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SquareRootOfPi

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  1. It's out! I've made a new thread for it here so that I can actually maintain the first post and have an actual serious post about the hack. I'll be closing this one so please leave comments in the other thread.
  2. Download v0.1.3 here! Dropbox mirror link If you've patched 0.1.2 and want to apply the patch directly, you can use this. Note: There is only a patch from 0.1.2 to 0.1.3. You cannot patch earlier versions to 0.1.2. Fire Emblem IV: Inheritors of the Crusade is a GBA Hack of Fire Emblem 7 (US) remaking the classic game Fire Emblem 4: Genealogy of the Holy War. It aims to be a new take on an old classic, changing features from the original as necessary, yet trying to stay faithful to the source material. Version 0.1 contains 10 chapters of content (of varying quality), with lots of features to help (or challenge???) budding tacticians. Note that the chapters are sectioned differently from the original game; If you've played Fire Emblem 4 before then the content of this release covers everything up to about two-thirds through Chapter 3. (This is roughly 25% of the game if you haven't played it before.) The patch can be applied using NUPS or Tsukiyomi. If you use a Mac, you can also try Multipatch. Apply the patch to a clean ROM of Fire Emblem 7 US edition. Important note about Emulator choice Apparently, no$gba has a unique bug with this ROM. (scroll down this page for more details.) If you choose to use no$gba, please be aware of this. Older versions Version 0.1.3 bugfix and content update. This fixes several minor bugs and tweaks the balance of Eve, Lachesis, Jamka and Edain. It also adds a new skill, Biorhythm, for Eve. Version 0.1.2 bugfix. This fixes two major bugs: Arden breaking the arena, and the Knight Sword not being properly locked to Sigurd. It also does some minor text bugfixes. Version 0.1.1 bugfix. This fixes an important bug regard Ointments (they will destroy other items in your inventory when they run out of uses.) Version 0.1 April 2016 release. Note that this patch contains a serious bug with Ointments. Use the 0.1.1 release instead. Version 0.a April 2014 release. This is a fully playable single chapter joke release. Features 24 playable characters! A skill system with 20 different skills to try out! Over a dozen new items with unique effects! Familiar music from Fire Emblem 4, adapted for the GBA, and music from other sources! HP bar display on the minimap, as well as additional flashing tips! Credits Serenes Forest: Fire Emblem 4 Resources, including a reference translation and world map. The Fire Emblem Hacking community for the following resources: Antihuffman code Fire Emblem Nightmare Modules GBA Graphics Viewer Tiled Map Inserter The following playtesters: Xenesis Xenon DisgruntledFerret Blastinus Artix Onmi Music: Fire Emblem 4 Sountrack Getsufuu Maden Notes There are a few cosmetic bugs still present in this release. I aim to fix them in a bugfix 0.1.1 release at some point. Feel free to point them out to remind me of them if you wish. If you find any gamebreaking bugs, do post about it as soon as possible so I can issue a bigfix patch. Additional Information Frequently Asked Questions Q: Arden/Eve/Other unit doesn't have animations for some weapons. What's going on? A: I haven't made new animations for their new weapons yet, so I've just made it default to the map animation for now. When the animations are made, I'll insert them in a future update patch! Q: Why are the stats in the r-button menu different colours? A: The colours give a rough indicator of the unit's growth rates in that stat. There are 4 possible colours: Dark Grey means the growth is between 0-20%, Light Grey means the growth is between 21-35%, White means the growth is between 36-50% and Green means the growth is over 50%. Note that the HP stat does not have this indicator. Q: I let a unit die and they came back the next chapter. Does this hack have a Casual Mode? Q: Why is Noish/Lex/Azel/Jamka/Holyn a zombie? A: This hack has a feature that's similar to Casual Mode with minor differences. Although units will come back after dying, they will have generic growths instead of their usual growths (and in future versions they won't be eligible for inheritance.) The zombie portraits are leftovers from the Halloween update video I made, which can be found on the Youtube channel. You can find a link to the channel