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anniec8711

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Everything posted by anniec8711

  1. He's basically Hoshidan Leo: male, second youngest sibling, wields a unique weapon, super jealous of Corrin, likes reading about history, likes soup, likes shogi (basically chess). But they are not without their differences. Leo compensates for his inferiority complex by showing he is smarter than everyone else and being a condescending little sh*t about it. Takumi acts like a whiny little b*tch and threatens those he doesn't like with excessive violence. It's even shown in their paths as enemies. When you defeat Leo be backs off. When you defeat Takumi he comes back as the final boss of the game! I actually like both of these guys though. Being a middle sibling I can sort of relate to what they are going through. And if anything, Takumi is an awesome stand-up comedian.
  2. I have to admit that was pretty good! The mystery third assassin and Beruka's laugh gave the support nice flavor. Even though I've never shipped them in my files, I find the Arthur x Azura support a very good one. This sort of deviates from Arthur's usual conversations regarding justice and bad luck, and focuses on his history with Azura when they were kids. This gives us a deeper insight into both their characters outside their usual gimmicks. Plus the confession scene was so cute and sweet, that it had me laughing and crying at the same time! My OTP for Beruka is Saizo, just for that God-like C-conversation!
  3. Camilla is awesome! Camilla is top tier for many reasons: unhampered mobility, early join, great bases, great growths, great personal skill, proficient in axes to counter the ever annoying shurikens, and heart seal access to skills that negate her main weaknesses. She doesn't need to be babied at all and doesn't siphon resources from the rest of your army. Most prefer her as a Wyvern Lord due to better stats, but I keep her as a Malig Knight to take advantage of the class' higher MAG stat. She's usually rocking the Bolt Axe and Horse Spirit for that versatile 1-2 range attacking. Actually all the pre-promotes are awesome in this game! Conquest is Pre-Promote Emblem!
  4. Arthur x Effie Forever! Seems like a the most canon pairing for both of them. Gameplay wise, its a monstrous pairing for both. Berseker Arthur gives insane boosts, turning Effie into the Pink Angel of Death. Percy turns out amazing in the process!
  5. That is one of the hardest Chapters in the game! That and the Ninja Rape Cave (17) and Mr. Fuga's Wild Ride (20). Managed to do it on my first go-around. I grinded for supports, getting Effie/Arthur and Niles/Bowzu to S. That, and I roided up my team with tonics. Haitaka (my favorite unit in Conquest) helps out tremendously with his bulk and Rally Defense.
  6. You're very welcome, and glad we could help! Niles is one of my favorite units and bows are really good in this game. I S-ranked him with Mozu to increase his Bow Damage and help with his shaky hit. Hopefully on your next run you might consider giving capturables a try (at the very least, I recommend Haitaka, Kumagera, and Gazak). And yes, you can capture ALL Paralogue bosses in Museum Melee. Conquest bosses come with all the unique skills from their Paralogue (though they have limited unique skills if you play on Normal Difficulty). However, I suggest capturing bosses in their Paralogue if you are able to. Statwise, their paralogue versions are much stronger than their Museum Melee counterparts.
