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AlphaDialga7

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Posts posted by AlphaDialga7

  1. 21 hours ago, Jingle Jangle said:

    Really need Shurikenbreaker, most of the lance classes are slow, for tomes use the dual yumi.

    Oh, okay then. I was going to roll with Shurikenbreaker, Tomebreaker, Bowfaire, Duelist's Blow, and Life and Death. Since I heard that Life and Death isn't good on her, and she is in no need of Lancebreaker, what should I replace those skills with?

  2. 1 hour ago, Phazon Archon said:

    Time to build off what Jingle Jangle has mentioned:

    I agree that Hana does her best work when she hits hard and the enemy can't hit her back. Because of this, I think she is one of the best units to toss a breaker skill onto. She's a front line unit, and you need her to survive the enemy's turn.
    I recommend Shurikenbreaker and Lancebreaker. I would say the former is more important because a shuriken will ruin anyone's day and they tend to be too accurate for comfort.
    I would argue that Armored Blow is redundant when you have Duelist's Blow. Why would you need damage reduction when your goal is to never be hit? I think Pavise would serve her better.
    For some real giggles, you could give her Savage Blow as well.

    As for pairings, do you primarily use your units in attack stance or guard stance? If the latter, I would take into account what bonuses your units give each other.
    Swordmaster Hana paired with Swordmaster Ryoma gives the former +1 Str, +1 Skl, +8 Spd, and +3 Lck when she is the lead unit. Ryoma gets +2 Str, +1 Skl, +7 Spd, and +3 Lck when he is the lead unit. Raijinto packs an extra nip and Hana and Ryoma have their speed (avoid) maximized.

    If I'm going to reclass her into a Sniper, what breaker skils do i need? (i'm assuming Shurikenbreaker/Tomebreaker and Lancebreaker)

  3. 19 minutes ago, Phazon Archon said:

    You could have her A+ with Setsuna instead.

    I understand wanting to keep Hana away from damage (I have never used Life and Death on anyone), but keep in mind that a Sniper Hana will make her personal skill almost worthless.

    AH, thanks. I forgot about that

  4. Just now, Levant Mir Celestia said:

    I'd just reclass her to Sniper. Also, I would stay away from Life and Death - like, very far away.

    Why is that? Isn't her goal to dish out and avoid damage? She is frail as it is anyways. I would also need her to marry Takumi to reclass. How is that pairing?

  5. Just now, Levant Mir Celestia said:

    This is just me, but IMO, she does better in a ranged class since she doesn't need to risk getting maimed by counters.

    Oh, you are right. I'm playing Lunatic Classic, and Counter is quite common. Should I just run Kodachi on her or reclass her to Sniper?

  6. 2 minutes ago, Phazon Archon said:

    Time to build off what Jingle Jangle has mentioned:

    I agree that Hana does her best work when she hits hard and the enemy can't hit her back. Because of this, I think she is one of the best units to toss a breaker skill onto. She's a front line unit, and you need her to survive the enemy's turn.
    I recommend Shurikenbreaker and Lancebreaker. I would say the former is more important because a shuriken will ruin anyone's day and they tend to be too accurate for comfort.
    I would argue that Armored Blow is redundant when you have Duelist's Blow. Why would you need damage reduction when your goal is to never be hit? I think Pavise would serve her better.
    For some real giggles, you could give her Savage Blow as well.

    As for pairings, do you primarily use your units in attack stance or guard stance? If the latter, I would take into account what bonuses your units give each other.
    Swordmaster Hana paired with Swordmaster Ryoma gives the former +1 Str, +1 Skl, +8 Spd, and +3 Lck when she is the lead unit. Ryoma gets +2 Str, +1 Skl, +7 Spd, and +3 Lck when he is the lead unit. Raijinto packs an extra nip and Hana and Ryoma have their speed (avoid) maximized.

    I am revising what i just said previously due to your -breaker statement. I think she can benefit from them, so I will go Life and Death, Duelist's Blow, Swordfaire, Shurikenbreaker, and Lancebreaker. Thanks for the help.

  7. 25 minutes ago, Jingle Jangle said:

    This time the tomboy samurai Hana, let me see. 

    For skills:

    •   Hide contents

       

      • Duelist's Blow
      • Quick Draw
      • Gamble 
      • Armored Blow
      •  Swordfaire 
      • Astra/ Luna
      •  Life and Death

       

      As for classes she does best in glass cannon classes. 