below. Note that not all units will return after dying. The units that stay dead are Diadora, Cuan, Ethlin, Fin, Eve, Sylvia and Fury. Q: How does the Golden Axe work? A: Its might increases by 1 for every 500 gold you have, capping at 4000 gold (so up to +8 might.) This change is only reflected in the battle previews. Q: What's the critical bonus from Daredevil? A: Daredevil will give +1 crit to the user for every 4 hit from the enemy, so for example 56 Hit will give +14 crit. This bonus caps at 100 hit, which is the maximum displayed hit. Enemies that can't attack have 0 hit. Q: When do you get the extra attacks from Astra? A: Astra gives an extra attack when you have 6, 8 and 10 more AS than the enemy for a total of 5 attacks when you include the extra attack from doubling at 4 AS. History and Media First thread Youtube channel Playtest of 3-1 to 3-3 by Blastinus and Onmi Let's Play by MageKnight404 Let's Play by Alisa Reinford
  3. A quick reminder that the hack will be released in less than 24 hours!!! (Sorry if you thought this was the release post.) Here's a bite-size progress update: All the outstanding bugs that were present in my test builds have been ironed out. This mostly involves doing a lot of code cleanup with the arena. All the portraits are in, minus: Zane, Voltz, Jacoban, Ring, Alvis and Vylon. They'll have placeholders in tonight. The skill list for the first release has been finalized! Here's what you can expect to play around with in the first build: Pursuit Astra Luna Sol Toughness Fire Spirit Wind Spirit Clarity Specialist Miracle Relentless Cursed Blood Royal Veil Daredevil Renewal Fortune Bloodthirst Sword Dance Bravado Parry See you tomorrow! Ayra/Lex, Sylvia/Claude, Beowulf/Lachesis and Levin/Tiltyu will be in without any doubt. It's still too far to tell whether or not most of the other support pairings will be in yet, so maybe Azel/Fury will be in! Or maybe not. We'll have to see in a future release.
  4. There's less than two weeks (!!!) until the release of the first (real) build of FEIV, so here's a progress report, as well as a run down of the latest features added in. A few of these were in the playtest stream that happened a month ago (if you missed the link before, it's archived here: http://www.hitbox.tv/video/898494/description), and some are new! There'll be very little to talk about after this since it's mainly polish, although there are a few things I'd like to get in for the first build. Progress-wise, the first 4 chapters have been polished to a presentable state. All the main story dialogue is written up, formatted and evented properly! I've been personally playing through it over the last week to make sure no bugs crop up, and I have some volunteers doing casual playthroughs to double-check everything. A small chunk of music has been added as well, the Prologue/Chapter 1/Chapter 2 themes are in, but there's still a lot of work to do. Unfortunately I don't have the time to change all the songs that appear in the release (this is mainly the incidental music I pick for cutscenes), so you'll either hear some familiar tunes as you play... or some odd songs sourced from other media. Graphics-wise, all the playable unit have portraits (loosely speaking), so I'm happy with that and all the bosses but one have placeholders as well! Hopefully I'll have time to replace the old halloween graphics from the opening world map scroll (goodbye, Lord Raptor...?) Animations will likely not be in yet for the Axe Knight (currently using the Great Knight animation since there are no Great Knights) and the Knights (who can use all weapons), although I will aim to have Lachesis, Sylvia and the generic Soldier's animations done, but one week is a tight schedule for that (especially with other things to take care of.) Skill icons are about 50/50 complete; a lot have been made but there's still many missing. You'll likely see a few missing ones. Now, let's get on with the latest features: First, we have an update for the Knight Sword! Previously, this item had no special effects, and was waiting for something to come along to help old Sigurd out (he's gotten a bit out of shape in this hack...) Well, that something has come! Parry is a skill that lets the unit use their weapon as a secondary HP bar (this concept is based off a similar mechanic from Dungeon Crawl Stone Soup, for the curious.) Put simply, any damage the unit takes is split evenly between themselves and their weapon (unless of course, their weapon is low