaten Genealogy 4 or 5 times already, so I am well aware of most of the things you mentioned.

    I am asking specifically for a ranked run, where gaining experience is generally more important than actual efficiency. Leif can easily staffbot to level 30 once he promotes, so the real concern is getting him to level 20. I decided that by using the Paragon Ring in the arena, he shouldn't have much trouble getting there, especially since he can borrow a Hero Sword with a ton of kills on it. The only real concern will be getting him enough money, and he can take a bunch of villages in chapter 7 to get close enough.

    FWIW, I ended up leaving Ethlyn with the second Silver Sword and the Thunder Sword, so obv the Armourslayer will be passed to someone else. The kills on the Light Brand are not only for Leif, it's not his Prf in this game. Those extra kills not being necessary is exactly why i passed him the Thunder Sword instead.

    It's a good thing I didn't pass the Barrier ring, cause its very helpful now in Chapter 4. As for the Silver Blade, it's on Beowulf, but I would have given it to Holyn over Ayra since he still needs the extra Attack even with Luna - anything Ayra proc's Astra against is generally dead anyways.

  4. I'm going for AAAA rank on Genealogy, and currently on Chapter 3. Obviously, I'm not too worried about Finn or Quan passing things down, just throw a silver lance and maybe a javelin on each.

    However, I'm not sure about what to pass to Leif. I'm still building kills on the Light Brand, it's at 36 before starting Chapter 3, and I want to keep building on it until the end of Gen 1. I will probably just let her run off with the Thunder Sword from this chapter.

    What I'm more stuck on is whether I should pass the second Silver Sword or Blade to Leif, and maybe the Barrier Ring or others I may not need. My plan was to have Beo/Ayra/Holyn get the 2 Silver Swords and the Blade, but I don't want to screw over Leif where he ends up with no cash or decent weapons.

    TL;DR: Should I be worried about promoting Leif quickly in a ranked run? Or just have Patty drop him some gold, and let him trudge through the arena to promote around Chapter 9?

    Edit: Also, should I give him the armourslayer, or let Dermott or one of Ayra's kids inherit it?

    Pairings:

    Spoiler

    Ayra x Noish

    Lach x Beo

    Brigid x Dew

     

  5. On 10/2/2020 at 1:34 AM, Shanty Pete's 1st Mate said:

    What's funny is, I've found Bow Knights better than Dread Fighters for luring magic enemies. While they take more damage, Bow Knights can actually counter-attack, and possibly kill the mage in question. Bow Knight Boey was one of my favorites to use in this way, as he had a good enough Res and Speed to handle enemy Witches and Arcanists quite comfortably.

    As for Barons, yeah those could be an obstacle. You'll definitely want a Sage, Priestess, or Gold Knight with Armorcrush.

    That's true, my only counterpoint would be that Bow Knights have to be a lot more careful to not get piled, and when they kill on EP, they may have to take even more attacks. Hunter's Volley costs them a noticeable amount at 8 HP per use, and they're more liable to be doubled.

  6. Easy publicity without harming the brand name.

    'whoopsa-daisy, we understand how that could be easily misconstrued.'

    Meanwhile everyone thinks it's funny and sees them as less air-tight and lifeless.

  7. On 8/31/2020 at 11:50 PM, marre said:

    Hmm, ive never played that one. I would check the ReadMe included with the patch.

    Just a tip, make sure you [@] me, or quote my post, otherwise i may not see your reply!

    Edit: the creator of that patch has said that it's outdated and breaks with the new translations.

    https://forums.serenesforest.net/index.php?/topic/88308-recommend-remove-my-fe4-patch/

  8. @Barren, glad i could help. I remember when i first started playing, i paid a lot of attention to class growths, and as i started playing I realized that I didn't really want to sacrifice movement or flying for better growths. Ingrid does have some protection from the RNG with her auto-levels and high bases. Wyvern classes have solid base stats to boot.

    If i come across an enemy that i missed a speed benchmark for, i just make a note that I'll have to take it out with combat arts or chip from distance. If i sacrifice performance for class growths, i usually feel like I'm handicapping myself and the payoff isn't worth it.

