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Whitefang

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  1. I play on a cart, so video and screenshot would be difficult. I can describe it.

    Basically, if all the extra units move forward, they'll get hit, except for whoever stops on the bridge. Caeda is not in range on turns 1 or 2. When they're wounded (the undrafteds), the AI targets them first. Caeda is positioned E of the forest tile to recruit Castor. You can count that Castor is 2 spaces from Jagen, who is 10 from Gomer. Marth can be next to Jagen or just behind. Ogma is killed on turn 2 EP after making the battle save. Draug hung back to stop the enemy around Darros from being irritating, then he went onto the fort. He's too slow to be of any use otherwise.

    Gordin didn't do much either. On the final turn he goes as far north as possible on the peninsula. He can be hit once if the pirate attacks draug from the north on turn 3 EP.

    Castor moves NE of Caeda, killing a pirate and freeing Marth and Jagen. Jagen takes his movement to Gomer and uses the vulnerary again. The three fighers move SW, S, and SE of Caeda. It's important that the one who was on the bridge is not directly S of Caeda, or she will be targeted. Don't ask me why it works this way, I guess the AI likes to be able to group up on beefier units if possible. Cain/Abel (whoever it was) is also still alive, though I can't remember how or if he needed to make a dodge. He was always around on turn 3, though, so the odds must have at least been pretty decent.

    From here, the pirates attack the undrafteds. The archer goes after a nearly dead guy, and a pirate or a horseman attacks Castor (he can't fight back). Oh, Caeda also was traded to equip the Wing Spear by an undrafted after pointlessly using a javelin. I believe the javelin strike was irrelevant. Who knows, maybe it made the horseman that she targeted behave differently.

    On the final run, Cord survived. I can't remember if this consistently happened or not, but after failing the hits a few times, forgetting how to line up my units, missing, and getting a lucky crit, I felt the chapter was finished when the run went as planned and they all hit normally.

  2. I never required Caeda to dodge, because she never was targeted (with proper positioning of my meatshields).

    I admit, it's not a great chance of success. I had to have 3 hits of .6 (about 1 in every 3 runs). I don't think it's outrageous. In fact, I got a crit and threw out that run and did it until I got the 3 normal hits.

  3. Eliwood 20

    Lyn 20

    Hector 21

    Sain 20

    Kent 20

    Florina 20

    Wil 20

    Dorcas 20

    Serra 20

    Erk 20

    Matthew 20

    Rath 20

    Nils 20

    Lucius 20

    Wallace 20

    Lowen 20

    Marcus 18

    Rebecca 20

    Bartre 20

    Guy 20

    Oswin 21

    Canas 20

    Priscilla 20

    Raven 21

    Dart 20

    Fiora 20

    Legault 20

    Isadora 20

    Heath 20

    Hawkeye 20

    Geitz 18

    Farina 20

    Pent 20

    Louise 20

    Karel 20

    Harken 20

    Nino 20

    Jaffar 20

    Vaida 20

    Karla 20

    Renault 18

    Athos 20

  4. H2 is trickier. I started the run, then completely forgot how many turns I took. I'm currently trying to redo it, and wondering how Jagen gets hit by 55% things while Abel can't land a 62% to save the run.

    This has been happening to me quite a bit, too.

    You didn't have to restart, it would have kept us in suspense!

  5. Chapter 5 4/30 turns

    Castor reclassed to Pirate to cross the river. Jagen went to Swordmaster. Strangely, it said he was really close to B swords, but as a Paladin he’s barely made a dent in his sword rank. I’m not sure what the deal was, but I was hoping that he would get to the point where he could wield Silver Swords during the chapter. That did not happen, but he can still use a killing edge.

    I had been trying to fight through the enemies, but I just don’t have enough firepower to keep Caeda safe from the archers and to push through the knights. Instead, I drew the enemies away as much as possible. I still had to have Caeda kill one knight, with help from Castor. Caeda needed to take less than 3 damage to survive an encounter with the boss, which basically means not getting hit.

    Jagen killed a cavalier that should have tried to kill Vyland. I surround the archers and the remaining knight and Marth gets into position. I have enough wounded guys to target, keeping everyone pretty safe. Caeda ORKOs, and Marth can seize after everyone gets some exp and Matthis goes shopping for Javelins.

