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NSSKG151

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Posts posted by NSSKG151

  1. 11 minutes ago, smfthegeek said:

    So if I equip Lyn who is my best unit (lv. 107) with payday and luck+ 20 i should be able to rake in some cash?

    Yep, since payday is tied to the luck stat you will want Luck +20 to make your luck stat as high as possible. If you have gotten the Amped weapon attribute from the Awakening DLC you can put it on your weapons to raise luck (and all the other stats) as well. If you are going to use Lyn I do at least recommend pairing a mounted unit to her just in case you need to move around the map faster.

  2. The History Map Princess Miverva has a Lv.78 Gold Rush. I have been running Elise with Payday through that stage multiple times and get about 100,000 gold each time. The history maps from Awakening probably has a higher level Gold Rush map but I haven't seen or played much of those maps yet. I have also heard that the Knorda Market history map has a Lv.104 Pincer Escape stage that is good for exp and gold but I haven't tested it myself yet (I'm way behind on doing and finishing SD's and Awakening's history maps).

  3. If we are talking about a level from each game...

    Conquest: Chapter 19 because I always find the kitsune (with their beastbane skill) and their illusions more annoying than the ninja underground dungeon that came two levels before it.

    Birthright: I only played this route once but I remember Chapter 23 being annoying because of Camilla sitting on a dragon vein the entire level and requires you to be very strategic with how you position you units otherwise you will get zapped and get picked off by whatever enemy unit is nearby.

    Revelation: Chapter 24 since it might just be me but I dislike stealth missions and the level basically requires you to use only one or two units with the locktouch skill. Plus if you are playing it for the first time a certain character tries to trick you at the end of the level.

  4. On ‎3‎/‎30‎/‎2018 at 1:03 AM, Jedi said:

    To be fair, most of Nintendo's biggest names are in smash and have been, I don't think a little more 3rd party involvement would be a bad thing.

    True, besides a second Xenoblade rep, a Pokémon from the latest generation another character from the retro age and maybe another FE character plus an ARMS character I can't really think of any other big name Nintendo character at the top of my head without it going into wtf territory.

    It's going to be a long twelve weeks until we see smash at e3 unless Nintendo talks about it during April or May.

  5. I just unlocked Olivia's Sword and Tharja's Hex and I find it amusing that their weapons start at 160 power like Aura and Hauteclere when everyone else's weapons are at 80 base power. Especially since I was kind of expecting Missiletainn and maybe Thoron to start off stronger than the named weapons.

  6. Best Luck: The first Heroes fest I got all the focus units (Ryoma, Takumi, Hector and x2 Azuras) within 100 orbs. War of the Clerics was pretty generous as well since it gave me two Elises within 30 orbs. The second Valentia TT banner also gave me plenty of Celicas, Deltheas and Sonyas.

    Worst Luck: Spent way too many orbs on Performing Arts banner and Legendary Ike banner to end up with no PA Azura who was the only unit I wanted on those banners. CYL banner also left me with none of the focus units. Fallen Heroes banner gave me a Karel instead of M!Grima.

  7. I might be the only one who thinks this but I would like to see something more akin to Adventure Mode in Melee. The levels in SSE just seemed generic or dragged on for too long and I thought Melee's Adventure Mode had some interesting levels like Mario one and the references it had in the background or the how the Metroid level had you escape the with a heavy time limit.

  8. 9 hours ago, VincentASM said:

    FE_Warriors_DLC3_08.jpg

    I'm happy to see Azura and Olivia having a support conversation. I was hoping those two would talk to each other and to see Azura talk to someone else besides Lords plus Ryoma/Xander.

    Speaking of new supports I'm hoping to see Chrom and Owain with one to parallel Lucina's and Lissa's support. Owain and Tiki could be fun to see as well as I could see it being similar to his support conversations with Cynthia back in Awakening. Olivia and Anna could be amusing too if only to hear Karen Strassman talk to herself and to continue the tradition of each DLC pack having a voice actor talk to themselves.

  9. Surprised to see the Awakening DLC coming out tomorrow instead of next week. I have been looking forward to playing as Owain despite him being a Ryoma clone but at least his specials will most likely have him doing something dramatic. Olivia will probably be interesting to play as well. Cordelia's Dark Falcon costume looks nice on her too since I wasn't a fan of her wearing pink with her Falcon Knight promotion. Chrom's and Lissa's costumes look nice as well and makes sense for choices.

    I'm also kind of wondering if Celica will get a support with one of these DLC characters this time if we assume that her, Anna and Lyn are this game's bonus characters and since Anna had one with Oboro in the Fates DLC and Lyn had one with Navarre in the SD DLC.

  10. Let's see here...

    Archanea: Camus (Paladin, new lance moveset) Merric (Mage, Linde's moveset) Wolf (Bow Knight , new bow moveset)

    Awakening: Severa (Bow Knight, Wolf's moveset), Inigo (Hero, new axe moveset,) Adult Tiki (Manakete, new stone moveset, maybe have her moveset revolve around doing partial transformations unless Corrin is the only dragon who can do that)

    Fates: Kaze (Daggers, new weapon type), Silas (Cavalier, Camus' moveset) Felicia (Daggers, original moveset or shared with Kaze)

    Others: Alm (Fighter, new sword moveset or Chrom's moveset) Eliwood (Lord, Xander's moveset) Hector (Lord, new axe moveset)

  11. 2 hours ago, Etrurian emperor said:

    The problem with Cain and Abel is that you can't really have one without the other but if you do add them both you clutter the roster with two very similar and kinda dull characters.

