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JimmyBeans

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Everything posted by JimmyBeans

  1. In some of my ideas screwing around with fexp/fan games I was thinking about making people that turned into baels (those giant spiders in fe8). And was planning on letting the player get one at some point on the team, they would be similar to the sub-humans from fe9-10, or wolfskins, kitsune, etc. I also thought it would be cool to have a best rider unit besides the horses the goes on the ground like a boar or something. Not sure if that's helpful or not, but I think it would be awesome to have some classes like that in Fe Esq game.
  2. For me it was actually the dawn brigade simply because the rookie Edward turns into such a boss by the end of the game, Though I could of easily gone with the greil mercenaries.
  3. Fe5 I think. Nohr Lunatic is probably the best designed hard game in the series, but the difficulty in fe5 comes a lot from unfairness.
  4. Aron in Radiant Dawn, He isn't used simply because he is overshadowed by the monster that is Nephenee. His stats make him a bit bulkier than the latter but he is a bit slow and could use a speed wing or 2, He definitely can still be really useful despite him being outclassed by you know who.
  5. Gonna have to be Anankos. But I hate Garon the most simply because everything to make even a semi-interesting character was there, but then they gave us that blob abomination, who has no subtlety whatsoever. They could of made him be a fair and just king and then betray at the end being a puppet to anankos. While not the best villain writing that would be a major improvement to what he is currently, given that everyone that sees him for the first time on their blind run of fates can tell hes evil from the moment you see his face. Also it was painful to watch Xander and the other Nohr royals not be able to tell he was evil at all until the end of conquest.
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