    Unit    CLS LEV EXP MHP STR MAG SKL SPD LCK DEF RES SWD LNC AXE BOW TOM STF
    Marth   LRD 2   42  19   6   0   3   8   8   7   0  D--  -   -   -   -   -
    Jagen   SWD 3   81  24   5   1   17  14  1   7   3  --C  -   -   -   -   -
    Caeda   PEG 5   83  19   5   1   8   15  11  7   6   -  --D  -   -   -   -
    Gordin  CAV 4   34  22   5   0   3   7   6   7   0  E-- -E-  -   -   -   -
    Castor  PIR 4   67  22   7   0   1   6   3   5   0   -   -  E--  -   -   -
    Matthis CAV 2   50  20   5   0   2   6   0   7   0  E-- D--  -   -   -   -
    Wolf    HRS 3   22  22   6   0   6   8   5   6   1  E--  -   -  D--  -   -
    

    Chapter 6 8/38 turns

    Sedgar takes up a spot in the doorway as a general, while my team works their way around. Matthis and Gordin are primarily on thief duty, though Marth and Castor help out as well. The cavs missed a lot…I got the Armorslayer and physic staff.

    Judicious use of shields allows the first 3 enemy groups to be defeated easily. The final group is not as easy. I try to get Jagen to counter with an armorslayer, but that fails as the armors attack the final generic in the area. This requires everyone to team up, but they also need to stay out of range (except for one brave unit) of the archer and mage to draw them in. It’s fairly amazing, but my units can barely kill the two. I also look and notice that Caeda will be 1HKO’d by the boss (19/20 HP). This is a new and startling development. She has a vulnerary, and uses the last of it. She needs to hit twice and then Jagen can finish, as Jagen cannot survive a hit either (He had also already used the last of the second vulnerary earlier).

    My general plan to kill stuff was to have Wolf use the Devil Axe if he could 1HKO. Jagen could ORKO most things, while Matthis and Gordin could help wound or pick off wounded enemies. Castor could really help out with knights for Caeda to finish with the Wing Spear. Marth helped out a bit as well. Oh, I guess he only attacked a thief once.

    Caeda crits the boss. On the one hand, she gets valuable exp. On the other, I lost a vulnerary for no good reason. Well, everyone else gets some exp and wexp on random stragglers before Marth seizes.

    Unit    CLS LEV EXP MHP STR MAG SKL SPD LCK DEF RES SWD LNC AXE BOW TOM STF
    Marth   LRD 2   52  19   6   0   3   8   8   7   0  D--  -   -   -   -   -
    Jagen   SWD 4   28  25   5   1   17  14  1   7   3  B--  -   -   -   -   -
    Caeda   PEG 7   70  20   5   1   10  17  13  8   6   -  C--  -   -   -   -
    Gordin  CAV 5   17  22   5   0   3   8   6   7   0  E-- --E  -   -   -   -
    Castor  HUN 5   64  23   8   0   5   6   3   4   0   -   -   -  -D-  -   -
    Matthis CAV 3   64  21   5   0   3   6   0   7   0  E-- -D-  -   -   -   -
    Wolf    WAR 3   64  28   7   0   2   8   5   5   0   -   -  D-- E--  -   -
    

    Chapter 6x 20 free turns/38

    Well, I started this chapter, and quickly realized I needed a healer. Sorry Gordin and Caeda, you will have to get strength growths some other time.

    Caeda -> Myrmidon. While this may seem strange, I wanted her to work on her sword rank for future paladin fun. Further, her strength growth is equivalent in all physical classes she can currently access. Her speed growth suffers (slightly), but as a Myrm she has capped speed anyway, so she won’t grow that. She has 17 as a Pegasus Knight, though, so I don’t really care about her speed. +10 HP growth over archer is pretty boss as well.

    I left Jagen as a swordmaster because I want him to work on his sword rank and speed growths so he might actually double something as a paladin. It would also be nice to use armorslayers as a paladin, though that might be a while in coming. I figured out why he reached B swords so quickly as well. Swordmasters start with C rank in swords, and Jagen also starts with an extra 30 wexp in swords. This results in a D as a paladin, while as a swordmaster it is a C and then some extra (halfway to B). This means that he has C in swords as a paladin now.

    Wolf remained a warrior, in the hopes of +2 strength and +2 HP, as well as working toward wielding hammers.

    Castor went to fighter, for the growths and axe rank. Ideally he’ll be a hero on promotion.