on uses, in which case they still take the brunt of the attack.) Thankfully the Knight Sword comes with a hefty 50 uses, letting Sigurd take quite a beating before he breaks his new toy. Next up, we have two new skills shown off in the playtest! Coincidentally, they are related by having the same activation condition. First is one of Lachesis's skills, Royal Veil. Based off a skill from Etrian Odyssey with the same name, it has a similar effect: Whenever the user is at full health, all allies (yes, all of them!) get some healing. Now, we're not talking about ridiculous amounts of double digit healing. It's just the user's max HP divided by 8. So in that screenshot, for example, Lachesis's allies would only recover 3 HP per turn. Still, map wide healing is not to be underestimated! Since Lachesis is also a unit that can both go on the offense, as well as serve as a healer (she has access to staves), you'll need to carefully balance her duties as an attacker and a healer to maximize Royal Veil's effects. Second is one of Lex's skills which will be replacing Vantage, as Vantage has certain problems. Bravado has the same activation condition has Royal Veil, but a different effect. Sometimes the simple things are the best: Lex just gets a straight +8 damage, enough to kill most units in one hit. Not bad, Lex! Unlike Lachesis, Lex is a purely offense oriented unit, and his ability to dodge attacks isn't the greatest, so you'll probably need to have a healer follow him around to constantly activate the skill. Hopefully this skill makes up the loss of Vantage! Moving on, we have Ointments. Ointments are actually going to be an experimental item that might not reappear in future versions depending on how it works out balance-wise. They act as miniature Renewal items: Having one in the inventory will passively heal the unit each turn (by up to 10 HP), draining uses. Now, because this healing is unconditional, it needs a little tweak so that players don't get annoyed every time it burns uses when it heals 1 HP. You may have also noticed that they have 30 uses in the screenshot, a little bit high for a healing item. Well, those are related! The item drains uses at a rate of 1 HP per use, so if you heal 10 HP the item loses 10 uses. If you only heal 1 HP, the item loses 1 use. As such, each ointment will give you 30 HP of healing overall. Don't expect it to last too long! Finally, this last change is more of a cosmetic item than anything else. Since anima tomes are coming in three flavours, I might as well add in the weapon triangle for them too. It might not make a big impact, but it's nice to have it in. Anyway, thanks for reading this update! Keep an eye out for the second Friday from now (i.e. next week), for that's the release date!
  5. Since I'm putting this up in other places, here's a sneak peak at the graphics for the final boss of the first release. I hope everyone looks forward to beating the living daylights out of him!
  6. The stream is now live! Check it out at http://www.hitbox.tv/blastinus The stream is now over. Thanks for watching! If you missed it, you can watch the archive here: http://www.hitbox.tv/video/898494/description
  7. I might change the activation condition to something different, but I won't use FE7x's system. The main reason is that the FE7x method doesn't change how the player plays in a way I find interesting. I do have my own reasons for the current condition, basically there are some ideas I have jotted down for the future that work extremely well with this version of Luna. And this is news regarding the stream: I've just been informed that the streamer will be occupied a bit more than expected, so the stream will be delayed until 6:30 EST at the earliest. I wouldn't be surprised if it was delayed a bit further. I will still be making a post when the stream does go online, so just keep an eye out around that time! Edit: Ignore the above, the stream will be able to start at 6:00 EST as originally planned.
  8. This hack is intended to be an alternative to the original Fire Emblem 4 for people who don't want to play it for whatever reason, so it's not strictly necessary. However there are a lot of changes both gameplay-wise and storywise so playing the original game as a comparison can enhance (or maybe dehance???) the experience. Think of it as one of those movie remakes that take liberties with the original counterpart, like Total Recall, Robocop, etc. (I'm sure there are a lot of other examples I'm missing.)