    Its far easier to just add Camus as the cavalry rep. He stands on his own a lot more then the cavalry duo, has a just as high a pedigree due to being the original Camus and has a far more developed personality. Or perhaps specifically choice a red and green cavalry that aren't tied to each other yet. Rather then Cain and Abel it could be Sully and Abel or Cain and Stahl. 

    But the Archenea character that should get added the most and should have been added from the beginning is emperor Hardin. He would be an armor unit and a good villain, both things which FE warriors lack at this time. Aside from Minerva, Camus and the main couple he's also pretty much the only character from those games who managed to age somewhat gracefully when compared to his peers. 

    I think Emperor Hardin was unlikely to happen from the start since he only shows up in Mystery of the Emblem and Warriors only took inspiration from Shadow Dragon where he was only a Cavalier if I remember correctly. Plus people are probably just now remembering Hardin due to him being put in Heroes recently. Agreed on Camus though since he seems to be more memorable than Cain, Abel and Gunter plus Camus would be the perfect rep for a lance cavalier and it would be easy to slap Gradivus as his prf weapon.

  12. Recently found out Aigis is one of the new DLC characters so it's not just limited to the Investigation Team from Persona 4. Also, Jubei from Blazblue and Carmine from Under Night In Birth are also part of the second DLC pack. Kind of surprised to see Jubei there since I think he was only playable in Central Fiction which I never played.

     

  13. 7 hours ago, Armagon said:

    Except unused data in Brawl shows he was never meant to be cut in the first place. I don't have any developer insight but the general assumption seems to be that Roy and Mewtwo were cut due to time-constraints. Both of them were brought back by popular demand so i'd be really dumb to cut any of the DLC veterans, not just Roy.

    I know that except they still excluded him due to said time-constraints and most likely because Ike was more of a priority to them at the time who played massively differently from Marth and Roy. Like I said, they already cut him out twice and depending on how different Smash Switch is compared to Smash 4 and how much development time they were given I wouldn't be surprised if they had to cut him a third time.

    But really my honest opinion is if he is there at least his fans will be happy, if Roy is absent again I won't miss him. 

  14. Bowser's Castle from the Mario series. It could be an autoscrolling level like the Mushroomy Kingdom stage and players get attacked enemies normally found in castles like Lava Bubbles, Dry Bones, and Thwomps and at the end of the level players get attacked by an 8-bit Bowser.

    Maridia or Tourian from Metroid since we had Brinstar and Norfair stages before.

    From Pokémon I would like to see a stage from Kanto/Johto like Cerulean Cave, Mt. Silver, or Lake of Rage since we already had stages based on Sinnoh/Unova/Kalos. I wouldn't mind seeing Sky Pillar from Hoenn either since I could it operating like Prism Tower with everyone riding a platform to the top and then the players getting attacked by Rayquaza.

    If Corrin comes back I would like to see a stage based on Fates like the Hoshidan Plains, Bottomless Canyon or maybe even Shirasagi Throne Room with Garon and/or Takumi as stage bosses.

  15. Robin is the most likely to stay. Their tomes and moveset gimmick makes them completely unique compared to the other playable FE characters. Being one of the most popular characters from Awakening and FE in general helps too.

    Corrin is also very likely to stay. Their dragon shapeshifting abilities also helps make them unique and gives them an edge compared to the other sword lords. Female Corrin is also fairly popular (she's usually in the top 10 for most official FE polls) and I can also see her being the default (P1) for Smash Switch.

    Roy is the least likely to stay. His moveset just looks way too similar to Marth's and the Smash devs were clearly willing to cut him in both Brawl and Smash 4 before being DLC and I wouldn't be surprised to see Roy cut a third time just to add another FE character (who is hopefully not wielding a sword).

  16. 5 hours ago, SilvertheShadow said:

    Pokémon is kinda sorta in the same vein too, and honestly it’s the one I actually have a problem with, though it’s not the fact that it has 6 reps itself. Rather, I’m annoyed that there’s only 2 Pokémon that aren’t Gen 1. It would have been nice for every Gen to be shown. I guess it has more to do with sheer popularity rather than equality, though that still could’ve been achieved both ways. Charizard and Mewtwo aren’t going anywhere because they’re some of the most popular ones, but Jigglypuff should have been gone ages ago. Honestly, it’s moveset is boring and outdated (I wonder why it’s been so poor since Brawl hmmmmmm) and it’s spot could go to someone more deserving like someone from Hoenn or Unova (I omitted Kalos as I think it’s next to guaranteed there’ll be one from it). Jigglypuff isn’t, and wasn’t, popular to begin with, which makes its inclusion all the more puzzling. I guess “original” movesets really do make the difference. Pardon my rant. 

    Jigglypuff was about as popular as Pikachu in Japan back in the early days which probably contributed to why it has been in Smash since the first game. Besides, I don't see why people complain about Gen 1 having more character slots since it is the most iconic for the franchise and every new smash game adds a Pokemon from the current generation: Melee-Pichu, Brawl-Lucario, Smash 4-Greninja, Smash Switch-Most likely a Gen 7 mon.

  17. 7 hours ago, MrPerson0 said:

    Well, FE Heroes just updated the calendar and completely removed the Warriors maps.

    Yeah, it looks more likely to be the 29th now. It still kind of sucks that we will have to wait till the end of the month but...oh well. It just didn't make sense to me to have the special maps in Heroes available this week if the DLC wasn't launching a couple weeks later.

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