    Matthis stayed a cav because he sucks. He needs strength and weapon levels.

    Gordin went to curate because his growths are worse than Matthis’s for being a cav. Can’t wait for Radd. I can have a 3-way competition for worst cavalier.

    The chapter itself was pretty trivial, though humorously I almost couldn’t defeat the boss. Wolf and Matthis attacked from range. Caeda had 9 ATK and couldn’t damage him. I had to have Jagen use the silver sword. There are plenty of silver swords in this game, though.

    Unit    CLS LEV EXP MHP STR MAG SKL SPD LCK DEF RES SWD LNC AXE BOW TOM STF
    Marth   LRD 3   61  20   6   0   4   8   9   7   0  -D-  -   -   -   -   -
    Jagen   SWD 5   11  25   5   1   18  15  1   7   3  -B-  -   -   -   -   -
    Caeda   MYR 8   90  20   4   0   15  20  14  7   0  --E  -   -   -   -   -
    Gordin  CUR 8   10  20   0   1   4   7   7   3   7   -   -   -   -   -  D--
    Castor  FTR 7   27  26   8   0   2   7   4   4   0   -   -  --E  -   -   -
    Matthis CAV 5   14  23   7   0   3   7   0   9   0  E-- C--  -   -   -   -
    Wolf    WAR 4   49  30   8   0   3   9   6   6   0   -   -  --D -E-  -   -
    

    Chapter 7 6/44

    I need bow users, so Castor and Gordin go back to their natural classes. Castor and Gordin kill Minerva, then the other dracoknight. Wolf and Caeda take on the majority of the Pegasus knights. A generic peg knight stands on the western fort, while the northern fort is easy to blockade. Wolf and Jagen kill the armors mainly to protect Caeda who needs to wound the boss, then Jagen finishes.

    Unit    CLS LEV EXP MHP STR MAG SKL SPD LCK DEF RES SWD LNC AXE BOW TOM STF
    Marth   LRD 3   61  20   6   0   4   8   9   7   0  -D-  -   -   -   -   -
    Jagen   PAL 5   56  25   7   1   12  9   1   9   6  C-- --B  -   -   -   -
    Caeda   PEG 10  42  22   7   1   12  19  16  8   6   -  C--  -   -   -   -
    Gordin  ARC 8   23  20   5   0   6   7   7   6   1   -   -   -  -D-  -   - 
    Castor  HUN 7   49  24   9   0   5   6   4   4   0   -   -   -  -D-  -   -
    Matthis CAV 6   24  24   7   0   4   7   0   9   0  E-- C--  -   -   -   -
    Wolf    WAR 4   88  30   8   0   3   9   6   6   0   -   -  --D -E-  -   -
    

  6. I did?

    Macellan and Ymir don't cost any turns to recruit, as opposed to everyone else who is left who won't be recruited at all. So even though they're not that good, they're quite literally better than nothing. But that's splitting hairs, I guess.

    Edit for turncounts.

    Well, I guess we all want to know the score to beat. Here's mine so far. It's not bad. Not great, but not bad. I probably should have gone for Bord over Wolf. One day I will figure out how this drafting thing works.

    Chapter 2 4/10 turns

    All but Cord die as they protect Marth on his way, and I use a lot of the Silver Lance. Worse, I use two vulneraries so that Jagen can dish out damage and survive a hit from Gomer. Castor is recruited and kills pirates. This is where most of my meatshields died, by protecting Caeda so that she can attack the boss and survive. I do manage to get the village, at least, and the boss is killed by an EP hit from Jagen, then Caeda, and then finished off by Jagen.

    Unit   CLS LEV EXP MHP STR MAG SKL SPD LCK DEF RES SWD LNC AXE BOW TOM STF
    Marth  LRD 1   60  18   5   0   3   7   7   7   0  D--  -   -   -   -   -
    Jagen  PAL 2   15  23   7   1   11  8   1   9   6  D-- B--  -   -   -   -
    Caeda  PEG 2   62  17   4   1   6   13  9   7   6   -  D--  -   -   -   -
    Gordin ARC 2   50  18   5   0   3   5   5   6   0   -   -   -  D--  -   -
    Castor HUN 3   60  21   7   0   3   6   3   4   0   -   -   -  D--  -   -
    

    Chapter 3 10/20 turns

    With all of my protectors dead (except Cord), I don't see a way to reach the boss very quickly. I grab the Killing Edge and the Devil Axe (probably Wolf will have a use for it…I wish it had extra wexp like in other games). Gordin and Castor actually prove mildly useful as they help pick off units from relatively safe positions, hugging the mountains and peaks.