    Just my $.02, this is something i didnt realize until i actually jumped in and started playing.

  9. On 8/13/2020 at 1:08 AM, Dark Holy Elf said:

    Honestly I think Yuri is one of my least favourite characters in the game. I agree that our initial look at him has potential, a lord who's willing to play a bit dirty to do good is certainly intriguing enough. But unfortunately, his role in the CS plot involving the dramatic triple-cross just felt like corny and unbelievable storytelling to me. And then there's his A support with Bernadetta which really rubbed me the wrong way because it seemed like it was trying justify her abusive father's behaviour. "You're lucky to have a father who cares for you enough to [traumatize you so much you felt unable to make friends]". Not cool.

    And yeah, Abyss doesn't make much sense, something like that existing should completely up-end the game but is barely explored at all.

    I didn't find the end of CS to be that far-fetched, I don't really see it as a triple-cross - more that he didn't want to double-cross in the first place. He was forced to, and had to make it convincing enough to fool Aelfric. It was a fake double-cross. I'll admit that the writing was fairly corny, but I can see what they were going for.

    That aside, it definitely does bother me that Yuri is written as an arrogant edgelord where it wasn't necessary. This might be more of an issue with him being written into the monastery than with CS itself. I feel like they probably tried too hard to make him a 'tough guy' since he's effeminate -  I'm thinking of his supports with Byleth. It's kind of the opposite of how they messed up Leon in SoV. (btw, couldn't they make them look different at all??)

  10. On 8/9/2020 at 7:59 AM, Barren said:

    Question about recruiting Ingrid at chapter 6. I know that you mentioned that she'll be auto leveled to be similar or equal to the enemy's stats so she'll be easier to level up. But with having E in authority and in axes, would you still be able to get her to learn Death Blow and get her authority to at least rank D in a reasonable amount of time? Because I know that from there she'll easily be able to pick up Falcon Knight and have her go on her marry way. The thing however is that fliers are only limited to flying battalions.

    Based on the idea of waiting until chapter 6 to recruit her, the most logical path without stretching her development too thin would probably be keep tutoring her in authority and have her suggested goals be lances/authority and swords for a good while since her first flying battalion is at Rank D. So in other words it would somehow look like Pegasus Knight > Swordmaster > Falcon Knight since it will keep her speed growth high and swordmaster should help her strength growth issues. Plus you can keep tutoring her in authority/lance and flying along the way. So she should able to get something like lance prowess, swordbreaker/authority level 5 (since she has lady knight as her personal ability), alert stance, defiant avoid and maybe something like sword prowess in case of cursed ashiya sword+ for extra high crit chances.

    Of course I could be wrong but that would be something that seems feasible no?

    She can jump back down to Soldier/Noble if she REALLY needs a battalion for a battle during the month of Chapter 6, and still keep the nice stats that she gets when she's recruited as a Pegasus.

    Personally, I don't really pay any attention to class growths in general, although since my first playthrough I've always played on NG+ with the Holy Tomb for stat-boosters. But at least in my experience, I would much rather have the extra 2 move and flying than the extra speed growth, especially for Ingrid since she should have Darting Blow and pretty good speed by the time she's at Advanced classes anyways.

    Swordmaster's strength growth is nothing special, it's the same 10% as her other realistic options for Advanced. I generally like to have my fliers focus on lances/axes more than swords as well.

    57 minutes ago, Rengor1997 said:

    Ingrid recruited on the first sunday of ch 6 that you've set to authority/axes for example can get D authority by the last sunday if she's instructed from full motivation, since 4 goods will give 24 wexp each, so 20 x 3 + 24 x 2 = 104 > 100.

    She can initially stay peg to get darting blow but then later on go brigand/archer -> wyv rider -> WL.

    Its better to recruit as the stat jump happens in ch 6 because later on the stats are not worth the lost WEXP.

