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mminhptit

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  • Favorite Fire Emblem Game
    Genealogy of the Holy War

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  1. @Pathas: I doesn't know a thing about hacking game, but I've edited that growth rate using the editor Aethin posted above (I attach the file in case you need). My method is amateur and confuse, so you can try it only if you are desperate. Few note thing: - The editor is only in Japanese language. - The Data1, 2, 3, 4 and SLPS file are in ISO rom file, you need winrar or a ISO reader to extract it. (I used UltraISO). - The editor can open Data3 and SLPS of Japanese rom only. If you patched the english version and extract, the editor no longer can't open it. - After edited Data3 file, you have to replace the old Data3 file with the new one and rebuild ISO file. The biggest problem is: JP Data3 file can't replace Eng Data3 file. After replaced and rebuild, the game won't run. So, this is my method: 1. Edit the file. The editor can edit many things. I assume you only need to edit weapon growth rate. - Use an ISO reader (like UltraISO) to open the original Japanese ISO file and extract the Data3.DAT from it. - Use the editor to open the file we've just extracted. From left to right, the tab can edit growth rate is 3rd or 4th. Sorry I don't have the file right now so I can't check, but I can give few more info to specify which tab: + Each tab have the their own save button (usually in lower left). You need to save after every character edit, if not the change won't keep. + Character ID: with this you can figure out which tab are what. Compare their stat with the stat on Serenes wiki. A little confuse, but you'll get use to it. 053: Reese, 054: Ward, 055: Elbert, 07C: Christine, 057: Adel, 058: Leon, 059: Sherlock. - After done editing, you save the file with the tab beside open tab. You'll have a new file with date add to it in same folder. 2. Now the difficult path: - Use one hex editor software. I used HxD. You need to notice two things: the offset and the value. - Open the original Japanese Data3 and the edited one with HxD. Compare two files. When there's a difference, write down the offset and the old and new value. If you only edited Adel's and Leon's weapon growth rate, the different is very little. - Patched the English patch to the original Japanese file. - Use UltraISO to extract the Data3.Dat of the eng iso. - Use HxD to open Eng Data3. Now remember the offset and value difference we wrote down? Go to the exactly offset and change the old value to new one. Save after done. - Use UltraISO to replace the old Eng Data3 by the new edited Eng Data3. Rebuild the new ISO file. - Open and enjoy the game. I know my method is confuse and complicate, and you'll need a lot of googling along the way, but I've done it and you can, too 😂. I would appreciate if anyone have easier method, like mod the editor to compatile with the eng version,... @Aethin: The SLPS editor have the remove upper bracketing button, while keep the lower bracketing. The Eng iso can run with Japanese SLPS file too, so it saves a lot of effort. BS_Editor_v101.zip
  2. Each one has their own style. For me Czene is one of the most important character because I like to capture enemy for their items. I'm even entered crazy mode and used Czene to mug/capture all items of Zephyros's dragon knight squad 😂
  3. I've read somewhere that Aethin plan to complete this project in 2019, hope that's still on track 😍.
  4. When I first saw Berwick Saga, I thought it's a weird game. Crappy growth rate? seperate weapon skill? Arrow and shield? hex-based map? mercenary system? It seems too confuse for me. But man, what's a big mistake. This is one of, if not, the best turn-base game I have played. It's on par with FF tactics, and the best in FE series, bettter than Telius, I never image there's a turn-base game can rival FF tactics. It's all thank to you Aethin and your non-profit effort, that I can play this outstanding game, the translation is great as well. Thank you again and hope you the best in life, bro. Kaga did things seems chaotic, but when you think again, it's closer to reality. Some random thought from me: - Hex-based map: Biggest different from FE-series. When I'm unfamiliar with this at first, I realise it's more like real situation in battlefield. I mean, why you can attack enemy in your straight line only but not diagonal line? This system feel much more reality and I love it. - 0-2 range system: That's what a battle need to be! I love it when my fast speed character rush in to counter enemy's 1 range crossbow while dodge arrow in the way 😍 - Arrow and shield: Another confuse things, but when you think again, it's all reasonable. A nation war broke out, and normally there's many type of weapon produced, arrow and shield include. It's normal for an archer can/must carry arrows to shoot and units carry a shield to improve their defence. That's very thoughful, a single add in might for bow or defence seems pretty simple mind. - Weapon skill: This is great. A unit can't have better hit rate in every weapon with just a simple lv up in skill attribute like before, you need to use specify weapon, and use it a lot to be better with it. That's a life philosophy as well. Before, my soldier promote to general, learn to use axe, and suddenly he can use new found ability axe equally to his - train from begining - lance ability? This weapon system feel much more real and recently FE games follow this thought. - Mercenary system: What the heck, people don't join you when you talk to them anymore 😱? Now you need much more effort to permantly recruit a unit to your team, and that's great change. It more pain for player, but it make a character much more personality than before, you need to fight alongside them, interact with them, understand their problem, etc... A big war broke out, and create problems everywhere for anyone. A boy who lost his dear family, live on only to revenge, he'll only join you when he found new meaning in life. A farmer boy dreams to become heroes. A girl wants to revenge and retake her family's relic. A man whose thought he lose everything and throw his life away yet come to realise he still have precious thing to live on, etc... When you come along way to recruit them, you'll think: "Heck, that's deep, a single talk in battlefield won't be enough". Everyone has their own story, even the shop keeper's daughter has one (and I remember their name, too, unlike some faceless NPC in another game). - Story: Berwick Saga is deep, and great. But I don't want to spoil anymore so I'll stop here. Beside, I've only played up to ch11 😄
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