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Zihark72

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Posts posted by Zihark72

  1. 10 hours ago, Dunal said:

    Someone pointed out that the Black Knight can get 2 or 3RKOed in 1-E(?) as opposed to 5 or 6RKO due to how enemies scale (combination of factors such as now having enough AS to double him, higher base ATK, Alondite not having WTA against anima or 'Aura' not working etc...). It's no secret that Tier 2 enemies have very high growths (but scale slowly throughout the game in base level -- for EXP purposes particularly in part 3) but HM/R+ with its hidden levels messes with that quite a bit.

     

     

    This might explain the guy who came into my stream yesterday and said almost the exact same thing claiming the hack was not balanced and terrible. I did not know he was playing on hard mode or I would have clarified to him that hard mode is not intended to be playable yet. Def putting something in the description would help for sure. 

  2. 16 hours ago, Dunal said:

    Nolan also gets a Killer Axe in 1-5 as well. You can imagine that the SKL boost makes it especially good on him.

    Either way, these changes to them should help them compete better with Meg. Keep in mind her performance in Part 3 as you would imagine it (Claymore/Brave Lance + Butcher...) and has that potential Laura support now (which actually makes 2-range viable on her as well).

    I am so excited to use her in part 3, Claymore in the laguz chapter sounds so good. But I imagine the tigers might have high enough HP that they will not get one shot.

    ah yes i remember you mentioned that a while ago as an idea you might do. yea the killer axe sounds sweet, it will help mitigate his lower strength and overall make him more useful, can help him one round an enemy in clutch situations. 

  3. On 8/21/2018 at 4:54 PM, Dunal said:

    Honestly, Laura hasn't been changed that much so far. It just means that you might need to give her a Spirit Dust (or two) to make her MAG decent again (which is an opportunity cost between either Ilyana/Fiona or even a sword user, so in that sense at least there's that to take into account). Otherwise she's stuck with E tomes which isn't a huge issue either since a forged Light tome works fine. Should be in a state now where she can be great (but not game breaking, I don't think she ever quite was) with a couple resources. Not being able to promote in 1-5 changes things a bit as well and does mean there's only a single Master Seal is up for grabs in 1-6 (and as of the next update, there's all the more reason to give this to Nolan). Otherwise, she only has 1-7 to reach D rank for Resire (unless an Arms scroll is used) in time for 1-8's dragons. So there's a clear ripple effect here. Either way, the costs/resources it now takes to get Laura to reach the same state as before should be high enough where it's fine if you try and min/max her. 

    Micaiah granting +5 MAG/SPD after part 1 does affect her more than anyone else though (aside from maybe Fiona) so that's something to look out for. Isn't as crazy as it might sound though (it's +10 damage in a round of combat and that's usually going to be player phase only -- and that's if you're able to position correctly). If she needs further changes then I may look into nerfing her earlier stats and increasing her Tier 3 promotion gains. Her lategame's pretty average no matter what; worse healer than certain others and low-ish RES/HP against other mages (particularly Anima). Exception may be 4-5 due to all the Druids + Dragons (and by extension 4-E-3).

    Here are the current planned changes for units in Part 1 for context:

      Hide contents

     

    PATCH 0.8.8

    [UNITS]

    [MICAIAH]
    - Base MAG reduced by 1
    - HP growth reduced to 70% (from 75%)
    - SKL growth increased to 50% (from 35%)
    - SKL cap increased to 14/28/38 (from 12/24/34)
    - SKL promotion bonuses reduced to +5/+4 (from +6/+7)
    - Capacity increased to 50/70/100 (from 40/60/80)

    [EDWARD]
    - Base LCK increased by 1
    - STR growth increased to 70% (from 60%)
    - STR cap increased to 16/26/36 (from 15/25/35)

    [LEONARDO]
    - STR growth increased to 60% (from 55%)
    - SPD growth reduced to 25% (from 30%)
    - SPD promotion bonus increased to +2 (from +1)