    Jagen sits on the final fort to wound the enemies while Gordin and Castor help out from behind. Jagen gets a vulnerary and uses it twice (later).

    Once that’s done, Jagen stands and heals next to Reynard with the Silver Lance and counters. I’m not sure what I was thinking for this turn, but I switch to Steel Sword and heal once more. It’s only a net of 1 damage, but I guess Marth wasn’t in range anyway? Can’t remember how it worked. Anyway, the only way to go from here is to have Caeda hit. If she can’t, Gordin can try his luck, but he has a chance of death so I'd rather not. Caeda was able to hit. Then Marth has to hit with Steel and dodge at least one of two hits. Finally, Jagen finishes with a Steel Sword. It’s really the only way to do it without a drafted axe or sword user, barring a couple of misses from Reynard on Jagen’s first attempt.

    I couldn’t remember how to spell the boss’s name, so I used Reynard from this site and wod.

    Unit   CLS LEV EXP MHP STR MAG SKL SPD LCK DEF RES SWD LNC AXE BOW TOM STF
    Marth  LRD 2   12  19   6   0   3   8   8   7   0  D--  -   -   -   -   -
    Jagen  PAL 3   10  24   7   1   11  8   1   9   6  D-- -B-  -   -   -   -
    Caeda  PEG 3   14  17   4   1   7   14  10  7   6   -  -D-  -   -   -   -
    Gordin ARC 3   00  19   5   0   4   5   5   6   0   -   -   -  -D-  -   -
    Castor HUN 4   20  22   8   0   4   6   3   4   0   -   -   -  D--  -   -
    

    Chapter 4 6/26 turns

    Fresh recruits allow a lot of freedom for my damage dealers. Jagen went to the fort to counter on EP. Knight!Cord sits on the nearby fort and delays the enemies. Matthis is worse than Gordin at being a cavalier. Seriously, these two are barely better than generics. Castor went Fighter, but whether that was helpful or not I’m not sure on. At the very least he didn’t need protection.

    Jagen used the Javelin on the knight, then countered again on EP. Marth killed the knight, and some sacrifices were made to the horsemen. Caeda and Gordin team up on a Horseman while the other is distracted way to the east. Matthis and Jagen wound one of the archers. The other archer is with the horseman to the east. Not many worries, but nonetheless I put units across the river as targets, and Caeda is free to attack the boss with impunity, while everyone else collects exp. Gordin got a nice level up to make up for the crap that he had been getting, and Caeda finally got some strength.

    Unit    CLS LEV EXP MHP STR MAG SKL SPD LCK DEF RES SWD LNC AXE BOW TOM STF
    Marth   LRD 2   42  19   6   0   3   8   8   7   0  D--  -   -   -   -   -
    Jagen   PAL 3   50  24   7   1   11  8   1   9   6  D-- --B  -   -   -   -
    Caeda   PEG 5   10  19   5   1   8   15  11  7   6   -  --D  -   -   -   -
    Gordin  CAV 4   04  22   5   0   3   7   6   7   0  E-- E--  -   -   -   -
    Castor  FTR 4   57  24   7   0   1   7   3   4   0   -   -  E--  -   -   -
    Matthis CAV 2   20  20   5   0   2   6   0   7   0  E-- D--  -   -   -   -
    

  7. I'm 99% sure that JB wants Ymir and Macellan.

    but if I'm wrong, derp

    Well, I didn't think either of them would make it back around.

    I am slightly upset that Crash gave JB two extra units, though. You never know.

    Tiki.

  8. Marth Embarks, Part Deux Turn about is far play

    Well, a few things about my last strategy. Apparently, it requires that Gazzak does not proc 9 speed. It also apparently required the hunter to have 21 HP instead of 22 HP. I didn't realize this until it failed. Horribly. I guess I got lucky. Since I figured it probably wouldn't happen again, I tried a new strategy.

    Chapter 1 - 6/6 turns

    Let's see...this time I put Jagen on the fort and hold Marth back one space. This forfeits a turn automatically, but does provide me with some leeway. For one, I can guarantee that both pirates attack Jagen on the fort even if I move Draug his full move. Handy. For another, it allows Marth to help kill pirates as needed, since I have 6 spaces to concede before I lose another turn.

