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Fitz24

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Posts posted by Fitz24

  1. No, that wasn't it. The weird thing was that "Align 4" wasn't there on my events sheet. Copy & Paste Fail. lol

    Still not sure, should I just re-do the events?

    EDIT: Deleted the whole location_events altogether aaaannnnd, oh lookie! It fixed it. Weird, eh?

  2. So I'm working on some events, all are running smoothly as I programmed but when I attempt to move a character and click "wait", the character freezes, not the game, the character. Is it a ROM borkage or something aside from that like events being weird? [spoiler=Events]

    #define DISABLE_TUTORIALS

    #include EAstdlib.event

    #include definitions.txt

    EventPointerTable(0x09,Pointers)

    org 0x01007DC0

    Pointers:

    POIN Turn_events

    POIN Character_events

    POIN Location_events

    POIN Misc_events

    POIN BallistaData BallistaData

    POIN Bad Bad Bad Bad

    POIN Good Good Good Good

    POIN Opening_event Ending_event

    Bad:

    UNIT 0x9A brigand 0x0 enemy2auto [10,5] [12,6] [ironAxe,0x0,0x0,0x0] [defend]

    UNIT

    Good:

    UNIT scott 0x01 0x0 player1auto [1,6] [1,6] [0x0,0x0,0x0,0x0] [noai]

    UNIT martin mercenary 0x0 player1 [1,6] [2,7] [ironSword,Vulnerary,0x0,0x0] [noai]

    UNIT brock fighter 0x0 player1 [1,6] [1,8] [ironAxe,Vulnerary,0x0,0x0] [noai]

    UNIT fletcher paladin 0x0 player1 [1,6] [0,7] [silverSword,SteelSpear,Elixir,0x0] [noai]

    UNIT

    Turn_events:

    ALIGN 4

    TURN 0x1 Opening_event [1,0] 0x0 0x0

    TURN 0x2 Ending_event [0,0] 0x0 0x0

    CODE $00

    Character_events:

    CHAR

    Location_events:

    ALIGN 4

    Village(0x8,vulner,5,2)

    Village(0x4,gold,14,7)

    Village(0x5,npc1,1,6)

    Village(0x6,npc2,6,6)

    Village(0x7,npc3,11,11)

    Armory(weaponshop,5,11)

    CODE $00

    vulner:

    ALIGN 4

    FADI 0x24

    BACG 0x01

    FADU 0x24

    TEX1 0x81D

    REMA

    ENUN

    ITGV Vulnerary

    ENUN

    ENDA

    gold:

    ALIGN 4

    FADI 0x24

    BACG 0x01

    FADU 0x24

    TEX1 0x81E

    REMA

    ENUN

    MONE 0x4 0x5000

    ENUN

    ENDA

    npc1:

    ALIGN 4

    FADI 0x24

    BACG 0x01

    FADU 0x24

    TEX1 0x81F

    REMA

    ENUN

    ENDA

    npc2:

    ALIGN 4

    FADI 0x24

    BACG 0x01

    FADU 0x24

    TEX1 0x820

    REMA

    ENUN

    ENDA

    npc3:

    ALIGN 4

    FADI 0x24

    BACG 0x01

    FADU 0x24

    TEX1 0x821

    REMA

    ENUN

    ENDA

    weaponshop:

    ALIGN 4

    SHLI IronSword SlimSword IronAxe HandAxe

    Misc_events:

    ALIGN 4

    CauseGameOverIfLordDies

    DefeatAll(Ending_event)

    AFEV

    Opening_event:

    ALIGN 4

    MUS1 0x23

    CAM1 [0,0]

    CURF [1,6]

    FADI 0x24

    BACG 0x01

    FADU 0x24

    TEX1 0x81B

    REMA

    ENUN

    LOU1 allied

    LOU1 bandits

    ENUN

    TEX1 0x81C

    REMA

    ENUN

    ITGC scott IronSword

    ENUN

    ENDA

    allied:

    ALIGN 4

    UNIT scott 0x01 0x0 player1auto [1,6] [1,6] [0x0,0x0,0x0,0x0] [noai]

    UNIT martin mercenary 0x0 player1 [1,6] [2,7] [ironSword,Vulnerary,0x0,0x0] [noai]

    UNIT brock fighter 0x0 player1 [1,6] [1,8] [ironAxe,Vulnerary,0x0,0x0] [noai]

    UNIT fletcher paladin 0x0 player1 [1,6] [0,7] [silverSword,SteelSpear,Elixir,0x0] [noai]

    UNIT

    bandits:

    ALIGN 4

    UNIT 0x9A brigand 0x0 enemy2auto [10,5] [12,6] [ironAxe,0x0,0x0,0x0] [defend]

    UNIT

    Ending_event:

    ALIGN 4

    MNCH 0x02

    STAL 1

    _0x1

    ENDA

    BallistaData:

    BLST

    MESSAGE Events end at offset currentOffset//The map for this chapter is at offset: 01007900

  3. So, I was thinking for my hack....that I'd have a custom character. I figured you can go into a choosing screen where you pick your class and then after you choose it you have all the other choice die from the "KILL 0x0" command. Then I figured they wouldn't show up in any cut-scenes or the rest of the game being that they have been killed. However, when I program the characters to do all the same thing, being that whichever was still alive after the player's decision, to do a simple thing like move. It shows all characters still there and causes my game to freeze. Would there be anyway of preventing that? Or getting around it?

  4. Well, I've been having issues with my FEditor lately, and I have finally figured out a reason for why it cannot open my ROM. I figured I'd go step by step and see which program of mine causes my ROM to not be read, I have concluded that if my ROM's file size isn't EXACTLY 16,384 KB, my FEditor will not read my ROM. How do I fix that?

  5. Link to the new Patch which includes Chapter 3, and a re-vamped Prologue and Chapter 2.

    Patch

    And, while I'm here a little information on future events:

    I looked at FEE3 and as everyone plainly saw, my hack looked pretty shitty compared to everyone else. No, I won't stop hacking but I would like to put out there that I'm looking for a partner or two to help me with this game. I, myself, can do everything to a moderate basis, but the main theme I found out in FEE3 is that everyone worked with someone else. I was I think the ONLY one person hacker. And, by that, it lowers the quality of my game because I'm rather limited to what I can do.

    The interview in FEE3 that made me think had to have been with Arch. He described that if people don't like your hack, don't continue it on that same path and should make a game that pleases the player, not the creator always. The players positive input really keeps me and almost everyone going. I feel like I have the pieces to make a good hack, however, I need someone/something to help me put all the pieces together.

    So, in other words, I could use people to work with in my hack.

  6. YEAAAAAAAAAAH! I searched through every trace of game I had left and I found a very recent working copy! Phew this makes up for everything unlucky thing that has happened :D

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