    [NOLAN]
    - Base DEF increased by 1
    - Base SKL increased by 2
    - STR promotion bonus increased to +6 (from +5)
    - SKL promotion bonus increased to +3 (from +2)

    [LAURA]
    - Base MAG reduced by 1
    - Increased HP promotion bonus to +6 (from +5)
    - Reduced MAG promotion bonus to +3 (from +4)
    - Now only has E Light after promotion
    - Affinity changed to Heaven (from Wind)

    [SOTHE]
    - Base STR increased by 1

    [ILYANA]
    - Base MAG increased by 1
    - Base LCK reduced by 1
    - SPD growth increased to 30% (from 25%)
    - Reduced SPD promotion bonus to +0 (from +1)
    - Increased SKL promotion bonus to +4 (from +3)
    - Increased STR promotion bonus to +1 (from +0)

    [ARAN]
    - Increased STR promotion bonus to +3 (from +2)
    - Increased SKL promotion bonus to +2 (from +1)

    [MEG]
    - Increased RES promotion bonus to +1 (from +0)

    [VOLUG]
    - Base HP increased by 2
    - HP growth increased to 110% (from 90%)

    [TAURONEO]
    - Base LVL increased to 10 (from 8)
    - Base HP increased by 2
    - Base STR increased by 2
    - Base SKL increased by 2
    - Base DEF increased by 1
    - Base RES increased by 1

    [ZIHARK]
    - STR cap increased to 16/26/36 (from 15/25/35)

    [JILL]
    - Reduced SKL promotion bonus to +3 (from +4)

    [TORMOD]
    - SKL growth reduced to 35% (from 50%)
    - LCK growth increased to 60% (from 50%) 
    - Increased SPD promotion bonus to +6 (from +5)

    [MUARIM]
    - Base HP increased by 2
    - HP growth increased to 80% (from 70%) 
    - Reduced Laguz gauge usage for both combat / turns to -2 (from -3)

    [VIKA]
    - Base HP increased by 2
    - HP growth increased to 60% (from 50%) 

    [BLACK KNIGHT]
    - Base LCK increased by 2
    - Base DEF increased by 1

     

    There are meant to be some moderate changes to Rafiel as well but those haven't been finalized yet.

    Woooo Nolan and Aran buffs! Sweet.

  4. On 8/17/2018 at 9:05 AM, Hecatia Lapislazuli said:

    May I ask if a LP of FE Redux exists?

    I've seen footage of 1-P or 1-E, but is there a LP with complete part 1 at least?

    I'm unable to play this hack, so it would be really great to watch it for an impression.
    It sounds really great.

    So ill start my run through tomorrow! Feel free to come hang. twitch.tv/izzyboy

  5. 18 hours ago, Dunal said:

    Canto's her class skill while Tormod's is Paragon (since they cannot be removed).

    They have the same base movement (6 > 7) and Celerity is definitely a high priority skill for Calill later on due to Canto.

    Enemy tier 2.5 classes have variable movement and skills. Axe Generals only have 5 movement for example but have innate Nihil and higher stats. While Lance/Sword Generals have 6 movement and Resolve/Fortune respectfully.

    An arch sage with canto sounds brokennnnnnnnnn but we'll see how it goes haha. 

  6. 3 hours ago, Hecatia Lapislazuli said:

    Oh, I watched this already, but thanks nevertheless!
    It's more than hour, so I could watch it again.

    Still it would be great if someone could do a LP of the latest version.

    FEE3 isn't far away, so maybe there will be a chance for it...


     

    Hey! I do plan on streaming another run of part 1 and the 2 chapters of part 2. I did have vods up on my twitch channel that Mr. Mister posted but I think there gone now so I'll do another run soon.  Most likely within the next 2 weeks I'll start.  The channel will be twitch.tv/izzyboy

  7. Really interesting ideas! Loving the way 2-E is looking (in my head at least). Sounds like a super fun defense map. Is there any incentive for the right side of the map? One thing I used to do in vanilla is block the right side with mordecai and just hop down the ledges with fliers + leanne to get to Ludveck easier. 