  9. Good news, everyone! I've just finished the gameplay events of all the chapters for the first public patch, so there will be a stream for playtesting. It's currently set to happen this weekend, specifically around Saturday, February 13th, 6 PM EST. The stream will be graciously hosted by Blastinus and his possible partner in crime, Onmi, and it will be the final playtest stream until the first public release. I still need to actually playtest the last chapter myself before passing the test build off but I'm confident I can finish it off tonight, and I don't really want to delay this announcement any more (this was supposed to happen on Monday but certain... amusing bugs cropped up that delayed it until now.) The stream itself will consist of 3, that's right, 3(!!!) whole chapters covering most of the content from Chapter 3 in the original game. If you haven't played the game before, you may be wary of story spoilers but be assured I have been far too lazy to actually insert any of the story details yet, so it'll be purely gameplay with extremely vague allusions to story events. There's also a bunch of stuff I've added in that you can witness for the very first time, as well as some stream unique cameos I will be personally adding. And don't worry, I'll be making a reminder post on the day of the stream (about 1-2 hours before it starts) with a link to it as well. See you there!
  10. REMSPRITE doesn't remove dots. REMSPRITE is command 0xb8 and the command to remove dots is 0xbe.
  11. Two of the songs are originals: The player phase theme and the Cross Knights battle theme. You'll actually hear the Cross Knights theme in the final release! I can't find it online on youtube, but the enemy phase theme the 7th track from the Kamen Rider Decade OST. The enemy battle theme is a cut of this song. The NPC phase theme is a cut of this song. The end of chapter song is a cut of this song but slowed down. The victorious theme near the end of the video is just the original victorious theme from the game. Yes, they're all placeholders until I get the gameplay down first.
  12. Greetings everyone! I hope you all had a spooky Halloween! If not, watch this spooky video and get caught up on the latest developments with FEIV. https://www.youtube.com/watch?v=9-V6HzLPqIk&feature=youtu.be As a reminder from the last update, I mentioned that the first release was slated for 2016, and that by today, I would have a clear idea on the amount of content ready for it. I can say now that the first release will contain 10 chapters, which covers everything up the the end of the Agustria storyline, a nice capstone for a first release. (If you're curious, the current build I have has 7 chapters complete, and 3 drafted out.) Because we're slowly approaching the first release, I have a bit less to talk about this time compared to the other updates; I've been mostly doing under the hood work that's doesn't make for exciting screenshots or videos. The only notable thing to discuss is Substitute Parents, or perhaps it would be more accurate to call them Parent Substitutes. The update's spooky video gives a basic example of how it works. In a nutshell, this is a concept similar to what Shadow Dragon did with dead characters. Whenever a character dies, they will be replaced by a generic unit to keep the army roster filled. This is to help balance chapters, since Fire Emblem 4's generation mechanic puts a strong emphasis on keeping parents alive. Parent substitutes are not intended to be a reward for letting units die, though, so naturally they will generally be weaker than the character they're replacing (although the real punishment is that they can't be supported). Unlike in the video, the substitute's base class will not necessarily be the same, but they will get minimal benefits from a class switch; For example, they won't be able to use weapons the original character could, and they won't change into a class that's better than the original class (so foot units will not be replaced by mounted units, and non-flying units will not be replaced by flying units.) Anyway, that's it for this update! Thanks for reading. There will probably be no future updates until the release date approaches, since from this point on all I'll be focusing on is polishing the content for the release, which includes finalizing all the chapter events, getting portraits in (there are a lot of portraits that still need to be done!), writing a bunch of dialogue (this includes both the main story and miscellaneous incidental events), editing and preparing all the music for insertion, and some... secret flourishes???
  13. Your patches don't work on clean FE7 ROMs. However, by looking at the patch data, I would suggest the following: Open your modified ROM in a hex editor. Go to the offset BDCE2C. The value there should be 03. If it's not 03, change it to 03. If that doesn't fix it, you should post updated patches that work with clean FE7 ROMs.