  7. Capturables from the Hoshidan Capital: The amount of quality flying units you can capture in Conquest never ceases to amaze me and this chapter has the best ones you can get. If don't plan on playing the other 2 paths but still want to play PVP, seriously consider nabbing some flyers here. The Onmyojis and Oni Chieftains are nothing to sneeze at either. All these units come at a levels 13-14 which means they are still able to obtain all their native skills without use of eternal seals. Chapter 24 - Hard - Falcon Knight w/ Aegis Chapter 24 - Hard - Falcon Knight w/ Pass - All over the map. All Falcos will one or the other - Aegis and Pass are great skills, and mesh well with the Sky Knight class line. It comes down to whether you prefer combat or utility. I nabbed one of each, and made sure to capture the ones with B-rank lances. Immediate access to Bolt Naginata and Freeze, Rescue, Silence, and Enfeeble staves; coupled with the class' unhampered mobility make them well-rounded support units for both in-game and PVP. These girls are rocking a boss statlines that hold up decently to Hinoka (especially for a generic). I could go on for a whole thread blabbing how awesome these ladies are but 3 words sum it up nicely: FLYING STAFF USER. Chapter 24 - Hard - Kinshi Knight w/ Bowbreaker - 2 start off at the lower left of the map. A reinforcement pair shows up on the upper right (I think?), but I forgot which turn - FINALLY! A Kinshi Knight with a unique skill, and it happens to be the one that patches up her main weakness! Usefulness is limited in-game due to late join but could find a niche in the next chapter as a mobile Ninja slayer, and could also assist against the SM's and MOA's with lances. Her real potential lies in PVP where the Kinshi Knight truly shines: high space coverage, bows to counter ninjas, Air Superiority to better deal with flyers, and the ever important Bowbreaker. Unfortunately this Kinshi has the Sky Knight class line which means no Quick Draw, Certain Blow, or Bowfaire . But Darting Blow and Warding Blow are still very useful combat skills for her. Chapter 24 - Hard - Oni Chieftain w/ Certain Blow, Life and Death - Paired with Hinoka - The Oni Chieftains in this chapter can deal it (29 STR) and take it (44 HP, 29 DEF). LD makes this particular guy a kamikaze unit that can wreck on the Player Phase, especially with Death Blow. For a dirty setup give this guy a Tomahawk and watch the fireworks. Want to attack me head on? Go ahead, I got counter. Attack at range? Fine, take this +10 Tomahawk damage to the face (his skill stat is actually god awful and Certain Blow doesn't work on the EP, so Option 2 might be the safer choice unless you can one-shot him). You could take away LD to give him better survivability, but where's the fun in that? Chapter 24 - Hard - Oni Chieftain w/ Seal Speed - Set of three of them chilling at the island across from your starting position. Some appear as reinforcements but I forgot where and which turn they appear - I didn't capture the one with B-axes unfortunately. This guy is the more conservative option relying on tanking/debuffing as opposed to the suicide tactics of his brethren. Anyone not able to kill this dude gets a nasty -6 to both SPD and RES, becoming easy pickings for your mages and speed demons. Thanks to his high base HP and DEF, he should be able to withstand an enemy onslaught with the right pair-up. Dang I wish the Oni Chieftains came with Wary Fighter. They'd be such pain in the asses to deal with. Chapter 24 - Hard - Onmyoji w/ Shurikenbreaker, Heartseeker - Next to Setsuna - Hands down the best mage you can capture in Hard Mode. Because SHURIKENBREAKER. Heartseeker works well with SB because since shurikens have 1-2 range, standing at 2-range doesn't matter. So might as well get up in the faces of those ninjas for that important +20 hit. When placed correctly, Heartseeker can also assist your less accurate range attackers such as Elise. And he's a staff user! I know Conquest gets flack for lack of staffbots in the game. So why not capture one?! So many good options out there, and Niles would serve your team better with his bow and lockpick rather than his heal staff. Please feel free to add to this list with any enemies you captured in your Conquest playthrough. Please use the entry format described in the original post and list the location of the unit if you are able. Additional information you have is certainly welcome!
