Jump to content

DDDHunter

Member
  • Posts

    119
  • Joined

  • Last visited

Everything posted by DDDHunter

  1. Well, the new patch is now live up to the route split, although the final boss (as of right now, the chp 8 boss) is a bit ... lets just say takes a while to take down.
  2. Well, the new patch is almost ready. I only need to do chp 8 and test chp 7. There was a glitch wil promoting Molder where every suddenly gained negative stats, but when I reload the save file and tried again, it didn't reoccur, so I don't know what happened, but since there is a fix, I will just ignore it.
  3. Never mind, I see that you just have to do it like reinforcements, but set the address to deploying units and zero value the 17th unit. But this a huge pain transferring all the data, is there a better way to do this?
  4. Just found out the the Devil effect is glitched due to the skills patch. That along with the negative stats glitch makes me want to cut out skills in the rom hack. What do you guys think, or is there is someone out there that can help implement the fix patch using EA since I have no idea how to do such a thing?
  5. I guess I'll set one up after everything is done, I was planning for it to have a fates or echoes feel where the weapons are rare and hard to get, I guess I have to up the cost of them.
  6. So how do you split groups of enemies
  7. Everything was fine up to chp 6 while in the v2.00 it was glitching since chp 3... Now that I think about it, it might be because I changed the health cap after chp 5.
  8. There is a glitch in my rom hack where after starting a chapter, my characters gain negative stat boosts like they have been hit with seal skills. Do you know what the problem is?
  9. I changed how the weapon triangle works, axe get more hit against lances, lances get more power against swords and swords stay mostly the same. Weapons stats are lowered a bit. Removed some of the brave effect. That's mostly what's changed. It will be released soon, chp 6 was just bugged with negative stats, I think it's because of a glitch with the stat boosters or because I changed stat around while using a old save file and if it happens again, I will place stats boosters back to 1 use.
  10. The other chest draws from a random list of items so I have no idea how to change it. On the other hand, all I'm doing to the first floor is boosting up the levels a bit because its way to easy as of right now.
  11. How do you make a chest that randomize between a list of items like in the tower in fe 8?
  12. I also made a class locked legendary weapon for every tier 3 class, and now I need to take suggestion on where to place them. As of right now, I thinking of jacking up the difficulty of the tower of valni and place them all on the last floor or try and make it so that there is only one chest that randomize between these weapons and a black gem.
  13. Up to chp 5 is done, found a glitch with weapons granting health boosts. There are times when you are heal a character with a health boosted weapon that the health didn't recognize the health boost and only heal to where the health would be without the boost. If this happens, don't heal them again or it will glitch their health out. I am not removing the health boost because of the way I am doing it, it would be the only way to make the end game somewhat fair.
  14. Okay, I think all the glitches are fixed with the new version. As of right now, only the prologue is done, but if you still want it (just reply on this page), I will release it. Otherwise, wait a few days and I will release it with changes up to the route split.
  15. ... well I just found out the class change glitch meay have occur from me extending the class list to add new classes. I guess I have to start open and make a fresh patch where I just replace unused class data in the rom. Just test if chp 12 is working fine in the meanwhile.
  16. From another reply you made, I assume that the glitch is from me extending the class list. But if you need more information , a patch to the rom hack is in FE8 Chaos Mode
  17. The skill aether from the skill patch that is a combination of Luna(the skill) and sol
  18. I think I somehow patched in the weapon duff for fates. For example the devil axe is giving Frank -5 ark after use that drops down after each turn. Can help me compose a list of these debuffs so I can place them in their descriptions? I don’t know how I did it. Maybe it’s linked to their special effects?
  19. Okay I see the glitch you are talking about, the game is treat the character as if they are hit with a seal ability. I pretty sure a restore staff should fix the problem. Also, is slowly goes away after each turn.
  20. I don't think I will be adding anymore brave weapons, and maybe I will lower their stats if they become too much of a problem. And can you explain how you units got negative stats? I don't know what has happen that would make them gain negative stats.
  21. Is there a glitch with aether? When I triggered it, my character's health because glitched and when I heal him, his health because zero. Or is it because I changed the health cap to read that same as the enemy health cap?
  22. Ps if people want to use the sprite, just ask me and I'll load it up for download.
  23. Well, the randomization of characters is all complete for Erika's route. However, I also change the map of chp 12, so please play it to make sure there isn't any bugs. I also changed Seth again, this time, giving him a new class and promotion into a tier 3 class. (I made a custom map sprite for the class, so the heaven's seal Seth has is so that you can early promote him to test that there is no errors with the sprite). He also has a new personal weapon. The bandits at the top in Chp 1 in my playing around in adding reinforcement and now I don't know how to remove them. Right now, only the playable characters are change except for a few items on the enemies. I'm just releasing this patch so you can help me test the map of chp 12 and the new map sprite for the new tier 3 class. I made it by export a certain map sprite and doing a pixel by pixel edit in 3d paint. The next patch, unless its for bugs, should have the enemy levels, some of the classes, and items change as well as changes to the chapter shops (the map shops are already changed) and chests.
  24. The class list is also extendable, however you need to go into patches and install the patch that allows you to do so.
  25. Have you tried downloading the patch again and applying it to a fresh rom?
×
×
  • Create New...