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341

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Posts posted by 341

  1. Hey guys,

    I was wondering when Bond Skills can be used. For instance the Sigurd (B06-003HN) has the following Bond Skill:

    Quote

    Chalphy's Honor Bond Skill ACT Return this card to your hand. (BOND can only be used while this card is face-up in your Bond Area.)

    Would I be able to get the card back to my hand at the start of my deployment phase?

    I'm thinking that this can only be used during the Action Phase, because it has the ACT symbol. But there are cards with Bond Skills that work when the are added to the Bond Area, so I just want to be sure.

  2. Hey guys and girls,

    Super late to the party, but seeing as Cipher has stopped and all I might as well see if I can make someone happy with the cards I've collected.

    The cards will be shipped from the Netherlands and I am willing to ship international.

    You can find my list here.

    Apart from those cards, I also have a lot of N/HN from yellow and purple.

    Thanks for taking the time to look!

  3. Hey guys,

    I've got a question related to potentially missed timing.

    It concerns the following cards: Eldigan: Agustrian PaladinDeirdre: Maiden of the Spirit Forest and Julia: Imperial Princess of Grannvale

    Deirdre and Julia both state that: "you may choose 1 card from (the retreat / your hand) and play it into the Bond Area.", and then the effect continues.

    My question is: when used with Eldigan which states: "When this unit is placed in your Bond Area", can you use Eldigans effect and if so in what order?

    I think it's either of the following three options:

    1. Eldigans effect does not trigger, because it's placed in the bond area halfway through another effect. Meaning it misses the timing.

    2. Eldigans effect goes on a chain and resolves after the effect of Deirdre / Julia

    3. Eldigans effect takes priority and the goes off immediately, stopping the effect of Deirdre / Julia

    Thanks in advance!

  4. Hey, I play in real life with my friends, so I'm limited to the cards that I have and can get on a budget. But this is the deck that I used to play with Roy as a main:

    -----

    04 B09-055N Roy

    04 B09-054R(+X) Roy

    04 B11-003HN Eirika

    04 B11-002R(+) Eirika

    04 B11-006HN Ephraim

    04 B11-005R(+) Ephraim

    04 B05-028N Clerine

    04 B05-027HN Clerine

    04 B05-023N Shanna

    02 B05-022R(+) Shanna

    04 B05-047N Juno

    02 B05-046R(+) Juno

    04 B05-039N Thea

    02 B05-038R(+) Thea

    -----

    Roy's 1 drop has the fate emblem effect of he wins, so he can help you with hand management and setting up for Eirika / Ephraim plays.

    Eirika and Ephraim are just strong 3/2 units, both being 70 power in this deck and can heal each other.

    Clerine is here to help get your Roy's promotion, which should be your number 1 priority and her 3/2 can heal for 1 flip.

    Roy's 4/3 can move enemy units so that why there is a lack of ranged units.

    And the Pegasi are in here because Shanna's 1 drop has an ok effect and Thea's 1 drop helps with Roy's 1 drop getting his effect. Juno is not very handy but needed to get the Triangle attack off, which is unavailable even for mains.  Nice way to end the game of it works out, but hardly ever used because of the setup.

    Hope it helps!

  5. Please forgive me for my absent. Life got in the way.

    @ScarletFlame: I get that it's hard to pull off, but would pulling it off be worth the effort?

    @SoulWeaver: I would like to take you up on your offer if it still stands. Right now my main character is Shannan and I would like to keep it like that is at all possible. Otherwise there is also Holyn who would work with them (as he is stronger when he is the only front unit). And of course Leif who could get them from the Retreat. 

  6. Hey guys,

    It's been a while sins I last posted here. Just been busy. But now I have some more time for Cipher and would like to improve not only my deck but also myself. So I've come back to ask for help. My current situation is that I have a yellow deck with Shannan as my MC. With this deck I was able to get some wins in, however yellow hasn't gotten a lot of love lately so my deck is kinda under powered if I compare it to the decks of my friends (who play Red, Purple and Green). So on the verge of a new set release I would like to improve my deck, but I don't know how..

    As it stands I choose my MC because his effect seemed good, however my friends are able to play around his effect. When up against him, they make sure to have at least 1 or 2 bonds left and dodge the attacks of my other units. Then they just let my Shannan hit. This causes me to have a hand full of Shannan cards, not being able to save my other units and eventually just run out of steam.

    I would like to start to learn how to pick a MC and know what makes a good MC, for which I have prepared a few questions.

    TLDR:

    I'm having a hard time competing with the group I'm playing with. To the extend of being a push-over. So I would like to edit my deck, starting with a review of my MC (Shannan) and I would like to know how you guys pick / rate a MC.

    Questions:

    • How do you guys pick your MC?
    • What makes a good MC?
    • What works better (in your experience): Picking an MC and building your strategy around that or Picking a strategy and building your deck (MC included) around that?
    • What do you think of Shannan as a MC?

    As always, any and all help is appreciated. 

  7. So I heard that set 12 is going to release the Mage Sisters, who have interesting abilities. I was wondering what you guys think of them. If it's possible to pull it off or if they are to under powered to place in a deck. Also consider if there is a way to protect them with other cards. 

    Spoiler

     

    B12-094HN Banba: Infernal Mage Sister
    Fire Mage/Cost2
    Yellow/Female/Tome
    40ATK/20SUPP/1-2RNG

    "We will give you ample reason to fear us."

    "Taste raging flames, brigand!" [ACT] [ONCE PER TURN] [Flip 1 <Yellow> bond card face-down] Until the end of the turn, this unit gains +20 attack.

    Triangle of Flame [ACT] [TAP] If you have an allied "Fotla" and "Eriu", choose up to 1 non-lord enemy, and destroy them.

    Illust. Yoko Matsurika

    --------------------------------------------------------------------------------------------------------------------------------

    B12-095HN Fotla: Tempestuous Mage Sister
    Wind Mage/Cost2
    Yellow/Female/Tome
    40ATK/20SUPP/1-2RNG

    "We will never let you down, milord."

    "Taste the howling gale, traitor!" [ACT] [ONCE PER TURN] [Flip 1 <Yellow> bond card face-down] Until the end of the turn, this unit gains +20 attack.

    Triangle of Wind [ACT] [TAP] If you have an allied "Banba" and "Eriu", choose 1 of your opponent's orbs, and destroy them.

    Illust. Yoko Matsurika

    --------------------------------------------------------------------------------------------------------------------------------

    B12-096HN Eriu: Thunderous Mage Sister
    Thunder Mage/Cost2
    Yellow/Female/Tome
    40ATK/20SUPP/1-2RNG

    "The rebels shall be destroyed quickly, cleanly, efficiently and utterly."

    "Taste the wrath of thunder, rebel!" [ACT] [ONCE PER TURN] [Flip 1 <Yellow> bond card face-down] Until the end of the turn, this unit gains +20 attack.

    Triangle of Lightning [ACT] [TAP] If you have an allied "Banba" and "Fotla", your opponent chooses 1 card in their hand, and sends it to their Retreat Area.

    Discus. 

  8. On 8-12-2017 at 10:28 AM, Kirie said:

    Different Fight hasn't been on in a while. I can update the OP with ratings since then probably next week.

    Thank you very much. I find it helpful for new players (like me) to have some sort of indicator for trustworthiness. So if you could, I would appreciate it. 

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