  14. Well, PM me any commission details if you want me to work on anything.
  15. How much will you pay per portrait?
  16. I forgot to mention this last time, so thanks for all the kind words and I look forward to seeing how the release matches up to the expectations I've built for it. The new characters I'm adding in (or planning on adding in) are mainly designed to fill gameplay niches, but hopefully I can make them fit in the existing story without too much trouble. A few of the supports will be based on existing dialogue from the game; the game has a few conversations that give items and stats so it's appropriate to move them as supports. (Some of the conversations also depend on marriage status, which makes it even more convenient!) I'll likely be handling the rest of them as well since I have to explain why certain supports give certain items/stat-ups. Keep in mind that instead of having Luna randomly activate, you are getting a guaranteed use of it for one fight of your choice. The only downside is that you need to keep Holyn stocked with full use weapons. This would be a pain to do in vanilla FE7, since that would require buying a stock of fresh weapons, but in this hack you have access to repairs making the cost of getting full use weapons negligeable (The only real cost is a limited number of uses per chapter.) You can also have allies carry extra full use weapons if you want extra uses of Luna. This discussion might be moot eventually, Holyn is not well balanced in the current version (he's fairly weak right now) so he may get some additional skills. Keep an eye out??? Luna and Bloodthirst have their own advantages and disadvantages; Luna is better when the defense stat is high, Bloodthirst is better if the enemy has low HP. Bloodthirst is lower maintenance (read easier to activate) so it does have a lower bonus most of the time.
  17. Lex is supposed to be an Axe Knight, but the animation is still under construction so I'm just using the Great Knight graphics (which will be the promotion for Axe Knights) as a placeholder. Any other Great Knights in any pictures are also Axe Knights for that same reason. This is pretty accurate. But on more serious note, it was mainly a playtest of new chapters and a few new toys (unfortunately, the streamer didn't show off the more interesting stuff.) I may as well show them off now: The first item is an item to replace Sigurd's silver sword. At the moment, it's just a fairly strong sword that will carry him through the early game, but it will eventually have some kind of useful ability he can call upon later on. The second item is a utility sword for Dew, and also introduces a balancing mechanic for mounts: Small swords. The Main Gauche is a sword that gives +5 defense, and it's slightly weaker than an Iron Sword. The description is not crystal clear on it either, but it is unusable by mounted units. It'll help give Dew some survivability since he is weak enough to be one-shotted by fighters in Verdane. Finally, this is the first of a line of items that grant skills to units. This one is particularly suited for units that won't see much combat. The description is pretty wordy, so I might simplify the stat modifiers. If you're not aware what the two skills do, they're a doozy combined: Miracle is the existing skill you've seen in many games, except now it has a guaranteed activation rate if you have more than 1 HP. Thus, it will save any unit from a lethal attack, leaving them at 1 HP. Toughness is the new Big Shield. It reduces all incoming damage to 1... as long as you have full health. Hopefully you can appreciate how useful having both skills on a single unit can be! Edain is a particularly strong candidate for it, since she also has an innate Renewal. Anyway, that's it for now! I'll see you all again in October.
  18. The stream will be back up in a few minutes to cover 2-3! Same bat-channel: http://www.hitbox.tv/Blastinus It's done! If you came by, I hope you enjoyed the stream.
  19. The stream is up! Catch it at http://www.hitbox.tv/Blastinus. We'll be playtesting 2-2 and 2-3. Stream's over for a bit, 2-2 was covered so far. 2-3 will hopefully be covered in a few hours. Thanks to everyone who has tuned in so far!
  20. Yes, she will have some children. I may or may not retcon some FE5 characters in being her children, we'll see when that bridge is crossed. In unrelated news, I am getting some playtesting done and if everything goes well there may be a stream for it tomorrow! It will likely be sometime around 3 PM to 5 PM EST tomorrow, depending on how things work out. If the schedule changes I will post further news about it, otherwise I will post a link to the stream in question a bit before it goes up. Keep an eye out???
  21. Eve is female now, and her buddies have been excised with prejudice. Now it's just Lachesis and Eve's (and no-name NPCs') siege defense.