    Just to clarify, this is assuming non-NG+ (no statues), Maddening, and no sauna. If she has full motivation before she's instructed (twice), and has Authority as one of her goals all month, she will always hit D by mission day. I didn't actually know this was possible, but I wanted to point out that none of this depends on any bonuses or RNG.

  11. On 5/18/2020 at 7:37 PM, Stef said:

    Do you have any more tips? Been trying this for hours, managed to make my inner sanctum runs in less than 2 minutes each, sometimes I even do a whole sanctum run in just a minute and still haven found one of the weapons.

    See this method:

    On 7/2/2017 at 5:23 AM, GespenstMK2S said:

    Now I'm running the Inner Sanctum DLC with this method that I saw from a GameFAQs board:

    1) Enter Inner Sanctum and save before you start the dungeon.

    2) Make sure you are able to find 2 large pots (If unable to do so, evacuate and try step 1 again)

    3) Break all the large pots, if there's nothing you want, soft reset.

    4) This time, when you enter the dungeon, fight one random enemy before breaking the large pots. Fighting random enemies will shuffle the pot contents.

    5) Repeat until you get what you want.

     

    Does anyone happen to know if you can get the 3 weapons across different save files, or do you have to actually have all 3 at once? I had 3 Sol's and a Luna from my Blitzkreig run. I have the file backed up, but i would probably have to re-do some other medals if i restore that save.

  12. 17 hours ago, Dayni said:

    I had realised some of this, either playing in the past or as discussed earlier. Hell, it's that which led me to try and recruit Bernadetta before Chapter 5's main mission as she got D axes. I am curious as to if they only use enemy growths or if it's combined with classes or their own base growths. Are some of them more negatively affected by some of their classes outside of the mages, or is it an improvement for all of them? and are these combined with the unit's base growths?

    Yes, class growths are always added to individual ones. I think as far as raw stats it's always better to wait, even for mages. It's just a matter of whether or not it's worth it.

  13. 13 hours ago, haarhaarhaar said:

    In Ingrid's specific case, since enemy Peg Knight growths are better, then should you wait as long as possible to recruit her (especially if you were gonna raise her as a Peg Knight anyway)? She'd lose out on Riding and Authority ranks over time, but the stat increase would be significant (compared to average Lv20 PK Ingrid, +2 Def/Res and +1.5HP/Str)? 

    I tend to recruit everyone I can ASAP, because I hate not having lots of time to (micro)manage their builds. It also means you have more room to pivot if your build isn't their default intermediate class, or they get stat-screwed once they join you.

    I agree, i usually recruit during chapter 6 for anyone I've waited for. I do think their auto-levels use fixed growths rather than probability though.

    12 hours ago, Shanty Pete's 1st Mate said:

    It depends on the unit, and the build you're going for. For example, if I want to make Ignatz a Brigand (for Death Blow), I should pick him up as a Fighter (wherein he joins with D Axes) rather than an Archer (E Axes). Plus, an earlier recruitment means an earlier start on building Authority rank.

    Agreed, i definitely don't do this for everyone, especially for units where Fortress Knight certification makes some of the higher growths unnecessary. I just wanted to share how this actually works and why it is recommended by some.

    9 hours ago, This boi uses Nino said:

    How did you make the horizontal scrolling text effect?

    And yeah I see, that sounds good.

    I just used code tags, i didnt actually intend for it to do that lol.

  14. I couldn't find a comprehensive explanation for why this was recommended, so I'll share here what was explained to me.

    Quote

    When you get to chapter 6, students you haven't recruited reach level 11 and are auto promoted into their intermediate class. They actually use enemy-unit growths, and those are applied retroactively for every level they gained.

    Enemy-Pegasus' growths are way better than Soldier's, or any player classes', so Ingrid's raw stats get better than usual the longer that you hold off on recruiting her, the same goes for most physical units.

    The major downside is that they are stuck with their default skill goals, and you can't tutor them (or obviously use them, outside of mission assistance). Magic users don't get significantly better growths, and most have sub-optimal goals, which is why you might as well recruit them ASAP.