  8. Personally I dont mind it, I feel its more realistic and encourages players to use more than one character. Like during a fight between 2 armies your bound to get tired, thus your performance will drop which is how i kinda saw it. Granted the game could have done a better job of implementing it in terms of what stats it effected and how much it did. 

  9. I am super obsessed with the Tellius lore and one thing always bothered me. During the desert map, the black knight comes to escort Micaih to speak to Sephiran. She decides against it and he says he will come back for her but never does. During the endgame if Micaih attacks sephiran, he says 'If I  had known you had still lived I.... I... No it's too late. I cannot falter" I never understood what he was implying here. Was he saying that he would not have started the chain of events that he did had he known if Micaih was alive? If so why? I know she is the true apostle of Begnion but I dont see how that would relate to his goal of erasing all the beorc and laguz.

  10. I am pretty sure in vanilla RD archers cannot use the bowgun, only the sniper class and warrior class (and their respective 3rd tiers) can use bowgun weaponry.

    I believe Ilyana +15crit skill is her personal skill in place of shove. It adds to the uniqueness in each character. so not all mage knights will have that. (forgive me if im wrong dunal)

    Also 100% agreed about nolan. I think its harder to see a characters use when were used to getting killing machines in vanilla RD so when we see a durable but 'weak' unit so to speak, we easily fall into the trap of the character being bad. Mainly cuz we didnt really have any use for durable units in vanilla RD cuz all we needed was killing machines but in this hack its much different. Just gotta look deeper into each characters uses and what there designed for.   Being able to actually hit with the battle axe is super godlike something Jill cant ever hope to do maybe with max biorhythm. Jill's lack of bulk also hurts her a bit she is a killing machine but cant stay out on the front lines too much, could probably  give her stillness or shade to fix this problem tho. 

    I think I will stream a part 1 run today and showcase what the great chuck nolan can do.

  11. 1 hour ago, Dunal said:

    Thanks for the extensive feedback!

    I'm starting to see that people don't really value reliability too much. I don't know if that's just how people play (or whether battle saves are part of the issue) but those with a tendency to have high HIT rates regardless of weaponry or biorhythm (Nolan/Aran... Ilyana in the case of Renigade) don't tend to be be too popular currently.

     

    I think its mostly due to lack of context, plus it takes a few runs to adjust to it. My first run I thought nolan and aran were bad, but now after playing through it like 6 times haha that I can see more what their role is and how to use them, I think they are pretty amazing and do their job well.  It took me some time to value aran's vigilance and nolan's nihil in their true glory and Im sure there is even more context in part 3 and 4 where these come in real handy. 

     

    I even thought fiona was garbage too but spirit dust plus blessing is just so good. Aoe healing ftw.

     

  12. Would also like to add the level of variance in runs, even tho laura is hella good I managed to do 1-E without her and relied on Fiona for healing, while in other runs, laura will be a monster and fiona otherwise. Aran with provoke is also really good due to his vigilance so he is very consistent and has just as much defense as Meg sometimes more.  Granted while Nolan may look weak on paper, every run I have done Nolan has turned out okay. Even with bad level ups his promotion bonuses are good enough that he has a stat spread that allows him to accomplish his job, but the real question is how does this play out into later in the game? I guess we will see. Dawn brigade feels like there is a good spot just some minor tweaking tbh. After 5 runs of part 1 I feel each character does its specific role decently well and gets punished when venturing out of that role. 

  13. Hey guys! Im going to be streaming tomorrow and dunal has provided me with a special chapter to do! Be sure to tune in, were going to be tackling 3-1 as a little teaser. We will start the map around 18:00GMT , I might start earlier and do some part 2 stuff until dunal is available. twitch.tv/shadow0865 , cant wait to hang with you guys

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