    I had been trying to hold Gordin back, but with this new strategy, I advanced him, protecting him when possible, letting him get hit by at most one pirate when not possible. Gordin proves quite critical, killing a pirate that would have suicided into Marth on the penultimate PP, saving Marth from near certain death.

    I was worried about killing Gazak, but Jagen got a crit. I'm not resetting. :P:

    I still don't understand drafting...that took me an hour to figure out, and even then it had a significant chance of failure. How do you guys do this so quickly? The AI isn't always predictable.

    Unit   CLS LEV EXP MHP STR MAG SKL SPD LCK DEF RES SWD LNC AXE BOW TOM STF
    Marth  LRD 1   30  18   5   0   3   7   7   7   0  D--  -   -   -   -   -
    Jagen  PAL 1   62  22   7   1   10  8   1   9   6  D-- B--  -   -   -   -
    Caeda  PEG 2   30  17   4   1   6   13  9   7   6   -  D--  -   -   -   -
    Gordin ARC 2   30  18   5   0   3   5   5   6   0   -   -   -  D--  -   -
    

  9. I honestly expected most others to do it as well. (Not you, though, Eclipse).

    I am sorry, I will start over and I will not battle save for any criticals, only for unit positioning. But then I may as well not battle save at all. It'd be more useful to have a unit in combat. So it really should just be prohibited.

    I personally will not object to anyone else using battle saves for any purpose. I shouldn't have even asked about it, I guess.

  10. This draft is about strategy, not who can reset the most. My idea of using saves is "making sure Darros/Bord doesn't accidentally suicide on EP because the RNG decided that the Devil Axe needs to backfire", not "make my turn counts lower on a 1 in 20 chance to end a map faster". I also see another rigged crit for Marth. I don't approve of such things; I'll let everyone else speak their minds about it. IMO, it defeats the point of a draft.

    I understand that. Normally, I wouldn't bother with it myself, but I want to do the best that I can for my team. It only takes a few seconds to reset, and you can only do it once or twice per chapter, so I figured I'd give it a shot.

  11. 1. Yes. It's a 1 in 20 chance, basically rolling a icosahedron. I draw the line exactly there. Anything less isn't worth my time. Maybe I should draw the line further, though. I ran the numbers and there's only a 78.5% chance of seeing at least one after 30 tries. Guess I got lucky and my patience didn't run out. At any rate, I don't see myself needing to rig anything like that for the rest of the game, as it should be all strategy/stat gains now. If you want me to restart, I will. It's not like I'm rigging Caeda to dodge everything, though. That would be insane.

    2. Nope, they are not mixed up. I reclassed first, then posted stats. I figure that's more relevant.

    EDIT: Confused my dice.

  12. May as well start off.

    Chapter 1 5 turns

    I hate this chapter. These first three chapters are probably the hardest in the game. I wish I could post a video, but sadly I do not have that capability.

    Turn 1 – Jagen to fort with Silver Lance, Cavs advance as far as possible and deposit their equipment, Marth advances to the forest, Caeda moves next to Marth and withdraws a Javelin and Iron Lance. Draug and Gordin move up a bit.

    Caeda crits a pirate on EP, Jagen wounds a pirate.

    Turn 2 – Gordin kills the wounded pirate. Marth advances, the cavs flank him. The plan is to have Caeda kill a wounded pirate as well and still ensure that she can reach the hunter, but now I can have her Javelin a pirate instead. She fails. The important thing is that she can help kill the hunter next turn and not get hit this turn. Jagen moves SW of Marth, such that Marth can escape. I think I had Jagen attack, can’t remember for sure. Draug trades away his lance.

    The pirates attack Cain and Abel on EP, they make a dodge or two, which is helpful.

    Turn 3 – Marth crits the hunter, so Caeda is simply instructed to fly out of harms way. Gordin may have wounded something. Jagen occupies the western fort.

    Turn 4 – Jagen moves next to Gazzak, Caeda moves next to Jagen and Javelins Gazzak for exp and Wexp. Gordin moves east to draw away a wounded pirate so he can kill it later. Marth moves.

    Jagen counters Gazzak on EP. So far so good.

