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DDDHunter

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Everything posted by DDDHunter

  1. Yeah, that map is just terrible for mounted units.
  2. The custom map messes up Chp 13, making it impossible to load. I’ll check on the other problem
  3. V3.06 is out with a new class line up to T3. Ross is the only one that can access the class right now, so please test it out.
  4. OK, I think I'm using a different emulator because the save state has a different extension than mine and changing the extension fails to load anything.
  5. Because you send it on a google drive file, I need your permission to access the file. I already send you a request in your email, so please accept it.
  6. The fix interfered with something and anything send to the supply would be deleted.Therefore the fix is a no go. In that case, if its not too much trouble, could someone send me a copy of their save file up to chp 14 so I can playtest chp 15 for bugs and such with having to play through all the previous level again?
  7. I found the fix to the health cap glitch, but it will require you to start on a new save file. I have to do the same, so it will be a while before the next patch comes out.
  8. There is a glitch that resets a character's health if you exit out after they broke 60 health. I don't know what the problem is so the character health cap has to be reset to 60 for now.
  9. I tried to use the patch on febuilder to extend the health cap to hexcode 78 which is 120. However, when my character reached 62 health and the chapter ended, I exited out of the chapter and ended up with him having 2 health. What's going on?
  10. I have finished editing Chp 14 and making certain bug fixes, now I have a poll up for chp 15. Please vote.
  11. I have no idea what could have cause this bug since I don't know how to play around with the event with FEBuilder just bring up set of numbers instead it's normal display. My best suggestion is to just try again after I release the new patch since I'm doing some changes for Chp14 in the new patch
  12. 1) I need to do it to give certain genetic units the ability to use weapons they could not before 2) ???k I think I fixed it. 3) Lower his weapon rank, and it's his personal weapon that gave so much weapon experience 4/5/6/8 Sorry, some of my fixes got deleted when I had to go back to working on a old patch because something glitched on the new one. 7) changed 9) Changed 10) Don't know how to fix it, I didn't make the skills patch, you will have to check with circles 11) see 4/5/6/8 13) should be fixed 14) should be fixed As for balance changes, I altered everything. As it turns out, altering the Chp 12 map makes it so that you can't do anything about chp 13, so I'm not changing abything about it. Sorry if its to annoying to play through it, I hate that map too.
  13. I think he means making new classes in FE8 since extending the class table there glitches the game
  14. Turns out Chp 14 glitches if the priests tries to heal the silver bow sniper. As such, I'm removing health boosts from all weapons, and for now,just try and kill him in one turn.
  15. Nothing, it just let people know that the class has the thief skill
  16. For the patch, the thief class is fixed to learn cunning at level 2 so they keep it as assassins, but that means that colm doesn't get cunning as an assassin if he is has leveled up at all. For that reason, I have set colm's personal skill to cunning and he will have it in the next patch. Sorry :(
  17. I had them learning it at level 1, and apparently that doesn't work, so moved it to level 2 in the new patch I guess the class cap us the promotion cap and the health cap is for all classes. Oh well. Fixed 4) That's in the vanilla game too 5) Fixed 6) That's weird, I just gave it 0 crit 7) Tell me what classes have that skill and I'll replace it 1) oops, fixed 2)fixed 3)changed 4) fixed 5) fixed
  18. Warning, there is a bug with the king, black knight, and nomad trooper class that cause their classes to turn to lords and the game to glitch if you exit out and reenter the game. I have fixed the bug and will release the fix in the next patch. In the meantime, please don't promote rangers, guardians, or generals.
  19. The Black Knight has a bug where the class changes is you exit out before returning. I fixed it. Those are intentional. Fixed and rangers do learn canto, eventually. Hatchet and Devil axe can't be sold or drop, considered treasure. (This could be intentional) Yes, it is. Promoting Seth made his health drop to 80 (I had raised it with Angelic robes to over 100). (How? Guardians are supposed to have a health cap of 60) 1. Maybe 2. Yes 3. The black knight now does learn skills, and so does some of the others. It's just because of the way I inputted them into the game, some of them share a skill table with their previous class so they already learn the skills that they are supposed to learn at that level. The only new skill they learn is their personal skill. There is one, I forgot which one, but it has a independent skill table, so it does learn new skills. 4. No, the problem is I ran out of room to input new classes and assign the tier 3 class to more than one class creates some bugs.
  20. For a fresh rom, you only need to patch the V3.02 patch, secondly, for the update, I think you have to use flips as that creates and new file at the end of the patch as the new file. Since I use flips to create the patches and it wants to make them .bps, that's how they are going to be. sorry :( As for the other questions, there will be another playable soldier in the next patch, I got all the battle sprites from the community check resource for battle and magic animation, and as for the rest, other people already made patches for those things, but I don't know if they are applicatiable to this hack. Feel feel to try them out. Except for the str and the melee weapon ranks thing, I already apply the patch for that, I don't why its not working properly. Finally, paragon is too bugged because somehow, it can cause the rookie classes to overlevel so now they can't promote so I have to remove it from the game. The next patch should up the difficulty level by upping growths on enemies. If you are wondering why the revenant and entombed have so much health, it's because I meant for them to be damage sponges. It's going to be a day or two before the next patch because I editing the actual map on Chp 12 to make it less boring.
  21. Sorry, I don't know how to fix that :( I don't even know what could be wrong. Its just music anyways, and its only for the attack so I don't see any reason to investigate the problem further when its such a small problem. If you can get someone to explain to me how to fix the problem, then I will.
  22. You just missed one class, Heroes can also promote into Vanguards which are basically Ike with swords. Also, for tonfa, the fixes will be released along with Chp 11 and you would get your first master seal that chapter too. (Hint, its hiding somewhere in the fog)
  23. Okay, I toned the base stat of the halberdier down (the skill and speed wasn't supposed to be that high, I don't know what happened) and Amelia get + 1 in all base stats and 10% in all growths. She also comes with a Metis Tome now.
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