  22. Alright, now that I'm more relaxed it's time for a proper update. If you still haven't seen the video, now would be a good time to watch it again. Otherwise, let's get on with the show! The first (and probably most important) announcement is that at this point in time, I can comfortably say that there will be a proper patch out by 2016! Ideally, the patch will go all the way to the second battle with Shagall, but since there are 4 chapters that still need to be made to catch up to that point it's not necessarily a done deal. The plan is to get as many chapters done up to the end of summer, and then switch to polishing up everything for a release. If you're curious, the remaining chapters that need to be done are: Shagall 1 (Agusty) Jacoban Eltoshan Shagall 2 Now let's move on to the new content shown off in the video. This year's star is the new Support system! As you've seen in the video, supports can now give experience, stat bonuses, and even rare items. This trend reflects the plan for supports: At C-rank, one or both units will get experience, B-rank will give stat bonuses (and similar bonuses), and A/S-rank supports will be reserved for rare items; this is where the original item conversations will be moved. For example, supporting Jamka and Edain may give him a Brave Bow, and the Brave Sword might be the reward for getting an Ayra/Holyn marriage. All the rewards will be tweaked based on the characters involved to create gameplay decisions; Getting a B-rank support between Ayra and Arden could given Arden more speed and Ayra strength and defense; in contrast a support between Ayra and Holyn could give them smaller bonuses. Another related change to the support system is moving off the classic GBA mechanics and using the more sensible Path of Radiance system. To be clear: Instead of having characters wait next to each other to gain support points, you simply need to deploy them together for a specific number of chapters. On top of that, since FE4's original gameplay depends heavily on succesfully marrying units, support pairs will also gain support points if they're not deployed; Thus you won't be forced to rotate characters in order to get all the children in the second generation (although you'll still need to deploy the support pair to actually get the rank.) Next, we have a minor graphics update: The game now plays animations when certain skills activate (mainly the ones that change predicted data), so the player is aware of which skills are influencing the damage calculations. Finally, we have several gameplay additions and changes: As you can (hopefully) see in the image, there are now some tiny icons next to some units. The goal is to help the player manage enemy units more easily by tracking important information; I'm sure many players have lost units in fights because they forgot exactly which bandit was carrying that killer axe or which myrmidon had that lancereaver, or having to repeatedly check which enemy was carrying that valuable gem. The first icon, the little purse that the pirate has, indicates that the unit will drop an item on defeat. The second icon, the exclamation mark, indicates that the unit is carrying an item of interest. These mainly include dangerous weapons (or weapons that the player would want to steal with the thief sword...?), such as brave weapons, killer weapons, reavers, and poison weapons. Speaking of item drops, gold piles have been tweaked slightly. If you haven't seen the previous update about them, gold piles are items that some units carry (mainly units under the Freelancer group) that are immediately converted to funds when taken (via drops or steals.) Previously they only dropped 100 gold each, but now a framework was added so the amount of gold depends on the unit; stronger units will carry more gold in general. Finally, a new unit has been added to the roster to fill in several gaps: That's right, Lachesis's faithful retainer Eve is now playable. But what does that mean for Eva and Alva and the mini-objective of keeping them alive? Unfortunately, they've been removed from the story (not that they made a large impact) and the original reward is gone. Of course, your reward for keeping Eve alive now is... Eve herself! Eve comes in to fill in the lack of light magic users; details other than that haven't been set in stone yet. Will she remain a hybrid sword user? Will her horse depart for greener pastures? Only time will tell... I transcribed it myself. It was originally PB/BT, but I decided to keep it topical with the song. The video's example doesn't demonstrate it, but actual, non-parody conversations will give enough information on what's going on (e.g. "Arden: I feel stronger!")
  23. How are you able to assemble a file with duplicate labels? Does EA not complain that you already defined GoodGuys? Unrelated, but if you have two events occuring on the same turn you can just load them under the same label, so instead of Goodguys: LOU1 GoodguysGroup ENUN ENDA Talk: TEX1 0x817 REMA ENDA you can just do Goodguys: LOU1 GoodguysGroup ENUN TEX1 0x817 REMA ENDA and remove the other event.
  24. Alright, that's been fixed. I must have gotten too used to the glitched animations!
  25. I'm not sure what you're referring to, and I've reviewed the video a few times so this is concerning. Can you describe in more detail what you mean and provide a timestamp/image?
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