    Turn 5 – Gordin kills his pirate guy. Jagen attacks Gazzak, Caeda gets the kill. Seize. Save

    Unit	CLS	LEV	EXP	MHP	STR	MAG	SKL	SPD	LCK	DEF	RES	SWD	LNC	AXE	BOW	TOM	STF
    Marth	LRD	1	40	18	5	0	3	7	7	7	0	D--	---	---	---	---	---
    Jagen	PAL	1	32	22	7	1	10	8	1	9	6	D--	B--	---	---	---	---
    Caeda	PEG	2	14	17	5	1	6	13	10	8	6	---	D--	---	---	---	---
    Gordin	ARC	1	70	18	5	0	3	4	4	6	0	---	---	---	D--	---	---
    

    Chapter 2 4/9 turns

    Caeda and Marth team up to kill the first pirate. For the most part the AI is dumb and targets the undrafted units, which is good because those pirates are sneaky when they cross water. Recruiting Castor results in killing a pirate blocking Marth’s path, which allows him to take his full movement to the village. Yay cash. After mostly useless attacks from the enemy (Castor and Jagen did take some damage, Marth was hit once the whole chapter), it’s already turn 4, and only Jagen can reach the boss. I get everyone as much exp as possible, then battle save for a 5% crit on Gomer for the clear.

    Overwrote the stats for this.

    Chapter 3 5/14 turns

    I really wanted that Killing Edge, but I needed Caeda to help Marth. For the most part, this chapter was just getting the fighters to properly draw the enemy away from Marth’s path and Caeda and Castor teaming up to kill a hunter. Finally, Jagen gets a crit on the boss.

    Thank goodness for preparations screen. The game should only get easier, right?

    Most people probably reclass Jagen to DK for this chapter, but Caeda can ORKO Bentheon, so I figure I need him to be a paladin to tank the arrows and keep them away from Caeda, and also to clear Marth’s path.

    Gordin -> Cavalier

    Lena is a Peg Knight to more easily recruit Matthis.

    All the other scrubs reclass to increase their move, except for one knight and a class A guy who went archer for better defense.

    Unit	CLS	LEV	EXP	MHP	STR	MAG	SKL	SPD	LCK	DEF	RES	SWD	LNC	AXE	BOW	TOM	STF
    Marth	LRD	1	91	18	5	0	3	7	7	7	0	D--	---	---	---	---	---
    Jagen	PAL	2	20	22	7	1	10	8	2	10	6	D--	B--	---	---	---	---
    Caeda	PEG	3	54	18	5	1	7	14	11	9	6	---	-D-	---	---	---	---
    Gordin	CAV	2	20	20	5	0	3	6	4	7	0	E--	E--	---	---	---	---
    Castor	HUN	3	80	21	7	0	3	6	3	4	0	---	---	---	D--	---	---
    

    Chapter 4 6/20 turns

    I waste a Silver Lance for Jagen to kill a thief at the end…let’s just say that the exp return was smaller than expected. The things we learn in drafts, right?

    Anyway, everything went to plan. I love recruiting enemies. So much easier than killing them. Caeda gets the boss kill. I considered trying to get Caeda strength, but decided not to. She rewarded me by getting strength. I love her.

    What was the plan? Meatshield with hordes of useless folks. I’m going to have to dedicate some time to killing off these guys in chapter 5, or I’ll miss the gaiden. There’s no way I’m missing a chance to level up my guys.

    Unit	CLS	LEV	EXP	MHP	STR	MAG	SKL	SPD	LCK	DEF	RES	SWD	LNC	AXE	BOW	TOM	STF
    Marth	LRD	2	1	19	6	0	4	7	8	8	0	D--	---	---	---	---	---
    Jagen	PAL	2	84	22	7	1	10	8	2	10	6	D--	B--	---	---	---	---
    Caeda	PEG	6	61	20	6	1	9	14	13	9	6	---	--D	---	---	---	---
    Gordin	CAV	3	51	20	6	0	3	6	5	7	0	E--	E--	---	---	---	---
    Castor	HUN	5	7	22	8	0	4	7	3	4	0	---	---	---	D--	---	---
    Matthis	CAV	2	35	20	5	0	2	6	0	7	0	E--	D--	---	---	---	---
    

    Chapter 5 4/24 turns

    Caeda ORKO’s the boss, but she had to use one vulnerary usage as I had her take some damage for some dumb reason. I always like when Marth gets some hits in, it just feels like he’s actually contributing somehow. Gordin remained a cav, and Castor remained as a Hunter for his strength. At some point he’ll switch around Knight/Fighter for the Defense/Strength growths, then he’ll settle in as a horseman sometimes acting as General.