  8. Capturables from the Great Wall of Suzanoh: Chapter 23 - Hard - Rallyman LITE, Master of Arms w/ Rally Strength, Rally Defense* - Across the ridge guarding the eastern most entrance up the wall, surrounded by 3 Quick Draw Spear Masters - The man, the myth, the legend. Despite not having the Lunatic spectrum (Rally Spd and Res), Rally Str and Def are still fantastic on a support unit, and all your frontliners will appreciate him a lot. You could replace Laslow with him if so inclined. While his offensive stats are inferior, Rallyman holds a considerable bulk advantage vs. Laslow at the same level. Plus having access to the Samurai skill set means he can hold his own in combat on the EP since he'll be rallying non-stop. Chapter 23 - Hard - Spear Master w/ Amaterasu, Rally Defense* AND Spear Master w/ Amaterasu, Rally Strength* - Flanking Hinata on either side. The ones w/ Rally Defense come in a Guard Stance - The Sun God Twins and the top disciples of Rallyman. Like their esteemed master, they come with less unique skills than their Lunatic counterparts. But Amaterasu and a Rally is more than enough for the Spear Master Bros to find a spot on your team. I love the Spear Fighter class line. With support skills they become truly versatile and can fill whatever role you need from them (debuffer, ralleyer, healer, RH Spammer, etc). IMO you can never have enough Spear Masters and are on par with Haitaka statwise. Speaking of which, Haitaka could really use some Hoshidan Lancers to chill with in the mess hall. He's almost at whits end with Odin constantly pestering him about naming his lances; or overhearing Niles' innuendos toward the female soldiers. Chapter 23 - Hard - Basara w/ Armored Blow - All over the map. I caught the one paired up with Oboro due to his maxed out Tome rank - I love Armored Blow and it works great on a Hybrid Class like Basara, that can safely attack close or ranged physical enemies. Bulk and Magic stats are solid. This Basara has access to the Spear Fighter class line which means SEALS and Lancefaire (Bolt Naginata time)! Definitely more preferable than the Diviner Line whose only real useful skills are MAG +2 and Tomefaire. Chapter 23 - Hard - Sniper w/ Strong Riposte - 3 of these guys surrounding the Amaterasu Sniper manning the wall Ballista - Big Fan of this guy! With SR, Quick Draw, and Bowfaire, he deals +9 damage on the PP and +8 on the EP. Give this guy Amaterasu and you have a passive healer who can pick off enemies as he hides behind your meat shields. Hell, you can even make this guy a great PVP unit with Air Superiority and Certain Blow! * - Denotes a unit who comes with additional skills on Lunatic. Refer to NSSKG151's post for Lunatic skills.
  9. Happy Birthday Arthur, the true hero of JUSTICE! May lady luck smile upon you this day (though highly unlikely)! TASTE JUSTICE!
  10. Thank you so much! Gunter is all good to go!
  11. Does anyone have the following? Kana (M) - Aegis Gunter - Res +2, Gentilhomme, Rally Resistance, Tomebreaker, Inspiration Thank you very much!
  12. Happy Birthday Severa/Selena, the Tsundere Queen!
  13. More notable capturables (Now will add locations of these units and some applicable commentary): Chapter 22 - Hard - Blacksmith w/ Pavise - Reinforcement that spawns at the lower left forts once you reach the turrets - A toned down version of Gazak. Pavise is great skill on a frontliner which is why he is the best Blacksmith (out of many) in this Chapter. And he can learn Death Blow, Counter, and Lancebreaker which Gazak can't access. Chapter 22 - Hard - Oni Chieftain w/ Heartseeker, Death Blow - Hanging out with the mechanist at the left turret - Not nearly as good as Kumagera but Heartseeker helps patch his abysmal skill stat. Also not having to grind for Death Blow is an added Bonus Chapter 22 - Hard - Mechanist w/ Inspiration - The ones manning the turrets - Not too big on these dudes but Inspiration is a great skill to have Chapter 22 - Hard - Falcon Knight w/ Lancefaire - Spawns in the upper right fort just below the turret (separated by a levee). I think they come one turn AFTER the Pavise Blacksmith reinforcement. Don't occupy that fort, otherwise they will not spawn and you lose the opportunity to capture one. They come in Guard Stance so you get two shots to nab one of these ladies - And they are well worth it! Falcon Knight is already an awesome class, but to give them Lancefaire on top of that?! Combine that with 17 MAG and unhampered movement, you got yourself a truly versatile unit that can provide support (heal and rally) or bring