    You can find out what class each character will promote into here: https://serenesforest.net/three-houses/characters/other-data/

     

  15. On 8/3/2020 at 9:56 AM, Moltz23 said:

    1. Hmm... If that's the case, then that might actually be unused content. According to that same page, there's even monastery dialogue for the weeks after Edelgard goes without Byleth, which I don't believe (as far I know) are used anywhere in the game.

    2. I've choosen to not go with her before for testing purposes, and when that happens the event ends right there and Edelgard vanishes for the rest of the month.

    When i played through CF, I didn't talk to her at all until i was ready to end the last explore session, and i was able to attend the coronation. I think if you talk to her and turn her down, you miss the event, but if you don't talk to her until then (motivate with meals rather than gifts), you can still go at the end of the month and not miss any tutoring.

    I vaguely remember having to backtrack to an earlier save to avoid talking to her that month.

    On 7/29/2020 at 7:26 PM, Dayni said:

    So, stupid maddening question.

    I've been trying to find guidance on when you recruit units from other houses in Part 1 and I don't know where. For context, I am on GD and I'm planning on picking up most but not all students (Sylvain's free because F!Byleth, Dorothea and Annette are being skipped and I plan on not using the Part 1 paralogue recruits past their paralogues). I've heard that mages are better recruited early on and physical units later generally, but I don't know how universal that is.

    When you get to chapter 6, students you haven't recruited reach level 11 and are auto promoted into their intermediate class. They actually use enemy-unit growths, and those are applied retroactively for every level they gained.

    Enemy-Pegasus' growths are way better than Soldier's, or any player classes', so Ingrid's raw stats get better than usual the longer that you hold off on recruiting her, the same goes for most physical units.

    The major downside is that they are stuck with their default skill goals, and you can't tutor them (or obviously use them, outside of mission assistance). Magic users don't get significantly better growths, and most have sub-optimal goals, which is why you might as well recruit them ASAP.

    You can find out what class each character will promote into here: https://serenesforest.net/three-houses/characters/other-data/

  16. Pegasus Mae for Blitzkreig, I'm not sure if she was blessed in Atk, but she turned out absolutely bonkers, Palla honestly couldn't even compare.

    I also made Boey an archer just so i could actually use him, then i realized i only had one bow between him and Leon until the Desert Fort since I didn't want to use Inner Sanctum.

    On 5/19/2020 at 11:15 PM, Stef said:

    I would make a whole team composed of just oliphantiers with killer bows.

    You'd still need a dread fighter or two to tank magic, plus a healer. Not to mention the trouble you would have against Barons...

  17. On 5/23/2020 at 1:15 AM, Stef said:

    How do you see how many turns you’ve played?

    Read the tally you (haven't) kept. 😨

    You can mitigate/avoid map spawns if you save before you move and burn RNGs. If you are stealthy, you can use the Inner Sanctum DLC to farm money and weapons, though it does take reeeeeally long.

    You can also skip Nuibaba+Fear Mountain entirely if you're worried about turns.

  18. This is actually a significant one:

    In Echoes: SoV, not a single class has a base minimum for resistance. There are various values given for resistance on this page: [https://serenesforest.net/fire-emblem-echoes-shadows-valentia/classes/base-stats/], but no classes have a minimum for resistance (or it is no higher than 1).

    I can post evidence of this, but i do think nearly everyone is aware that Myrmidons don't have a minimum of 6 resistance. AFAIK, all of the other stats are accurate.

     

    On 6/22/2020 at 7:55 PM, Snail Racer said:

      Now that this website's articles' creators use characters' official names as standard procedure,  I find it weird that some game sections still use characters' fan names.  It's somewhat understandable for sections covering Japan-locked games, but I believe that there's no excuse for the "Shadow Dragon" section still referring to Caeda as Shiida! Stuff like that mentally trips people whom are used to playing modern Fire Emblem games.  Starting with the "Shadow Dragon" section, may you please replace fan names in certain game sections with their official names?  Thank you.

    "Shiida" was used in the EU version of Shadow Dragon, as well as SSBB. So it is technically canon.

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