    I bought a ton of Javelins, and some other miscellaneous weapons. Go team Spear!

    Unit	CLS	LEV	EXP	MHP	STR	MAG	SKL	SPD	LCK	DEF	RES	SWD	LNC	AXE	BOW	TOM	STF
    Marth	LRD	2	41	19	6	0	4	7	8	8	0	D--	---	---	---	---	---
    Jagen	PAL	3	26	23	7	1	10	8	2	10	6	D--	--B	---	---	---	---
    Caeda	PEG	6	20	20	6	1	10	15	14	10	6	---	--D	---	---	---	---
    Gordin	CAV	4	1	21	6	0	4	6	5	7	0	E--	-E-	---	---	---	---
    Castor	HUN	5	47	22	8	0	4	7	3	4	0	---	---	---	-D-	---	---
    Matthis	CAV	2	98	20	5	0	2	6	0	7	0	E--	D--	---	---	---	---
    Wolf	HRS	3	22	22	6	0	6	8	5	6	1	E--	---	---	-D-	---	---
    

    Chapter 6 6/30 turns

    Jagen -> Swordmaster

    Everyone had junk in their inventory so that anyone could retrieve the armorslayer for Jagen.

    This chapter is pretty difficult and is segmented into 5 parts. General Sedgar (weaponless of course) sets up beneath the opening in the wall and I avoid taking damage. Castor and Caeda team up on the first knight. Draug buys some more Javelins and prepares to tank a hit through the wall. Hardin sets up just south of Sedgar to set up part 2. It might have been necessary to have Hardin survive, I’m not sure. The biggest key is that everyone hangs back to allow room to maneuver. Marth moves only 5 spaces to avoid taking damage (only 2 extra to go at this point).

    I believe Castor and Caeda team up on the knight. Jagen solos the mage, and Gordin, Matthis, and Wolf kill the archer. Marth moves full and damages the thief and takes 1 damage in return. Somewhere on turn 3 is a battle save. Thanks Julian. I’m not wasting a door key or a 4 turn penalty to recruit Rickard for an iron sword. Big deal!

    Now it’s Roshea’s turn to help out. He moves next to Marth (who moved 5 again and equips his Rapier). Wolf sets up north of Roshea and will end up countering both archers on EP with an Iron Bow. Gordin and Matthis team up to kill the thief who stole the armorslayer, sending it to the convoy. Wolf is down to 2 HP! Poor Wolf, he is quite critical in this strategy.

    Turn 5, only one more EP to go through. I rig a crit from Marth on the knight. Jagen moves W of Marth equipped with the armorslayer. Matthis kills the Physic-stealing thief. PegKnight!Lena moves W of Jagen. Caeda moves W of her. Wolf moves S of Lena and uses a vulnerary. It would be gone, but Jagen dodged the mage when he killed it…either that or he crit, I skip all battles with the B button. So anyway, I still have one use of the vulnerary left. Let’s see, Hardin, Roshea, and Castor move to protect Caeda from the archers on the other side of the wall. Hardin and Roshea die, the remaining archer on the west side attacks Hepto? Whatever his name is. Knight attacks Jagen who kills it on counter. This exposes Lena to an archer, and she does not dodge. The next archer goes after Wolf, and the mage goes after Draug. Without all of these characters, Jagen would die. Trust me on this one…

    Turn 6, Caeda wounds the boss, Jagen gets the killing blow. My other characters get some exp. Ironically, my stars only excel because I had a peg knight to draw an archer, and I had General Sedgar to hold off a ton of nuisances. So who knows what I would have done without an undrafted female…it all wouldn’t have mattered without Wing Spear and Armorslayer.

    6x is around the corner, so it’s time to gain some good stats.

    Jagen -> Sniper

    Caeda -> Archer

    Gordin -> Curate (Want vulneraries, but Physic might be necessary at some point. Only need to use a staff 23 times and be a bishop to use it.)