the Wrath of Zeus with the Bolt Naginata! Chapter 22 - Hard - Onmyoji w/ Vantage, Evenhanded - Hiding behind the far upper right Levee - Not sold on this guy either, but captured him because he came with two unique skills and I still needed on onmyoji in my logbook. I will replace him when I capture a better one. On a side note, but still related to the topic, I found that replacing Movement +1 with Warp on Niles makes capturing much, much easier. This is especially true on Chapter 22 where I believe it would have been close to impossible to capture the mentioned Blacksmith and Falcon Knights at the same time. My current build on Niles consists of the following: Skills - Warp, Certain Blow, Quick Draw, Malefic Aura, Bowfaire (will replace Malefic Aura w/ Shurikenbreaker once I reach Ninja Hell) Equipment - Killer Bow, Shining Bow, +2 Violin Bow
  14. I just got them. Thank you very much for the skills and responding so quickly! You're awesome! :)
  15. Looking for more skills. Thank you for your help! - Camilla: Axebreaker, Swordbreaker - Corrin: Shelter, Defender
  16. These are some of the best Generals you can capture up to Chapter 18. Hard Mode and up is required to get the full skillset. Pick one of the two, but I personally prefer the Chapter 18 General. Amazing bases, and Warding Blow is a solid skill for a physical frontliner. Chapter 18, Miniboss General, Level 4 - w/ Warding Blow (Falcon Knight), Wary Fighter - Brave Lance Nina's Paralogue, General/Knight, class and stats vary - w/ Inspiration (Strategist), Wary Fighter, Armored Blow - Brave Lance
  17. CRD Triangle of Doom (Clarine, Rutger, Dieck and in that order)
  18. Got Kana, thank you so much! No apologies necessary, you're awesome!
  19. Let me know how this unit does for you! Quite curious to hear the results. You're pretty much playing Russian Roulette with this setup, lol but sure as a hell exciting. Remember to give her a killer weapon and get Vantage if you can (or if it's within the rules of your PMU). Death Blow is nice to have as well, but not as important as Vantage.
  20. Currently looking for Kana (M) w/ Sol and Aegis. Thanks in advance!
  21. Capturing is so much fun and adds more dimension and challenge to the game. Especially in Conquest when enemies come with exclusive skills. I'm actually thinking about doing an all captured units run on Lunatic in the future. Aside from the skills, they also come with high weapon ranks (max on Lunatic), and awesome bases. To name some examples Haitaka could replace Effie, Kumagera fills in well for Arthur, Rallyman (ch 23) can take over for Laslow, and there are so many good fliers in the later chapters that could be decent replacements for Camilla and Beruka. It's not optimal by any means, but makes the game more challenging (since they can't support and have no personal skills) and strategy that much more important. In terms of the PMU I have a character to add if there is a slot available! Great Lord Scarlet - In Extremis and Awakening Combo sounds really delicious. Is skill buying allowed? If so, Death Blow and Vantage would work really well for this setup. I wouldn't keep her at GL though. I would switch back to Wyvern Lord once you obtain all the GL skills (if that is allowed).
  22. That was a misunderstanding on my part. I mistook the mentioned generals as the mini-bosses on Conquest Chapter 18, not the ones on BR Chapter 14. These guys are really awesome and come with Wary Fighter and Warding Blow (Hard Mode and up). At Level 4 they have 47 HP, 28 STR, and 29 DEF. Not sure how they compare to their BR counterparts but not even my Benny was that good at Level 4! I highly recommend capturing these dudes in Conquest, and lock them in your logbook for future runs.
  23. Glad to hear. Please let me know how she does on your playthrough as I am curious to how she fares as a unit overall. Base stats seem mediocre but she has a great support unit skill pool: Live to Serve, Inspiration, and Demoiselle. Tomebreaker and the Malig Knight Skill Savage Blow gives her decent offensive capability. If you're thinking about doing a Conquest run in the future, I have a thread on here that lists great enemy units to capture. Some of them so good that they might even be better than your own units in part because to great base stats, high weapon ranks (max rank on Lunatic), and unique skills (Master Ninja with Grisly Wound and Movement +1).
  24. Wary Fighter is up on Peri! I'm okay on Percy, thanks. Do you have a male Kana on any of your files (w/ Sol)?
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