    •   Reveal hidden contents

       

      • Swordmaster
      • Sniper 
      •   Hero

      Just to be safe Swordmaster, sniper if you want a Setsuna that hits harder, and hero if you want a faster Selena.

       

       

       

    For pairing, she is best for speedy children. That being said:

      Hide contents
    • Silas: if you want a  fast Sophie.
    • Kaze: if you want a crazy fast Midori.
    • Kaden: if you want a harder hitting Selkie.
    • Laslow if you want a speedy Soleil
    • Keaton if you want a speedy Velouria.

    Just find one that you prefer.

    Hopes this helps.

    Thank you for helping me with most of my posts! I think im going to go generic Swordsmaster #3, marry her to Silas, have Life and Death, Luna, Quick Draw, Swordfaire, and Duelist's Blow. Thanks for you help, once again.

  8. 2 minutes ago, Jingle Jangle said:

    Yes I think to the first question, not really sure that are you asking. Yes to the second question. 

    Alright, I was just making sure. I think I am going with: Live to Serve, Inspiration, Amaterasu, Bowfaire, and Rend Heaven (I didn't include any rally skills for the fact that she is best off either healing or attacking). Thanks for all the help.

  9. 2 hours ago, Levant Mir Celestia said:

    I'd say Renewal is a good skill for her to have, and as a bonus, she can pick it up naturally. Other than that, most of the other stuff that comes to mind would need skill buying if you want them for more than like 2 chapters.

    Actually, I plan on doing several runs on Phoenix mode and buying skills from the Unit Logbook. All my units will be self-made.

  10. 5 hours ago, Jingle Jangle said:

    No, Replicate does not stack with Inspiration/Amaterasu. Just use Replicate to have Sakura  coverage a larger area, and heal more allies

    Alright, if that is the case, then does the Replica's passive assist skills affect separate allies? (eg. an ally that is out of Sakura-1's range). Also, does Inspiration stack with Quiet Strength?

  11. 16 minutes ago, Jingle Jangle said:

    In that case, other skill that can help Sakura out are Rend Heaven, to assist her in fighting tough opponents, Countermagic  to dish back the damage from mages, Warding Blow to fight mages head on (works well with a dual yumi), Replicate to have double the support power, Luna to pierce high defense enemies. Usually the same skills works well  on everyone, unless you are try to make a niche build.

    Does Replicate stack with Inspiration/Amaterasu (or any other passive support skill)? As in, if Sakura and her Replica are standing next to a unit, will (s)he receive 60% HP healed and -4/+4 damage taken/dealt?

  12. 5 minutes ago, Jingle Jangle said:

     For skills try Live to Serve, which allows her to heal herself whenever she heals an injured unit. Bowfaire to improve her damage output. Rally Speed, to buff allies. Inspiration to b  an easy method to buff allies without using a rally skill. And Amaterasu for healing chip damage for nearby allies. Just remember she works best with a Shining Bow.

    Thanks for the reply. I was thinking about going Live to Serve/Inspiration, and I knew Shining Bow would work best on her. But then again, there is only so much Shining Bow to go around, splitting them among Niles, Nina, and possibly Anna. I've seen you reply to a previous post of mine, and while I know not all units are going to be supportive, I've already used Amaterasu on Azura, Amaterasu, Bowfaire, and Rally Speed on Shigure. While I will be willing to use these skills on her if they are best, are there any others that could help her stand out?

  13. I'm planning to optimize almost every unit on a Revelation-Classic Lunatic Run that i plan to be doing. I'm up to Sakura on the list, and I saw that her best class was Priestess. What would be some supportive skills to put on her?

  14. 22 minutes ago, Jingle Jangle said:

    Try to pick a several rally skills speed/strength, to have synergy with his personal skill. Bowfaire for damage output, bowbreaker for patching up his weakness, warding blow if  he is going to  fight mages head on, Rend Heaven to improve his match-up against  tough classes, darting blow to improve doubling. Amaterasu to aid nearby allies. Would not recommend counter-magic since the class need high  health. It  is up to you to choose what make you comfortable.

    Alright, I think I've decided Rally Strength, Rally Speed, Bowfaire, Bowbreaker, and Amaterasu. Thank you for all your help.

