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Primefusion

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Everything posted by Primefusion

  1. @nsm91Try giving the character a lower quote ID. If an event ID is too high, the game has a tendency to lose track of it when suspending/resuming.
  2. @Ultima228 Try them now. Not sure why the links went down.
  3. You'll have to edit the events. The game is probably looking for Moulder so it can move him or something. Just need to change it to Ephraim's character number instead.
  4. It might be better to post this issue in the FE_Builder thread on FEU. 7743 (the guy developing FE_Builder) is very active there, but not so much here. That's what they're already doing.
  5. It's actually not about being armored/not armored, it's about the weapon. Go to the item editor and find the Effectiveness pointer. It should be something like 0x8YYYYYY. Open up a hex editor, take off the 0x8 part from the pointer, and then go to that address (so if the pointer says 0x8YYYYYY, go to address YYYYYY in the editor). There's the list of classes the weapon is effective against (00 ends the list). If you want to add classes to the list, you'll probably have to move it to free space.
  6. You should try the ROM hack and fan game directory.
  7. You need to remove modes 2 and 4 from your script. FEditor will create those automatically.
  8. It would be helpful to include your whole script, instead of just a screenshot of part of it.
  9. @TheArbiterK Try using the UnitClear macro
  10. You'll need 2 ROMs total. An unedited version of FE6, and your edited version. As for translation, I would just apply one of the existing translation patches. I think the popular one around here is Gringe's patch. When you go to apply it to your edited ROM, just select Notify or Ignore in NUPS. It'll apply the translation patch on top of your edits (make a backup beforehand though).
  11. You could just use the Chapter Unit Editor module to change where Cormag spawns.
  12. @Bamstacks For problem 1, instead of a kill command, do "UNCM <Character_that_dies> 0x1B" immediately before the fight. Don't know about problem 2.
  13. Try this process: 1. Export a vanilla map sprite (Make sure the palette is correct just so that it doesn't look confusing) 2. Open it in Usenti 3. Paste your map sprite over the top of it and save. 4. Go back to GBAGE, find a compressed image (so that the check box remains checked), and click import. 5. Select your file, type in the offset you'll import to, uncheck import palette, and then click the import button. 6. Click the OK/Done button on the next screen that pops up. 7. Save the ROM
  14. The requantizing is probably the issue. When you fiddle with map sprites, don't change anything about the color count or palette, and don't import the palette when you insert. The reason you shouldn't change the color count is that the palette is what is referred to as "Indexed". In this case that means that there's a palette for each team/condition a map sprite can be in (ally, enemy, NPC, arena 4, stoned/already acted, and flashback). Indexed palettes should only ever have their color values changed, but the order and count should never be edited unless you really know what you're doing.
  15. Did you leave "Import Palette" checked when you inserted? If that's not the case, it would be helpful to know the step-by-step process you took to insert.
  16. @Rubenio Thanks for the feedback! You've got a lot of fair points in here that I will be considering. Ava is definitely supposed to have battle dialogue with Merovech so that's a bug. Merovech thinking Aaron was one of his soldiers is intentional. After all, Aaron used to be one of his soldiers. And NPCs healing units at full heal is a problem with the AI code itself. It's out of my hands.
  17. Moved the thread to Questions. In GBAGE, when you open up the palette editor and type in the offset for map sprite palettes does it look fine? I don't have the address at hand but you can find it pretty easily with a Google search I'm sure.
  18. @alatartheblue42 the scrolling minipic is a side effect of having the scrolling clouds in the final chapter. The support issues are bugs that will be fixed whenever the next version comes out.
  19. @alatartheblue42 Thanks for the feedback. Your images aren't showing up for me, so I can't tell what the bugs are.
  20. I'd try Googling "Fire Emblem Blazing Sword ROM Venom", honestly. It's probably the easiest way.
  21. Are you using the (U) (Venom) rip of the ROM? That's what my base is.
  22. I think the backlash comes from the fact that it's a video rather than a post. But you focused on specifics and suggestions for improvement. That made it obvious to me what your intent was, which is why I'm not bothered much. Things be chill.
  23. @Chaz Thanks for the feedback, man. This is pretty helpful @alatartheblue42 It's intentional. I definitely recommend giving the growth section in the OP another look.
  24. I commented on your video, but here's the copy/paste in case you can't find it. Thanks for the feedback! I'm glad you liked it. Just to make a clarification: With the exception of portraits, I'm actually a one-man team.
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