    Castor -> Fighter

    Wolf -> Warrior

    Unit	CLS	LEV	EXP	MHP	STR	MAG	SKL	SPD	LCK	DEF	RES	SWD	LNC	AXE	BOW	TOM	STF
    Marth	LRD	2	84	19	6	0	4	7	8	8	0	D--	---	---	---	---	---
    Jagen	SNP	4	1	26	8	1	13	11	2	9	3	---	---	---	C--	---	---
    Caeda	ARC	6	87	20	7	0	8	12	14	11	0	---	---	---	E--	---	---
    Gordin	CUR	4	71	19	1	1	3	4	5	3	6	---	---	---	---	---	E--
    Castor	FTR	5	90	24	7	0	1	8	3	4	0	---	---	E--	---	---	---
    Matthis	CAV	3	78	21	5	0	2	6	0	7	0	E--	-D-	---	---	---	---
    Wolf	WAR	3	62	28	7	0	2	8	5	5	0	---	---	D--	-E-	---	---
    

    Chapter 6x – 20 turns taken, 0/30 turns

    Goals accomplished, more or less. Caeda got speed and strength, Gordin got his staff experience. He just needs to wave around a heal staff about 10 more times. Recruited Athena so that I can have another flier to draw archers away from Caeda.

    I lost General!Sedgar to an armorslayer. Oops.

    Unit	CLS	LEV	EXP	MHP	STR	MAG	SKL	SPD	LCK	DEF	RES	SWD	LNC	AXE	BOW	TOM	STF
    Marth	LRD	4	42	21	8	0	5	9	19	8	0	-D-	---	---	---	---	---
    Jagen	SWD	4	97	24	6	1	16	15	2	8	3	--C	---	---	---	---	---
    Caeda	PEG	8	5	20	7	1	11	17	15	10	6	---	--D	---	---	---	---
    Gordin	CUR	7	51	20	1	2	4	4	6	3	7	---	---	---	---	---	D--
    Castor	HUN	7	43	23	8	0	4	8	4	4	0	---	---	---	-D-	---	---
    Matthis	CAV	4	75	22	5	0	2	6	0	7	0	E--	--D	---	---	---	---
    Wolf	WAR	4	37	30	8	0	3	9	6	6	0	---	---	D--	--E	---	---
    

    Chapter 7 6/36 turns

    This is one of those chapters where Marth has 6 extra movement, which can either be used to help kill the boss or for strategic survival. This is my favorite type of chapter. Normally, I’d probably reclass someone to wield bows for this battle. However, Castor is more than up to the task by himself. Wolf will stay as a Warrior to work on his axe rank. Ideally, he’ll get to the point where he can use a hammer as a Hero. It’s weird when you hope for misses so that one char gets Wexp, so that another gets exp for a kill.

    Pretty easy to walz down the path. I never remember what the Pegasus sister’s AI is, so I kill Minerva to get them off the battle field. Other than that, judicial use of meatshields keeps everyone safe and Marth on a free path to victory. Once more, Caeda and Jagen team up for the victory. Soon there are some bosses with lower defenses, right?

    Anyway, I’m hyped for Chapter 8 and purchasing some vulneraries, a new Wing Spear, and other gear.

    Gordin -> Cavalier. He won’t be able to keep up this chapter and heal

    Jagen -> Paladin

    Unit	CLS	LEV	EXP	MHP	STR	MAG	SKL	SPD	LCK	DEF	RES	SWD	LNC	AXE	BOW	TOM	STF
    Marth	LRD	4	52	21	8	0	5	9	19	8	0	-D-	---	---	---	---	---
    Jagen	PAL	5	36	24	8	1	10	10	3	10	6	-D-	--B	---	---	---	---
    Caeda	PEG	9	63	20	7	1	11	18	16	10	6	---	C--	---	---	---	---
    Gordin	CAV	7	99	22	6	1	5	6	6	7	1	E--	--E	---	---	---	---
    Castor	HUN	8	36	23	8	0	5	9	5	4	0	---	---	---	--D	---	---
    Matthis	CAV	5	12	23	5	0	2	6	0	7	0	E--	--D	---	---	---	---
    Wolf	WAR	4	94	30	8	0	3	9	6	6	0	---	---	D--	D--	---	---
    

    Chapter 8 is tough. The important thing is that I buy Door Keys and new Wing Spear. Still working on a good strategy.

  13. what the fuck this comes up every single draft and I never remember to put it in the ruleset

    I'm going to say they can, because I think that was what we last decided on.

    What you mean by "they". Only drafted units or everyone? I guess it doesn't matter much, but I don't want to cheat. I hate cheating.

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