  15. 48 minutes ago, Jingle Jangle said:

    I would say Kinshi Knight, even thought there are few flier dominated maps in that route which the Kinshi Knight reins. The perks is that Shigure can act as a support attacker. Each turn he can  either support by buffing, or attack. Being a flyer it is easier to have dual attacks for more damage. Just remember that the strongest archer in Revelation is Takumi, and best characters are most of the royals. And there are few strong ax fighters, due to Revelation's weird base stats.  Just my two cents. 

    Thank you, I decided to go with Kinshi Knight because i compared Berserker Shigure to Charlotte and Shigure sacrificed several stats for a few more points in his defensive stats, which Berserkers don't like. I tried to make Shigure more support oriented, but these few skills stood out to me. Bowfaire, Bowbreaker, Warding Blow, Countermagic, and Amaterasu. Bowfaire to do more damage with his main weapon, Bowbreaker to divert his weakness, Countermagic to stand up against mages who attack from a range. This only leaves Shuriken users as the one class who can attack Shigure so he can attack back. Warding Blow works with him because the only ranged flier besides Kishi Knight (which Bowbreaker has covered) is Malig Knight, who uses Tomes. I went with Amaterasu to try to lean towards the supportive side, but I made him seem attack oriented. If you could recommend a few supportive skills that would work with him, that would be great. Thanks.

  16. So I'm planning ahead for my Lunatic Mode Classic Revelation Run. I'm pairing Kaden with Azura, but i'm having a little trouble deciding what class Shigure should be.

    Berserker from S-Supporting Velouria stood out to me (Azura and Keatons modifiers are attack/speed/skill oriented, which would help a Berserker greatly) Here are his growths and caps as a Berserker:


    Shigure(Berserker) Growths: HP/70% Str/67.50% Mag/7.50% Skl/50% Spd/75% Lck/37.50% Def/35% Res/32.50%

    Shigure(Berserker) Caps:  HP/70 Str/42 Mag/26 Skl/31 Spd/39 Lck/27 Def/23 Res/28

    His awful Magic growth diverted my attention away from Falcon Knight and to Kinshi Knight. Kinshi Knight is generally a lackluster class, used as a Flier Killer niche. One of my favorite tactics involve sending a squadron of fliers (Wyvern Lords, Falcon Knights, Malig Knights, etc.) at a small group of enemies. With Shigure's Personal Skill and a few supportive skills, he could be a great assist unit and Flier Killer.


    Shigure(Kinshi Knight) Growths: HP/40% Str/47.50% Mag/7.50% Skl/50% Spd/55% Lck/55% Def/35% Res/47.50%

    Shigure(Kinshi Knight) Caps: HP/50 Str/29 Mag/27 Skl/32 Spd/37 Lck/37 Def/21 Res/34

    Berserker's stats are no-doubt better than Kinshi Knight, but Kinshi Knight provides a rare opportunity to apply tactics instead of raw force. Help would be appreciated. Thanks.

  17. Exactly. I know about the debuffing limitations. He deprives the enemy of -8 Luck and -5 Def/Res from the Sacrificial Knife, -6 Strength from Seal Strength, -6 Magic from Seal Magic, and -6 Speed from Seal Speed. I do believe Highwayman stacks, (it didn't state that it couldn't on the Wiki), so that's why I added -3 Str and Spd. Correct me if I'm wrong. Thanks for the help, by the way.

  18. I heard that Shura is a good unit in Revelations because of his godlike base stats when he joins. I plan on creating a female avatar and marrying him. My plan was to reclass him into a Butler and grab Seal Strength, Seal Magic, and Seal Speed from other playthroughs. His personal skill, Highwayman, plus these three seals and daggers will result in an unholy level of debuffing.

    I am now looking at his growths and caps as a Butler, and they seem.... lackluster, at best.
    30% HP, 35% Str, 20% Mag, 35% Skl, 50% Spd, 40% Lck, 45% Def, and 45% Res
    I want to know if I should use him or not, I really feel like he would fall behind if I i did.

    He looks great on paper, considering the fact that using a Sacrificial Knife, the enemy will obtain -8 Luck, -5 Def/Res, -9 Str, -9 Mag, and -9 Speed every time he initiates combat, but his growths are killing me. If i could have some assistance, that would be great. Thanks.

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